Update 1.1 (14 September 2020): Full changelog is available here:
https://lerppu.net/fury11.txt ENGINE - Improvement - Input is now tied to frame rate instead of the tickrate, Game play should be much smoother
- Changes to text/font handling to allow additional locales
- Hundreds of various improvements and bugfixes
GAME CODE - Improvement - Various objects include additional interpolation to increase smoothness
- Rain code refactored to improve performance
- Few additional textures added to "triggerable gradient" list for mapping purposes
- Tighten the feel for Bowling Bomb "Homing" activation
- Slight tweaks to Cultist AI
- Very minor tweaks to A.I. pathfinding
GAME CODE - Performance - Fixes issues where heavy sound calls would tank the frame rate, especially z3a4 battle
- Optimized frequent movement calls by enemies to reduce load
- Optimized physics code on moveable props
- Optimized some particle effects to reduce overdraw
GAME CODE - Bugfixes - Workaround for invalid RETURN from nextsectorneighborz to avoid console spam
- Fixes an edge case which lead to the fans not preventing player fall damage sometimes
- Fixes an error that could lead to false positives in line-of-sight checks from enemies
- Tweaks to reduce odd baton switching when pressing 1 and firing certain weapons
- Fixes an edge case that could lead to the baton doing less damage than intended for one hit
- Fixes an edge case that would lead to gibs not being generated from specific map effects
- Fixes a math error that could mess up aiming the loverboy from certain angles
- Mech fights will no longer cause issues with jumping
- Fixes an issue where secret level would not appear in results
- Fixes an issue where some enemy types would not count for bowling Strikes.
- Fixes an issue where explosions on flying enemies might not count for achievements
- Achievement for T-Shirt would not trigger
- Adds more checks for "fryall" event to account for additional enemy types
ART - Improvement - Shelly overpaint
- Centipede overpaint
- Wendigo overpaint
- Brute overpaint
- Skinjob overpaint
ART - Bugfix - Sky texture seams fixed when playing at high FOV
MAPS - Improvement - z1,2,3 Skybox textures have been adjusted
- z3a1 Platform trigger optimized to account for sequence breaking
- z1a3-5, Tiny tweaks to keypad & switch heights to align with keyboard & controller players better (level view)
MAPS - Bugfix - z3a4, Bathroom secret optimized, should trigger more reliably
- z6a2, locker blocking has been adjusted
- z3a1, Specific movement could cause a softlock in map scripting
- z6a1, fixed 2 blocking underwater sprites
- z7a2, Tweaks to outer ring ceiling to prevent squishing
- z2a1, Fixes small texture misalignment in a tank
- z1a1, Enemy patrol far away would wake enemies too early
- z1a2, Few unintended wall sprites were climbable
- z3a4, Extra failsafe on the final elevator to prevent softlock
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forum links points to the General Discussion board; someone should fix it to point to the
forum.
still has no forum.