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mrkgnao: [...] Version 1.5.2 is currently galaxy only (offline installers presumably to come soon).
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HypersomniacLive: Personally, I prefer reporting on updates/changelogs only after the standalone installers are updated. But that's probably just me.
Terribly sorry to butt in here. I'll just do a drive-by post and then continue to up-vote your efforts. Much appreciated.

Re: Galaxy version update & Stand-Alone Installer version update.

I'm always on the lookout for the Stand-Alone Patch version updates myself.
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True Fear: Forsaken Souls

True Fear: Forsaken Souls has been updated to Version: 2.0.1 (Offline installers also updated)

No changelog
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Iratus - Lord of the Dead updated in GOG Galaxy to Version 176.15.00 (Offline installers also updated).

Full Changelog:

The today update of version 176.15 will not affect players who have not noticed anything strange before, but is intended to eliminate and prevent graphics glitches for players using AMD Radeon video cards .
We offer our deepest apologies to the players who have encountered this issue. We are very sorry that it took us so long to fix this game-breaking bug.
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Another vote for standalone offline installer updates :)
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Danger Scavenger (In Development)

Updated to 1.5.0 (Galaxy & Offline Installer)

Changelog from Steam:
Dear Scavengers!

A small step for a game, one giant leap for the Players! The time has come for a long-awaited co-op mode update to share danger with your Scavenger mate. We've improved the co-op mode, which gives
playing together a new lease of life.

Of course, that's not our last word, and we're preparing further improvements, but we wanted to share our work with you right now.

Update 1.5.0

New features:

Better Together

- Co-op mode has been an essential element of Danger Scavenger for us from the beginning. We love playing with friends, and we think that our project is perfect for that. That's why we were not satisfied with how it looked at release. Since its launch, we have worked hard to improve it. We are sure that you will like it now.

New Game+

- Of course, we do not forget about players who prefer to play single. This time, if you finish Danger Scavenger in Hardcore mode, challenging New Game+ mode will be unlocked.


New navigation elements in the hub

- We have added navigation stripes in the hub to make it easier to reach your destination!

New endgame animations

- This time, after returning to HUB, a big applause and cheers from the Scavengers' team await for you.

Loading animation

- While loading the game, we added proper animation.

Movement direction indicator for gamepad

- We got a lot of information that the game on the gamepad is unintuitive. That's why we have prepared a direction indicator. Below you will see a little preview.

Bugfixes

- improved the balance of player damage and the health of the robots,
- added the ability to shoot in secrets.

Co-op Bugfixes

- fixed an error that caused a drastic drop in FPS after a player's death,
- fixed a bug in connection with a quick reboot, which caused a return to the wrong building,
- fixed a mistake that caused robots from other levels to appear on the player level,
- fixed a bug in the correct allocation of The Curse System,
- improved the HUD: we have added a panel of saved items for both players (in the summary window in Arcade Mode),
- prepared the playing of two gamepads. Earlier the first player could only play on the keyboard and mouse,
- we've improved the control on the gamepad in the workshop,
- fixed a bug in which the other player couldn't pick up items from chest and secrets,
- fixed the bug with the resurrection of the player. Now the second player appears in the right place,
- improved and adjusted the balance of robots and weapons,
- improved the camera's performance.

What's next?

As we mentioned in the previous update, Gamescom Online starts next week. On the Indie Arena Booth stand, you will find Danger Scavenger!

During this event, we are preparing a lot of surprises for you, including a new Demo, the update with leaderboards, a competition for the best score, and other minor bug fixes.

We hope that you will be with us then because we will also stream the game and answer your questions in the chat.

be a rebel!
Star Drifters team
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Chernobylite (In Development)

Updated to 3070_hotfix21_08_ship (Galaxy & Offline Installer)

Changelog from Steam:
Rev 30700 Hotfixv2 - VO, game controller and more

Localization:

- We improved many lines that are recorded but for some reason played as placeholders, in the wrong language, or did not play at all.
- Fixed a bug that could cause random crashes during dialogues.

Technology improvements:

- We have fixed the report crash behavior. Now you can easily send your logs directly to us in case something doesn't work properly.

General:

- Once again we improved the operation of the game controller. Now everything should work regardless of the manufacturer.
- Sometimes a player was unable to heal his psyche or HP level. We fixed it.
- Fixed an issue where the player was sometimes unable to recover resources from rubbish scattered around the base during the building tutorial.
- Fixed an issue that was preventing a player from fully healing when he had 2 health-boosting perks.
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Both SUPERHOT games have been updated. No idea what has been changed/added/fixed. I was not able to find any changelogs for these.

SUPERHOT updated to version 1.0.16c + L1.0.3
SUPERHOT MIND CONTROL DELETE updated to version 1.0.1 + L1.0.3
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Vendor-Lazarus: Terribly sorry to butt in here. I'll just do a drive-by post and then continue to up-vote your efforts. Much appreciated.

Re: Galaxy version update & Stand-Alone Installer version update.

I'm always on the lookout for the Stand-Alone Patch version updates myself.
No need to apologise. I understand your preference, but frankly it's too much work for me to also report any and all patch updates/changes; sorry.
From what I've seen, however, when standalone installers are updated, patches usually are too, so it shouldn't be (too) hard based on the info in this thread to figure out which of your games got a new patch.
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Vendor-Lazarus: Terribly sorry to butt in here. I'll just do a drive-by post and then continue to up-vote your efforts. Much appreciated.

Re: Galaxy version update & Stand-Alone Installer version update.

I'm always on the lookout for the Stand-Alone Patch version updates myself.
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HypersomniacLive: No need to apologise. I understand your preference, but frankly it's too much work for me to also report any and all patch updates/changes; sorry.
From what I've seen, however, when standalone installers are updated, patches usually are too, so it shouldn't be (too) hard based on the info in this thread to figure out which of your games got a new patch.
Indeed. Understandable.

I usually add 2-7 days for the patches to appear ^^

Thanks again for your work.
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Caves of Qud InDev]
Patch 2.0.200.89 (no date)

- It's now possible to use a shield unskilled at a 25% block chance.
- The section in the manual on the combat sequence now includes a description of shield blocking.
- Attempting to move past the edge of the world now gives a message instead of failing silently.
- When you fire a missile weapon without a target and your aim snaps to the nearest hostile creature, that creature is no longer set as your target.
- NPCs are now able to attack inanimate objects they want to destroy.
- Mutants with temporal fugue are now referred to as temporal fugitives in village histories.
- Lase now ignores targets it cannot hit when selecting a target.
- Dehydration notifications are no longer provided for companions who wouldn't generate a death notification.
- You can no longer swap position with neutral or friendly puffer fungi.
- Being involuntarily moved into a wall with burrowing claws or a drill equipped no longer forces you to attack the wall.
- Being involuntarily moved can no longer swap you with a hostile creature.
- Autoexplore can no longer swap you with an ignored hostile creature.
- Engulfed creatures now have the lowest priority for purposes of determining which creature is hit when a tile is attacked. The purpose of this change is to make it so that companions can reasonably attack creatures that are engulfing you.
- Village zones no longer fight with themselves over what music to play.
- Grenades, mines, and bombs can now be detonated as an inventory action.
- The classic UI key mapping screen now indicates that you can press delete to clear a command's bindings.
- The selection hotkeys for donating a book to Sheba Hagadias no longer goes into non-alphabetic characters when you have a lot of books.
- Projectile animations now become faster the longer the projectile's flight path is.
- Lase's animation is now faster in general, and becomes faster the longer its path is.
- Added variant death messages for being killed by electrical, acid, and disintegration damage.
- Fixed a bug that made delete in the classic UI key mapping screen fail to trigger the bindings being saved.
- Fixed a bug that caused temporary liquids (for example, acid pools produced by acid walltraps to become permanent through fluid dynamics processes.
- Myopia's effect on visibility distance now works in more contexts.
- Fixed a bug that degraded performance when creatures swam.
- Fixed a bug that caused NPCs with Flaming Hands, Freezing Hands, Freeze Breath, and other breath attacks to stand still when targeting an enemy in the same cell as a wall.
- Fixed a two-character grammatical redundancy in torches' description.
- Fixed the message given when you lay a mine or set a bomb.
- Fixed various instances of situation-specific death messages being overwritten by the generic, "You were killed by so-and-so".
- Fixed a bug that made agility contribute less to throwing accuracy than it was meant to.
- Fixed a bug that broke telepathy.
- [debug] Fixed a bug that caused the "Give 250000 XP" keybind to give the XP without leveling you.
- [modding] Creatures now respect their NoTrade tag in conversations.
- [modding] The Mods directory is now created on startup if it doesn't already exist.
- [modding] The ID attribute of your quests can now be used in QuestsByID. If an ID doesn't exist, Name is used.
- Proselytes and rebuked robots can now be dismissed from your service as an interaction command.
- Party members now more consistently behave in a fashion consistent with their leader's attitudes.
Standalone installers updated:
- Windows & Linux: 2.0.200.88 ⇒ 2.0.200.89;
- Mac: 2.0.200.87 ⇒ 2.0.200.89.

***

Children of Morta
Paws and Claws - Charity DLC Update (24 August 2020)

Key new features:
- Animal Shelter system - adds a whole new section of the house!
- A herd of varied animals will visit the family’s house - deer, fox, birds, and more.
- New mechanic - use treats to feed animals and look after them.
- New special animal-related boosts (XP Gain, Movement Speed, and more) available for the Bergsons.
- New home interactive events
- More than 100 new animations, big and small, showing you the life of your new animal friends!

Treasure Pack - free update features:
- 6 new Divine Graces
- 8 new Consumables: Talisman of Protection, Iron Hide, and more.
- 12 new Divine Relics: Burning Edge, Ferocious Shards, Wand of Protection, and more.

You can find a more detailed list of features and changes below!

New key features added in the DLC:
- Animal Shelter System - a new section of the house.
- Taking care of animals.
- Animals have happiness levels. You can raise them by giving them treats.
- High happiness = boost for the family.
- Animal modes: Normal (no boost), Happy (low boost), Excited (med boost), Overjoyed (High boost).
- Treats are dropping from dungeon chests.
- There are two types of treats: Common and Epic.
- Animal Shelter will be unlocked after the player reaches floor 2 of cave 2.
- Active Boosts will be shown in notifications, home status and character select menu.
- Animal idle animations will change with house Corruption levels.
- Animals will not always appear in the house, sometimes they’re in the jungles of Rea and out of Bergsons’ sight.

Added 5 kinds of Boosts for Bergsons:
- Critical Chance (low, mid, high)
- Movement Speed (low, mid, high)
- XP Gain (low, mid, high)
- Luck (low, mid, high)
- Dodge Chance (low, mid, high)

Added New Animals to Bergsons’ House:
- Deer Dad (Big male deer)
- Deer Cub
- Fox
- Peacock
- Owl
- Red Bird
- Yellow Bird
- Green Small Bird
- Orange Small Bird
- Hen
- Pullet

List of additional changes, balance tweaks and bug fixes:

Features/Improvements:
- Added “Exclusive Full Screen” and “Borderless Full Screen” options in graphic options to prevent screen stutter for some players on PC
- Added new sfx for divine item pickup
- Added sfx for divine relic recharge
- Divine Relics will recharge upon starting new floor
- Added rage globe pick up animation for player characters
- Korean and Traditional Chinese added
- Rework Home Landscape and Stars
- Rune section of codex now have characters avatars for each rune
- Apan's Rune effects edit
- Automatons new home idles
- Added visual effect for shield gain

Balance Changes:
Lucy:
- Decoy health and mana use buff
- Tornado pull power and range buff
- Mana regeneration buff

Kevin:
- Execute damage buff
- Shadow dance damage buff

Items:
- Tweaked the melee and range attacks of Pets + improved their target selection system

Runes:
- Damaging Pool and Wave buffs
- Apan Ability runes will consume overtime of ability use instead of start of the ability

Bug Fixes:
- Fixed the issue where Lucy could dash out of bounds (especially in Forest area)
- Fixed the issue where Rage globes had Health globe icon on the minimap
- Fixed the issue where Player could activate Healing Obelisk effect infinitely after activating the Obelisk and then discovering the Teleportation Room
- Fixed the issue where Player character could get stuck behind chests
- Fixed the issue with an infinite loading if both boss and character were killed at the same time in the Forest level
- Fixed the issue where PS4 Dualshock 4 Controller was not properly supported on Windows both wired and via bluetooth
- Fixed the issue where poison and fire related runes damage did not scale up throughout the game
- Fixed the issue where Player could use teleportation shortcut to trigger Obelisk of Force effect continuously
- Fixed the issue where and input from Right Stick was interrupted when moving and using secondary attack for some characters
- Several additional small bug fixes and improvements

So, just as a quick summary: you need to buy the Paws and Claws DLC to get all the new animal-related content - and this way, you are supporting Humane Society International. But you'll still get the new items from A Treasure! Update, even if you won't buy the PnC DLC. However, we highly recommend getting the DLC - it makes this world a better place for all of us. Thank you, keep being awesome!
Standalone installer updated:
- Windows: 1.1.64.2 ⇒ 1.1.70.3;
- Mac: 1.1.64.1 ⇒ 1.1.70.3.

Children of Morta: Paws and Claws [DLC] added.
high rated
Drox Operative 2 [InDev]
Patch 0.813 (21 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (0.812 ⇒ 0.813): 24 August 2020.

***

Encased: A Sci-Fi Post-Apocalyptic RPG [InDev]
Hotfix 0.18.821.1244 (21 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installers, and those of its DLC, updated (0.18.815.2245 ⇒ 0.18.821.1244): 24 August 2020.

***

Standalone installers updated 24- 25 August 2020 with no changelog:
- Battle Brothers, and its DLC: 1.4.0.38 ⇒ 1.4.0.39.
- Dead Age 2 [InDev] -- Windows: 1.18 ⇒ 1.19 ⇒ 1.20; Linux: 1.9 ⇒ 1.10; Mac: 1.8 ⇒ 1.9.
- Dead Cells, and its DLC: 1.10.0 ⇒ 1.10.1.
- Necrobarista: 1.0.3 ⇒ 1.0.3b.
- PC Building Simulator, and its DLC: 1.8.6 ⇒ 1.8.7.
- Steel Division 2, and its DLC: 39889 ⇒ 40154.
- Tainted Grail [InDev]: 1.17 ⇒ 1.20.1.
- The Textorcist: The Story of Ray Bibbia: 2.2 ⇒ 2.3.
- Victory at Sea Pacific: 1.7.2 ⇒ 1.7.3.

Also, from updates/changelogs posted earlier:
- Chernobylite [InDev]: 30597_hotfix14_08_ship ⇒ 3070_hotfix21_08_ship.
- Danger Scavenger [InDev]: 1.4.0 ⇒ 1.5.0 (changelog also available on GOG).
- Iratus: Lord of the Dead, and its DLC:
--> Windows: 176.13.00 ⇒ 176.15.00;
--> Linux: linux 176.13.00 ⇒ linux 176.15.00;
--> Mac: mac 176.13.00 ⇒ mac 176.15.00.
- True Fear: Forsaken Souls -- Windows: 2.0.0 ⇒ 2.0.1; Mac not updated yet.
- SUPERHOT -- Windows & Linux: 1.0.17a ⇒ 1.0.16c + L1.0.3; Mac: SH1.0.17a ⇒ SH1.0.17dd.
- SUPERHOT: MIND CONTROL DELETE -- Windows & Linux: 1.0.1_001 ⇒ 1.0.1 + L1.0.3; Mac not updated yet.
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Vendor-Lazarus: I'm always on the lookout for the Stand-Alone Patch version updates myself.
You can basically get all the info you need on gogdb. See the attached picture.

The Changelog atop is a summary with the changes for all the games that gogdb detects. So, you should start there to see the daily updates.
Attachments:
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Vendor-Lazarus: I'm always on the lookout for the Stand-Alone Patch version updates myself.
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ariaspi: You can basically get all the info you need on gogdb. See the attached picture.

The Changelog atop is a summary with the changes for all the games that gogdb detects. So, you should start there to see the daily updates.
Thank you for the link.
I've seen/heard of it before, but seemed to dense to get into at the time.
Reading https://www.gogdb.org/changelog daily and clicking on the ID# for my owned games should work.
Thanks again!
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Northgard

Updated to 2.2.14.18559 (Galaxy & Offline Installer)

No changelog.
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Cat Quest II

Updated to 1.5.40.2 (Galaxy & Offline Installer)

No changelog.
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Prison Architect & DLCs

Update The Rock 1.05: [=the_rock_3904]

Hello wardens,

We have just deployed a new patch addressing some of the issues that were reported by the community.

Thank you for all your feedback. We are grateful for our extremely passionate community!

The Prison Architect Team

Changelog:
● Added a tooltip to explain why some construction work is blocked.
● The Island Generator will no longer charge the player when only water is generated.
● We have improved janitors and the cleaning systems.
● We have improved the laundry system.
● Fixed an issue were the prisoner swapped places with a visitor when using the visitor booths.
● Fixed an issue with laundry machine not working correctly when dirty clothes are added.
● Fixed an issue where punching bag could cause the game to crash.
● Fixed the clipping issues in Escape mode.
● Fixed various issues causing the game to crash.

Known Issues:
● [Escape Mode] Players getting stuck in a corner of the map when starting a new game on a map that does not meet the minimum requirements (one empty cell + canteen).

https://forum.paradoxplaza.com/forum/threads/the-rock-1-05-is-here.1413656/