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high rated

Age of Wonders: Planetfall


V1.303 - Diplodocus 2 Patch (26 August 2020)
Mac OS

Fixed an issue which meant Mods were non-functional

General

Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled
Fixed a crash caused by a temp unit dying on new turn starts
Kir'ko Outpost orbital icon fixed
Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.
Fixed an issue where hero special abilities would disappear when they got into vehicles
Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.
Fixed an issue where Hero skin material looked very red when selecting a hero at first.
Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine
Fixed certain conditions bypassing Immunities
Emissary doctrine now correctly only applies to influence rewarded from quests
Fixed units not evolving when they reach prime rank by sitting on an anomalous site
Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony
Fixed an issue with health regeneration bonuses being listed multiple times in tooltips
Targeting Array duplicate text fixes

Assembly

Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3

Shakarn

AI Shakarn units now use the correct mod template icons.
Shakarn’s Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.
Shakarn (Un)happiness banners no longer use the Kir’Ko banners
Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.

Syndicate

Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails

Vanguard

Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.

Psi-Fish

Added chance icons to the Path of the Chimera Psi-Fish mod

Forgotten

Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide

Therians

Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod
Carbon Glaive now correctly counts as a Melee Weapon

Voidbringer

Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%
Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies
Flowering Node can no longer spawn from the Pandora Portal

Celestian

Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist

Heritor

Es'Teq Confiscator now correctly states it can be applied to any unit.
Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.
Quintessence Ark can now just heal itself with Sacrament of Vitality

Promethean

Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades
Superheated Plasma Actuators now has the correct price when equipping it on a Hero

Psynumbra

Echo of Despair Sinister Chorus no longer applies to mindless units

Synthesis

Doomsday Level 3 should now correctly apply Daemons to Compromised units.
Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded
Hero Skill: Electrification Subroutines now correctly affect psionic attacks

VoidTech

Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash

Xenoplague

Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.

FireArms

Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.

Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped
high rated
True Fear: Forsaken Souls

True Fear: Forsaken Souls has been updated to Version: 2.0.21 (Offline installers also updated)

No changelog
high rated
Panzer Corps 2

Patch 1.01.09 (27 August 2020)
We are releasing the new update for Panzer Corps 2 accompanying the release of the Axis Operations - 1939 DLC.
Unfortunately we are late with the localizations in three languages: French, Polish and Brazilian Portuguese. Those three languages will have a few incomplete lines. We really apologize for that, and we'll look into patching them in as soon as possible.

Fixed issues with launching the Editor and with launching scenarios from the Editor
German, Spanish, Russian and Chinese translations are now fully complete
high rated
Battle Brothers Has updated to 1.4.0.39 (though the "patch is from 1.2.0.25 so needs a full install)
Changelog

Another minor update to solve issues reported by you.

If you have a modded game and you encounter issues, remove your mods.

If you still encounter issues, please report them here.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

Changelog for 1.4.0.39

Added special bases for indebted characters when playing the Manhunters origin. Only applies to characters 'recruited' after this update.
Changed the Paymaster follower to be hidden for origins that can not ever unlock them due to their roster size restrictions.
Fixed issue with destroying Kraken tentacles.
Fixed combat not ending after Serpents retreated.
Fixed cultists being able to convert the special characters of the 'Lone Wolf' and 'Gladiators' origins.
Fixed incorrect orientation of unholds allied to the player in a certain twist of the 'Barbarian King' contract.
Fixed quivers dropped by the player sometimes disappearing if dropped to the ground.
Fixed a particularly hard enemy composition in arena tournaments appearing earlier than intended in a campaign.
Fixed some other minor issues.

Also updated to 1.4.0.40 (same type of patch, needs full install)
Changelog
Some smaller changes and fixes.

If you have a modded game and you encounter issues, remove your mods.

If you encounter issues with Ifrits, enemies with Firelances or Three-Headed Flails, arena combat not ending or not finding the love of your life, remove the 'faster' mod.

If you still encounter issues, please report them here.

Changelog for 1.4.0.40

Changed turns to no longer auto-end if a player character can still use the 'Adrenaline' skill.
Changed AI to be able to re-equip their weapon if disarmed while having the 'Quick Hands' perk the same way that the player can.
Changed charge skill of Orc Youngs and Unholds to only be usable once per turn, since the recent change to zones of control no longer being exerted by stunned characters allowed them to potentially do two charges under specific circumstances.
Changed factions involved in the holy war to conquer holy sites less frequently, as to allow more time for the player to pick up related contracts and have less news spam about the ongoing war.
Fixed issues with the interaction of cultist conversion events and indebted.
Fixed unintended interaction between 'Puncture' skill and 'Head Hunter' perk.
Fixed Surgeon follower not being able to save characters dying from bleeding or poisoning.
Fixed Scavenger follower not scavenging ammo from throwing weapons.
Fixed a specific event concerning a pay raise firing even though the player has the Paymaster follower.
Fixed incorrect starting positions of ambush twist during the 'Destroy Goblin Camp' contract.
Fixed rare issue with game hanging as assassins attempt to use throwable pots.
Fixed issue with Kraken sometimes not dying properly.
Fixed awkward look if a Lindwurm's tail is entrapped in a net and the body decides to move. Tails can now no longer be netted individually, but the body can still be netted, which also limits the mobility of the tail and is more consistent with its interaction with zones of control.
Fixed 'Big Game Hunt' contract potentially sending the player into desert regions that aren't home to beasts that the player should hunt.
Fixed some other minor issues.

Changelogs found here:

https://battlebrothers.fandom.com/wiki/Update_1.4.0.40
Post edited August 29, 2020 by bonzer
avatar
badsector: Mirror's Edge (version 1.01)
The offline installer got much bigger, however comparing the game files between the previous and the new version doesn't show any changes. The installer does provide an option to select the language to install so considering the larger size, i think the only difference is that now the offline installer has all the languages. I hope this isn't going to become common in offline installers because i only care about the English versions and the rest are a waste of disk space for me.
Checked this myself as well. The "old" version already was multi lingual and contained nearly all of the language versions which are in the new version (they could be selected via language selector after installation). They just added JPN, CHS, CHT and KOR languages. The installer went from 5.5GB to 8GB just because of that. I guess in this case I will keep my old version archived.
Post edited August 29, 2020 by MarkoH01
avatar
MarkoH01: Checked this myself as well. The "old" version already was multi lingual and contained nearly all of the language versions which are in the new version (they could be selected via language selector after installation). They just added JPN, CHS, CHT and KOR languages. The installer went from 1GB to 8GB just because of that. I guess in this case I will keep my old version archived.
I still have the old installer from 2016 archived and it's 5.6 GB. Would be pretty amazing compression if Mirror's Edge was only 1 GB :)
avatar
MarkoH01: Checked this myself as well. The "old" version already was multi lingual and contained nearly all of the language versions which are in the new version (they could be selected via language selector after installation). They just added JPN, CHS, CHT and KOR languages. The installer went from 1GB to 8GB just because of that. I guess in this case I will keep my old version archived.
avatar
DoctorGOGgles: I still have the old installer from 2016 archived and it's 5.6 GB. Would be pretty amazing compression if Mirror's Edge was only 1 GB :)
You are correct of course - it is 5.5 GB - I accidentally looked at the free space on my external HDD ... sorry.
high rated
Wasteland 3 (galaxy only for now)

Info from steam:

Hotfix 1.0.1
We've released a small update for Wasteland 3.

Improvements to memory usage that can result in a more stable play experience
high rated
I just recieved a update in GOG Galaxy for The Original Strife: Veteran Edition. Version number changed from gog-2a to 1.0.0b.

I assume it has to do with this:
Strife 1995 beta

We have updated Strife with a discovered development snapshot from 1995.
Post edited August 30, 2020 by Berzerk2002
high rated
Frostpunk

Updated to 1.6.0 hotfix candidate 3 (Galaxy & Offline Installer)

Changelog from Steam:
Greetings, Citizens!

Thanks to your feedback, we've been able to fix some recent issues with Frostpunk - mostly related to the On The Edge scenario. We're still investigating a few other bugs and we hope to fix them soon. Find a full list of fixes below!

Fixes:

- Houses not being counted as heated during the last quest (On the Edge)
- Quests overlapping each other upon failing "Establish the Operation" (On the Edge)
- Crash on disbanding the last Scouts unit (Arks)
- Crash on launching older scenarios that some users experienced upon updating to 1.6.0
- Occasional crashes on sending transports (On the Edge)

We're still tracking and investigating:

- Crash in one specific moment during communication with New London - if you experience some issues related to that, please send some info to techsupport@11bitstudios.com
- Other minor issues that persist in the newest expansion content and negatively affect players' experience

Our feedback is very important to us - so feel free to contact us anytime. Just keep in mind that when you want to report a bug/issue/crash - the best way is to send all the details to techsupport@11bitstudios.com - this way our tech team can immediately investigate and react accordingly.

Stay safe and warm,
11 bit studios
+++

Danger Scavenger (In Development)

Updated to 1.6.0 (Galaxy & Offline Installer)

Changelog from Steam:
Update notes - 1.6.0 - Gamescom Celebration

The grand celebration of players has arrived - Gamescom 2020, and on this occasion, we have prepared a few surprises for you: update 1.6.0, a new demo with Co-op and Singleplayer for those who haven't played Danger Scavenger yet, Co-op mode broadcast on Steam, and a little trailer for Gamescom

Leaderboards for Arcade and Hardcore modes

Are you better than your buddy? Or are you the ultimate Danger Scavenger player? Now you can check it out!
We're looking forward to seeing who will become the best Danger Scavenger player!

Building sequence in loading

The skyscraper sequence for each Scavenger and the current game progress is shown as levels load:

New unlock system information

We've improved the information about the number of items to be unlocked. Besides, each Scavenger can now check its own High Score.

Bugfixes:

- fixed the quick restart bug, which caused the player to start the adventure without a gun,
- fixed Shift+Tab combination bug, which caused the character to dodge constantly,
- improved start co-op mode information.

be a rebel!
Star Drifters team
high rated
Endzone - A World Apart (In Development)

A New Civilization Update 0.7.7544.28237 (27 August 2020)

(Galaxy & Offline Installer)
Greetings, survivors!

With the sixth update for Endzone - A World Apart a couple of changes come into play. We have reworked a system that dates back to the Closed Beta and needed an overhaul. When implementing the Confidence System, we deliberately built in advantages and disadvantages early on, which should have a significant influence on the flow of the game and the player's decisions. With the previous system, this effect was unfortunately hardly noticeable, or expressed itself mainly through negative influences. The reworked system now brings much more depth and complements the Gameplay with meaningful and credible needs of the settlers and, of course, their reaction to fulfilling or not fulfilling them. We also aimed on making Endzone easier to observe and read. With two new Heatmaps, the created electricity network can be surveyed better, and the newly implemented attractiveness of the settlement can be tracked.

--- Important Notes ---

With this Update, we enable the possibility of an Autosave. It is disabled by default, but can be activated manually in the settings. You can also change the time interval, in which the Autosave saves your current game. Right now the system can hold up to 5 automatically saved savegames per session. After reaching this number, older saves are automatically deleted.

--- Added ---

User Interface: Added a new UI for Confidence and overhauled the confidence system. Confidence is now divided into 3 sections: Negative, Neutral, and Positive confidence. The Negative and Positive sections are further divided into 3 Tiers. Slipping into the negative confidence zone will cause riots in your settlement and people may start to leave. Being in the positive confidence zone will give you benefits such as special side missions.
User Interface: Added a new Analytic View for Electricity. This view helps you to view and analyze your electricity network without having to click on individual buildings. It displays valid power line connections and highlights all power consumers and producers.
User Interface: Added a new Analytic View for Attractiveness: Since buildings now have different Attractiveness values and your settlers react to them, it is important to have a clear overview on how buildings affect the attractiveness of your settlement and, therefore, your settlers’ confidence.
User Interface: Added special notifications when a seed or a new technology has been unlocked. In addition, a new notification triggers when new settlers are joining your settlement.
User Interface: Added a food variety indicator to show how many different food sources are available in the settlement. Having different food sources was always important for the health of the individual settler, but it was never really properly displayed.
Settlers: Added Birth Control as part of the functionality unlocked when upgrading your town center to level 2. Birth Control will result in a negative confidence debuff, but also prevent any new births for a certain period of time.
Buildings: Added the kitchen which allows your settlers to produce processed food/meals and can help to withstand a food shortage.
Buildings: Added 5 decorative buildings to the game that also contribute to the attractiveness of an area.
Expeditions: Added sound effects to all expeditions for better immersion. When making a decision for an expedition, there are sets of sound effects to complement your actions.
Savegames: Added optional AutoSave functionality to the game. You can enable AutoSave and a timing interval in the Options menu.
Achievements: Added 17 new achievements to the game.
Side Missions: Added 17 new side missions to the game.
Music: Added 1 new music track to the game.
Social Media: Added several social media icons in the main menu with direct links to Endzone.

--- Fixed---

Statistics: Temporary Storeroom and Warehouse are now contributing to statistics.
Statistics: The UI of the statistics window now works better with different aspect ratios.
Buildings: Orchards now correctly change their seed. Beware: trees are immediately chopped down when selecting a new seed, but you’ll also get some wood out of it.
Buildings: Fixed coal pile not marked as blocking during building placement.
Buildings: Fixed wind effect for the School.
Buildings: Fixed possible errors caused by the building system.
Buildings: The inspector for farms now shows “Hemp” instead of “Food” to signal that hemp is not a food resource.
Buildings: Hemp is now correctly decontaminated in all storage buildings.
Settlers: Fixed possible error when a pub is among the possible visitable buildings.
Settlers: Prevent error when a settler is living in a non existing house on startup.
Expeditions: The tool requirement for one of the Endzone expeditions now increases the chance as expected.
Expedition Post: Expedition Post now gives correct feedback when the production limit is reached or inventory is full.
Side Missions: Fixed several missing headlines for Side Missions.
Feedback (Stomt): Fixed that shortcuts were still fired in the background, when the feedback popup was opened.

--- Tweaked ---

Electricity: Warehouses, Cisterns, Irrigation Plants, and the Weather Station no longer consume power. This was done since they did not have any gameplay related effects.
Electricity: Settlers working at Gatherer’s Cabins, Herbal Huts, Forester Lodges, Scrapyards, and Hunting Lodges now work faster if their production building has power connected.
Electricity: A Power Line now loses all connections if it is in a demolished state, making it clearer as to why a power grid might be malfunctioning.
User Interface: The "?"-button in building inspectors now shows the building tooltip instead of only title and description, so that all the info is right there.
User Interface: Changed icons of some happiness buffs.
Balancing: Tweaked balancing values for protective clothing and tools.
Balancing: Doubled the wood cost for metal tools.
Buildings: Created new visuals for the tailor building.
Buildings: Changed visuals for the tank to be more immersive and fitting to the game’s story timeline.
Buildings: Damaged buildings no longer show a large and clumsy UI in their inspector but are marked as “damaged” with a visual indicator on top. Additionally, the condition bar below the icon of the building now provides detailed information about the repair status in its tooltip.
Glossary: Updated and added glossary entries for new and existing buildings.
Research: Added the kitchen as a researchable technology.
Performance: Ported entity tracing to a faster GPU solution.
Sandstorm: Sandstorm no longer does percentile damage, so that hit points of buildings actually have an impact now.
Side Missions: Tweaked Overloaded mission, so it only triggers if there is no battery connected at all.
UI: Goals that involve the production or storage of resources now indicate whether the production limit of that resource prevents the goal from being solved.

We know that there are a few more things we need to address, and we are listening to your feedback. We're trying to address all the important issues in a timely manner and make the game as a whole more understandable and fair. However, it is important to remember that Endzone - A World Apart is a survival game, so we have made it challenging with full intention.

- Your Team von Gentlymad & Assemble Entertainment
A New Civilization Update Hotfix1 0.7.7545.26217 (28 August 2020)

(Galaxy & Offline Installer)
Greetings, survivors!

--- Fixed ---

• Buildings: The Kitchen can now be placed multiple times.

--- Tweaked ---

• User Interface: Missions that have influence on the confidence of settlers are now marked in the User Interface.
• Buildings: Decoration Buildings are no longer damaged by Sandstorms.
high rated
The Coma: Recut has been updated. No changelog.
high rated
AI War 2
Version 2.128 Don't Lie About Distant Future Waves, AI (August 27th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.128_Don.27t_Lie_About_Distan t_Future_Waves.2C_AI

~~~~ ~~~~ ~~~~

Version 2.129 No Shrooms For Ships (August 28th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.129_No_Shrooms_For_Ships

~~~~ ~~~~ ~~~~

Version 2.130 Civilian Industries (August 29th, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.130_Civilian_Industries

~~~~ ~~~~ ~~~~

Version 2.130 Redux: Dutch Cities and Softer Eyeballs (August 31st, 2020)

Full changelog at:
wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Version_2.130_Redux:_Dutch_Cities_and_ Softer_Eyeballs
Standalone installers, and those of its DLC, updated (31 August 2020):
- Windows: 2.122 ⇒ 2.128 ⇒ 2.130;
- Linux: 2.122 ⇒ 2.128;
- Mac: 2.122 ⇒ 2.129.

***

Astrox Imperium [InDev]
BUILD 0.0103 (27 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installer updated (b 0.0102 ⇒ b 0.0103a): 31 August 2020.

***

Caves of Qud [InDev]
Patch 2.0.200.90 (no date)

- Fixed a bug that caused certain worldmap graphics to be improperly hidden.
- [modding] The mutation lists in character generation are now sorted by display name rather than displaying in order of their loading.
- [modding] Beak and Carnivorous are now public.
- Windows & Mac installers updated (2.0.200.89 ⇒ 2.0.200.90): 31 August 2020.
- Linux not updated yet.

***

The Church in the Darkness
Update 1.3 (24 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (1.2 ⇒ 1.3): 26 August 2020.

***

Drox Operative 2 [InDev]
Patch 0.814 (31 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated: 0.813 ⇒ 0.814.

***

Encased: A Sci-Fi Post-Apocalyptic RPG [InDev]
Hotfix 0.18.828.1606 (28 August 2020)

Changelog posted in the game forum by the devs here.
Standalone installer, and those of its DLC, updated (0.18.821.1244 ⇒ v0.18.828.1606): 31 August 2020.
Post edited September 01, 2020 by HypersomniacLive
high rated
Project Hospital
Update 1.2.21186 (27 August 2020)

Changes
- [DID] Changed outbreak popup heading to mention outbreak instead of 'daily news'
- [DID] The new chartboard object can now be used by doctors when doing differential diagnosis
- [DID] Switched biohazard areas marked by the player to work as accessible to patients to allow 'biohazard waiting rooms' etc.
- [DID] Implemented same rules for patients with only infectious possible diagnoses as for patients with an infectious final diagnosis
- [DID] Implemented triggering of outbreaks also by infectious patients at HDU outside of DID (not only at normal priority wards)
- Implemented showing of addons used in workshop scenarios in new game menu mostly to warn about possible compatibility problems
- Implemented lunch/needs scripts only in correctly tagged rooms, so for example toilets won't work in corridors (allowed a few exceptions we know from player's saves like toilets at wards)
- Improved epidemic outbreak En text
- Exhaustion (symptom) doesn't force patients to go to HDU anymore

Fixes
- [DID] Enabled object reservation in blue rooms overridden by a biohazard zone by the player, was causing examinations not starting at ICU and isolation not accepting patients
- Fixed patient's bed clipping through exam tables when lying there
- Fixed technologists only earning skill points when giving results to patients (so not when running tests for hospitalized patients), added a new tweakable
- Fixed patients triggering reception examination while the receptionists were still walking back to reception, causing weird behavior
- Fixed problem with game load when an already deleted character is still in history (list of portraits in character card)
- Fixed a rare case of patients activating a collapse symptom when already on their way to a doctor at the clinic, causing a confusing popup about unavailable treatment
- Fixed a rare case of patient stuck trying to start a wrong hospitalization after selecting a different one in their card
- Fixed switching to game mode or management by clicking the main buttons not cancelling object or area move action in building mode
- Fixed green send home icon sometimes still shown for collapsing patients
- Fixed unnecessary cleanup of all planned procedures when switching to controlled doctor and the patient is already controlled (so the procedures were already planned by the player most likely)
- Fixed events unlocked in some sandbox levels
- Fixed a few En texts in Cz translation (regression in patch 30)
- Fixed broken formatting causing a weird text with xml tags shown for the broken room message in Potruguese
- (Everybody's favorite category) [CAMERA ROTATION] Fixed tiles cleaned by janitors not immediately updated in other camera orientation than the default one
Standalone installers, and those of its DLC, updated (1.2.21034 ⇒ 1.2.21186): 31 August 2020.

***

The Waylanders [InDev]
Alpha 0.23 (28 August 2020)

Changelog posted in the game forum by the devs here.
***

Standalone installers updated 26- 31 August 2020 with no changelog:
- Airships: Conquer the Skies: 1.0.17.2 ⇒ 1.0.18.
- Chef: A Restaurant Tycoon Game: 1.0 ⇒ 1.1.
- The Colonists -- Windows & Mac: 1.5.2.1 ⇒ 1.5.3; Linux not updated yet.
- Company of Crime -- Windows: 1.0.0.1041 ⇒ 1.0.2.1051; Mac: 1.0.0.1041 ⇒ 1.0.0.1051 (not sure if typo).
- Disco Elysium: 5c68dd5d ⇒ 4510a8c6.
- Genesis Alpha One Deluxe Edition: 116.7688 ⇒ 146.8625.
- Heart of the Woods: 2.0 ⇒ 2.0.3.
- Heave Ho -- Windows: Versus.1.0 ⇒ Versus.1.01; Mac: VersusMacOS.1.0 ⇒ VersusMacOS.1.01.
- Hypnospace Outlaw:
--> Windows: 2.23 ⇒ 2.25e;
--> Linux: 2.23-Linux64 ⇒ 2.25e-Linux64;
--> Mac: 2.23-osx64 ⇒ 2.25e-osx64.
- Iratus: Lord of the Dead, and its DLC:
--> Windows: 176.15.00 ⇒ 176.16.01;
--> Linux: linux 176.15.00 ⇒ linux 176.16.01;
--> Mac: mac 176.15.00 ⇒ mac 176.16.01.
- Littlewood: 1.025 ⇒ 1.026.
- Milky Way Prince - The Vampire Star[: 1.0 ⇒ 1.1.
- Pathfinder: Kingmaker, and its DLC -- Windows: 2.1.0h ⇒ 2.1.0k; Mac: 2.1.0h ⇒ 2.1.0j ⇒ 2.1.0k; Linux not updated yet.
- Spiritfarer -- Windows: 32137 ⇒ 32165b ⇒ 32187; Linux & Mac not updated yet.
- Stranded Sails - Explorers of the Cursed Islands: 1.3 ⇒ 1.3.1.
- The Universim [InDev] - Windows: 0.0.43.33107 ⇒ 0.0.43.33159; Linux & Mac not updated yet.

Also, from updates/changelogs posted earlier:
- Age of Wonders: Planetfall, and its DLC: 1.3.0.2 ⇒ 1.3.0.3.
- Battle Brothers, and its DLC: 1.4.0.39 ⇒ 1.4.0.40.
- Cat Quest II: 1.5.35.1 ⇒ 1.5.40.2.
- The Coma: Recut -- Mac: 1.2.0 ⇒ 2.1.5_GoG; Windows & Linux not updated yet.
- Danger Scavenger [InDev]: 1.5.0 ⇒ 1.6.0.
- Endzone - A World Apart [InDev]: 0.7.7517.30992 ⇒ 0.7.7545.26217.
- Frostpunk, and its DLC: 1.6.0 ⇒ 1.6.0 hotfix candidate 3
- Northgard, and its DLC: 2.2.14.18421 ⇒ 2.2.14.18559.
- Panzer Corps 2, and its DLC: 1.01.08 ⇒ 1.01.09.
- Prison Architect, and its DLC: the_rock_3748 ⇒ the_rock_3904.
- True Fear: Forsaken Souls: 2.0.1 ⇒ 2.0.21.


@GOG, Milky Way Prince - The Vampire Star has no forum, and its forum link points to the General Discussion board; you might want to fix it.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.30 (Offline installers now updated)

Changelog:

v0.91.30 Patch Notes
====================
New spellcasting mode: Spell Slots
Optional House Rules when new game:
- Spellcasting mode: Spell Slots (unchecked for Cool-down mode)
- Set minimum spell slots of level-1 to 3 (to balance no level-0 spell slots)
- +1 bonus to all abilities per 10 character levels (suitable for unlimited levels of Arena)
House Rules modifications (2 times) for old games

True Strike effect on weapon attacks and combat maneuvers only
Set users for Listen and Search
Optimized initial actions of action bar
Increased minimum player level required for some monster encounters:
- Human Archbishop: 5 -> 9
- Human Mage: 8 -> 9

Added more full-length portraits
Added full-length portraits of NPCs
Character avatars support multi-size
Optimized character portraits/avatars selection UIs
Show full-length portraits when browsing premade characters
Replaced portraits of premade characters (may forcely replace by Resets premade characters)
Adventurers recruited from taverns use some old portraits only by default
Added multiple background options in character panel:
- Show Background: Full-length Portrait
- Show Background: Full-length Avatar
- Show Background: Avatar

Added background icons for equipment slots
Optimized Arena UI
Optimized some misc UIs
Adjusted hotkey of Arena Storage Box: s -> d
Custom resolutions allowed to exceed desktop size

Fixed: Needless level selection UI when create new adventure games
Fixed: Negative uses of Turn
Fixed: Trade bug of Healer's Kit
Fixed: Incorrect material entries in description of chests
Fixed: FPS drop issue caused by Flurry of Blows, etc.
Fixed: Location indication issue of quest The Missing Banker - Expanding the Scope
Fixed: Needless Weapon Familiarity entry in Half-orc description
Fixed: Typo in load penalty description

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Post edited September 02, 2020 by Pajama