Field of Glory II Update 1.5.32 (18 August 2020) Hotseat Mode - It is now possible to switch back and forth between Hotseat mode and AI mode during the course of a battle. You can turn Hotseat mode On and Off in the Settings menu. The change takes effect on the next enemy turn - not including their first (Deployment) turn.
- This allows you to start a Custom Battle in Hotseat mode, do Force Selection and Deployment for the enemy side, then switch to AI mode to fight out the battle. To do this, you need to set Hotseat mode On in the Settings menu before starting the battle, and then switch it Off again at any time before the enemy second turn.
- To allow the above to work correctly, the enemy side (like the player) does not get a move on its first turn when the game is started in Hotseat mode.
Empires Battles: - Maximum battle size before scaling is now affected by the Conversion Ratio setting. i.e. If you set the Conversion Ratio to 150% of default, the battle will not scale unless the larger side has more than 36 Empires units, and the scaling will be based on that figure and not the default figure of 24.
Units: - Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units.
https://www.littlebigmenstudios.com/
- Added 5 new Irregular Foot units from TT Mod. (Iranian-style, Non-Iranian Middle-Eastern style, Skythian, Ligurian and Nubian.)
- Added Takabara textures from TT mod.
- Added Early Cataphracts from TT Mod.
- Added 4 new Late Roman cavalry units from TT Mod: Clibanarii, Cavalry, Veteran Cavalry, Equites sagittarii.
- Animations have been revised for crossbowmen and axemen. Note that because of a change to scaling, crossbowmen in games saved with a previous game version will show as huge. This won’t affect gameplay.
Army Lists: - Numerous army lists have been updated to use the new units.
Epic Battles: - The following Epic Battle scenarios have been updated to use the new units: Thymbra, Chaironeia (86 BC), Tigranocerta, Adrianople, Argentoratum, Chalons, Frigidus, Maranga.
Bug Fixes: - Fixed issue that could cause late arriving troops (e.g. flank marchers) to be treated as part of the same group move command as some inappropriate on-table troops.
Manual: - Correction - Section 15.2: “Moreover, a unit cannot drop cohesion twice in the same turn from shooting, nor from close combat. (But can drop once for each, and in some circumstances can double drop from close combat). Note that melees that were not resolved before hitting End Turn are resolved automatically and count as part of the preceding turn for the above purpose. Also, a unit that is Fragmented may break (without waiting to be contacted) if charged by another unit, even if it became Fragmented as a result of a previous impact close combat this turn.” (The previous statement that cohesion could drop from each of shooting, impact and melee in a turn was incorrect.)
Standalone installer, and those of all its DLC, updated (1.5.30 ⇒ 1.5.32): 19 August 2020.
***
Fight'N Rage Build[200725] (26 July 2020) Changelog posted in the game forum by
the devs here.
Standalone installer updated (
Build[191228] ⇒ Build[200725]): 20 August 2020.
***
POSTAL 4: No Regerts [InDev] Build Number: 0.2.0.0 (19 August 2020) Changelog posted in the game forum by
the devs here.
Standalone installer updated (
0.1.4.1.7 hotfix ⇒ 0.2.0): 20 August 2020.
***
RimWorld Update 1.2.2723 (11 August 2020) Changelog posted in the game forum
starting here.
Standalone installers, and those of its DLC, updated (
1.2.2719 rev708 ⇒ 1.2.2723 rev655): 19 August 2020.
***
A Short Hike Update 1.8.2 (18 August 2020) Changelog posted in the game forum by
user zeffyr:
To celebrate the Switch release of the game, I'm releasing a small free content update to all current platforms!
Just drop by the local rental shop and the boat can be yours for the whole afternoon! Speed around the waters of Hawk Peak Provincial Park with style in this totally adequate 2003 aluminium motorboat!
Thanks for playing, and take care!
Standalone installers updated (
1.7.7 ⇒ 1.8.2): 19 August 2020.
***
The Waylanders [InDev] Update 0.0.22 (14 August 2020) Changelog posted in the game forum by
the devs here.
Stanalone installer updated (
0.0.21.1 ⇒ 0.0.22): 19 August 2020.
***
Standalone installers updated
19 - 20 August 2020 with no changelog:
-
Crossroads Inn, and its
DLC -- Windows:
2.29 ⇒ 2.31; new DLC added.
-
Godhood -- Linux:
1.0.5 ⇒ 1.0.6.
-
Hellpoint -- Windows:
v356 ⇒ v357a; Linux:
v356 ⇒ v357.
-
Liberated Free Trial:
0.8 ⇒ 0.91.
-
Panzer Corps 2, and its
DLC:
1.01.05 ⇒ 1.01.08.
-
Spacechem -- Linux:
None ⇒ 1016.
-
Urtuk: The Desolation [InDev] -- Linux:
0.87.03+50 ⇒ 0.87.07+26.
-
Yes, Your Grace:
V1.0.14 ⇒ V1.0.15.
Also, from updates/changelogs posted earlier:
-
Battle Brothers, and its DLC:
1.4.0.32 ⇒ 1.4.0.38.
-
Chernobylite [InDev]:
30597-ship ⇒ 30597_hotfix14_08_ship.
-
DISTRAINT 2:
1.1 ⇒ 1.2.
-
Frostpunk, and its
DLC:
1.5.0.51146.56648 (2020-02-14_17-22) ⇒ 1.6.0; new DLC added.
-
Mirror's Edge™:
None ⇒ 1.01.
-
Parkitect, and its
DLC:
1.5j ⇒ 1.5k.
-
Swag and Sorcery:
1.030 ⇒ 1.53.
-
Tropico 6, and its
DLC:
--> Windows:
t6-#102-winmaclin-gog@46f84a2-gog ⇒ t6-#120-winmaclin-gog@7d56460;
--> Linux:
t6-#111-winmaclin-gog@98d6b58 ⇒ t6-#120-winmaclin-gog@7d56460.
-
Vagrus - The Riven Realms: Prologue:
0.5.12 ⇒ 0.5.15.
-
Xeno Crisis:
1.0.2 ⇒ 1.0.4.