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high rated
Danger Scavenger (In Development)

Updated to 1.1.01 (Galaxy & Offline Installer)

Changelog from Steam:
Thanks for your bug reports and sorry for inconvenience.
In this update we introduced couple of hotfixes:

- workshop interaction - didn't toggle properly in Hub after the boss fight
- items saved in arcade mode - sometimes didn't save in proper order
- exit to hub in hardcore mode - caused resetting of game mode
- minor gamepad controls bugfix



Be a rebel!
-SD team
==========================================================================================

Driftland: The Magic Revival

Updated to 2.0.34 (Galaxy & Offline Installer)

Changelog from Steam:
Dear Mages-Rulers!
Here is the latest update that introduces several important fixes that improve the game experience. Thank you for all the feedback you have sent us - without your support, the development of Driftland would not have been possible!

Update Notes

- AI tuning increasing the responsiveness of executing orders
- Fixed a bug that could cause characters to ignore and not participate in the fight
- HP bars change color when using the Color Replacement feature
- Island connected +100 works only once (because the player could theoretically join the same island over and over and earn money)
- Minor UI corrections (too large margins corrections in several windows etc.)
- Text corrections and addition of some missing translations
- Some additional blue arrows in the Nomads tutorial
- Additional marking of mission objectives in the Tutorial

May your lands remain unshattered
- Star Drifters Team
high rated
Filament

Updated to 1.0.2825

(Galaxy & Offline Installer)

Changelog from Discord (Login required)
--Changelog 6/7/20--

- Fixed an inconsistency on regular 2_03 and pad 3_04
- Fixed the "bridge crossed" achievement not triggering
- an assortment of minor material tweaks
high rated
AI War 2

Updated to 2.091(Galaxy and Offline installers)

Changelog available here:

wiki.arcengames.com/index.php?title=AI_War_2:_Building_Multiplayer

(I can't create a clickable link because GOG forum software is too stupid to correctly parse the : in this URL)
Post edited July 07, 2020 by DoctorGOGgles
high rated
Megaquarium

Update v2.0.12 (5 July 2020)

(Galaxy & Offline Installer)
Balance/Improvements

- When zoned staff don't have a task they will return to and stay in their zone. They can still exit their zones to complete any part of an assigned task e.g. to reach a dispenser or if the shortest route to a task is outside the zone.
- Zoned staff are assigned tasks before non-zoned staff. This means when a new day starts, they will have first pick of the tasks and then non-zoned staff will collect tasks from the ones that are remaining.
- Guests will not be attracted to podiums if they have already heard the current talk.
- Prestige generated by guests who have left the aquarium will continue to count toward your prestige total until they decay in the normal way (1 game day after the prestige was generated). Previously, you lost the prestige immediately when the guest left.*
- Smoothed out work done when a new day starts to reduce the frame spike in large aquariums.

Bugs

- Sandbox: merchants and trades which provide shoalers will give 1 extra animal so it can be traded away.
- Fixed bug where guest thoughts would show the thoughts that were generated the latest in the day, rather than most recently, first.
- Removed large margin on right hand side of dropdown items to make more space for the text.
- Fixed bug where accessory icon stayed grey in staff manage tab even after it has been collected.
- French and Russian: money symbol next to current money will not roll onto next line.

*In practice this won't make a large difference. In medium to large aquariums, guest prestige tends to decay before they leave anyway. However this small tweak will make the mechanic easier to understand. Your prestige total is simply the amount of prestige generated in the last game day.
high rated
ATOM RPG

Linux offline installer updated to 1.16 GOG
high rated
Stellar Tactics updated.

0.501 - 0.502

Changelog here
https://www.gog.com/forum/stellar_tactics/patch_notes
high rated
ATOM RPG: Post-apocalyptic indie game

Update 1.16 (3 July 2020)

Greetings, friends! Today we're publishing a brand new French translation to the game, created by Vincent "Goat Buster" Lagaillarde with help from Hizo team! Other translations are also currently pending, and we'll update as soon as we can. This version of the game also sports new random encounters and bug fixes for mistakes you, our community has found.

As always, thank you for being with us, and let there be ATOM!

Changelog:
- Added French translation;
- New random encounter locations;
- Fixed Guard in Drunken Lair not reacting to his fellow's sickness;
- Fixed August not seeing the female character at night;
- Fixed election related bug;
- Fixed cursor getting stuck during forced attacks;
- HP bar fixed for character and companions;
- Textures fixed in Crater of Dead City;
- Fixed various visual glitches;
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.28.1 (Offline installers also updated)

No changelog
high rated
Transport Fever 2
Standalone installers updated (Windows + Linux) (29433 => 29485)
(I'm assuming Galaxy as well, but have no way to check.)

Changelog not present at GOG, copied from Steam:
- Improved error handling of missing modules
- Improved error handling of missing cargo slot provider models
- Improved model error messages: show filename and mod info more often
- Fixed crash when trying to load tga textures with very long paths names
- Fixed crash occuring when grouped bus stops were on different streets
- [Modding] Improved user interface identifiers: added identifiers to more elements
- [Modding] Improved scripting interface: added more for each functions to engine systems
- [Modding] Improved scripting interface: added more util check functions for entitiess
- [Modding] Improved scripting interface: added more Connection results to user interface callbacks
- [Modding] Improved scripting interface: added more user interface components
- [Modding] Improved scripting interface: added missing types for certain commands
- [Modding] Fixed behaviour of construction parameters: custom module data kept consistent after configuring modules
- [Modding] Fixed crash due to legacy models not using the "animation" metadata key of "seatProvider"
- [Modding] Fixed inability to mod style sheets: style sheets can now be modded
- [Modding] Fixed inability to override functions in constructions in "postRunFn"
avatar
kbnrylaec: - Orwell: 1.3 ⇒ 1.4.7424.
Cheers.
high rated
Airships: Conquer the Skies
Update 1.0.17.2 (05 July 2020)

- There is now a fancier system for choosing the screen resolution and window size for the game.
- You can now place and remove windows.
Standalone installers updated (1.0.16 ⇒ 1.0.17.2): 07 July 2020.

***

Cattle and Crops [InDev] (from the game-site)
Patch 0.9.8.5 (02 July 2020)

NEW
- New languages Spanish, Italian, French, Polish and Russian

BUG FIX
- Fixed missing action to chase away animals and added missing sounds
- The Lemken Azurit machines no longer lift the wheels of tractors

NOTE
- Some GUI elements are not yet translated because they have not yet received a string ID
- Some panels still have minimal problems with Russian regarding text width recognition
Standalone installer updated (0.9.8.2 ⇒ 0.9.8.5): 06 July 2020.

***

Dead Cells
Version 1.9.1 (03 June 2020)

Patch notes here (latest version is 1.9.7, so not sure how much of what's listed is related to the latest GOG version).
Standalone installers, and those of its DLC, updated (1.8.0 ⇒ 1.9.1): 07 July 2020.

***

Drox Operative 2 [InDev]
Patch 0.805 (03 July 2020)

Changelog posted in the game forum by the devs here.
Standalone installers updated (0.804 ⇒ 0.805): 06 July 2020.

***

Fantasy General II - Invasion
Update 10 (2 July 2020)

- NEW Content - The short Onslaught campaign "The Curse" is now available for everyone to try!
- NEW Onslaught Hero - The Empire hero Filos joins your selection for Onslaught starting heroes
Standalone installer, and that of its DLC, updated (01.02.10691 ⇒ 01.02.10803): 07 July 2020.

***

Godhood [InDev]
Update 0.18.17 Tenets & Traditions HOTFIX2 (30 June 2020)

FIXED
- Fixed some Destined (purple) Totems.
- Fixed negative consequences that were marked as positive consequences.
- Fixed the end game text
- Fixed Icon for Beauty of Art
- A Disciple who's afraid of never finding true love now feels down.
- Fixed a missing macro (tr_faithless)
- Fixed people actually feeling bad if they get robbed.
- Fixed crash when triggering abilities that couldn't be targeted (Chieftain's Leader - passive)
- Fixed tutorial crashing when clicking 'Back To Reference' in the Talent tutorial.
- Fixed crash when performing the Intense Passion miracle of a Lust religion.

ADDED
Clearer effects for picking difficulties. This should allow you a bit more space:
- Easy Gives +2 Happiness per Island converted.
- Normal Gives +1 Happiness per Island converted.
- Impossible a little less impossible: from +50% stats to +25% stats.

~~~~ ~~~~ ~~~~

Update 0.18.20 Tenets & Traditions HOTFIX3 (03 July 2020)

FIXED
- Fixed double Acolyte upgrade on the Chastity Island
- Ascetic abilities now scale on Health and Devotion, no more Charisma:
- Shame scales on Devotion (starting at basic)
- Purify scales on Devotion and Health (starting at minor)
- Purge has a higher chance to pick the weakest target instead of just the one in front.
- Fixed Baptism to do what it says.
- Fixed Hermit Pilgrimage to no interfer with Baptism and having the right requirements.
- Removed all Minus Happiness debuffs from happenings, since it could really mess your game up. Instead, there are other negative effects.
- Fixed flow of two later islands.
- Fixed the Burial Tradition to work properly
- Fixed Silence tree from the Cult of Silence tradition.
- Fixed all the Acolyte Sources to match the commandment better.
- Missing images now produce a placeholder sprite instead of crashing the game.

CHANGED
- Songsmith now uses the "Song of Life" ability instead of "Classic Song" has a high scaler on Charisma, but lowers armor for 2 rounds.
- Beastmaster's Claw ability now scales Minor of Cunning
Standalone installers updated (0.18.17 ⇒ 0.18.20): 07 July 2020.
high rated
Pine
Update 9 (3 July 2020)

Patch notes posted in the game forum by the devs here.
Standalone installers updated 07 July 2020:
- Windows: Patch 8 (597168fb) ⇒ Patch 9 (522d41b1);
- Linux & Mac: Patch 8.1 (597168fb) ⇒ Patch 9 (522d41b1).

***

The Universim [InDev]
Patch V0.0.42.32300 (2 July 2020) - Part I

Stone Age Firefighters
With the introduction of crazier fire, we had to revisit our firefighters to make their crazy match the fire’s level of crazy. Fires pop up a lot, either as a result of mother nature or an unfortunate accident on your part. It’s important to have competent (ok, somewhat competent) Nuggets running around with buckets of water from the early stages. Give a warm welcome to the new firefighters!

New Quest Panel
Ever wonder about the life trials and tribulations your Nuggets go through? We've added a Stories Panel where you can keep track and see the progress of your civilization's experiences! Think of it like a nice little scrapbook that you keep as your world grows up. We’ll be adding more quests in the future so keep an eye out for updates to the Stories.

Fire Quest
Now more than ever, firefighters will be doing their best to explain proper safety guidelines to the rest of the Nuggets. Despite their efforts, there’s still going to be a lot of work for you to do. In extreme situations, like the imminent destruction of your city, it may be a good time to step in. In order to do so as effectively as possible, you will have to learn the proper approach to dealing with fire. Hopefully you get the instructions in time!

Toxic Lakes Quest
Before you enter space, you will have to learn how to smooth out the rougher features of planets along your journey to conquer the galaxy. As your civilization evolves, it produces more and more waste that pollutes the environment. This affects the overall health of your planet and your oceans. Oceans in return become toxic and make your Nuggets’ lives even harder than usual. It is your responsibility to ensure that your civilization stays in top health. In order to achieve that, you might want to learn some additional skills.

New Ocean Shader
The ocean always inspires the imagination and brings joy to the soul… at least the real ones. We changed the look of the planet, vegetation, and animals, but we always kept our oceans the same. As the years went by, our water shader became less appealing and stood out against the higher fidelity assets. We took some time to make it shine. Take a look!

Blizzard & Heatwave
As we worked on all the climate stuff, we had to review our natural disasters. Sandstorms just weren’t cutting it anymore, so we had to add in something new. Introducing Blizzards and Heatwaves! These two disasters will replace Sandstorms and occur based on the current season. No more dust! It’s way worse now. Better get those Forecast Towers and Bunkers built!

Nuggets Oxygen Suffocation
As we get closer to the Space Age, we are slowly reworking certain Nugget indicators. It’s a little difficult for Nuggets to survive without oxygen, so it’s probably a good time to improve how those details are displayed. The Nugget Panel now shows the current oxygen level for the selected Nugget and all effects applied to the oxygen level. Just try keep it above 0 and there won’t be too much trouble.

Population
We’ve been hearing that some folks are having an issue with their population and we want to make sure that it’s not a struggle to keep your Nuggets’ numbers up outside of disasters or poor environmental conditions. We’ve made some changes behind the scenes to the population that we hope will be more fun to manage as no one likes to have a sparsely populated ant farm. This will also make disasters a little more forgiving. Please be sure to give us your population feedback in the future so we can always better tune your Nuggets’ wiring to make your guardianship of your hapless Nuggets more rewarding.

Nugget Needs AI
Rewritten from scratch! This AI was responsible for what Nuggets decided to do (or not do). The rewrite has allowed us to fine-tune their behavior and ensure that they will respond to their needs without hesitation. This isn’t like working for a really pushy boss -- Nuggets get to use the bathroom or eat once in a while (and won’t get forced to do both at the same time for the sake of efficiency). This also applies to which needs outweigh others, so Nugget won’t have any more internal conflict about whether to grab a drink or bite into a burger, based on which action is the wiser choice. Faster need fulfillment achieved!

Nugget Combat
Nuggets weren’t very good fighters in the past. Sometimes, they would charge into battle backwards, or become oddly picky about which opponent to fight and run back and forth weighing their options. While this makes for excellent diversionary tactics, it doesn’t work so well if they aren’t intended to be a diversion. Next time your Nuggets engage in combat, keep an eye out for their refined aim and precision!

Temperature affects crops and fishing hut
Previously, Farms and Fisheries weren’t affected by local temperatures. They were pretty binary, based on the seasons. Now the local placement of these facilities will affect how well they operate during winter and summer. For instance, placing a Fishery near a desert biome will keep them running during winter, while mountainous regions could be a bit colder even during summer.

Planet temperatures rebalanced
In preparation for the colonization of alien planets, we had to revisit our global temperature systems again and calibrate them to more precisely match expected values for each season. Since climates will play such a big role in colonizing planets (and determining their habitability), we needed to ensure it’s a well-balanced system. Plus, it helped introduce Blizzards and Heatwaves. You can thank us later.

Lightning Strike Creator Power
We reduced the rate of charging Batteries with the Lightning Strike Creator Power. Previously, using a single bolt of lightning would completely charge Batteries, which made other generation systems pretty much obsolete. While Creator Powers are meant to help your civilization and feel powerful, we didn’t want them to make other systems completely redundant. Thus, Lightning Strikes will now only charge Batteries by 25% of their capacity.

Residential Area
We reworked how households operate to make everything way less weird and complicated. The old system saw offspring stay in the same house their entire lives, well after their parents have passed, even if another couple became the new owners. This isn’t an American sitcom about that guy who randomly lives in someone else’s house and eats all the cereal. The same thing applies to if a Nugget loses their spouse and remarries. They will now move into the same house, as opposed to living in two separate houses. While the old way was probably healthier for their marriage, the new way is more efficient for the real estate market. Plus, all of this residential madness made mating really difficult and buggy. No one wants that.

Other Changes:
- UFO appearance rate decreased by 15%
- If nugget dies inside the building, his body would appear outside the building
- Optimized Research Tree performance
- Nuggets are able to break out of University and construction AI before completing that AI if needed.
- Improved auto building placement
- Infected nuggets are not being slowed anymore
- Nuggets that have a low stamina level will lose 30% of their speed
- Infection zones are not a clickable element in the news messages which upon clicking on them allows you to fly to those locations.
- The chance of getting sick from dead bodies was lowered by 50%
- Dead bodies take 1.5 times longer to decay
- Toxic lakes won’t become toxic as fast as they were previously.
- Lightning strike could have spawned fire at the start of the game where player was not able to fight with it
high rated
The Universim [InDev] (continued)
Patch V0.0.42.32300 (2 July 2020) - Part II

UI and Art:
- Stone age firefighter hut
- Stone age firefighters outfit
- Stone age firefighters new animations
- New Quest UI Panel
- Reworked Quest UI
- Ocean Shader
- Blizzard Shader
- Heatwave Shader

Bug Fixes:
- Fixed: Incorrect logical in resource graph allowed to skip perks if perks were selected in specific order
- Fixed: Water / Fog effects were incorrectly working with OpenGL technology
- Fixed: Fog effect would not show up in the game.
- Fixed: Reservoirs would freeze during mild temperatures
- Fixed: Nuggola Tesla quest parts would disappear if you save / load the game
- Fixed: Oxygen tooltip would not show up when you select a building that affects the oxygen.
- Fixed: Trees were not affected by wind and therefore they would not sway.
- Fixed: Same nuggets could have been born multiple times (Nuggets with the same names)
- Fixed: An error that was crashing the game in some situations when rain was over the fire particles
- Fixed: Nuggets status description was not always displaying the correct information
- Fixed: Nuggets who lose their partners would still have a status of having a partner and therefore Le Cupidon creator power would not display the lights beams correctly, since they were not applied to those nuggets
- Fixed: Kickstarter creator power did not apply boost to the nuggets stats
- Fixed: Bridges were not destroyed correctly when animals were on top of the bridge
- Fixed: Each orator would apply an effect instead of the effect being shared between the group of orators which led to the multiplication of those effects and increased time for reduced happiness.
- Fixed: Multiple UI Scale issues when the game was paused
- Fixed: Locust swarm was not fleeing away if Rain creator power was applied
- Fixed: Dead Nuggets would not spawn an infection zone correctly causing with outburst of infection
- Fixed: Infection zone after Nugget died in certain places could have been spawned underground.
- Fixed: Main menu would in rare cases not display anything except the planet.
- Fixed: Sometimes trees would be spawned inside the buildings and there was no way to remove them.
- Fixed: Notification timers were not applied correctly and in some cases messages would stay forever on the screen.
- Fixed: An error would appear when the number of pollution areas was more than 3
- Fixed: Graveyard slots would never be released in certain conditions which would lead to a locked state of those slots.
- Fixed: Using Tornado creator power multiple times in a row in a quick sequence could cause an error and break the game.
- Fixed: Connection / socket error that was causing disconnection from Twitch
- Fixed: Viewers could have become exiled which prevented the game from being saved.
- Fixed: Trading with exile villages could have caused multiple crashes
- Fixed: Exiles could have break the game if the exiled building was destroyed during construction cycle
- Fixed: Doctors were getting stuck in the Hospitals and therefore as a result would die due to hunger and thirst
- Fixed: Plastic is now correctly displayed in the resources panel
- Fixed: Trading with exiles would produce a white square and break the game
- Fixed: Infection status for nuggets was able to get stacked, which caused nuggets to move extremely slow and as a result would cause a massive death spikes
- Windows standalone installer updated (0.0.41.31745 ⇒ 0.0.42.32300): 07 July 2020.
- Linux & Mac not updated yet.

***

Standalone installers updated 06-07 July 2020 with no changelog:
- BASEBALL STARS 2: gog-3.0.1 ⇒ gog-3.0.3.
- Colt Canyon: 1.0.1.2 ⇒ 1.0.1.3.
- Crying Suns:
--> Windows: 2.0.1 Normal WIN32.119 win64.122 GOG ⇒ 2.0.1h1 Normal WIN32.120 win64.123 GOG;
--> Mac: 2.0.1.125 Normal MAC GOG ⇒ 2.0.1h1.126 Normal MAC GOG.
- Crying Suns Demo -- Windows: 1.0 ⇒ 2.0.1h1.46 DEMO WIN; Mac: 1.0 ⇒ 2.0.1h1.46 DEMO MAC.
- Good Company [InDev]: 0.7.1 ⇒ 0.7.2 (changelog info posted here).
- THE KING OF FIGHTERS XIII GALAXY EDITION: 1.0 ⇒ 1.0 (A).
- Kingdom Under Fire: Heroes: 1.12 ⇒ 1.13.
- The Long Dark [removed] -- Linux: 1.79 ⇒ 1.80; Mac: 1.77 ⇒ 1.800.
- Monster Prom, and its DLC: 5.1 ⇒ 5.2.
- Nowhere Prophet: 1.05.000 Guru ⇒ 1.06.001 Homa.
- Overcooked! 2, and all its DLC: 5.7.618990 Release Build ⇒ 5.10.662097 Release Build.
- Tainted Grail [InDev]: 1.10 ⇒ 1.11.
- Underhero: 4.1.2 ⇒ 4.1.4.
- Universe Sandbox [InDev]: 25.1.1 ⇒ 25.2.
- VirtuaVerse: v. 1.22 ⇒ v. 1.23.

Also, from updates/changelogs posted earlier:
- AI War 2, and its DLC: 2.048 ⇒ 2.091.
- ATOM RPG: Post-apocalyptic indie game, and its DLC: 1.152 GOG ⇒ 1.16 GOG.
- Danger Scavenger [InDEv]: 1.0.0 ⇒ 1.1.01.
- Driftland: The Magic Revival: 2.0.29b ⇒ 2.0.34.
- Filament: 1.0.2798 ⇒ 1.0.2825.
- Megaquarium, and its DLC: v2.0.11g ⇒ v2.0.12g.


@GOG, the forum link of THE KING OF FIGHTERS XIII GALAXY EDITION points to the General Discussion board; please fix.
high rated
ATOM RPG: Post-apocalyptic indie game - 1.16 offline installer links are invalid ( "404 - Not Found ")
high rated
Tropico 6

Updated to 115176_Shipping (Galaxy & Offline Installer)

Mac version still not updated

Changelog posted by the developer in the game forum
Fellow Tropicans,
a new hotfix is available.
This one has been quickly pushed live after we have received reportings regarding problems with sound.

Bugfixes
- Fixed an issue where SFX and Voice volume has been set to 0 on map start.
- Fixed an issue, which prevented manual saving in mission "Penultimo of the Caribbean", when arabic language has been selected.