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Astrox Imperium

0.0096
- Fixed mission data refresh bug for mission panel on game load.
- Fixed map editor load data bug not refreshing map props.
- Fixed old station image code, replace resources with images folder.
- Fixed bug preventing custom station images being loaded.
- Fixed turn speed stat on module mouse over tooltip.4
- Fixed bug with station storage space and cargo storage max display.
- Fixed display bug with credits when over 1 million.
- Fixed various spelling errors on mouse over tooltips and notifications.
- Fixed market price bug when selling items that have no demand.
- Fixed DPS calculations to include missiles and torpedo count.
- Fixed engine trail tracers when docking at station.
- Fixed long decimal display for DPS stat on item mouse over.
- Fixed bad void raiders logo path.
- Adjusted campaign map 109 (Capital Void).
- Adjusted campaign map 108 (Allabentoris).
- Adjusted campaign map 107 (Daefore).
- Adjusted campaign map 105 (Astrelia Gentris).
- Adjusted campaign map 106 (Crown of Imperium).
- Adjusted campaign map 104 (Junia).
- Adjusted campaign map 103 (Vindicati).
- Adjusted campaign map 102 (Lightless).
- Adjusted campaign map 101 (Brimstone).
- Adjusted campaign map 99 (Semja).
- Adjusted campaign map 97 (Valley of Truths).
- Adjusted campaign map 96 (Arch of mori).
- Adjusted campaign map 79 (Dragon Sea).
- Adjusted campaign map 13 (Jala).
- Adjusted campaign map 12 (Alias Outpost).
- Adjusted campaign map 10 (Lux).
- Adjusted campaign map 9 (Forges of Mintar).
- Adjusted campaign map 8 (Moon of Crystalis).
- Adjusted campaign map 7 (Echo Springs).
- Adjusted campaign map 6 (Atrius Lightfield).
- Adjusted campaign map 5 (Enoch Estates).
- Adjusted campaign map 2 (Merces Academy).
- Adjusted all station markets now have demand for resources.
- Adjusted background skybox prop generation code for faster load.
- Adjusted all beam weapon speeds with an increase of 150mps.
- Adjusted all mining drone base harvest strength by 1.5 dmg.
- Adjusted station billboard code for better performance.
- Adjusted lounge news layout and bg image.
- Adjusted lounge entertainment layout and bg image.
- Adjusted all station close panel buttons sizes.
- Adjusted market demand code for pricing flux on buy and sell.
- Adjusted durability display on module mouseover panel.
- Adjusted station lighting for ship when docked.
- Revamped map editor and cleaned up code. (dev only)
- Added DPS stat data to the garage active modules.
- Added vertical station interior, based on station interoir seed.
- Added new Skybox background props.
- Added lounge news faces to the station load rountine.
- Added lounge entertainment faces to the station load rountine.
- Added passive scanner data settings to new saved game files.
- Added autopilot data settings to new saved game files.
- Added load of passive scanner settings from player_data.txt
- Added load of autopilot settings from player_data.txt
Post edited April 28, 2020 by ftfy
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HypersomniacLive: Standalone installers updated 27 April 2020 with no changelog:
- True Fear: Forsaken Souls - Windows: 1.0.1 ⇒ 2.0.0.
Of course I cannot say if they changed anything else but I remember a support ticket I created several months ago:

"The game itself is running without any problems (I actually finished it) but the game freezes completely whenver I try to access the "music" section in the bonus materials."

And guess what. This has been fixed in this update :)
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Flotsam (In Development)

Updated to 0.3.0p4 (Galaxy & Offline Installer)

Changelog for Patches 0.3.0p2, 0.3.0p3 and 0.3.0p4 from Steam

0.3.0p2
Performance

- Heavily reduced the length of a lagspike when a drifter could not find a path.
- Improved pathfinding to generate less lagspikes overall.

Fixes

- Fixed issue where drifters would get stuck navigating to a landmark or piece of flotsam.
- Fixed issue where boats could get stuck at landmarks when moving.
- Fixed issue where the map compass would not point in the right direction.
- Fixed issue where the clearance of an obstacle would not update correctly, causing drifters to navigate in odd ways.
- Fixed issue where you couldn't save after a boat got stuck at a landmark.
- Fixed issue where a mooring point would become unusable when moving to a new location on the map.
0.3.0p3
UI

- You can now scroll back to previous patch notes.
- Updated main menu buttons and background.

Performance

- Improved performance in bigger towns where drifters were looking for new projects.

Fixes

- Fixed issue where 2 boats would try to moor at the same mooring point.
- Fixed issue where fishing spots would show on the map, but would not be in the world.
0.3.0p4
Fixes

- Fixed issue where boats could not be deconstructed.
- Fixed issue where salvaging a mooring point would freeze a drifter.
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MarkoH01: Of course I cannot say if they changed anything else but I remember a support ticket I created several months ago:

"The game itself is running without any problems (I actually finished it) but the game freezes completely whenver I try to access the "music" section in the bonus materials."

And guess what. This has been fixed in this update :)
And once again, thanks to the community, another update isn't a complete mystery.
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HypersomniacLive: And once again, thanks to the community, another update isn't a complete mystery.
I started the game today and noticed that they also fixed German localisation issues I told the devs about - so you can add this to our "guess what's changed" changelog :)
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MarkoH01: I started the game today and noticed that they also fixed German localisation issues I told the devs about [...]
Keep playing; by the time for the next update you may well have deciphered all the changes in the current one, and be able to spot the changes in the next one.


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MarkoH01: [...] our "guess what's changed" changelog :)
"Guess what got just updated" - an appropriate title for a companion thread to this one.
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AI War 2
Version 2.032 Savegame Hotfix (April 28th, 2020)

- When a savegame fails to deserialize, it now mentions what version it was serialized as, and what it's trying to deserialize into. This takes some guesswork out on our part.
- Fixed a bug where savegames made in 2.026 could not be loaded in 2.031. A few weeks ago we had some internal confusion over version numbering that led to this. The fix will make all mainline 2.026 savegames function again, and anything saved in 2.025 or prior was already fine.
- It's possible that a very few savegames from the beta branch that were saved in an "alternate timeline" sort of 2.026 will now fail to load, but there should be a handful of those at most, and mostly in the hands of our developers or most-core testers. And for most of them, their saves were already on 2.029, which again would not have been affected previously or now (thanks to Arc-3N-4B, Lystraeus, Aedris, Mada, and Wowzer for reporting).
Since the previous update was v2.026, peeps might be interested in reading up the changelogs for the in-between updates on: https://wiki.arcengames.com/index.php, then add: ?title=AI_War_2:_Building_Multiplayer

Standalone installers, and those of its DLC, updated (2.026 ⇒ 2.030 ⇒ 2.032): 28 & 29 April 2020.

***

Disco Elysium (delayed release of changelog)
Update 03e7ef2d (27 April 2020)

We've been working extra hard to bring you Disco Elysium on the Mac. Please enjoy the new and improved Disco Elysium featuring performance enhancements and optimizations across the board - running the best and smoothest it's ever been.

And an absolutely massive thank you to all our fans for sticking with us through all of this! Much of your lovely artwork can be seen in the trailer and we're super grateful you were willing to let us feature it. Extra special shout out to our Discord fam!

- Full patch notes for update 03e7ef2d:
- Fixed weird menu behaviour when clicking left and right.
- Fixed wrong music level - by turning it up and down based on the situation.
- Removed the unwanted sounds. Not like in real life.
- Fixed the sweet-sweet background tunes changing abruptly.
- Added some nice animations when idle. You shouldn’t be idle but it’s ok this time.
- Added proper 16:10 support.
- Those who thought that some tree shadows were wrong - your eyes are correct, it was a bug.
- Windows standalone installer updated (6d543183 ⇒ 03e7ef2d): 27 April 2020;
- Mac standalone installer added (76a259fa): 29 April 2020.

***

Encased: A Sci-Fi Post-Apocalyptic RPG [InDev]
Hotfix 3 (ver. 0.17.428.1756) (28 April 2020)

Changelog posted in the game forum by the devs here.
Standalone installer, and those of its DLC, updated (0.17.420.1702 ⇒ 0.17.428.1756): 29 April 2020.

***

Jupiter Hell [InDev]
Patch 0.9.0 (28 April 2020)

Changelog posted in the game forum by the devs.
Standalone installers updated (0.8.11 ⇒ 0.9.0 ⇒ 0.9.0b): 28 & 29 April 2020.

***

Noita [InDev]
Update #11 release notes (Apr 28 2020)

Changelog posted in the game forum by user Lone_Scout.
Standalone installer updated (20200320-1630 ⇒ 20200428-1707): 29 April 2020.

***

Standalone installers updated 28-29 April 2020 with no changelog:
- Ara Fell: Enhanced Edition: 1.0.1 ⇒ 1.0.3.
- Depth of Extinction: 52.10.2.2 ⇒ 52.10.3.1.
- For The King: 1.0.12.10059 ⇒ 1.0.12.10075 (solves this problem).
- Help Will Come Tomorrow - Linux: 1.3 ⇒ 1.4.
- Iratus: Lord of the Dead, and its DLC:
--> Windows: 175.15.01 ⇒ 175.17.00;
--> LInux: linux 175.15.01 ⇒ linux 175.17.00;
--> Mac: mac 175.15.01 ⇒ mac 175.17.00.
- Mana Spark: 1.1.08 ⇒ 1.1.09.
- Monster Prom, and its DLC: 4.84 ⇒ 4.85.
- Police Stories - Windows: 1.1.0.2 ⇒ 1.1.1.
- Project Hospital, and its DLC: 1.2.19480 ⇒ 1.2.19532.
- Streets of Rogue: v88c ⇒ v89.
- Townsmen - A Kingdom Rebuilt, and its DLC: 2.2.1 ⇒ 2.2.4.0.
- True Fear: Forsaken Souls - Mac: 1.0.1 ⇒ 2.0.0.

Also, from updates/changelogs posted earlier:
- Astrox Imperium [InDev]: b 0.095 ⇒ b 0.096.
- Flotsam [InDev]: 0.3.0 ⇒ 0.3.0p4.
- Terminator: Resistance: 1.030 ⇒ 1.030a.


Also, amidst the corona-virus pandemic, GOG invests time and resources to update a fair large number of games which have the definitive article ("the") in their title in the form of... moving said article around. Time and resources truly and undoubtedly better spent instead of flagging games that had their standalone installers actually updated.
high rated
Galaxy just updated Dying Light to version 1.27.0.
high rated
Filament

Hotfix 1.0.2669 (24 April 2020)

(Galaxy & Offline Installer)
- Fixed the rare bug that yeets player into space.
- Fixed the cable that wasn't lighting up in requisite 8.
- Fixed the options menu not correctly detecting resolution.
- Fixed the terminal not unlocking when tabbing out as terminal launches.
- Fixed the terminal transparency sorting issue.
- Fixed the log numbers displaying wrong in different languages.
- Fixed the issue with Opus 3 anchor not begin accessible after using ladder.
- Fixed the issue getting stuck behind anchor in medbay.
- Fixed the collision on requisite 5.
- Archways now make a noise when you pass through them.
- Fixed the visual issues in living room.
- Fixed the visual issues in kitchen.
- Fixed the archways not closing an already open door when you overload them.
- Fixed the wrapping pillars not closing an already open door when you overload them.
- Fixed formatting issues in messages when viewing in Japanese.
Galaxy got another update to 1.0.2679 yesterday, but it's gone now?!
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Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Apr 2020:
Total updates: 51
Games updates: 34 (Some games have multiple updates, daily basis)
Flags I got: 2

4% updates have an official flag. 96% are missing.

[1] Apr 2020 updates: https://pastebin.com/Xt2STvRG
[2] Mar 2020 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post23695
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kbnrylaec: Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Apr 2020:
Total updates: 51
Games updates: 34 (Some games have multiple updates, daily basis)
Flags I got: 2

4% updates have an official flag. 96% are missing.

[1] Apr 2020 updates: https://pastebin.com/Xt2STvRG
[2] Mar 2020 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post23695
Since we all know that GOG atm does not do ANY flags I wonder when the two happened you reported.
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Star Wars Battlefront 1 now has the version 1.3.5.4 update available, but I've read on PCGamingWiki that it breaks the view distance of the terrain itself, visually breaking the game.
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Korell: Star Wars Battlefront 1 now has the version 1.3.5.4 update available, but I've read on PCGamingWiki that it breaks the view distance of the terrain itself, visually breaking the game.
PCGamingWiki says the opposite.

"1.3.5 released on May 1, 2020 adds a native support for widescreen solutions (not broken this time around)."
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Korell: Star Wars Battlefront 1 now has the version 1.3.5.4 update available, but I've read on PCGamingWiki that it breaks the view distance of the terrain itself, visually breaking the game.
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welttraumhaendler: PCGamingWiki says the opposite.

"1.3.5 released on May 1, 2020 adds a native support for widescreen solutions (not broken this time around)."
https://community.pcgamingwiki.com/topic/4680-star-wars-battlefront-2004-gets-updated-with-gog-galaxy-online-play-and-improved-widescreen-support-breaking-draw-distance-in-the-process/
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kbnrylaec: Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Apr 2020:
Total updates: 51
Games updates: 34 (Some games have multiple updates, daily basis)
Flags I got: 2

4% updates have an official flag. 96% are missing.

[1] Apr 2020 updates: https://pastebin.com/Xt2STvRG
[2] Mar 2020 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post23695
I wonder what the update for Ultima IV is?