It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
kbnrylaec: Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Apr 2020:
Total updates: 51
Games updates: 34 (Some games have multiple updates, daily basis)
Flags I got: 2

4% updates have an official flag. 96% are missing.

[1] Apr 2020 updates: https://pastebin.com/Xt2STvRG
[2] Mar 2020 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post23695
avatar
Maxvorstadt: I wonder what the update for Ultima IV is?
Changelog shows that in April 2020, Ultima IV mac installer was "updated".
avatar
welttraumhaendler: PCGamingWiki says the opposite.

"1.3.5 released on May 1, 2020 adds a native support for widescreen solutions (not broken this time around)."
avatar
Korell: https://community.pcgamingwiki.com/topic/4680-star-wars-battlefront-2004-gets-updated-with-gog-galaxy-online-play-and-improved-widescreen-support-breaking-draw-distance-in-the-process/
Any knowledge if that affects the game only if you run it in widescreen resolutions, or also 4:3 resolutions?

If the game runs fine in its original intended resolutions, I'm fine, as long as I know there is such an issue with the retrofitted widescreen resolutions.
high rated
avatar
timppu: Any knowledge if that affects the game only if you run it in widescreen resolutions, or also 4:3 resolutions?
Just cheked.
You can't select 4:3 resolutions anymore. Just widescreen (see attach).
The game itself is still playable- you can see enemies & stuff, bat man - it looks really ugly now.

Damn you disney ! You destroyed Star Wars movies & now you destroy our games !
Attachments:
123.jpg (260 Kb)
Post edited May 02, 2020 by Edward_Carnby
high rated
Created support ticket about getting offline installer for older version available for download.
avatar
Edward_Carnby: Created support ticket about getting offline installer for older version available for download.
In case they make any issue over what files your after the old installers were:
setup_star_wars_battlefront_1.2_hotfix_(30920) - released around 10/09/2019 (the date I've got them logged as created).
avatar
Edward_Carnby: Created support ticket about getting offline installer for older version available for download.
avatar
thraxman: In case they make any issue over what files your after the old installers were:
setup_star_wars_battlefront_1.2_hotfix_(30920) - released around 10/09/2019 (the date I've got them logged as created).
With all that fuss about Battlefront I checked which version of the installer I have stored on my harddrive.

While checking I found that I only have Battlefront II so this issue does not affect me.

But when it comes to Battlefront II the installer on my harddrive is setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606).exe but the latest installer that can be downloaded from GOG is setup_star_wars_battlefront_ii_1.1_(10935).exe.

Does anyone know what is up with that?
avatar
Geralt_of_Rivia: But when it comes to Battlefront II the installer on my harddrive is setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606).exe but the latest installer that can be downloaded from GOG is setup_star_wars_battlefront_ii_1.1_(10935).exe.

Does anyone know what is up with that?
GOG rolled it back.
https://www.gogdb.org/product/1421404701#changelog
avatar
Geralt_of_Rivia: But when it comes to Battlefront II the installer on my harddrive is setup_star_wars_battlefront_ii_1.1_multiplayer_update_2_(17606).exe but the latest installer that can be downloaded from GOG is setup_star_wars_battlefront_ii_1.1_(10935).exe.

Does anyone know what is up with that?
avatar
kbnrylaec: GOG rolled it back.
https://www.gogdb.org/product/1421404701#changelog
Yes, I have already seen that in gogdb, but why?
avatar
Geralt_of_Rivia: Does anyone know what is up with that?
Had a link to this thread in with my files. Never saw anything official about it myself.
high rated
avatar
timppu: Any knowledge if that affects the game only if you run it in widescreen resolutions, or also 4:3 resolutions?
avatar
Edward_Carnby: Just cheked.
You can't select 4:3 resolutions anymore. Just widescreen (see attach).
The game itself is still playable- you can see enemies & stuff, bat man - it looks really ugly now.

Damn you disney ! You destroyed Star Wars movies & now you destroy our games !
That's a bad, bad move. Well, at least I can keep my old backup, but they should restore 4:3 resolutions asap. Such options should not be removed from games, ever.
high rated
The Guild 3 [InDev]
Version EA 0.9.8 – Build number: 601695 (April 29th, 2020)

Patchnotes posted in the game forum by the publisher here.
Standalone installer updated (EA 0.9.7.2 ⇒ EA 0.9.8): 30 April 2020.

***

RimWorld
Patch 1.1.2618 rev713 (28 April 2020)

Improvements
- Monuments can now be sastisfied with any floor type instead of requiring specific floor types.
- Monument generation has been adjusted to make monuments more dense and consistent.
- Reworked how quests decide whether to appear based on player progress to solve an issue that would cause quests not to appear for a long time at lower populations on certain difficulty settings.
- "Choose rewards" window renamed to "Reward preferences". Added explanation at the top of the window. Increased height of reward prefs window.
- Man in black is now always capable of violent and caring work.
- Quests will no longer offer rewards with unreasonably small numbers of items (e.g. 5x hyperweave).
- Improved clarity of monument marker placement feedback. Added messages for incompatible terrain or blocking buildings.
- Prices now only display decimals when under $10.
- Now, only esquire and higher titles will be inherited.
- Hospitality threats with mech clusters now display more accurate sizing in generated text.

Tuning
- Praetors can now give speeches.
- Lodger minimum mood now only applies to the asker, not any others who accompany him.
- Mech clusters now have more chance of using walls at low points levels, but less chance at high points levels.
- Mech clusters are more likely to have mechanoid guards instead of just turrets.
- Mech clusters at low points are more likely to have unstable power cells.
- Reduce duration of berserk pulse from 15 seconds to 11 seconds.
- Increase cost of mortars.
- Siegers now recieve 6 replenish shells at a time instead of 10.
- Decrease joywire brain efficiency impact from 30% to 20% (reverts previous change).
- Increased human turrets damage and fuel consumption.
- Increased uranium slug turret range.
- Reduce steel from smelting steel chunks from 20 to 15. Reduce resource yield from destroying/disassembing mechs and their buildings. This should reduce late-game clutter, reduce weird economic imbalances between difficulty levels, make it more relevant to actually have an economy besides killing things, and improve challenge spread between difficulties.
- Quest ThreatReward_Manhunters_Joiner: Manhunter arrival is much sooner, and comes not too long after the joiner arrives.

Technical
- Removed null asker possibility from hospitality quests.
- Added try/catch to StaticConstructorOnStartupUtility.CallAll() so 1 broken mod doesn't break all other mods.
- DesignatorFor -> FindAllowedDesignatorRoot
- Monument placement now checks overlap before adjacency.
- Minimum mech cluster points can be set for mech cluster buildings.
- Rename "ludeon" constant in ModContentPack to LudeonPackageIdAuthor Fix typos in a related check.
- Reward from lodgersMoodThreshold in hospitality quests is now factored based on lodgersMoodThreshold value.
- QuestNode_IsInList now uses previously unused function.
- Removed redundant checks from IsSpawningBlocked. IsSpawningBlockedPermanently checks proper location.
- Moved TerrainDef.genericLabel to DesignatorDropdownGroupDef label.
- Move the delegate inside ModContentPack.ReloadContent into a class function to prevent future issues with mods.
- Added null check for QuestGenUtility method IsInList.
- lodgersMoodThreshold is now selected from 4 discrete random values.
- Renamed allowedThreats to threatType in hospitality quests; a back-compatibility rule for the old name remains.

Fixes
- Fix: Can't target caster or pawns of the same faction with psycasts if they're invisible.
- Fix: Text overlap for some items on architect tab description.
- Fix: Kind label is not gender-aware in RulesForPawn
- Fix: Pawns can stand on drapes are standable.
- Fix: Some hospitality quest fields report missing translations even though they shouldn't
- Fix: Alerts throwing errors after choosing "Load mod list from save" while in-game.
- Fix: Smoke spewer does nothing.
- Fix: Psycasts don't check cooldown in CanCast method.
- Fix: Tribute collector doesn't arrive unless you have a knight.
- Fix: Black screen on startup if a workshop mod folder was deleted without unsubbing from the mod.
- Fix: Force loading animals into a shuttle while forming a caravan and then sending the shuttle causes errors.
- Fix: Asker potentially not being set when setting lodgersHaveMoodThreshold.
- Fix: Monuments can be placed over non-edifice buildings without warning.
- Fix: Languages listed as seperate even if they share the same legacy folder name.
- Fix: Manhunter pack quests and incidents fail to generate for higher points.
Standalone installers, and those of its DLC, updated (1.1.2610 rev1048 ⇒ 1.1.2618 rev713): 30 April 2020.

***

Standalone installers updated 30 April 2020 with no changelog:
- Batman: The Enemy Within - The Telltale Series - Windows: Episode 5 ⇒ Noir-gog.
- Batman - The Telltale Series: Patch 07.02.2018 ⇒ Noir-gog.
- Help Will Come Tomorrow - Windows: 1.3 ⇒ 1.4.
- Hyperdimension Neptunia Re;Birth1, and its DLC: 1.0(B) ⇒ 1.0(C).
- Iris and the Giant: 1.0.4 ⇒ 1.1.1.2.
- Ostriv [InDev]: 0.3.2.0 ⇒ 0.3.3.0.
- Police Stories - Mac: 1.1.0.2 ⇒ 1.1.1.


Also, from updates/changelogs posted earlier:
- Filament: 1.0.2629 ⇒ 1.0.2669.
teh lack of notifications makes me hulk-rage

except
imagine a skinny-ass hulkess who gets hangry an' dances spazzy alot
high rated
Dungeon Siege Collection

Dungeon Siege III + DLC offline installers have now been updated to Version: 1.0 dlc fix.

This means that the DLC should now work without needing Galaxy. Will check when finished downloading!

No changelog

EDIT: Checked and it now all seems to be working as it should. The DLC is accessible in the main menu and also shows up that it's installed at the start of the game too.
Post edited May 04, 2020 by Pajama
avatar
timppu: Any knowledge if that affects the game only if you run it in widescreen resolutions, or also 4:3 resolutions?
avatar
Edward_Carnby: Just cheked.
You can't select 4:3 resolutions anymore. Just widescreen (see attach).
The game itself is still playable- you can see enemies & stuff, bat man - it looks really ugly now.

Damn you disney ! You destroyed Star Wars movies & now you destroy our games !
I wonder what happens if the desktop is in 4:3 resolution? Does it still offer widescreen resolutions (only)?

Just thinking maybe it tries to be so "clever" that it offers only those resolutions that are in the same aspect ratio as your desktop resolution. Or is it really that with that "widescreen fix", the game is simply not playable anymore on 4:3 resolutions?
avatar
timppu: I wonder what happens if the desktop is in 4:3 resolution? Does it still offer widescreen resolutions (only)?
I dunno.
All my monitors is 16:9.