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Shovel Knight: Treasure Trove updated to 4.0a; no changelog, but this is a major version update, so I am trying it to see if there's any major changes.

Edit: Starting it up, I get messages that King of Cards and Showdown are now available. In other words, this is a major content update that belongs on the front page.
Post edited December 10, 2019 by dtgreene
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BATTLETECH

Update 1.8.1-640R (10 December 2019)

Thank you for playing BATTLETECH! Release 1.8.1 is now available for users on Steam and GoG. Other platforms will release as soon as possible. The main areas of improvement are: UI, visual effects, and mod support. The previously released LBX2 ammo fix has been replicated across all platforms.
Release 1.8.1 Notes, 12/10/2019
UI

Fixed an issue where the weapon hover panel didn’t update COIL damage and heat correctly
Fixed an issue where Thumper heat did not preview correctly
Fixed an issue that caused a black screen to occur when loading a save after going bankrupt
Fixed an issue where entering the Main Menu after bankruptcy did not end the previous session
Fixed an issue where a black screen could occur if the Store panel was open while loading a save file or returning to the Main Menu and then loading another save file
The “Mechwarrior Info Panel” no longer caps at displaying three as the maximum number of injuries

Visual Effects

Rubble is now consistently applied when destroying buildings on urban maps
Missile trail visual effects have been restored
Mod Support
Fixed an issue where asset bundles were failing to load
Fixed an issue with the Mod loader merging .csv files
The overlay for save states made with mods is now present when mods are disabled or deleted
Fixed an issue with loading external assets
Fixed load ordering for DynamicEnum data
Mods that fail to load now show up in the mod list screen
Removed mods no longer show up as loaded on the mod list screen
Mod dependencies are now multilayer aware
Mod loader logging is now on by default
Note the updates to the mod support readme: WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods LIN: /home/user_name/MyGames/BattleTech/mods OSX: /Users/user_name/MyGames/BattleTech/mods HTTPS://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/

Other

Fixed an issue with Unity pathing related to Apple Notarization Fixed an issue where the AI displayed an assert toast message if the ally convoy unit had no ‘Mechs within its range Fixed a problem that prevented players from registering a new Paradox account
Known Issues

Removing a mod does not remove its entries from the MDD, players can delete the cache file manually
Roll Back

It is possible to revert to past versions of our game in case you have trouble. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com
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dtgreene: Shovel Knight: Treasure Trove updated to 4.0a; no changelog, but this is a major version update, so I am trying it to see if there's any major changes.

Edit: Starting it up, I get messages that King of Cards and Showdown are now available. In other words, this is a major content update that belongs on the front page.
Well .. it is in the news on the front page (on default GOG this means scroll all the way down) ;)
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dtgreene: Shovel Knight: Treasure Trove updated to 4.0a; no changelog, but this is a major version update, so I am trying it to see if there's any major changes.

Edit: Starting it up, I get messages that King of Cards and Showdown are now available. In other words, this is a major content update that belongs on the front page.
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MarkoH01: Well .. it is in the news on the front page (on default GOG this means scroll all the way down) ;)
Actually, I believe I actually posted that message *before* the news article showed up; I know the forum thread about the news wasn't there at the time.

Yes, that means the update was actually available *before* the news article about the update was visible.

Anyway, I still have to finish my current Tangledeep run before I'm ready for some Shovel Knight. (Yes, those are very different types of games, and somebody who likes (or dislikes) one might have a completely different view of the other.)
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Archeo: Shinar
Update 1.03 (06 December 2019)

Changelog posted in the game forum by the devs here.
Standalone installer updated (1.02 ⇒ 1.03): 09 December 2019.

***

Cathedral
Update 1.0.30 (08 December 2019)

Changelog posted in the game forum by the devs here.
Standalone installers updated (1.0.29 ⇒ 1.0.30): 09 December 2019.

***

Weedcraft Inc
Update 1.3 "Freedom Update" (10 December 2019)

- Sandbox Mode - set up a custom game, tailored to your preferences. Choose any of the cities to begin your business, including 3 new ones; set difficulty, amount of money and available perks
- Customize Your Character - choose from old and new portraits, including three special guest stars: streamers skinnedteen, shenryyr and swiftor
- Leaderboards
- Chill Mode - an easier, more relaxed way to play, that you can toggle for the regular scenarios or the sandbox mode.
- Soundtrack Update - 3 new music tracks
- New Story Events - plus many more smaller additions & fixes!
Standalone installer updated: 1.2.1a ⇒ 1.2.1b ⇒ 1.3

***

Standalone installers updated 09-10 December 2019 with no changelog:
- AI War 2: 1.012 ⇒ 1.013fix.
- The Colonists: 1.3.6.2 ⇒ 1.3.6.3.
- Crossroads Inn: 2.8 ⇒ 2.9.
- Dawn of Man - Windows: 1.3.3 ⇒ 1.4.0.
- Fictorum: 2.0.4a ⇒ 2.0.4e.
- Flotsam [InDev]: 0.1.13 ⇒ 0.2.0 (non-officially-on-GOG changelog here).
- Iratus: Lord of the Dead [InDev], and its DLC: 161.03.01 ⇒ 161.04.01.
- Knights and Bikes: Linux: 1.06_RC0_V4 ⇒ 1.07_RC0_V3; Mac: 1.05_RC0_V4 ⇒ 1.07_RC0_V3 (non-officially-on-GOG changelog here).
- Kynseed [InDev]: 0.1.15.2332 ⇒ 0.1.16.2360 (non-officially-on-GOG changelog here).
- Space Robinson: Hardcore Roguelike Action: 1.8 ⇒ 1.9 ⇒ 2.0 (non-officially-on-GOG changelog here).
- Tangledeep, and its DLC: 1.30b ⇒ 1.30h.

Also, from updates/changelogs posted earlier:
- BATTLETECH, and all its DLC: 1.8.0-629R ⇒ 1.8.1-640R.
- All Dying Light: The Following – Enhanced Edition DLC: 1.22.0 ⇒ 1.23.0.
Now that Galaxy 2.0 s open beta im starting to think they are doing mini changes to the games for comparability... maybe? or maybe adding new verts into the installers?
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Shovel Knight: Treasure Trove was updated to version 4.0a hotfix. No changelog.
It would be fucking nice if HBS bothered to fix Battletechs saving bug that restores previously deleted saves and no this is not a cloud or online issue because honestly going to the folder and manually delete is beginning to get bothersome.
Post edited December 11, 2019 by ChrisGamer300
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Starkrun: Now that Galaxy 2.0 s open beta im starting to think they are doing mini changes to the games for comparability... maybe? or maybe adding new verts into the installers?
I really doubt this. Gaalxy 2 is not that different from Galaxy 1 in the regard of launching a game and getting achievement access. The main difference are the plugins to connect to other platforms. So there's probably no need to change previous installer packages more than they have before just to make them Galaxy 2 compatible.
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Driftland: The Magic Revival

Update 1.3.6 (10 December 2019)

Dear Mages,

We continue our mission to improve the world of Driftland. This update is not guided by a specific thought, rather consists of small patches that affect the quality of the game's reception.

We believe that it will appeal to players who return to the world of a shattered planet regularly, and for new ones will lower the entry threshold and encourage them to thoroughly explore the world and the rules of our game.

Improvements

- A new algorithm for selecting / clicking birds, dragons and flying units that makes selection easier
- Clicking on information about being attacked moves the camera precisely to this event, not the island in general
- Clicking on the information about the hero's death moves the camera to the place where it happened
- Treasure finding information now directs / shows the treasure, not the finder

Bug fixes

- Late game "fatal error" fixed (reported with crashlogs by Kya- thx!)
- After loading the game we do not lose the view of the lines assigning units to flags
- Correction of the description of Dark Elves in the Skirmish mode
- Improvement for Dwarves in the unit management menu - flying machines, birds and dragons are correctly distinguished
- Correction of persistently returning messages of some in-game events
- Correction of the non-disappearing window of the game overwrite numerous minor fixes

Thank you for all the warm words️, ideas and thumbs up. You can't even imagine how important it is for a small independent team like us. Once again - thank you! You are great!

May your lands remain unshattered,

Star Drifters Team
Post edited December 12, 2019 by Hustlefan
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Ashes of the Singularity: Escalation
Patch 2.91 (11 December 2019)

Stardock is pleased to announce the release for version 2.91 of its RTS game, Ashes of the Singularity: Escalation today. Full change notes are below:

Stun changes
- Stuns (Phoenix, Falling Star, Stasis Hammer) no longer stack. If a unit is stunned while already being stunned, the cooldown for the stun is reset. Previously it would stack on top of each other (5 things shooting would make it stunned for 20 seconds)
- Falling Star stun will prevent base defenses from upgrading and factories from building units
- Stasis Hammer will pause the Nest of the Queen from producing more frigates.

Performance
- 2.9 caused some noticeable performance drops which are mostly being fixed through these changes.
- Adjusted Anti-Air Droves to be much less performance taxing.
- Adjusted some weapon smoke cloud effects to be much less performance taxing.

Shotgun Turret
- Shotgun was able to be outranged by Archer and Reaper when using the hold ground command.
- Increased cooldown from 0.5 to 0.6
- Decreased damage form 95 to 90
- Increased range from 500 to 525

Archer & Reaper
- Lowered range from 550 to 525
- Archer projectile speed increased from 330 to 400

Visuals
- Added new improved impact effect for Punisher

Rush build Orbital
- Allows for rapidly casting on multiple structures.
- Cooldown reduced from 120 to 0.15

Nano Mesh Barrier
- Lowered cooldown from 30 to 0.25

Furies & Dominators
- Increased leash range of Furies and Dominators so they auto engage easier

Tormentor
- Lowered steering of Tormentor to prevent targeting issues

Mauler
- Lowered secondary gun range from 650 to 450
- Increased main gun range from 400 to 450

Bug Fixes
- Engineers will no longer repair a structure after finishing a building it before carrying on with the next building queued up. This fixes a bug where engineers get stuck endlessly trying to repair an Amplifier.
- Fixed Basic & Advanced Tutorial voice over from not playing.
Standalone installers, and those of all its DLC, updated: 2.90 ⇒ 2.91

***

Nowhere Prophet
Patch 1.04.001 Ekagrata (12 December 2019)

Changelog posted in the game forum by user FlockeSchnee.
Standalone installers updated: 1.03.005 Drishti ⇒ 1.04.001 Ekagrata.

***

Through the Ages
Patch 2.4.1 (12 December 2019)

Changelog posted in the game forum by the devs here.
Mac standalone installer, and that of its DLC, updated: 2.3.4 ⇒ 2.4.1.

***

Transport Fever 2
Patches 27635, 27392 and 27401 (11 December 2019)

Changelog posted in the game forum by user gogtrial34987.
Standalone installer updated 11 & 12 December 2019:
- Windows: 27271 ⇒ 27365 ⇒ 27401;
- Linux: 27271a ⇒ 27365 ⇒ 27401.

***

Standalone installers updated 11-12 December 2019 with no changelog:
- Astrox Imperium [InDev]: b 0.085a ⇒ b 0.086.
- The Colonists - Mac: 1.3.6.3 ⇒ 1.3.6.3.1 (actual downgrade?).
- Dawn of Man - Mac: 1.3.3 ⇒ 1.4.0.
- Deep Sky Derelicts, and Deep Sky Derelicts: New Prospects [DLC: 1.2.4 ⇒ 1.3.1.
- Overland: 697 ⇒ 701.

Also, from updates/changelogs posted earlier:
- Driftland: The Magic Revival: 1.3.4a ⇒ 1.3.6.
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HypersomniacLive: - Deep Sky Derelicts, and Deep Sky Derelicts: New Prospects [DLC: 1.2.4 ⇒ 1.3.1.
also Deep Sky Derelicts: Station Life [DLC] (added a while ago, updated today, silently released today)
Post edited December 13, 2019 by mrkgnao
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Chasm was updated to version 1.073

Changelog:

fixed flambard special move on thumbstick
fixed eyebat getting stuck in ground
improved keyboard remapping logic
added refresh rate filter for video resolutions (possible fix for black screens)
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Slime Rancher

Update 1.4.1c (13 December 2019)

December 5, 2019 - 1.4.1b

- Fixed an issue on Linux that was making it impossible to start the game.
- Fixed a bug where language settings were not saving between restarts.
- Fixed an issue where some regions were not able to open/create games due to regional settings.
- Added mono support back to the Windows version of the game.


December 10, 2019 - 1.4.1c

- Fixed some errors that were resulting in game crashes.
- Adjusted a text issue that was impacting some regions.
- Other minor adjustments and bug fixes.
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GOG updated "Neverwinter Nights: Enhanced Edition" today to version 1.79 and 1.79 build 8193.3 (huge changelog available).

In doing so, they managed to corrupt all the DLCs. For each, DLC there are now two installer files (part 1 and 2), rather than one, except that part 1 is broken (404), while part 2 seems ok (an exe, not a bin). I expect all they need to do is delete the part 1's.

Here is a list of the broken part 1's, with some lovely file names:
(112) DLC: Darkness Over Daggerford: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_darkness_over_daggerford_jenkins-neverwinter_nights_gog_build_and_u pload_to_nightly-95_(64bit)_(34570).exe; unknown; 0];

(113) DLC: French Extras: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_-_french_extras_jenkins-neverwinter_nights_gog_build_and_upload_to_ nightly-95_(64bit)_(34570).exe; unknown; 0];

(114) DLC: German Extras: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_-_german_extras_jenkins-neverwinter_nights_gog_build_and_upload_to_ nightly-95_(64bit)_(34570).exe; unknown; 0];

(115) DLC: Heroes of Neverwinter: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_heroes_of_neverwinter_jenkins-neverwinter_nights_gog_build_and_upload_to_nightly-95_ (64bit)_(34570).exe; unknown; 0];

(116) DLC: Italian Extras: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_-_italian_extras_jenkins-neverwinter_nights_gog_build_and_upload_to _nightly-95_(64bit)_(34570).exe; unknown; 0];

(117) DLC: Infinite Dungeons: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_infinite_dungeons_jenkins-neverwinter_nights_gog_build_and_upload_to_nightly-95_(64b it)_(34570).exe; unknown; 0];

(118) DLC: Polish Extras: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_-_polish_extras_jenkins-neverwinter_nights_gog_build_and_upload_to_ nightly-95_(64bit)_(34570).exe; unknown; 0];

(119) DLC: Pirates of the Sword Coast: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_pirates_of_the_sword_coast_jenkins-neverwinter_nights_gog_build_and_upload_to_nightl y-95_(34570).exe; unknown; 0];

(120) DLC: Spanish Extras: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_enhanced_edition_-_spanish_extras_jenkins-neverwinter_nights_gog_build_and_upload_to _nightly-95_(64bit)_(34570).exe; unknown; 0];

(121) DLC: Wyvern Crown of Cormyr: Windows installer, English (part 1 of 2), ver. 79.8193.3 [setup_neverwinter_nights_wyvern_crown_of_cormyr_jenkins-neverwinter_nights_gog_build_and_upload_to_nightly-95 _(64bit)_(34570).exe; unknown; 0];

P.S. This also seems to affect "DLC: Tyrants of the Moonsea" but I don't own that DLC.

P.P.S. I'm glad to see that they are using Jenkins. A proper post-build Jenkins run may perhaps have prevented this bug.