Posted December 05, 2019
high rated
Age of Wonders: Planetfall
V1.104 - Stegosaurus Patch 2 (5 December 2019)
Feature: Auto-Explore
Armies can now be set to 'auto-explore', this means that they will scout around the planet on their own; picking up resources along the way. These armies will no longer appear in your to-do events; allowing you to focus on other tasks.
Feature: Tactical Operations Toggle
When engaging in combat, commanders can now decide whether Tactical Operations will be used during Auto Combat.
Fixes
General
• When a unit is brought back from the dead, all of its Once Per Battle and Ability Cooldowns are triggered. This does not affect Escape Module or similar abilities. • Fixed issue where AI player vs AI Player and AI player vs Marauders would no longer generate combat events. • Fixed that unit icons in the army panel would flicker on army movement. • Fixed issue where razing a Forward Relay Base would not cancel its Energy and Cosmite upkeep. • Fixed a visualization error on the Livestock Spawner Tactical Map that caused biodomes to spawn in the incorrect color. • Fixed issue where the doomsday level could go beyond 3 causing a crash.
Hotseat
• Fixed issue in Hotseat where the game could hang after manual combat when an AI player attacked the player. • Fixed issue in Hotseat where the game could crash upon using combat retry and then closing the combat results.
Multiplayer
• Fixed issue where players could pause the turn timer while another player was in combat or viewing the combat results. • Fixed issue where leaders would not load correctly in the lobby and loading screen if a player used a DLC leader but the host of the multiplayer session did not own the required DLC.
Units, Mods & Operations
• Sinister Chorus now correctly decreases Entropy Resistance • PsiTec Vox Amp now correctly receives damage channel changes from Focus mods. • Fixed Hopperhound Mantises not having a defense mode. • Purchased Faction Units now correctly gain extra ranks from the player's HQ as well as other Upgrades.
Campaign
• Fixed 'Kir'ko Independence' in Xa'Kir'Ko (Kirko 02) not progressing in some cases after completing all three 'Collect Data from Xenolabs' quests. Note: Affected players will still have to end their turn for the quest line to progress. Anomalous Sites • Replaced the constructs in Phase 3 of House of Emperors with Scavengers.
UX
• Edge scrolling no longer moves the camera when input is blocked. • Controller: Cycle Cities now correctly ignores Absorbing/Migrating cities
Updates
General
• Doomsday structures are now being removed when a sector changes owner.
Multiplayer
• Changing teams is now locked while the player has opted as ready to play.
Units, Mods & Operations
• Heritor Siphoner 'Es'Teq Siphon' - Reduced damage from 11 to 9
UI & UX
• Added a Secret Tech Filter to the Commander Selection screen. • Skipping to the next to-do event will now focus the camera on the event. • Cycling through cities is now done alphabetically. • Where possible sector invasion event will now highlight the invading stack instead of the cell the invasion took place.
Queen's Wish: The Conqueror
Patch 1.0.3 (05 December 2019)
There will be fewer delays between turns in combat.
Pauses in combat are shorter.
Radiance no longer helps your enemies.
A few exploits have been fixed. Sorry!
A number of other minor tweaks.
V1.104 - Stegosaurus Patch 2 (5 December 2019)
Feature: Auto-Explore
Armies can now be set to 'auto-explore', this means that they will scout around the planet on their own; picking up resources along the way. These armies will no longer appear in your to-do events; allowing you to focus on other tasks.
Feature: Tactical Operations Toggle
When engaging in combat, commanders can now decide whether Tactical Operations will be used during Auto Combat.
Fixes
General
• When a unit is brought back from the dead, all of its Once Per Battle and Ability Cooldowns are triggered. This does not affect Escape Module or similar abilities. • Fixed issue where AI player vs AI Player and AI player vs Marauders would no longer generate combat events. • Fixed that unit icons in the army panel would flicker on army movement. • Fixed issue where razing a Forward Relay Base would not cancel its Energy and Cosmite upkeep. • Fixed a visualization error on the Livestock Spawner Tactical Map that caused biodomes to spawn in the incorrect color. • Fixed issue where the doomsday level could go beyond 3 causing a crash.
Hotseat
• Fixed issue in Hotseat where the game could hang after manual combat when an AI player attacked the player. • Fixed issue in Hotseat where the game could crash upon using combat retry and then closing the combat results.
Multiplayer
• Fixed issue where players could pause the turn timer while another player was in combat or viewing the combat results. • Fixed issue where leaders would not load correctly in the lobby and loading screen if a player used a DLC leader but the host of the multiplayer session did not own the required DLC.
Units, Mods & Operations
• Sinister Chorus now correctly decreases Entropy Resistance • PsiTec Vox Amp now correctly receives damage channel changes from Focus mods. • Fixed Hopperhound Mantises not having a defense mode. • Purchased Faction Units now correctly gain extra ranks from the player's HQ as well as other Upgrades.
Campaign
• Fixed 'Kir'ko Independence' in Xa'Kir'Ko (Kirko 02) not progressing in some cases after completing all three 'Collect Data from Xenolabs' quests. Note: Affected players will still have to end their turn for the quest line to progress. Anomalous Sites • Replaced the constructs in Phase 3 of House of Emperors with Scavengers.
UX
• Edge scrolling no longer moves the camera when input is blocked. • Controller: Cycle Cities now correctly ignores Absorbing/Migrating cities
Updates
General
• Doomsday structures are now being removed when a sector changes owner.
Multiplayer
• Changing teams is now locked while the player has opted as ready to play.
Units, Mods & Operations
• Heritor Siphoner 'Es'Teq Siphon' - Reduced damage from 11 to 9
UI & UX
• Added a Secret Tech Filter to the Commander Selection screen. • Skipping to the next to-do event will now focus the camera on the event. • Cycling through cities is now done alphabetically. • Where possible sector invasion event will now highlight the invading stack instead of the cell the invasion took place.
Queen's Wish: The Conqueror
Patch 1.0.3 (05 December 2019)
There will be fewer delays between turns in combat.
Pauses in combat are shorter.
Radiance no longer helps your enemies.
A few exploits have been fixed. Sorry!
A number of other minor tweaks.