Close Combat: The Bloody First Update v1.00.02 (24 October 2019)
AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit.
New 'Free Camera' added to game options.
Basic skybox and horizon plane added for those playing with lower camera angles.
Unit icons and other in-battle UI updated for better display at lower camera angles.
Rendering performce when showing ground clutter improved.
Subsequent shot accuracy bonus increased for tank and anti-tank guns.
A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range.
Very rapid click and double click on and off units can no longer cause a crash.
Units disbanded as a result of the last battle before a campaign transition now carry forward normally.
Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization.
Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed.
Unit exposure check now correctly handles one-way LOS with flares at night.
Corrected LOS and targeting check for separated soldiers.
Vehicles can no longer deploy inside buildings.
Tales of Maj'Eyal Patch 1.6.0 "A Late Delivery from Avalon" (25 October 2019)
Changelog.