BUILD 0.0041 (07th April 2019) * Fixed audio UI volume sound settings bug.
* Fixed vanishing undock button bug.
* Fixed refinery bay full popup bug on game load into station.
* Fixed saving a ship with 0 shield and 0 armor bug.
* Fixed projectile / laser / beam damage calculation bug.
* Adjusted all LASER modules stats, (balancing).
* Adjusted all GUN modules stats, (balancing).
* Adjusted mission items mouse scroll speed.
* Adjusted tractor beam strength math.
* Adjusted base shield recharge rate to x2.5
* Added warning message for module damage.
* Added red indicator under module icon when damaged.
* Added info descriptions to all LASER modules.
* Added info descriptions to all GUN modules.
* Added new functionality to autoguns (try them!).
* Major rewrite of all old station storage code.
Dev note in the game forum:
If you run into any issues with station storage. please take note of what you did, where you are, and anything that might help me track it down. I completely rewrote all the code that handles the storage inventory. MAKE SURE you are on build 41. This should also fix the issue with the transport missions with missing storage.
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BUILD 0.0042 * Fixed storage display bug when purchasing a sell order.
* Fixed durability display bug not showing skill bonuses.
* Fixed death penalty loop bug.
* Fixed storage lease save bug.
* Added death panel options, Quit, Load, or Continue.
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BUILD 0.0043 (08th April 2019) * Fixed ALT drag refresh on storage to refinery drag and drop.
* Fixed SHIFT drag refresh on storage to refinery drag and drop.
* Fixed CTRL drag refresh on storage to refinery drag and drop.
* Fixed storage inventory bug in fabricator.
* Fixed Beam weapon multi-damage bug.
* Fixed ECM targeting bug.
* Adjusted all BEAM weapon module stats, (balancing).
* Adjusted Market data panels.
* Adjusted Market mechanics to include faction rating with sale bonus.
* Adjusted mining XP to scale with player level and ore level.
* Adjusted Station services UI
* Adjusted refinery remote processing base speed.
Dev note in the game forum:
I managed to improve the markets a bit. Things are a bit more clear, and I have added some of the faction calculations to the selling of station items. This should help the markets feel less stale, and offer those stations with whom you have high standings, the ability to increase your profits from direct sales of Sell Order goods.