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mrkgnao: Here are two recent ones:
- 23 Jan 2019: Dreamfall Chapters: The Final Cut, 8 parts (4 x 64-bits, 4 x 32-bits)
- 27 Dec 2018: Epistory - Typing Chronicles, 2 parts (1 x 64-bits, 1 x 32-bits), and additionally the old version of the 32-bit installer has not been removed, making it even more confusing
Here are two more cases where 32-bit and 64-bit installers are identified as parts of the same installer:
- 29 Mar 2019: Grim Dawn: 4 parts (2 x 32-bit, 2x 64-bit)
- 5 Apr 2019: Enter the Gungeon: 2 parts (1 x 32-bit, 1 x 64-bit), and additionally the old version of the 32-bit installer has not been removed, making it even more confusing
high rated
Lovecraft's Untold Stories

Update 1.196g (05 April 2019)

Dear investigators, We have uploaded the new version 1.196. This time we bring the final balance to the Thief, visual improvements, new music (Yes!! New amazing tracks!!), as well as lots of "behind the scene" fixes and improvements. See the details:
News and improvements:

We have added new music tracks that include:

2 new ambience tracks for the game's levels.
4 reactive looped tracks for combat situations.
Game over track song.
Victory track song, while facing a Great Old One.

Defeat track song, while facing a Great Old One.

Final balance of the Thief: This was a tricky one. We have focused mainly on the difficult progression between levels. The main problem that we saw with the Thief was that in the first levels, she was really weak, and had a lot of survival issues but, once got geared, became a melee tank, losing every part of the stealthy theory behind this character, that we wanted to keep.
We have added a "Bleeding effect" to the basic attack of the Thief.
Bugs and Tentacles traps won´t react if you activate Stealth.
We have reworked the HP & range of the enemies, as well as their behaviour to match the "melee" condition of our character. Still, you will face plenty of range enemies, and you should kill them as quick as you can.
We have added the possibility of "cancelling" the attack of the Thief by moving in the opposite direction to where she is facing. Why this? Because before the character was kind of stuck in the attack animation, and would receive a lot of damage.
We have increased a lot the damage of the throwing knives. They should play now an important part of the strategy. Also, we have lowered their price in the shop.

We are very happy with the final result and, even though the Thief well geared is still a killing machine, the stealthy approach shall be needed most of the time. No more tanking around!
Things to come in future updates:

Improved balance and changes for the Ghoul.
German language.
Edition of the English text.

As always, thanks a lot for your support! Please, send us your comments, opinions, ideas... We will be happy to read them!

The Devs
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mrkgnao: Here are two recent ones:
- 23 Jan 2019: Dreamfall Chapters: The Final Cut, 8 parts (4 x 64-bits, 4 x 32-bits)
- 27 Dec 2018: Epistory - Typing Chronicles, 2 parts (1 x 64-bits, 1 x 32-bits), and additionally the old version of the 32-bit installer has not been removed, making it even more confusing
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mrkgnao: Here are two more cases where 32-bit and 64-bit installers are identified as parts of the same installer:
- 29 Mar 2019: Grim Dawn: 4 parts (2 x 32-bit, 2x 64-bit)
- 5 Apr 2019: Enter the Gungeon: 2 parts (1 x 32-bit, 1 x 64-bit), and additionally the old version of the 32-bit installer has not been removed, making it even more confusing
Already told Judas about the Grim Dawn ones - unfortunately he seems to ignore me since a few months, so no reply.





Higurashi When They Cry Hou - Ch.1 Onikakushi has been updated (and yes, I copy pasted the title ;))

Changelog for BGM & SFX update (08 April 2019)

07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality.
Post edited April 08, 2019 by MarkoH01
high rated
Small update (April's fool) for CrossCode:

CrossCode has been updated to version 1.0.3-4 (8 April 2019), only galaxy for now.

Edit (11 April 2019): Windows and Mac installers updated

Information extracted from the ingame changelog
Version: 1.0.3-4

Fixes
HOTFIX(3): Made trees in Autumn area more regular. Use \"Regular-Trees\" bonus code to make less regular.
HOTFIX(4): Happy April Fools' Day day! The \"Regular-Trees\" bonus codes is now deactivated by default."

Changes
+ HOTFIX(3): Added speed lines to all actions to make the game faster and objectively better. If you're nostalgic for the inferior experience, use the \"Speedlines\" bonus code to remove speed lines.
+ HOTFIX(4): Happy April Fools' Day! \"Speedlines\" bonus code is now disabled by default. Speed lines still appear in important combat events but can also be disabled in the options menu!
I'm having problems with the forums, let see if this works this time...
Post edited April 11, 2019 by Grimlock
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mrkgnao:
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MarkoH01: Higurashi When They Cry Hou - Ch.1 Onikakushi has been updated (and yes, I copy pasted the title ;))

Changelog for BGM & SFX update (08 April 2019)

07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality.
Every entry of higurashi hou got the same update on gog i own them all from 1-6.
high rated
Astrox Imperium
BUILD 0.0041 (07th April 2019)

* Fixed audio UI volume sound settings bug.
* Fixed vanishing undock button bug.
* Fixed refinery bay full popup bug on game load into station.
* Fixed saving a ship with 0 shield and 0 armor bug.
* Fixed projectile / laser / beam damage calculation bug.
* Adjusted all LASER modules stats, (balancing).
* Adjusted all GUN modules stats, (balancing).
* Adjusted mission items mouse scroll speed.
* Adjusted tractor beam strength math.
* Adjusted base shield recharge rate to x2.5
* Added warning message for module damage.
* Added red indicator under module icon when damaged.
* Added info descriptions to all LASER modules.
* Added info descriptions to all GUN modules.
* Added new functionality to autoguns (try them!).
* Major rewrite of all old station storage code.

Dev note in the game forum:

If you run into any issues with station storage. please take note of what you did, where you are, and anything that might help me track it down. I completely rewrote all the code that handles the storage inventory. MAKE SURE you are on build 41. This should also fix the issue with the transport missions with missing storage.

*** *** ***

BUILD 0.0042
* Fixed storage display bug when purchasing a sell order.
* Fixed durability display bug not showing skill bonuses.
* Fixed death penalty loop bug.
* Fixed storage lease save bug.
* Added death panel options, Quit, Load, or Continue.

*** *** ***

BUILD 0.0043 (08th April 2019)

* Fixed ALT drag refresh on storage to refinery drag and drop.
* Fixed SHIFT drag refresh on storage to refinery drag and drop.
* Fixed CTRL drag refresh on storage to refinery drag and drop.
* Fixed storage inventory bug in fabricator.
* Fixed Beam weapon multi-damage bug.
* Fixed ECM targeting bug.
* Adjusted all BEAM weapon module stats, (balancing).
* Adjusted Market data panels.
* Adjusted Market mechanics to include faction rating with sale bonus.
* Adjusted mining XP to scale with player level and ore level.
* Adjusted Station services UI
* Adjusted refinery remote processing base speed.

Dev note in the game forum:

I managed to improve the markets a bit. Things are a bit more clear, and I have added some of the faction calculations to the selling of station items. This should help the markets feel less stale, and offer those stations with whom you have high standings, the ability to increase your profits from direct sales of Sell Order goods.
***

Megaquarium
Update v1.3.4g (08 April 2019)

Reverted back to an earlier build of Unity (2018.2.21f) because the newer version still seems to be causing the odd crash.
Another attempt at fixing the animal counts going out of sync. They seem to be working well now, but let me know if you see it go out of sync again!
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MarkoH01: Higurashi When They Cry Hou - Ch.1 Onikakushi has been updated (and yes, I copy pasted the title ;))

Changelog for BGM & SFX update (08 April 2019)

07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality.
Awesome! I wonder if they will do the full set.
high rated
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mrkgnao: Since this is something that GOGdb cannot detect, I thought I'd draw your attention to it.

Following the change to the "Police Quest 4 - Open Season" Windows installer on March 20-21 (which GOGdb did detect), GOG updated the installer once more on March 22. This change was very small (only 16 byte difference between the two versions and the filename did not change), well below GOGdb's threshold, and was therefore not recorded there.

If you own the game and do backups, you might want to check that you have the latest version. You can identify it by its size: 412,304,560 bytes.

P.S. I expect the change is related to cloud saving.
Same story for another game:

Following the change to the "Pool of Radiance" Windows installer on March 20-21 (which GOGdb did detect), GOG updated the installer once more on March 22. This change was very small (only 16 byte difference between the two versions and the filename did not change), well below GOGdb's threshold, and was therefore not recorded there.

If you own the game and do backups, you might want to check that you have the latest version. You can identify it by its size: 33,840,312 bytes.
high rated
Enter the Gungeon

Patch 2.1.5 (8th April 2019)

Patch 2.1.4

* Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)
* Fixed an exception caused by dropping the Rat Boots
* Fixed a possible softlock during boss intros
* Fixed the hitbox on the alternate art Blasphemy
* Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
* The new characters can now use the legendary hero shrine for cursed runs
* Fixed several issues with Duct Tape
* Fixed some issues with the broken state of the Glass Cannon
* Fixed an issue with the Bait Launcher's tigers failing to track targets
* Fixed an issue with the combination of Clone and Super Hot Watch
* Fixed and issue where the Magazine rack could adjust ammo incorrectly
* Damage numbers from the Scouter no longer show up on the pause screen
* Fixed some synergy interactions with the [REDACTED] character
* Fixed visual depth issues with pushed tables
* Fixed another duplicate Ammonomicon entry
* Fixed an issue with minibosses music

Patch 2.1.5

* Fixed the Cosmic Horror synergy
* Fixed an issue where the Evolver would lose its progress after loading a midgame save
* Added a quick restart option to Boss Rush mode
* Fixed a crash caused by dropping the Chamber Gun on the new secret floor
* Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu
* The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
* Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case
* Bowler will no longer float over destroyed chests
* Fixed an issue with the Sprun's out-of-ammo trigger
* Fixed an issue where the Sprun transformation was droppable
* Fixed an issue with the Hellhole synergy
* Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
* Fixed an issue with combining multiple Lil' Bomber synergies
high rated
Grim Dawn

Update 1.1.1.2 Hotfix 3 (9 April 2019)
Tech

You can now toggle your preferred Mobility Skill behavior when using a Gamepad in the game options (lock on target or move max distance).
Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
The background bitmap of the Challenge Area UI no longer prevents mouse input.
Fixed a crash when using Drain Essence.
Fixed an issue where Vire's Might could get stuck running in place indefinitely.
Fixed Eye of Reckoning getting cancelled when affected with the trap debuff.
Fixed a bug with Item Set Transmutation in multiplayer.
Hardcore characters will once again be able to accept their deaths.

Shattered Realm

Reduced the % Progress at which monsters are marked on the minimap to 80%, from 90%.
You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.

Crucible

Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
Vanguard Banner: removed % Crit damage bonus

Art

Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.

Game

Added additional interactions with Kymon's Chosen that clarify where they stand during (and after) the Forgotten Gods conflict. Previously, players only interacted with some of them while working with only one of the three cults.
Increased drop rate of Celestial Lotus from bosses that can drop it
Monster debuffs that affect Health Regeneration no longer completely negate it.
Fixed an issue with Sagon's dialogue in the Vanguard of the Three where a quest offer would be available repeatedly.
Fixed several issues with mislabeled dungeon entrances, missing tags, mislabeled NPCs, etc.
Corrected various grammatical/spelling errors that have been reported.
Fixed an issue where Forgotten Gods sets could not be generated when Transmuting with the Random Set option at the Inventor.
Clarified Reputation reward info for the three Witch God Cult Factions. The New Quests previously listed at Respected were actually made available to all players regardless of Faction state. The New Quest at Honored now correctly states that it is available if you allied yourself with that specific cult.

Itemization

Increased the Max Distance for Disengage Rune Augment Skills
Increased the Max Distance and Damage on Leap Rune Augment Skills
Rune Augment - Disorder: increased Cooldown to 4.6s
Rune Augment - Displacement: increased Cooldown to 4.2s
Legendary - Ardor of Octavious Set: reduced Cooldown Modifier for Aegis of Menhir to -0.3s
Legendary - Visor of Octavius: reduced Internal Trauma damage to 11 / 5s
Legendary - Bysmiel's Trinkets Set: removed +1 Summon Burst and 30 Lightning damage Modifiers for Summon Familiar. The set continues to offer the means to have 2 Familiars summoned at once.
Legendary - Chausses of Barbaros: removed % Armor bonus on the skill proc
Legendary - Cyclone Mask: reduced Fire damage modifier for Wind Devil to 36 and Lightning damage modifier to 1-70
Legendary - Mythical Chausses of Barbaros: removed % Armor bonus on the skill proc
Legendary - Vanquisher's Armor: removed extraenous % Elemental damage bonus. The item was intended to be Fire/Aether and the Elemental was leftover from a previous iteration in Beta.

Class & Skills

Chance of 100% Cooldown Reduction effects, ex. Ulzuin's Chosen, now have a visual indicator + sound effect that play over your character when they trigger.

Occultist

Summon Familiar: adjusted base pet resists to be more in line with other pets. The Familiar was hogging some Grim Dawn Alpha values in the resists department. It's 2019, get with the word, bird.

Oathkeeper

Summon Guardian of Empyrion: guardians are now less vocal about their ghostly situation
Eye of Reckoning and Soulfire now have accurate DPS calculations.
Haven: replaced flat Health with % Health
Reprisal: reduced Chance of Cooldown Reset scaling at ultimate ranks to 25% by max ultimate rank
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MarkoH01: Higurashi When They Cry Hou - Ch.1 Onikakushi has been updated (and yes, I copy pasted the title ;))

Changelog for BGM & SFX update (08 April 2019)

07th Expansion has decided to re-record all the Higurashi BGM and sound effects in the series so customers will be able to enjoy a fresh new track in modern quality.
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ZaineH: Awesome! I wonder if they will do the full set.
They already did. I only got one changelog because I only own one part :)
Tangledeep just got an update.
high rated
Enter the Gungeon

Patch 2.1.6 (10th April 2019)

* Added a heart dispenser to the Forge
* Added an additional unlock condition to the Sunlight Javelin
* Paradox can now drop starting passives
* [REDACTED] (character) is no longer sent to the past even without the BTCKTP
* Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
* Fixed an issue with unlocking the Finished Gun
* Fixed a possible soft lock while entering the new secret floor
* Fixed an issue where the Trank Gun wasn't dropping correctly
* Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
* Fixed music issues with the Resourceful Rat fight and Gunsling King's room
* Fixed (hopefully) some weapons leaving behind pink rectangle corpses
* Fixed some missing Chinese translations
* Fixed some typos in the Ammonomicon
high rated
The Bard's Tale Trilogy has been updated:
Update 3.29 (10 April 2019)
Fix spell-level-up hint was 1 level off.
Fix crash when killing a doppleganger in your party.
high rated
The 7th Guest: 25th Anniversary Edition

Update 1.0.2 (10 April 2019)

New standard cursor icon (by Original Game Creator Rob Landeros)

Fixed:

Better-sized hotspots halos
Original Opening Credits (restored)
Voice audio cracks
Music not playing (or playing the wrong music) on some scenes
Martine Bath Scream (restored)
Double hotspots on Spiders Puzzle
Tips covered with other system windows
Microscope Puzzle completely not mandatory (can just continue to the Knives Puzzles)
Some Italian subtitles

Sunless Skies

Wayfarer Update - 1.2.1.2.b0df8add (09 April 2019)

The Wayfarer major update for Sunless Skies is now available! Here are the key features:

A completely reworked Albion
Many new story events for the gods of the sky
Officer secondments
New story content for spectacles
Consequences for some attacks outside of battle
Petrichor, the food of the Dead
Balancing adjustments to Terror and Crew recruitment
Many small fixes and improvements:

Updates

A new label is in place near the Regent's Tears spectacle to celebrate players raising £10 000 for Special Effect by streaming on launch day.
The HUD now provides considerably more feedback.
London now has a new platform, the Ministries, which provides access to the Ministry of Public Decency, the Office of Works and the Horological Office.
The Avid Horizon segment has a new platform, The Stair to the Sea, which provides access to the Quiet Sea content.
There is now an aura around locomotives.

Bug fixes

You may once more build bee defences at Titania.
Discovering the fate of the Parzifal now results in an appropriate update to the journal.
If it is not the Hour of Leaving, crew taken on at Pan will now always remember to collect their pay.
The game should now run more smoothly in the area around Prosper and Magdalene's.
Agents will no longer spawn quite so close to the player.
Guest projectiles no longer cause exceptions.
Empyrean Outrider projectiles now arc towards other agents.
The muzzle flash on Star Seared Explorers now behaves correctly.
The agent denial area around transit gates and several ports has been widened.
Agents not engaged in combat will no longer occasionally become stuck in place.
New captains will now inherit transit permits.
Mines can now be shot down when using rockets or the Wrath of Heaven.
The Provisioning tutorial tip now triggers when it should.
Fuel efficiency is now displayed correctly in the engineyard.
The victory screen now fades in over an appropriate amount of time.
Interfaces will no longer become transparent after reloading.
Graphical artifacts have been removed from quality icons.
Prospect titles no longer overflow in the bazaar interface.
The special prospect tag is no longer visible in the bazaar.
UI sound effects may now be muted.
Controller focus will no longer jump to the bank when assigning equipment to your locomotive.
Controller focus will no longer move to the engineyard when equipping officers.
The 'Perhaps Not' option can now always be selected with a controller.
Controllers now properly scroll the chart even after death or returning to the title screen.
Various typos have been removed.

Albion

We've fully reworked the game's second region, Albion. It's now significantly smaller than before, while still being a lot more open than the Reach. We've also worked to make the possible encounters more varied.

We hope these changes will make it more interesting and enjoyable to explore and traverse – please let us know your thoughts! We may do further work on encounter variety in Albion and other regions, especially if people feel it makes a difference.
Gods of the Sky

In the Wayfarer update, the capricious gods of the sky will tease, torment, and occasionally reward skyfarers.

New story events will fire while you are traversing the heavens, granting opportunities to earn the gods' attention or their wrath. Once the gods have noticed you, further – more perilous – events may occur.

Manage your crew's superstitions. Deal with a frost-fingered visitor. Negotiate with the Whisperwinds. At all costs, do not call at the Empty House.
Officer secondments

A number of your officers have found new ways to be helpful. If you can bear to part with them, establish them at a port and let them make themselves useful. Perhaps they will establish an exclusive salon, or a handy workshop!

You will have to do without their counsel in the meantime, of course, but officers on secondment may be able to furnish you with story items, advantages at port, or new Prospects and Bargains.

In this update the Inconvenient Aunt, Incautious Driver, Repentant Devil, Felined Eccentric, Captivating Princess, and Fatalistic Signalman all have secondment opportunities. Talk to them to learn more.
Spectacles

The heavens are replete with wonders and horrors. Originally, skyfarers could only marvel at them, and thrill or lament at their effects on your crew's Terror.

But now, a number of spectacles can be interacted with. Come! Approach! Disembark and explore some of the skies' most enigmatic mysteries. Visit the last vestiges of the Kingdom of Hours. Join the dead in their observances. Excavate the corpse of the Silent Saint.
Here is the full list:

The War of Fossils
The Grave of the Silent Saint
The Rotting Celestial Behemoth
Skyhenge
The Avid Horizon
The Horologion

Let us know what you think – if people like them, we may add more!
Critical damage

Sometimes, attacks will do more than just damage your hull. They may now trigger story events shortly after the battle. Perhaps you will suffer damage to your engines, or find an unexploded shell lodged in your plating!

Fortunately, you can repair critical damage at each region's central station. Usually, repairing your engine's hull will sort it out, but some damage may require more dedicated treatment.
Petrichor, the food of the dead

Ports in the Blue Kingdom no longer sell Supplies. Instead, they sell Petrichor, the same spun-sugar delicacies on which the dead subsist. Living captains and their crew may consume petrichor with what we are assured are only trivial side-effects.
Survival balance adjustments

We've been listening to people talk about their experiences and watching streams, and we've come to the conclusion that the balancing for some of the survival mechanics is currently not creating the best experience for most players.

These mechanics both have very important roles to play in shaping the experience, and we feel it's important to get the balance right. For this update, we've made some adjustments: somewhat increasing the rate at which Terror goes up, slightly reducing the amount of Terror removed when returning to a hub or discovering new ports, and reducing the number of Crew available at hub ports.

We think these changes might be controversial, and we're not certain yet we've got the numbers quite right. We considered putting these particular changes on an opt-in branch so we could watch people play and gather feedback, but we were concerned that might result in misleading feedback since we might disproportionately hear from particularly skilled players.

So we decided it would be better to include it in the main Wayfarer update. It's possible we'll make further adjustments in smaller updates before the next major one. And it's likely we'll make further changes in future – for instance, to provide more potential solutions for captains struggling to maintain more than a skeleton crew, or to rebalance easily exploitable methods for managing Terror.

As always, we'd love to hear what you think, especially once you've spent a few hours with the update – please let us know on the forums.