Posted March 26, 2019
MarkoH01
The goose rules!
MarkoH01 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Germany
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Jinh_Molton
New User
Jinh_Molton Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From Other
Edward_Carnby
All the lonely people...
Edward_Carnby Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
Splatsch
Birdy
Splatsch Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From France
Posted March 26, 2019
Hey, you're back !
I'm happy to hear you're going not too bad, we were worried for you around there.
All you said is sad, of course, but the most important is that you do what you really want/need, and that you're going well. So, glad to see you back, even without posting updates ;)
I really wish that things will improve for you and go more in a way you hope, and that you'll be fine and happy !
And a big thank you, again, for all the things you made :)
(but I'll miss the little_helper too ;P)
I'm happy to hear you're going not too bad, we were worried for you around there.
All you said is sad, of course, but the most important is that you do what you really want/need, and that you're going well. So, glad to see you back, even without posting updates ;)
I really wish that things will improve for you and go more in a way you hope, and that you'll be fine and happy !
And a big thank you, again, for all the things you made :)
(but I'll miss the little_helper too ;P)
Post edited March 26, 2019 by Splatsch
WinterSnowfall
Bastard Lunatic
WinterSnowfall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Romania
Posted March 26, 2019
high rated
Take care and I'm glad you're OK(ish). You had us scared for a while, you know. :)
Astrox Imperium
#### BUILD 0.0030 (26 March 2019)
* Fixed Tutorial mission bug with special rock when dying.
* Fixed mission rock object not spawning for tutorial when undocked.
* Fixed mission objects bug when loading map in tactical view.
* Fixed storage inventory bug when selling corrupt ship.
* Fixed duplicating ship bug.
* Fixed bug when buying same ship twice.
* Fixed Player cargo storage bug when selling ship.
* Fixed Module cargo bug when dragging from garage to cargo storage.
* Fixed frequency of ship hangar events.
* Fixed max number of ships in hangar to 25;
* Fixed Life Support qty stack bug when dragging from storage.
* Fixed number of spelling and formatting errors.
* Removed test events Ship Hangar tied to BioMate.
* Added Inverted Mouse options for cockpit steering.
Please note, that only new games will have the inverted mouse option available
to save. You will still be able to toggle this option from the EXTRA options
in the options panel, but it will not save unless you manually add this line
into your player_options.txt file in your MOD/saves/player/ folder.
OPTIONS_invert_mouse;False
Once this line is added, the game will remember the state of this option and
save accordingly.This only effects currently active saved games. All new games
are fine.
v 0.0029
* Tweaked law enforcement warning notification.
* Fixed background in ship editor bug.
* Adjusted brightness of tactical sensors.
* Stating ship now starts with 2 Life Support items in the cargo.
* Fixed storage inventory clearing bug.
* Fixed intro text.
* Fixed Faction text.
* Fixed Welcome tutorial text.
* Fixed click thru bug over module options to objects behind UI.
* Fixed major shipyard bug when buying new ships.
* Fixed life support warning bug upon death.
* Added descriptions to life support items.
We. The Revolution
#### Update 1.0.1 (25 March 2019)
##### MAJOR CHANGES
* All cutscenes can now be skipped
* Added background music to all cases at courthouse
* The results of family actions are now displayed when performed for the first time
* Fixed a critical bug which could block the game (at day 16, act 1) after one of the events
* Added Exit Button at the profile selection menu
* Fixed all audio options
##### MINOR CHANGES
* Fixed an issue with missing audio in some cutscenes
* Fixed a few minor issues with cutscenes
* Fixed a few bugs with audio in cutscenes
* Added missing crime icons in cases files
* Fixed a few text typos
* Audio files have been updated
* Fixed links in a few cases files
* Fixed text during prologue
* Fixed text in intrigue introduction
* Fixed a few issues with achievements
* Fixed tooltip after speech summary
* Changed name “Defectors” to “Refugees”
* Added additional background for battles
* Fixed “Not found” text on map
* Fixed a few minor bugs on map
* Fixed a few issues with fonts
* Fixed a few UI issues
* Fixed an issue with displaying characters in hierarchy menu
* Fixed issue with the size of a dialogue window
* Deleted case description on game’s save in “Continue” menu
If you encounter any issues, wish to chat about We. The Revolution or just
poke the Devs, our Discord Server
([(\\https://discord.gg/t7fk6BX]https://discord.gg/t7fk6BX](\\https://discord.gg/t7fk6BX\\)) is always the
best place to visit.
Best,
Polyslash and Klabater Team
Truberbrook
#### Patch 1.13 (25 March 2019)
* Implemented a starting dialogue, adding more resolution settings and graphics options
* Improved general performance, especially on MacOS
* Steam achievements now trigger ingame
* Fixed the achievement Gotta Light?
* Lore items should now be displayed correctly on higher resolutions
* Catched a rogue bird on town square
* Added a new face to the band
* Fixed an issue with Leni and her TV in Chapter Four
* Fixed a bug in the Finale
* Improved Czech and Polish subtitles
Astrox Imperium
#### BUILD 0.0030 (26 March 2019)
* Fixed Tutorial mission bug with special rock when dying.
* Fixed mission rock object not spawning for tutorial when undocked.
* Fixed mission objects bug when loading map in tactical view.
* Fixed storage inventory bug when selling corrupt ship.
* Fixed duplicating ship bug.
* Fixed bug when buying same ship twice.
* Fixed Player cargo storage bug when selling ship.
* Fixed Module cargo bug when dragging from garage to cargo storage.
* Fixed frequency of ship hangar events.
* Fixed max number of ships in hangar to 25;
* Fixed Life Support qty stack bug when dragging from storage.
* Fixed number of spelling and formatting errors.
* Removed test events Ship Hangar tied to BioMate.
* Added Inverted Mouse options for cockpit steering.
Please note, that only new games will have the inverted mouse option available
to save. You will still be able to toggle this option from the EXTRA options
in the options panel, but it will not save unless you manually add this line
into your player_options.txt file in your MOD/saves/player/ folder.
OPTIONS_invert_mouse;False
Once this line is added, the game will remember the state of this option and
save accordingly.This only effects currently active saved games. All new games
are fine.
v 0.0029
* Tweaked law enforcement warning notification.
* Fixed background in ship editor bug.
* Adjusted brightness of tactical sensors.
* Stating ship now starts with 2 Life Support items in the cargo.
* Fixed storage inventory clearing bug.
* Fixed intro text.
* Fixed Faction text.
* Fixed Welcome tutorial text.
* Fixed click thru bug over module options to objects behind UI.
* Fixed major shipyard bug when buying new ships.
* Fixed life support warning bug upon death.
* Added descriptions to life support items.
#### Update 1.0.1 (25 March 2019)
##### MAJOR CHANGES
* All cutscenes can now be skipped
* Added background music to all cases at courthouse
* The results of family actions are now displayed when performed for the first time
* Fixed a critical bug which could block the game (at day 16, act 1) after one of the events
* Added Exit Button at the profile selection menu
* Fixed all audio options
##### MINOR CHANGES
* Fixed an issue with missing audio in some cutscenes
* Fixed a few minor issues with cutscenes
* Fixed a few bugs with audio in cutscenes
* Added missing crime icons in cases files
* Fixed a few text typos
* Audio files have been updated
* Fixed links in a few cases files
* Fixed text during prologue
* Fixed text in intrigue introduction
* Fixed a few issues with achievements
* Fixed tooltip after speech summary
* Changed name “Defectors” to “Refugees”
* Added additional background for battles
* Fixed “Not found” text on map
* Fixed a few minor bugs on map
* Fixed a few issues with fonts
* Fixed a few UI issues
* Fixed an issue with displaying characters in hierarchy menu
* Fixed issue with the size of a dialogue window
* Deleted case description on game’s save in “Continue” menu
If you encounter any issues, wish to chat about We. The Revolution or just
poke the Devs, our Discord Server
([(\\https://discord.gg/t7fk6BX]https://discord.gg/t7fk6BX](\\https://discord.gg/t7fk6BX\\)) is always the
best place to visit.
Best,
Polyslash and Klabater Team
#### Patch 1.13 (25 March 2019)
* Implemented a starting dialogue, adding more resolution settings and graphics options
* Improved general performance, especially on MacOS
* Steam achievements now trigger ingame
* Fixed the achievement Gotta Light?
* Lore items should now be displayed correctly on higher resolutions
* Catched a rogue bird on town square
* Added a new face to the band
* Fixed an issue with Leni and her TV in Chapter Four
* Fixed a bug in the Finale
* Improved Czech and Polish subtitles
Post edited March 26, 2019 by WinterSnowfall
WinterSnowfall
Bastard Lunatic
WinterSnowfall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Romania
Posted March 27, 2019
high rated
Planetary Dustoff
#### Update 0.2.3.1000 (23.03.2019)
##### Content
* Added the Plasma Bow weapon
* Added the Lightning Bug item
##### Gameplay
* Items and weapons that are already present on a level cannot drop again
* Shrines on Planet 2 now cost 4 health (up from 2) to match shrines on other planets
* Whether an item is a normal item or an anti item is now shown in text in the pause menu
* The Space Faction Turret now checks for line of sight before firing
* The SAVE AND EXIT and EXIT options are now always show in the pause menu
##### Modding
* Global Lua table module has been renamed to game
* Deprecated functions engine.loadModule and engine.unloadModule has been removed
* Sound and music can now be loaded in mods
* The callbacks onSaveGame, onSaveProgression, onLoadGame and onLoadProgression can now be hooked into by mods
* The order mods are loaded in is now determined by the order they're specified in in mods.ini and can be changed in game
* Saves are no longer loaded or saved when the editor is enabled
* The Lua functions table.shallow_copy and table.deep_copy now takes an optional second argument as the table to copy into
* Added the Lua function table.find_and_remove
##### Bugs and issues
* Music is now properly looped instead of changing abruptly between songs
* Buying items for coin now show their effect in the same fashion as when picking them up
* Addressed bug where using the Plasma Crossbow and the Space Faction Weapon Mod #509 would fire too many arrows
* Addressed bug where the Undead Knight could spawn skeletons outside the boss room
* Addressed bug where the Space Doctor could be exploited by saving and exiting the game
* Addressed bug where the Rock Banner unlocked! message would show every time a rock was handed in
* Addressed bug where the game would crash when loading a mod with an invalid mod.lua file
* Addressed bug where achievements were not disabled with when mods or the editor was enabled
* Added the --no-threading command line argument to disable threading in loading screens
The following offline installers have also been updated:
-> Low Magic Age to version 0.91.06
-> Undead Horde to version 0.9.0.8
-> The Walking Dead: The Final Season to version Episode 4 (152.102.123.34)
-> Wizard of Legend to version 1.10 (Windows installer) -> weird update, since we were on version 1.1 already... perhaps it's just a hotfix?
Can't promise anything yet, but perhaps I'll do that sometime in the future... things are not all well in WinterSnowfall-land either, so we'll see :). I'll keep tracking the non-MaGog-tracked entries as usual, it's all I can do at the moment.
#### Update 0.2.3.1000 (23.03.2019)
##### Content
* Added the Plasma Bow weapon
* Added the Lightning Bug item
##### Gameplay
* Items and weapons that are already present on a level cannot drop again
* Shrines on Planet 2 now cost 4 health (up from 2) to match shrines on other planets
* Whether an item is a normal item or an anti item is now shown in text in the pause menu
* The Space Faction Turret now checks for line of sight before firing
* The SAVE AND EXIT and EXIT options are now always show in the pause menu
##### Modding
* Global Lua table module has been renamed to game
* Deprecated functions engine.loadModule and engine.unloadModule has been removed
* Sound and music can now be loaded in mods
* The callbacks onSaveGame, onSaveProgression, onLoadGame and onLoadProgression can now be hooked into by mods
* The order mods are loaded in is now determined by the order they're specified in in mods.ini and can be changed in game
* Saves are no longer loaded or saved when the editor is enabled
* The Lua functions table.shallow_copy and table.deep_copy now takes an optional second argument as the table to copy into
* Added the Lua function table.find_and_remove
##### Bugs and issues
* Music is now properly looped instead of changing abruptly between songs
* Buying items for coin now show their effect in the same fashion as when picking them up
* Addressed bug where using the Plasma Crossbow and the Space Faction Weapon Mod #509 would fire too many arrows
* Addressed bug where the Undead Knight could spawn skeletons outside the boss room
* Addressed bug where the Space Doctor could be exploited by saving and exiting the game
* Addressed bug where the Rock Banner unlocked! message would show every time a rock was handed in
* Addressed bug where the game would crash when loading a mod with an invalid mod.lua file
* Addressed bug where achievements were not disabled with when mods or the editor was enabled
* Added the --no-threading command line argument to disable threading in loading screens
-> Low Magic Age to version 0.91.06
-> Undead Horde to version 0.9.0.8
-> The Walking Dead: The Final Season to version Episode 4 (152.102.123.34)
-> Wizard of Legend to version 1.10 (Windows installer) -> weird update, since we were on version 1.1 already... perhaps it's just a hotfix?
Can't promise anything yet, but perhaps I'll do that sometime in the future... things are not all well in WinterSnowfall-land either, so we'll see :). I'll keep tracking the non-MaGog-tracked entries as usual, it's all I can do at the moment.
Post edited March 27, 2019 by WinterSnowfall
Splatsch
Birdy
Splatsch Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From France
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted March 27, 2019
muntdefems: [...] I guess I'm okay. Physically, I mean. Mentally, I haven't been okay for some time. For too long, in fact. Many things in my life weren't going the way I wanted or wished they were going, and I finally decided to take some action. [...]
Good to hear that you're OK physically, sorry to hear that you're not mentally which is as important and often crucial to being physically OK. While it's sad to hear that you're stepping down and won't be around, doing what's best for you takes precedence, and I hope that the action you've taken will pay off, and you'll be content/happy sooner than later.
Take care, and thanks for all your hard work and contributions to the community. You will be missed.
Splatsch
Birdy
Splatsch Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From France
Posted March 27, 2019
high rated
Fight'N Rage
Changelog for update 190322 (added 22 March 2019)
I have updated the game again, now old unknow joystick must work again! So, if you have a downgrade version, I reccomend to back to the normal version. =) You may need to reconfigure some devices at the settings menu, but now, joystick recognition must be better or equals than older versions!
Ghost of a Tale
Changelog for Patch 8.33 (added 22 March 2019)
Fixed:
* Using the Dpad when rebinding a button (in the Controls menu) messes up the UI.
* Rebinding gamepad sticks messes up the controls.
* Footnotes sometimes appear as a single vertical line.
* The credits scroll stops before reaching the end.
* Can’t return to the main menu when the credits have stopped.
* The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.
* Lines in the quest tasks feedback UI sometimes overlap.
* Rare cases where markers for a completed quest remain on the map.
* Rare cases where Tilo acts as though he’s under attack by spiders even though they’re all dead.
* Geometry holes.
* Dead spiders sometimes make a noise and play their dead animation even though they’re already dead.
* The save-while-you’re-hiding UI remains visible on screen if you do a Start New Game while Tilo is hiding in your current playing session.
* Arachnophobia achievement is not granted after killing all spiders.
* Section visibility issue near the starting cell in the jail.
Changed:
* Torches' flickering has been greatly reduced as to not be so distracting.
* Performance has been improved after Tilo's kidnapped to the Far Tower.
* Debug options menu renamed to “Misc”.
Changelog for update 190322 (added 22 March 2019)
I have updated the game again, now old unknow joystick must work again! So, if you have a downgrade version, I reccomend to back to the normal version. =) You may need to reconfigure some devices at the settings menu, but now, joystick recognition must be better or equals than older versions!
Ghost of a Tale
Changelog for Patch 8.33 (added 22 March 2019)
Fixed:
* Using the Dpad when rebinding a button (in the Controls menu) messes up the UI.
* Rebinding gamepad sticks messes up the controls.
* Footnotes sometimes appear as a single vertical line.
* The credits scroll stops before reaching the end.
* Can’t return to the main menu when the credits have stopped.
* The Green Flame intro is skipped if you do a Start New Game after you already watched the intro once during your gaming session.
* Lines in the quest tasks feedback UI sometimes overlap.
* Rare cases where markers for a completed quest remain on the map.
* Rare cases where Tilo acts as though he’s under attack by spiders even though they’re all dead.
* Geometry holes.
* Dead spiders sometimes make a noise and play their dead animation even though they’re already dead.
* The save-while-you’re-hiding UI remains visible on screen if you do a Start New Game while Tilo is hiding in your current playing session.
* Arachnophobia achievement is not granted after killing all spiders.
* Section visibility issue near the starting cell in the jail.
Changed:
* Torches' flickering has been greatly reduced as to not be so distracting.
* Performance has been improved after Tilo's kidnapped to the Far Tower.
* Debug options menu renamed to “Misc”.
Post edited March 27, 2019 by Splatsch
Edward_Carnby
All the lonely people...
Edward_Carnby Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Russian Federation
Posted March 27, 2019
high rated
Grim Dawn
Updated to 1.1.1.0 (?)
No chagelog.
Updated to 1.1.1.0 (?)
No chagelog.
EnforcerSunWoo
2nd class citizen, 12 games missing updates
EnforcerSunWoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
Posted March 27, 2019
high rated
Grim Dawn Version 1.1.1.0
v1.1.1.0
Note to Community Translators: v1.1.0.0 Translation packs are compatible with the v1.1.1.0 patch.
[Major New Features]
Melee combat animations have been updated to feel more responsive and snappy. In some cases, the hit call occurs slightly faster than before, but overall animation timings remain the same as before and this change has no impact on the speed of attacks.
Improved blending on ranged combat animations. This change has no impact on the speed of attacks.
Improved weapon trails visible during weapon attacks, particularly with magic weapons.
[Tech]
Added "/x64" command line option. When added to the game shortcut, forces the 64 bit version to launch.
Fixed a crash which could sometimes occur when joining multiplayer games using a 32 bit client.
Fixed a crash which could occur when rendering Chinese/Japanese/Korean/Thai/Vietnamese fonts.
Fixed an issue where monsters would sometimes begin rapid-firing their skills like some sort of bullet-hell game. We put them back in the correct genre.
Fixed a crash which could occur when joining a multiplayer server using an incorrect password.
[Game]
Fixed a bug where pets (and monsters) would sometimes try to attack enemies which should not normally be targeted.
Exorcised the Depraved Sanctuary door so that it no longer appears open when it is in fact not.
Fixed an issue where player pets would suffer from negative health regeneration (and thus rapidly perish) when affected by certain monster debuffs (ex. Aetherial Regurgitator's aura).
[Itemization]
Legendary - Beacon of Lost Souls: added 50% of Physical dealt as Vitality for pets
Legendary - Bloodsong: added 35 Bleed damage / 3s modifier for Blade Arc
Legendary - Combustion Band: added -8% Chaos Resist to skill proc
Legendary - Diviner's Vision Set: increased Target Radius modifier for Devastation to -1.5
Legendary - Eye of Dominion: reduced % Max Resist for pets to 5%
Legendary - Mythical Combustion Band: added -8% Chaos Resist to skill proc and increased its damage to be correctly higher than the non-mythical version
Legendary - Mythical Will of Bysmiel: added 50% Electrocute damage and 50% Electrocute Duration modifiers for Summon Familiar
Legendary - Nightclaw: added 15% Weapon damage modifier for Blade Arc
Legendary - Spellscourge Set: added -1 Target Radius modifier for Devastation and increased the % Weapon damage modifier for Blade Arc to 50%
Legendary - Spellscourge Bulwark: increased Physical damage modifier for Blade Arc to 44
Faction Augment - Infernal Dust: added 25 Offensive Ability
[Class & Skills]
Devotion
Behemoth: increased Health Regeneration to 45 and % Health Regeneration to 50% for players (100% for pets). Added 80 Armor.
Bull: added 30 Armor and 30% Internal Trauma Damage. Removed Inreased Stun Duration and Chance to Stun.
Dire Bear: increased Armor to 80
Hammer: added 20 Armor
Harvestman's Scythe: increased Health Regeneration to 20, % Health Regeneration to 30% and % Energy Regeneration to 30%
Jackal: added 2% Physical Resist
Kraken: added 8% Cast Speed
Lion: added 2% Physical Resist
Rhowan's Scepter: Added 40 Armor, 50% Internal Trauma damage and 50% Increased Internal Trauma Duration. Increased Physical damage to 8-12. Removed Increased Stun Duration and Chance to Stun.
Scales of Ulcama: increased Health Regeneration to 15, % Health Regeneration to 25% and % Energy Regeneration to 25%
Solemn Watcher: added 80 Armor
Tree of Life: increased Health Regeneration to 60 for players (80 for pets) and % Health Regeneration to 50% for players (100% for pets)
Ulo: increased Health and Energy to 200
Blind Fury: fixed Pierce damage not scaling at ranks 11-15
Bull Rush: increased Internal Trauma damage scaling with rank
Dryad's Blessing: reduced cooldown to 3.6s at max rank
Ghoulish Hunger: increased base % Attack Damage Converted to Health to 40% but reduced its scaling with rank and reduced Duration to 5s
Giant's Blood: reduced Cooldown to 25s and increased Health Regeneration scaling with rank
Healing Rain: increased Health Regeneration and % Health Regeneration scaling with rank
Maul: increased Physical damage scaling with rank
Tip the Scales: increased Vitality damage scaling with rank
Turtle Shell: reduced cooldown by 2s
Wayward Soul: added Armor bonus
Soldier
Blade Arc: increased % Weapon damage scaling with rank to 150% by rank 16, 190% by max ultimate rank
Laceration: increased Physical damage scaling with rank to 65 by rank 12, 145 by max ultimate rank. Reduced % Crit damage scaling with rank to 35% by rank 12, 50% by max ultimate rank.
Clean Sweep: added -10% Weapon damage penalty
Menhir's Bulwark: increased % Damage Absorption scaling with rank to 15% by rank 12, 20% by max ultimate rank. Replaced % Constitution with % Increased Healing Received (Forgotten Gods only).
Demolitionist
Blast Shield: reduced Cooldown to 12s. Increased Fire Retaliation scaling with rank to 375 by rank 12, 825 by max ultimate rank.
Mortar Trap: summon is now correctly invincible to all damage
Thermite Mine: summons are now correctly invincible to all damage, but rather than lasting for 12s from activation, the mines now last 18s from the moment they are placed. Replaced % Fire/Lightning Resistance Reduction with % Elemental Resist Reduction.
Hellfire Mine: increased % Chaos Resist Reduction scaling with rank to -40% by rank 12, -50% by max ultimate rank. Added % Aether Resist Reduction.
Nightblade
Blade Spirit: reduced Cooldown to 5s
Necromancer
Raise Skeletons: increased % Pet Attack Damage Bonus for Skeletal Mage spells
Will of the Crypt: increased base Vitality damage by 2 and increased its scaling at ultimate ranks to 45
v1.1.1.0
Note to Community Translators: v1.1.0.0 Translation packs are compatible with the v1.1.1.0 patch.
[Major New Features]
Melee combat animations have been updated to feel more responsive and snappy. In some cases, the hit call occurs slightly faster than before, but overall animation timings remain the same as before and this change has no impact on the speed of attacks.
Improved blending on ranged combat animations. This change has no impact on the speed of attacks.
Improved weapon trails visible during weapon attacks, particularly with magic weapons.
[Tech]
Added "/x64" command line option. When added to the game shortcut, forces the 64 bit version to launch.
Fixed a crash which could sometimes occur when joining multiplayer games using a 32 bit client.
Fixed a crash which could occur when rendering Chinese/Japanese/Korean/Thai/Vietnamese fonts.
Fixed an issue where monsters would sometimes begin rapid-firing their skills like some sort of bullet-hell game. We put them back in the correct genre.
Fixed a crash which could occur when joining a multiplayer server using an incorrect password.
[Game]
Fixed a bug where pets (and monsters) would sometimes try to attack enemies which should not normally be targeted.
Exorcised the Depraved Sanctuary door so that it no longer appears open when it is in fact not.
Fixed an issue where player pets would suffer from negative health regeneration (and thus rapidly perish) when affected by certain monster debuffs (ex. Aetherial Regurgitator's aura).
[Itemization]
Legendary - Beacon of Lost Souls: added 50% of Physical dealt as Vitality for pets
Legendary - Bloodsong: added 35 Bleed damage / 3s modifier for Blade Arc
Legendary - Combustion Band: added -8% Chaos Resist to skill proc
Legendary - Diviner's Vision Set: increased Target Radius modifier for Devastation to -1.5
Legendary - Eye of Dominion: reduced % Max Resist for pets to 5%
Legendary - Mythical Combustion Band: added -8% Chaos Resist to skill proc and increased its damage to be correctly higher than the non-mythical version
Legendary - Mythical Will of Bysmiel: added 50% Electrocute damage and 50% Electrocute Duration modifiers for Summon Familiar
Legendary - Nightclaw: added 15% Weapon damage modifier for Blade Arc
Legendary - Spellscourge Set: added -1 Target Radius modifier for Devastation and increased the % Weapon damage modifier for Blade Arc to 50%
Legendary - Spellscourge Bulwark: increased Physical damage modifier for Blade Arc to 44
Faction Augment - Infernal Dust: added 25 Offensive Ability
[Class & Skills]
Devotion
Behemoth: increased Health Regeneration to 45 and % Health Regeneration to 50% for players (100% for pets). Added 80 Armor.
Bull: added 30 Armor and 30% Internal Trauma Damage. Removed Inreased Stun Duration and Chance to Stun.
Dire Bear: increased Armor to 80
Hammer: added 20 Armor
Harvestman's Scythe: increased Health Regeneration to 20, % Health Regeneration to 30% and % Energy Regeneration to 30%
Jackal: added 2% Physical Resist
Kraken: added 8% Cast Speed
Lion: added 2% Physical Resist
Rhowan's Scepter: Added 40 Armor, 50% Internal Trauma damage and 50% Increased Internal Trauma Duration. Increased Physical damage to 8-12. Removed Increased Stun Duration and Chance to Stun.
Scales of Ulcama: increased Health Regeneration to 15, % Health Regeneration to 25% and % Energy Regeneration to 25%
Solemn Watcher: added 80 Armor
Tree of Life: increased Health Regeneration to 60 for players (80 for pets) and % Health Regeneration to 50% for players (100% for pets)
Ulo: increased Health and Energy to 200
Blind Fury: fixed Pierce damage not scaling at ranks 11-15
Bull Rush: increased Internal Trauma damage scaling with rank
Dryad's Blessing: reduced cooldown to 3.6s at max rank
Ghoulish Hunger: increased base % Attack Damage Converted to Health to 40% but reduced its scaling with rank and reduced Duration to 5s
Giant's Blood: reduced Cooldown to 25s and increased Health Regeneration scaling with rank
Healing Rain: increased Health Regeneration and % Health Regeneration scaling with rank
Maul: increased Physical damage scaling with rank
Tip the Scales: increased Vitality damage scaling with rank
Turtle Shell: reduced cooldown by 2s
Wayward Soul: added Armor bonus
Soldier
Blade Arc: increased % Weapon damage scaling with rank to 150% by rank 16, 190% by max ultimate rank
Laceration: increased Physical damage scaling with rank to 65 by rank 12, 145 by max ultimate rank. Reduced % Crit damage scaling with rank to 35% by rank 12, 50% by max ultimate rank.
Clean Sweep: added -10% Weapon damage penalty
Menhir's Bulwark: increased % Damage Absorption scaling with rank to 15% by rank 12, 20% by max ultimate rank. Replaced % Constitution with % Increased Healing Received (Forgotten Gods only).
Demolitionist
Blast Shield: reduced Cooldown to 12s. Increased Fire Retaliation scaling with rank to 375 by rank 12, 825 by max ultimate rank.
Mortar Trap: summon is now correctly invincible to all damage
Thermite Mine: summons are now correctly invincible to all damage, but rather than lasting for 12s from activation, the mines now last 18s from the moment they are placed. Replaced % Fire/Lightning Resistance Reduction with % Elemental Resist Reduction.
Hellfire Mine: increased % Chaos Resist Reduction scaling with rank to -40% by rank 12, -50% by max ultimate rank. Added % Aether Resist Reduction.
Nightblade
Blade Spirit: reduced Cooldown to 5s
Necromancer
Raise Skeletons: increased % Pet Attack Damage Bonus for Skeletal Mage spells
Will of the Crypt: increased base Vitality damage by 2 and increased its scaling at ultimate ranks to 45
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
EnforcerSunWoo
2nd class citizen, 12 games missing updates
EnforcerSunWoo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2013
From United States
Posted March 27, 2019
high rated
Grim Dawn Update 1.1.1.1 Hotfix 1 (27 March 2019)
Tech
Fixed a crash on launch caused by the presence of very old Community Translation Packs.
Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.
Animation
Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
Added new charge animations for 2h and Dual-wield melee configurations.
Game
Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.
Itemization
Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10
Class & Skills
Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures
Devotion
Hound: increased % Armor to 7%
Vulture: added 5% Spirit
Demolitionist
High Potency: reduced % Damage Modifier to 165%
Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high
Nightblade
Blade Spirit: Blade Spirits no longer collide with other creatures
Shaman
Wind Devil: Wind Devils no longer collide with other creatures
Known Issues
In game version displays as 1.1.1.0 instead of 1.1.1.1 Hotfix 1.
Tech
Fixed a crash on launch caused by the presence of very old Community Translation Packs.
Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.
Animation
Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
Added new charge animations for 2h and Dual-wield melee configurations.
Game
Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.
Itemization
Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10
Class & Skills
Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures
Devotion
Hound: increased % Armor to 7%
Vulture: added 5% Spirit
Demolitionist
High Potency: reduced % Damage Modifier to 165%
Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high
Nightblade
Blade Spirit: Blade Spirits no longer collide with other creatures
Shaman
Wind Devil: Wind Devils no longer collide with other creatures
Known Issues
In game version displays as 1.1.1.0 instead of 1.1.1.1 Hotfix 1.