It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Battlestar Galactica Deadlock

Patch 1.2.70 (19 March 2019)
DLC Support

Support for the 'Sin & Sacrifice' campaign.

This campaign features 11 exciting new missions set after Anabasis, and brings Battlestar Galactica Deadlock Season One to a thrilling conclusion! The new campaign includes the ability to import fleets and officers from any Deadlock or Broken Alliance campaign save game file

Colonial Fleet Chatter Pack. Over 1000 new voice recordings of additional barks that provide more atmosphere to battles
Two brand new combat ships

Colonial Heracles. A large heavy-duty gunship lined with point defense turret, and defended by a flak screen. Cylon Gorgon. A support vessel that features a number of new Cylon squadron support innovations: ++ An advanced Machine Learning Matrix to improve fighter evasion as a battle progress; ++ Fast Turnaround Fighter Repairbay that can repair any ally fighter squadron in the fleet

New Features & Changes

New Crew Veterancy System

A new campaign system that provides passive bonuses to ships the longer they survive in a campaign (including Cylons!)

Soundtrack selector. Play any music you have encountered in the game from the main menu, and change the music in any non-story mission
Ship Inspector. Overhaul of the Blueprints screen that allows players to view details about unlocked ships and enemies encountered in the campiagn. It also features a new model viewer
Save File Management. Delete unwanted save files from within the game.
New non-combat ship - Colonial Shuttle
Squadron movement improvements, including Flak evasion - fighter squadrons will now attempt to stay out of friendly flak fields - and made squadrons choose the opposite side to the mothership's active flak field to dock when recalled
Standardised how officer and ship bonuses are calculated and fixed a number of issues of consistency and bonuses not being applied properly.

Changes to Squadron Accuracy officer bonus, Damage Reduction officer bonus, DRADIS range (displayed value changes from percentage to units), Munition Salvo Size officer ability, Marine Strength officer bonus, and Firewall Regen officer bonus.

Adjustments to level of some sound effects to increase the overall level of the soundscape during battles
Environment generator changes:

Decreased number of hazards on generated maps Increased the subsystem bonus for captured satellites to +6 Increased the opacity of Dust Nebula for improved visibilty

Added more variety to Cylon fleets in resource missions and roaming encounters
Changed the Focus Fire UI target sorting logic. Capitals now bias towards enemy capitals over fighters, and fighters bias toward other fighters.
Made ship engines turn off for any ship that have Navigation disabled
New layout for the Options panel to facilite new settings, such as which music to play during battles
In the War Room, the environmental hazard risk (Low, Medium or High) is now displayed as part of the planet info UI
Added 90 second turn timer option for multiplayer matches
Various improvements to the post battle replay system to make replays more interesting to watch
A warning is now displayed when ending a turn if a collision is expected to occur
Replaced the system used to capture video when recording battle replays to improve system compatibility
Replaced the video playback engine for the intro/endgame sequences to improve system compatibilty
Added a warning dialogue in the main menu if the system is using an Intel integrated graphics chipset (which the game doesn't officially support)
Added ducking filter to Mine pings when character dialog is playing
Added a Mouse over tooltip for FTL countdown
Improvements to enemy AI
Numerous performance improvements

Bug fixes

Fixed issue in some skirmish maps where ships, missiles or bullets could pass through some asteroids.
Fixed Ranger firing more torpedoes than it has
Fixed Pressing "back" in Anabasis setup advances you to fleet selection
Fixed an issue that prevents playback of Mission 12 replay in some cases
Fixed Mid battle save removes armor from ships that FTL in later
Fixed During the Tutorial, saving and loading on the first turn causes voice asset errors
Fixed Mission 12, Cylon ships are targeting Galactica before it switches teams (seems to only occur if a mid battle save is loaded)
Fixed Exception occurs when Canceran Diplomatic Station is destroyed
Fixed In mission 12, fighters briefly show an unidentified symbol when launched from Galactica
Fixed In mission 12, "Hostile unit identified" bark plays when Galactica is detected
Fixed Replay auto cam looks at non moving ships
Fixed Assault raptors cannot cancel missiles properly while in squadron groups
Fixed Argos resupply slot errors after reloading a mid battle save
Fixed front turret positioning on the Jupiter
Fixed "Moving to Location" appears in the ShipInfoPanel while a scorpion is in sentry mode
Fixed FTL sound effect plays on the first round of multiplayer
Fixed an issues that caused the framerate to be capped at 30fps when using Ultra graphics settings
Fixed Loss of input focus when exiting Video Browser using gamepad
Fixed an issue in The Broken Alliance mission 5 that causes the mission to succeed if the player boards the freighter on turn five.
Fixed missing progress bars on some mines
Fixed an issue that made it possible to win a story mission with only NPCs surviving
Fixed the last autosave is used even if it has nothing to do with the current campaign when restoring after mission failure
Fixed Latest News panel appearring over video browser
Fixed unlimited characters allowed when renaming ships & officers. Ships are now limited to 20 characters, officers to 25 characters.
Fixed an issue that caused the Build Ships tutorial to get "stuck" if using a gamepad and an additional Manticore is purchased
Fixed an issue with the Strategy Index not opening correctly during the turorial is the control device is a gamepad
Fixed an issue whereby mission markers sometime didn't appear on the War Table
Fixed Cannot use ESC to skip briefing VOs during parts of war room tutorial
Fixed Jump location from previous jump displayed by default
Fixed Yaw doesn't recalculate when changing a ship's posture
Fixed A recall command can be used on a squadron when their mothership has retreated
Fixed Galactica is targettable in Story Mission 12
Fixed Fighters timing of fighters disappearring when destroyed
Fixed Subsystem offline SFX plays for enemies
Fixed Celestra plating UI overlaps Multiplayer turn timer UI panel
Fixed FTL sounds are deafening in at start of full battle replay
Fixed Names of ships renamed in the Build Ships Panel do not apply to built ship
Fixed Daidalos rings don't rotate during replay
Fixed Planet rings for Ophion glow to brightly
Fixed Exploit whereby jump costs can be avoided by detaching and reattaching ships
Fixed Subsystem repaired SFX plays for enemies
Fixed Incorrect Bark in Chapter 10 when Basestar is hacked
Fixed [BUG] Compromised Janus ships throw errors in Broken Alliance mission 3
Fixed Bug: Broken Alliance Mission 2 Fails if raptor squadrons destroyed after board objective complete
Fixed issue that prevented ships from casting shadows
Fixed Bug: Anabasis support squadrons don't always remember their squadron groups
Fixed Bug: Missing fighters after recall, repair and launch
Fixed : PDC guns can't hit anything at extreme up or down.
Fixed Atlas broadside turret positions
Fixed Bug: Other ships can be selected while turning on flak
Fixed Bug: Vipers chasing munitions off the map
Fixed [BUG] You can make a fire missile command for a scorpion and then move its location
Fixed Bug: Grouped Scorpions drain ammo when not deployed and unable to fire
Fixed issue where Phobos and Argos couldn't jump out of the way of missiles, because they detected a collision with themselves
Fixed Bug: Mine disarm working post-squadron-death
Fixed Bug: Retreating a unit from a battle in campaign cancels out persistent damage
Numerous other minor bugs
high rated
Objects in Space

#### Patch 1.0.5 (18 March 2019)

##### Alterations:

* Allowed mapping of backspace in the configuration screen.
* Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
* Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
* World map uncovering / knowleding now stays when you buy a new ship.

##### Arduino:

* Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.

##### Linux:

* Fixed a library error affecting some Linux distributions.

##### General:

* Fixed a bug when sending emails to the player after they purchase a new ship.
* Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
* Fixed a bug which could cause a crash when destroyed with time compression active.
* Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
* Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
* Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
* Fixed numerous spelling errors in the text.
X4: Foundations

#### Patch 2.20 (18 March 2019)

* New Feature (BETA): TrackIR support.
* New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
* New Feature: Mouse HUD mode option (changing this option to Left Mouse Button Mode enables any controls remapped to the right mouse button).
* Added upgrade slot and dock information to ship encyclopedia entries.
* Added resource amounts for construction to ship and equipment encyclopedia entries.
* Added trade offer amount graphs to sector encyclopedia entries.
* Added enforcement of formation skill requirement.
* Added Radius to parameters for Protect Position.
* Added Attack Targets in Range order.
* Added player-owned shipyard tutorial.
* Improved carriers launching fighters against targets.
* Improved behaviour of station subordinate traders.
* Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
* Improved subordinate handling in long distance movement.
* Improved ship behaviour when docking at other moving ships.
* Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
* Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
* Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
* Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
* Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
* Fixed newly-built stations sometimes not respecting nearby station plots.
* Fixed several instances of NPCs teleporting to their destinations instead of walking.
* Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
* Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
* Fixed NPCs sometimes not getting out of chairs when requested.
* Fixed player gliding around after getting up under certain circumstances.
* Fixed never-ending conversations with NPCs via the target monitor.
* Fixed credits not being returned when cancelling an order to upgrade a ship.
* Fixed shipyards potentially building ships which they should not be able to build.
* Fixed NPC ships potentially waiting forever to restock at equipment docks.
* Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
* Fixed case causing ships to stand still incorrectly.
* Fixed case that resulted in ships not going where they wanted to.
* Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
* Fixed carrier-based fighters not launching to engage hostile targets.
* Fixed direct subordinates of carriers that could not dock once never trying to dock again.
* Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
* Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
* Fixed ships attacking wrecks.
* Fixed ships stopping to attack build storage while travelling long distances.
* Fixed ships getting distracted by hostile targets in highways.
* Fixed some missions treating inactive Jump Gates as active.
* Fixed welder drones launching from destroyed construction vessels.
* Fixed ship chassis construction resources not being displayed.
* Fixed ships under construction being destroyed when they are put into storage.
* Fixed ships under construction not moving down when being put into storage.
* Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
* Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
* Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
* Fixed formation leader speed limit when formation wingmen are trying to catch up.
* Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
* Fixed weapons on player ships sometimes following view direction even while not seated in ship.
* Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
* Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
* Fixed issues with ship movement in multi-layer formations.
* Fixed police ships sometimes patrolling the wrong sector.
* Fixed Deploy Object mission allowing object to be placed further away than requested.
* Fixed missing localisation of objective text in Build Station mission.
* Fixed some mission briefing text errors.
* Fixed war missions potentially building up over time.
* Fixed war mission not treating contested sectors correctly.
* Fixed notification All trade operations completed being displayed too often.
* Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
* Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
* Fixed station building mission not transferring ownership of corresponding build storage.
* Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
* Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
* Fixed encyclopedia not showing 3D models when opened from another menu.
* Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
* Fixed calculation of unread entries for faction licence entries in the encyclopedia.
* Fixed position of an element in the docking UI when flying a capital ship.
* Fixed inconsistent crew notification on completion of a mining order.
* Fixed muzzle-flash and firing position for some turrets.
* Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
* Fixed shield generator obscuring space suit docking bay on Behemoth.
* Fixed inability to enter spacesuit from Sunder.
* Fixed some Argon character body mismatches.
* Fixed joystick hot-plug issues on Linux.
* Fixed mouse look not working while sitting in a docked ship.
* Fixed double clicks inadvertently closing menus.
* Fixed menus slowing down over time (especially noticeable when keeping map open).
* Fixed several causes of menu crashes in various menus.
* Fixed several causes of crashes.
high rated
Dawn of Man

#### Update 1.0.5 (19 March 2019)

##### Galaxy Achievements

* This is now supported, local achievements will get synched on first boot

##### Animal limits improvements.

* You can now access the animal limits by clicking a button in the Stables.
* Animal limits are also displayed in the Domestic animals panel.
* Better tooltips for animal limits.
* Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
* Added animal limits help topic.

##### Balance Changes.

* Now you can get attacks of packs of animals (before only 1 animal would attack at once).
* Slightly increased animal attack frequency.
* Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
* Traders now bring Stone in the Iron Age.

##### Modding.

* Custom Environments are now supported.

##### Important Fixes.

* Fixed issue with people not producing bread if limit was set to infinity.
* Fixed issue where traders could get stuck at edge of some maps (Plains of Conflict was one of them) and spawn resources far from settlement.
* Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.

##### Other Fixes.

* Fixes issues with prestige calculations.
* Fixed Express Evolution achievement.
* Fix for some achievements not completing until game was restarted.
* You can now double click on stone, flint and ore deposits to select nearby same objects.
* Loading screen now renders properly in any aspect ratio.
* Fixed swordmastery tooltip in german indicating Bronze Swords, instead of Steel Swords.
* Added game state info for error reports.
* More stability fixes.
GRIS

#### Patch 1.03 (18 March 2019)

* GRIS Undone is a free update that includes a small catalog of unused music and designs browsable from the menu! You will need to complete the game once in order to access the additional content.

* Thanks to the 300,000 people that have enjoyed our story so far.
The following offline installers have also been updated:
-> The Escapists 2 to version 26.566064
-> Distrust to version 1.1.5.2 (Windows) & 1.1.5.5 (Mac)
-> Lovecraft's Untold Stories to version 1.185g
-> BATTLETECH to version 1.5.1-477R
Post edited March 19, 2019 by WinterSnowfall
avatar
Grargar: Vampire: the Masquerade - Bloodlines has been updated

Update (19 March 2019)
added French and German language support
updated the English version of the UP to 10.2
avatar
Grargar:
You know, if GOG took the time to finally update the UP, the least they could do is use the last version available since a month or so (UP 10.3).
high rated
Heroes of Hammerwatch
Patch 93 (13 March 2019)

New Features included with the Pyramid of Prophecy DLC
* The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!
* Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.
* City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.
* Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.
* The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.
* The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.
* Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!
* Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!

New Features added to the Base Game
* The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!
* Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.
* Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.
* A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!
* Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.
* Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.
* Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!

Gameplay Adjustments and Balance
General
* Using the elevator in single player now pauses the game while you make a deposit.
* Gold and ore rewards when gaining guild hall titles have been increased.
* More accomplishments have been added to the game.
* Two more guild hall titles have been added to the game.
* You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
* When a player is revived, they now become invulnerable for 3 seconds.
* Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
* Added “Fortuitous Events” monolith buff (+5 Luck).
* The Chambers now have more chest rooms.
* The Lock Up Fountain effect has been removed.
* The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
* Some enemies have learned new attacks in NG+.
* The way enemies surround players has been adjusted to reduce clustering.
* Added a small chance of bosses dropping Ace keys.
* The Imp now gives out more ore in the early game Acts.
* Improved The Apothecarys upgrades.
* Added wind effects that slightly increase with each “Great Threat” to the Battlements.
* Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
* Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.

Items
* Spheres of Power: This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
* Cloak of Many Pockets: Increased gold gain from 25% to 50%.
* Markham's Stone: Increased ore gain from 1% to 2% per item in the player’s inventory.

Drinks
* A Fool's Errand: This drink’s negative effect is now “Health Regen set to 0.”
* Frenetic Eruption: This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
* Last Stand: This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
* Hammer Time: This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
* Unbalanced Essence: This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
* Spilled Blood: This drink’s base Health reduction has been reduced from 25% to 20%.
* Stab in the Dark: This drink’s Darkness duration has been reduced from 2.5s to 1.5s.
* When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.
* Crimson Death: This drink now only provides 5% lifesteal on Primary Attack damage.
* Evil Infusion: This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.

Visual, Audio, and UI Changes
* The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
* Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
* It is now possible to host lobbies without a maximum player level restriction.
* Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
* Player names now display on their dead corpses.
* Teammates’ mana bars now display under their health bars in the game field.
* Players now receive a visual notification when an Imp spawns.
* Players now receive notifications of NG+ unlocks and progression when returning to town.
* When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.

Bug Fixes
* The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
* Some negative modifiers now display in the Character sheet.
* Grappling Hook (Thief Skill): Corrected the speed of this skill.
* Controllers can now be plugged in and out while the game is running.
* Fixed a bug where Combo Nova would trigger twice upon activation.
* The Flame Shield buff icon should no longer accidentally duplicate.
* Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
* Fixed a bug where players could receive old network messages from game sessions they've already left.
* Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
* Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
* Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
* Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
* Fixed a bug where some loot was missing.
* Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
* Fixed a lighting related rendering artifact.
* Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
* Fixed collision issues with the Vampire’s coffins.
* Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
* Several small visual and audio fixes have been made, as well as cleanups for performance improvement.

~~~

Patch 94 (15 March 2019)

* Fixed issue with double gamepads & joysticks.
* Added controller name tooltip to controls menu so controllers can be identified easier.
* Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
* Fixed the game editor for Linux versions of the game.
* The Arena is now always played during daytime.
* The night time in the desert is now a bit brighter.
high rated
SimplePlanes
Patch 1.8.3.2 (18 March 2019)

FEATURES
- Added Helicopter Parts
- Main Rotor: Highly customizable helicopter rotor system.
- Tail Rotor: Counteracts torque from the main rotor system(s) and provides yaw control.
- Added Winch part: Rotating drum that extends and retracts a cable. Works great with the new magnet part.
- Added Magnet part: Turn it on with an AG and this powerful electromagnet will stick to anything with the slightest hint of metal.
- Added Hollow Fuselage part: The visuals are hollow, but the collider is quite solid.
- Added Arresting Hook part: Helps to slow down quickly when landing on the aircraft carrier
- Added Catapult Connector part: Tells the aircraft catapult where to connect to your plane. (Not strictly required for catapult connection.)
- Major updates to the USS Beast aircraft carrier
- Brand new mesh
- Catapult launch system
- Arresting cables
- Elevators
- Upgraded game engine to latest version of Unity (2018.3)
- Added new stock helicopter: Gator 2 (modeled after a Huey Gunship)
- Added Fast Forward mode
- Added shift+click to yank a single part off a disconnected part group in the designer.
- Added option to specify the "Engage At %" for a propeller engine's throttle governor.
- Added Delay setting for detachers to allow for delayed detachment.
- Added Reconnect Part button to designer
- Added UI Scale slider to settings page in the main menu
- Added a VSync quality setting in the quality settings UI
- Added Sun Flare and Tone Mapping that can be toggled via a new Image Effects quality setting
- Added a camera look back (left/right) input for use in cockpit and first person cameras. Includes Cockpit/CameraVantage modifier XML attribute 'lookBackTranslation' to translate the camera (left/right, up/down) when looking back.
- Added a ModLoadLog.txt file that logs messages, warnings, and errors related to loading mods.

TWEAKS
- Improved UI for part rotation to allow entering exact angles.
- Save player's settings for nudge and rotate amounts in part transform flyout.
- Several performance improvements
- Added ability to set a part's Input to Disabled in the designer part properties
- Added bindable keyboard shortcuts for toggling Part Transform, Part Properties, and Color panels.
- Counter measures now have hidden autoDispenseDelay XML option.
- Updated the input system (hopefully better controller support)
- Updated SimplePlanes logo in the main menu
- Improved support for splane/spmod file association handling on Android (some file managers will still have issues unfortunately)
- Improved file association loading of splane/spmod files while the game is running for GOG / DRM-Free builds.
- Reduced part drag calculation precision in order to improve performance for calculating drag for large crafts.

BUG FIXES
- Fixed a bug where fuselage inlets would revert the player's changes when immediately selecting another fuselage inlet before closing the Part Properties.
- Fixed a bug where the nudge part inputs would not work until the transform part panel was opened
- Fixed a bug where the download progress bar would report very high values on Mac
- Fixed bug which could cause the propeller engines to hunt for target pitch and never be able to reach it...could cause wild swings in lift.
- Only display "Aircraft Damaged" in Sandbox if the plane is hostile.
- Fixed speed of destroyers to match the aircraft carrier's speed
- Fixed the wind heading not showing up in the compass.
- Fixed a bug where the rings would spin oddly after passing through them in a race
- Fixed a bug where the view would rotate backwards if the player attempted to rotate the view too quickly.
- Small islands are no longer shiny and are now have friction for wheels.
- Fixed a bug where two rigid bodies could not be connected directly to each other at more than one place. Existing aircraft will continue to work this way, but new aircraft will support multiple physics connections. Old aircraft can be updated to use the new approach by changing their legacyJointIdentification attribute to "false" via XML.
- Fixed a bug with multiple conflicting inputs being deactivated when activated via ActivateCameraLook
- Fixed the position of the scrollbar on the mods menu
- Fixed a texture quality issue with low quality water.
- Fixed a bug where the fuselage properties would revert player's input text if their number ended in a zero.
- Fixed a bug where a designer undo step would not always revert the craft to the correct version.

MODDING SUPPORT
- The build process and format of mods has slightly changed. When building mods for Windows/Mac, Unity will need both the Windows and Mac build components installed (mod tools should warn you if this is not the case). PC/Mac mods now include separate asset bundles for both platforms in a single mod file. You will likely noticed larger mod file sizes with this update. A new 'Debug' build option is available which builds the mod only for Unity's current target platform with the DEBUG symbol defined (should be a faster build than the other build options).
- A bunch of classes received interfaces which have been added to the mod tools. You may be able to get away with using less reflection code by taking advantage of these interfaces. These live in the "Jundroo.SimplePlanes.ModTools.Interfaces" namespace.
- Fixed a bug with the starting locations reflection proxy code which may have caused the spawining of AI aircraft to fail.
- Fixed a bug with mod level duplication when saving mods.
- Fixed a bug that prevented the cloning of parts with a hinge joint.
- Mod Builder Window style/layout tweaks
- Some additional info on changes and upgrading can be found on the modding wiki

POTENTIAL MOD-RELATED ISSUES
- Since we updated Unity with this upgrade, several mods are likely to be broken. For this reason, mods will be automatically disabled the next time you start SimplePlanes. Nathan has been able to find some very clever ways to allow some mods to still function, but several mods will be broken with this update. We recommend turning them on one by one and testing each one to verify whether or not they still functions and don't cause any problems.
- Changes since last beta

BUG FIXES
- Fixed collider misalignment on helicopter blades
- Fixed issue w/heli blade collider being incorrect when the hub is scaled.
- Fixed a bug where the camera could move wildly after un-pausing.
avatar
Ghildrean: You know, if GOG took the time to finally update the UP, the least they could do is use the last version available since a month or so (UP 10.3).
Word up! 10.3 was released exactly one month ago (February 19).

Moreover, wesp5 promised me to talk with the GOG staff about adding a multilanguage version of the unofficial patch, but he also told me that he could forget about it, so I don't blame him.

I can see that French and German translations have been added, but this patch is also available at least in Russian. Why Russian translation can't be available here too? Judas?
high rated
Barony: Blessed Addition
Patch 3.2.3 (19 March 2019)

Changes:
- Holding left or right ALT while "using" a potion forces it to be equipped in your hand. (e.g Potions of Polymorph auto drink on right click, now can be quickly held in hand without using the inventory menu). Default combination is ALT + right clicking inventory/hotbar or ALT + hotbar number keys (0-9).
- Polymorphed or otherwise monstrous players now can make idle monster sound effects via the "use" hotkey and selecting nothing on screen. Default binding is right click.
- Added setting to mute idle player-made monster sound effects in the settings->audio tab.
- Drinking a bottle of water now also dissipates the effects of Polymorph (Swimming in water, drinking from a regular sink are the other ways to negate Polymorph on players)

Bug Fixes:
- Fixed Alchemy recipe "juice + confusion = confusion". Now creates booze.
- Fixed Alembics stacking behavior, now should never stack.
- Fixed incorrect female Insectoid arm models.
- Fixed error message spam when dying while having the chest GUI open.
- Fixed allied monsters not pathing through other players.
- Fixed Unarmed damage against monsters, previously used incorrect damage multipliers and some Liches were immortal to punches.
And no update flags for me.



avatar
mrkgnao: Sadly, no reply.
Not good, starting to worry now things are serious (health related).
high rated
avatar
WinterSnowfall: [...] X4: Foundations
There's no "_game" bit at the end of game page address.



avatar
JudasIscariot: ~ ping ~
Also, the forum link on the game page redirects to the General Forum. Please, fix it; cheers.
Post edited March 19, 2019 by HypersomniacLive
avatar
Ghildrean: You know, if GOG took the time to finally update the UP, the least they could do is use the last version available since a month or so (UP 10.3).
Just a guess, but maybe they want to wait until it's finished releasing? The 2nd release candidate for the update just came out on 15.3.2019
avatar
Grargar: Vampire: the Masquerade - Bloodlines has been updated

Update (19 March 2019)
added French and German language support
updated the English version of the UP to 10.2
avatar
Grargar:
That's cool.
high rated
X4: Foundations

Patch 2.20 (18 March 2019)

New Feature (BETA): TrackIR support.
New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
Added upgrade slot and dock information to ship encyclopedia entries.
Added resource amounts for construction to ship and equipment encyclopedia entries.
Added trade offer amount graphs to sector encyclopedia entries.
Added enforcement of formation skill requirement.
Added Radius to parameters for Protect Position.
Added Attack Targets in Range order.
Added player-owned shipyard tutorial.
Improved carriers launching fighters against targets.
Improved behaviour of station subordinate traders.
Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
Improved subordinate handling in long distance movement.
Improved ship behaviour when docking at other moving ships.
Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
Fixed newly-built stations sometimes not respecting nearby station plots.
Fixed several instances of NPCs teleporting to their destinations instead of walking.
Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
Fixed NPCs sometimes not getting out of chairs when requested.
Fixed player gliding around after getting up under certain circumstances.
Fixed never-ending conversations with NPCs via the target monitor.
Fixed credits not being returned when cancelling an order to upgrade a ship.
Fixed shipyards potentially building ships which they should not be able to build.
Fixed NPC ships potentially waiting forever to restock at equipment docks.
Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
Fixed case causing ships to stand still incorrectly.
Fixed case that resulted in ships not going where they wanted to.
Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
Fixed carrier-based fighters not launching to engage hostile targets.
Fixed direct subordinates of carriers that could not dock once never trying to dock again.
Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
Fixed ships attacking wrecks.
Fixed ships stopping to attack build storage while travelling long distances.
Fixed ships getting distracted by hostile targets in highways.
Fixed some missions treating inactive Jump Gates as active.
Fixed welder drones launching from destroyed construction vessels.
Fixed ship chassis construction resources not being displayed.
Fixed ships under construction being destroyed when they are put into storage.
Fixed ships under construction not moving down when being put into storage.
Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
Fixed formation leader speed limit when formation wingmen are trying to catch up.
Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
Fixed weapons on player ships sometimes following view direction even while not seated in ship.
Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
Fixed issues with ship movement in multi-layer formations.
Fixed police ships sometimes patrolling the wrong sector.
Fixed Deploy Object mission allowing object to be placed further away than requested.
Fixed missing localisation of objective text in Build Station mission.
Fixed some mission briefing text errors.
Fixed war missions potentially building up over time.
Fixed war mission not treating contested sectors correctly.
Fixed notification "All trade operations completed" being displayed too often.
Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
Fixed station building mission not transferring ownership of corresponding build storage.
Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
Fixed encyclopedia not showing 3D models when opened from another menu.
Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
Fixed calculation of unread entries for faction licence entries in the encyclopedia.
Fixed position of an element in the docking UI when flying a capital ship.
Fixed inconsistent crew notification on completion of a mining order.
Fixed muzzle-flash and firing position for some turrets.
Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
Fixed shield generator obscuring space suit docking bay on Behemoth.
Fixed inability to enter spacesuit from Sunder.
Fixed some Argon character body mismatches.
Fixed joystick hot-plug issues on Linux.
Fixed mouse look not working while sitting in a docked ship.
Fixed double clicks inadvertently closing menus.
Fixed menus slowing down over time (especially noticeable when keeping map open).
Fixed several causes of menu crashes in various menus.
Fixed several causes of crashes.


Pathfinder: Kingmaker

Updated to 1.2.7g.
No changelog
high rated
After days delay Trüberbrook finally had its update also on GOG.

Changelog for Patch 1.12 (20 March 2019)


Improvements on Chinese, Korean and Japanese localization
Improved video performance on some systems ("black screen intro video bug")
Fixed a bug that caused unlimited supplies of "Bolzenschuss" in the cellar
Fixed the strongman game
Fixed a rare inventory bug when starting a new game
Fixed several of minor bugs throughout the game
avatar
HypersomniacLive: There's no "_game" bit at the end of game page address.
There is according to the API. Guess it's one for Judas to correct :).
high rated
Kynseed [InDev]

Patch 0.1.12.2057 (20 March 2019)

Blacksmith Ownership
* Open and close shop
* Fulfill customer orders
* Create, sell, and recycle blacksmith goods
* Hiring staff
* First pass of the business ledger
* Staff opening the shop
* Existing village customers coming by and ordering

New Fairweather Items
* Home Sweet Home (keeps your farm close)
* Trough (to assist with pig-related chores)
* Rootways (a magical way to get around)
* Updated art for growables
* New and replaced book text
* Put a new common fish in
* Snow in winter
* Alternative loading asset method to speed up the game screen appearing.
* Makes the screen appear earlier but then requires waiting for assets to load. Should roughly take the same time as before.
* Dandelions pickupable for later use!
* Highlight around majority of gatherables
* Box appears when player can interact with objects
* Blacksmith crafting UI refinements
* NPC chat/favours fixes based on feedback
* Likes/Dislikes for Summerdown villagers
* Saves show and are ordered by last saved date
* Friendship down on loading save fixed
* Market stall interact point improved
* Disabled decay behaviour for items
* Flickering scrolling down item box in task create fixed
* Status UI screen scrolling should loop back to start correctly
* Capturing more info from crashes
* Pigs should show up in the right place after buying from auction
* Fix for bluefish appearance in the market stand
* Some first steps taken on localisation
* Preferability setup for pathfinding
* Preparation to provide a pixel font that stops the antialias blurring in the current setup
***

Wizard of Legend

Update 1.1 (20 March 2019)

Hey Everyone!

We’re happy to announce that the free Sky Palace update will be going live today! Please note that if the update does not immediately show up for you, try restarting your Galaxy client. You can verify that the update was applied by checking the version number in the corner of the titlescreen (should be v1.1).

Here’s a quick overview of what new things you can expect in the update:
* New Sky Palace stage
* Wind Sovereign Shuu joins the Magic Council
* Over 20 new arcana and 20 new signatures
* Endless Mode
* Over 35 new relics
* 3 new outfits
* New enemies
* And more!
***

Also, Airships: Conquer the Skies keeps being updated (that's the good part) but hasn't released a single changelog since Update 1.0.5 while the dev posts detailed changelogs for every update/patch on Steam. Maybe GOG could give them a nudge?
Post edited March 21, 2019 by HypersomniacLive