Hero-U: Rogue to Redemption Patch 20190106.patch4 (15 January 2019)
We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. GoG will automatically give you the new update when you play the game.
The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.
Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.
"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.
Deleting game saves now works better.
The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.
Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.
Also coming soon to
https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.
StarCrawlers Update v1.1.3 (15 January 2019)
[WIN]
Base Game Changes
Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’ll continue to watch for feedback on enemy combat density.
Added new items and improvements to Lunar New Year 2019 - this event will activate on 5 February 2019.
Most event vendors will refresh their inventories when a purchase is made, allowing you to stockpile event tokens and make your event item purchases in bulk.
Base Game Fixes
Fixed issue causing Rojo the Lucky to appear before the moons have aligned and cause an infinite event loop.
Optimized resource handling for maps / events / items. Loading times on older systems should be faster.
Fixed an issue with starting a New Game+ when multiple NG+ files caused the selection scrollbar to appear.
Fixed an issue when loading saves from (very) Early Access that had references to old data.
Combat
All non-boss enemies now use specific abilities when Charmed or Taunted.
Enemies that increase in size from buffs will no longer scale so large as to be unclickable.
Hacking
Fixed softlock in Hacking combat if Ambush dealt the final blow to the last remaining enemy.
Fleeing in Hacking combat now attempts to retreat to the last Node you accessed. If no Node is available, an emergency Jack Out is performed. Node defenders will regenerate if you flee.
Hackmaps now generate with extra space on borders to avoid appearing under UI elements.
Snafu enemies that Divide will now properly inherit the size increase of their stacks of Surge.
All versions of the Sample ability now correctly restore Masking when dealing damage.
Having a full meatspace inventory will no longer prevent purchasing items in the Hackshop.
Misc
Minor text fixes.
Known Issue : there is a lingering “Nothing of interest remains.” event softlock - we are hunting it down.
Known Issue : failing to flee from combat causes a softlock if Sticky Combat Ability Wheel is active under Controls. Disabling this option prior to fleeing will avoid the issue until it is patched.
Known Issue : a category of Dossiers is failing to spawn for a certain faction - we are hunting it down.
Happy 2019 from StarCrawlers!