Posted January 10, 2019
high rated
Desert Child
#### Patch 1.0.3 (10 January 2019)
* Balanced Bounty Hunting job for shotgun
* Fixed issue in tutorial when starting a new game after recently completing special jobs like Bounty Hunting and Kangaroo Herding
* Fixed issue where bike would appear to repair itself when transitioning screens
* Fixed issue where MARTIC Ammo kit was still active even after removing it
Project Hospital
#### Patch 1.0.14826 (9 January 2019)
* Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever
* Fixed characters from events sometimes allowed to despawn over midnight while the event is still running
* Fixed ambulances sometimes stuck on despawned patients
* Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor
* Fixed doctors in rare cases stuck reserved by a patient who has already left
* Fixed a hidden error in case of switching doctor's skills during surgery
* Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?)
* Fixed nurse stuck in an animation when reserved right after delivering food
* Fixed exam tables with blocked stretcher access point not causing the room to be unusable
* Fixed wrong price evaluation when building walls over walls in nw-se direction
* Fixed a rare case of patients getting up from ambulance stretcher on arrival
* Fixed janitors leaving carts behind when their department gets closed
* Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department)
* Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals)
* Fixed a few typos in texts
* Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck
* * *
#### Patch 1.0.14691 (7 December 2018)
* New translations: Italian and Chinese (Simplified)
* Increased manual UI scale range
* Implemented zoom in/out using numpad [+] and [-]
* Implemented run in background, added to options
* Added maximum number of floors to tweakables.xml
* Added zoom range to tweakables.xml
* Optimized update after placing items in building mode
* Fixed texture quality settings not saved
* Fixed a rare bug with decals button in building mode switching to ambulances
* Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions
* Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved
* Fixed patients stuck in a waiting room when all doctors in nearby offices are fired
* Fixed elevators broken by deleting their doors
* Fixed toilets outside of rooms considered usable
* Fixed PCs moved with tables leaving behind another workspace
* Fixed a couple of treatments not available everywhere where needed
* Fixed a rare error causing an infinite popup about ambiguous diagnosis
* Fixed patients from events sometimes assigned to a disabled insurance company
* Fixed manual selection of ICU allowed for patients without a diagnosis
* Fixed blood ignored by janitors in rooms only one tile wide
* Fixed cardiography unit prefab for Internal Medicine department
* Fixed a couple more internal errors
* Attempted a blind fix for broken portrait rendering on Mac
* Attempted a blind fix for a rare green screen in main menu
Victory at Sea Pacific
#### Patch 1.2.2 (10 January 2019)
##### Gameplay:
* War bonds on kills can be gained by units other than ships.
* Ships may be renamed, by clicking their name on the fleet screen.
* Aircraft engines are a bit quieter.
##### Bug Fixes:
* All player-built convoys should now be controllable. Removed an obsolete warning about uncontrollable convoys.
* The fleet resource panel shows a convoy's transported supplies, not the ships' own supplies.
* The historical Atlanta-class cruisers will show up before generic, non-historical ones.
* Fixed a bug where port structures could be positioned incorrectly after quitting to the main menu and reloading.
* Selecting multiple aircraft flights on the bridge displays the lowest current range of all selected flights, not just the range of the first flight.
* Aircraft can always land on a docked ship.
* Fixed a case of part of an aircraft squadron turning back when on a bombing run.
* Squadrons remember their flagship after loading a save.
##### UI:
* Docked ships' current speed is displayed as 0 knots.
* Docked fleets don't show an unnecessary route line.
* Added a close button to the tutorial skip popup.
Need to Know
#### Update 1.26.2 (09 January 2019)
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\).
For a list of the changes made in v1.26.2, see below:
* Fixed issue where dating superlikes could appear in home missions more than once
* General bug fixes and typo fixes
The following offline installers have also been updated:
-> Gekido Kintaro's Revenge to version 1.0.1
-> Staxel to version Sapling 1.3.58 (190109a)
-> Lamplight City to version 1.09
-> Field of Glory II to version 1.5.3
#### Patch 1.0.3 (10 January 2019)
* Balanced Bounty Hunting job for shotgun
* Fixed issue in tutorial when starting a new game after recently completing special jobs like Bounty Hunting and Kangaroo Herding
* Fixed issue where bike would appear to repair itself when transitioning screens
* Fixed issue where MARTIC Ammo kit was still active even after removing it
#### Patch 1.0.14826 (9 January 2019)
* Fixed a regression: hidden error in doctors with no workspace causing patients of a specific department to keep waiting forever
* Fixed characters from events sometimes allowed to despawn over midnight while the event is still running
* Fixed ambulances sometimes stuck on despawned patients
* Fixed an error causing patients to get stuck when leaving an examination with technologists while they don't have a doctor
* Fixed doctors in rare cases stuck reserved by a patient who has already left
* Fixed a hidden error in case of switching doctor's skills during surgery
* Fixed nurses stuck with stretcher when their patient got despawned (race condition with paramedics?)
* Fixed nurse stuck in an animation when reserved right after delivering food
* Fixed exam tables with blocked stretcher access point not causing the room to be unusable
* Fixed wrong price evaluation when building walls over walls in nw-se direction
* Fixed a rare case of patients getting up from ambulance stretcher on arrival
* Fixed janitors leaving carts behind when their department gets closed
* Fixed patients not transported away from closed departments in a couple of specific cases (like waiting for a bed, still physically at another department)
* Fixed a couple of procedures not available in some situations (plasmapheresis, antidiarrheals)
* Fixed a few typos in texts
* Added another fallback pass to pathfinding - stuck patients will ignore access rights instead of getting completely stuck
* * *
#### Patch 1.0.14691 (7 December 2018)
* New translations: Italian and Chinese (Simplified)
* Increased manual UI scale range
* Implemented zoom in/out using numpad [+] and [-]
* Implemented run in background, added to options
* Added maximum number of floors to tweakables.xml
* Added zoom range to tweakables.xml
* Optimized update after placing items in building mode
* Fixed texture quality settings not saved
* Fixed a rare bug with decals button in building mode switching to ambulances
* Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions
* Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved
* Fixed patients stuck in a waiting room when all doctors in nearby offices are fired
* Fixed elevators broken by deleting their doors
* Fixed toilets outside of rooms considered usable
* Fixed PCs moved with tables leaving behind another workspace
* Fixed a couple of treatments not available everywhere where needed
* Fixed a rare error causing an infinite popup about ambiguous diagnosis
* Fixed patients from events sometimes assigned to a disabled insurance company
* Fixed manual selection of ICU allowed for patients without a diagnosis
* Fixed blood ignored by janitors in rooms only one tile wide
* Fixed cardiography unit prefab for Internal Medicine department
* Fixed a couple more internal errors
* Attempted a blind fix for broken portrait rendering on Mac
* Attempted a blind fix for a rare green screen in main menu
#### Patch 1.2.2 (10 January 2019)
##### Gameplay:
* War bonds on kills can be gained by units other than ships.
* Ships may be renamed, by clicking their name on the fleet screen.
* Aircraft engines are a bit quieter.
##### Bug Fixes:
* All player-built convoys should now be controllable. Removed an obsolete warning about uncontrollable convoys.
* The fleet resource panel shows a convoy's transported supplies, not the ships' own supplies.
* The historical Atlanta-class cruisers will show up before generic, non-historical ones.
* Fixed a bug where port structures could be positioned incorrectly after quitting to the main menu and reloading.
* Selecting multiple aircraft flights on the bridge displays the lowest current range of all selected flights, not just the range of the first flight.
* Aircraft can always land on a docked ship.
* Fixed a case of part of an aircraft squadron turning back when on a bombing run.
* Squadrons remember their flagship after loading a save.
##### UI:
* Docked ships' current speed is displayed as 0 knots.
* Docked fleets don't show an unnecessary route line.
* Added a close button to the tutorial skip popup.
#### Update 1.26.2 (09 January 2019)
Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\).
For a list of the changes made in v1.26.2, see below:
* Fixed issue where dating superlikes could appear in home missions more than once
* General bug fixes and typo fixes
-> Gekido Kintaro's Revenge to version 1.0.1
-> Staxel to version Sapling 1.3.58 (190109a)
-> Lamplight City to version 1.09
-> Field of Glory II to version 1.5.3
Post edited January 10, 2019 by WinterSnowfall