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[Part 2 of 2] ---------------------------
Long Dark, The [removed on Nov 7, 2018] has changed
[CHANGELOG UPDATED] (Continued from the previous post) WINTERMUTE FIXES
- [WINTERMUTE] Improved map markers to allow merging of critical information when multiple icons are at the same location
- [WINTERMUTE] Fixed frightened Wolves becoming aggressive after game is saved and loaded
- [WINTERMUTE] Fixed conditions that caused players to start Episode Two holding a lantern
- [WINTERMUTE] Fixed pelts not curing if partially cured when completing Episode One
- [WINTERMUTE] Added option to easily start Episode Two if the player quit after completing Episode One
- [WINTERMUTE] Fixed issue that caused audio to cut out when entering certain cars in Milton
- [WINTERMUTE] Fixed multiple sound effects playing when climbing rope breaks
- [WINTERMUTE] Fixed Neighbours Note clipping into ground
- [WINTERMUTE] Fixed deer carcass disappearing when loading an autosave
- [WINTERMUTE] Fixed Wolves not always fleeing from flares
- [WINTERMUTE] Fixed Wolves being able to attack players while in Dialogue Mode
- [WINTERMUTE] Fixed weather not restoring correctly when loading a game
- [WINTERMUTE] Improved accuracy of the Episode Completion stat
- [WINTERMUTE] Fixed issue that caused players to be pushed into another room when opening the vault door in the Bank
- [WINTERMUTE] Numerous wildlife pathfinding updates
SURVIVAL MODE
- [Survival Mode] Fixed player being able to use weapons while afflicted with a sprained wrist by saving then reloading the game
- [Survival Mode] Fixed issue with mapping in Mountain Town on some legacy save files
- [Survival Mode] All bedrolls now use the same skill when repairing
- [Survival Mode] Prevented deer from fleeing to inaccessible areas in the Ravine transition
- [Survival Mode] Fixed items becoming lost under the Farmhouse in Pleasant Valley after a struggle
- [Survival Mode] Fixed animal sound effects playing when leaving Trapper’s Cabin
- [Survival Mode] Fixed issue where a cairn found in Coastal Highway could be found twice
- [Survival Mode] Fixed issue that could cause Rifles placed on racks to fall off when player exits the building
- [Survival Mode] Fixed Bear spawning in terrain in Mystery Lake
ALL GAME MODES
- [All] General gameplay tuning across a variety of systems.
- [All] Improved aiming mechanics for thrown Stones, to make Rabbit Hunting a bit easier.
- [All] Retuned Wolf flee behaviour to react to being hit by a thrown Stone (probability is subject to Experience Mode).
- [PC/Mac/Linux] Fixed cinematic audio continuing to play when the game is minimized
- [All] Bear breath effect optimization
- [All] Male survivor can no longer be heard breathing when Survivor Voiceover is turned Off
- [All] Fixed players arms becoming stuck if entering a wolf struggle while holding a Flashlight
- [All] Decreased campfires placement size to avoid players trapping themselves
- [All] Fixed condition that could result in the the player becoming stuck when picking up a stunned Rabbit
- [All] Fixed exploit that allowed Encumbered players to travel uphills at regular speed by crouching and standing repeatedly
- [All] Fixed Cooking Pots sinking into cooking surfaces
- [All] Improved how items snap onto cooking surfaces
- [All] Fixed last Cartridge in a stack dropping as a box
- [All] Fixed Bows and Rifles floating above placed location
- [All] Fixed placed Campfires sinking slightly after player leaves area
- [All] Fixed “You are not thirsty” message appearing incorrectly when trying to drink soda or tea
- [All] Fixed player becoming stuck in animation if attacked by a wolf while reloading the Rifle
- [All] Fixed Distress Pistol becoming stuck in hand if the reload button was pressed rapidly
- [All] Fixed instances where subtitles could play when turned off
- [All] Fixed issue where the fade to black after wolf struggle hid the get up animation
- [All] Fixed unplugging the controller during movie a not pausing playback
- [All] Fixed Ropes becoming inaccessible if player saves and reloads while on a ledge
- [All] Adjusted Flashlight lighting effect
- [All] Player can no longer enter a door when a Struggle has been initiated
- [All] Improved wildlife pathfinding in Milton
- [All] Fixed issue that caused Aurora to not appear correctly when using OpenGL
- [All] Improved wildlife pathfinding in Paradise Meadows Farm
- [All] Fixed player being able to throw a Flare while opening a car trunk
- [All] Fixed flickering sky that could occur during wind storm
- [All] Fixed not being able to place a Campfire on concrete
- [All] Fixed unlocked lockers in Trapper’s Cabin requiring a pry bar to open
CUSTOM EXPERIENCE SETTINGS
- [Custom Settings] Updated several description strings to reflect specific settings more accurately.
- [Custom Settings] Fixed "Struggle player strength bonus" option not working correctly
- [Custom Settings] Fixed "Struggle damage received modifier" option not working correctly
- [Custom Settings] Fixed “Stick, Branch, and Stone spawn frequency” always being set to high
- [Custom Settings] Fixed Hidden Caches in River Valley not appearing as empty in Custom Mode
- [Custom Settings] Fixed animals fleeing when Custom Mode set to Interloper mode
- [Custom Settings] Fixed Blizzard Frequency not working correctly
- [Custom Settings] Fixed Wildlife Respawn Frequency not working correctly
- [Custom Settings] Fixed Wolf Spawn Chance settings not matching intended preset
- [Custom Settings] Fixed Cabin Fever and Parasites being On when using the Pilgrim preset
- [Custom Settings] Fixed Medical Treatment voice over playing when Survivor Monologue was disabled
- [Custom Settings] Fixed Custom Experience options being unavailable until user scrolls to the bottom of the menu
- [Custom Settings] Fixed "Interrupt If Freezing Starts While Sleeping" option not taking effect
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Full changelog)
---------------------------
Witcher 3: Wild Hunt, The has changed
[FILE UPDATES] *
File added:
Patch (1.31 to 1.32) ---
Name: patch_the_witcher_3_wild_hunt_1.31_(A)_to_1.32.exe ---
Size: 332.8 MB ---
Date: Wed 02 Jan 2019 12:29:20 GMT ---
Version: 1.32
[CHANGELOG UPDATED] Update 1.32 (14 November 2018)
- added official ZHS (Simplified Chinese language) support
(
Full changelog)
---------------------------
Witcher 3: Wild Hunt - Game of the Year Edition, The [Premium] has changed
[FILE UPDATES] *
File added:
Patch (1.31 to 1.32) ---
Name: patch_the_witcher_3_wild_hunt_-_game_of_the_year_edition_1.31_(A)_to_1.32.exe ---
Size: 638.1 MB ---
Date: Wed 02 Jan 2019 12:28:26 GMT ---
Version: 1.32
[CHANGELOG UPDATED] Update 1.32 (14 November 2018)
- added official ZHS (Simplified Chinese language) support
(
Full changelog)