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high rated
He did it again :)

Orphan has been updated.

Changelog for Update 1.0.2.0 (03 January 2019)


https://www.gog.com/forum/orphan/patch_notes_1020

Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes

Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.

Bug Fixes

Fixed bug that could cause you to have unlimited throwable items
Can no longer attack when prone
Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
Fixed bug that could cause health to increase over the maximum.
Fixed bug allowing multiple cutscene skips on final battle
Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
Many small graphical/audio or gameplay changes too numerous to include.
Post edited January 03, 2019 by MarkoH01
high rated
Zombie Night Terror has been updated.

Changelog for Patch 1.4.4 (03 January 2019)
General

Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
Reworked the ways files are saved to disk, this should reduce file corruptions
Added a workaround when starting the game with incorrect resolution settings
Improved scene transition animations by removing some stutter
Removed a freeze when loading end level menu
Added an option to disable screen shake
Fixed level selection menu not playing music when accessing it from end level menu
Fixed pause menu not pausing the level music
Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay

Fixed missing 'sniper 2' fall landing animation
Fixed being able to open multiple spit menu on a single overlord
Fixed a glitch when zombie was attacking an enemy through stairs
Fixed zombies getting stuck on stairs
Fixed humans changing target to zombies farther than the current one
Fixed snipers starting aim animation while moving after fleeing
Fixed regression in physic calculations resulting in some object behaving differently in fast forward
Fixed level timer being started while the scene transition was playing
Fixed patrolling humans sometimes resuming on the wrong waypoint
Removed an invisible block from level 408.2
Removed a block in level 407 preventing her from hitting targets
Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
Fixed spit preview not taking hooks and projectiles into account
Fixed a glitch with Gertrude when jumping above while attacking
Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor

Disabled contest toggle in publish menu (it wasn't doing anything anyway)
Removed keyboard shortcut to move camera to avoid conflict with input
Fixed cursor in level editor preview mode
Fixed error in level editor selection menu
Fixed moving object not working in some cases
Level Editor: Fixed some errors in tutorial editor
Fixed camera placement
Fixed challenge editor input fields not playing nice with decimal numbers
Fixed loading level issues
Fixed resizing invisible walls affecting other colliders
high rated
3 January:

---------------------------

Games included in this batch:

· Convoy
· Planet Nomads [In Dev]
· Zombie Night Terror

---------------------------

Convoy has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 169.0 MB *TO* 178.0 MB --- Version *FROM* 1.1.51 (gog-7) *TO* 1.1.52

* File changed: Mac OS X installer, English --- Size *FROM* 156.0 MB *TO* 159.0 MB --- Version *FROM* 1.1.51 (gog-6) *TO* 1.1.52.37

* File changed: Windows installer, English --- Size *FROM* 154.0 MB *TO* 161.0 MB --- Version *FROM* 1.1.51 *TO* 1.1.52.36


[CHANGELOG UPDATED]
Patch 1.1.52 (03 Januray 2019)

- Updated the Unity engine from v4 to v2017.
- Fixed performance UI.
- Fixed problems with higher or unusual resolutions.
- Fixed an issue with lethal objects not being removed on end of combat.
- Fixed a broken part of the Omni-directional Booster mainquest.
- Removed the option Pixel Perfect from the options menu.
- Added post processing effects.
- Added an option to disable post processing effects.
- Added key binding options.
- Added 14 new scenarios.
- Added 1 new car with 4 variations.
- Added more road details like bushes and rocks.
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed

>>> Features changed *FROM* Single-player, Achievements, Overlay *TO* Single-player, Achievements, Cloud saves, Overlay

---------------------------

Zombie Night Terror has changed


[FILE UPDATES]

* File removed: Patch (1.3 (update 3) to 1.3.8)

* File added: Patch (1.3.16 to 1.4.4) --- Name: patch_zombie_night_terror_1.3.16_(23358)_to_1.4.4_(26342).exe --- Size: 368.9 MB --- Date: Wed 02 Jan 2019 14:50:57 GMT --- Version: 1.4.4

* File changed: Linux installer, English --- Name *FROM* zombie_night_terror_1_3_16_23342.sh *TO* zombie_night_terror_1_4_4_26343.sh --- Size *FROM* 590.3 MB *TO* 449.2 MB --- Date *FROM* Thu 30 Aug 2018 13:35:16 GMT *TO* Wed 02 Jan 2019 14:34:44 GMT --- Version *FROM* 1.3.16 *TO* 1.4.4

* File changed: Mac OS X installer, English --- Name *FROM* zombie_night_terror_enUS_1_3_16_23343.pkg *TO* zombie_night_terror_enUS_1_4_4_26364.pkg --- Size *FROM* 602.7 MB *TO* 458.5 MB --- Date *FROM* Thu 30 Aug 2018 15:36:13 GMT *TO* Thu 03 Jan 2019 12:54:19 GMT --- Version *FROM* 1.3.16 *TO* 1.4.4

* File changed: Patch (1.3.8 to 1.3.9) --- NOTE: the download link for this file has changed

* File changed: Patch (1.3.9 to 1.3.13) --- NOTE: the download link for this file has changed

* File changed: Windows installer, English --- Name *FROM* setup_zombie_night_terror_1.3.16_(23358).exe *TO* setup_zombie_night_terror_1.4.4_(26342).exe --- Size *FROM* 719.8 MB *TO* 575.1 MB --- Date *FROM* Fri 31 Aug 2018 06:45:20 GMT *TO* Wed 02 Jan 2019 14:51:24 GMT --- Version *FROM* 1.3.16 *TO* 1.4.4


[CHANGELOG UPDATED]
Patch 1.4.4 (03 January 2019)

General
- Update FMOD to version 1.10.09, this should fix some starting issues on a wide range of systems
- Reworked the ways files are saved to disk, this should reduce file corruptions
- Added a workaround when starting the game with incorrect resolution settings
- Improved scene transition animations by removing some stutter
- Removed a freeze when loading end level menu
- Added an option to disable screen shake
- Fixed level selection menu not playing music when accessing it from end level menu
- Fixed pause menu not pausing the level music
- Fixed duplicated level ids in custom chapters resulting in progression issues, existing custom levels needs to republished to the workshop to work properly

Gameplay
- Fixed missing 'sniper 2' fall landing animation
- Fixed being able to open multiple spit menu on a single overlord
- Fixed a glitch when zombie was attacking an enemy through stairs
- Fixed zombies getting stuck on stairs
- Fixed humans changing target to zombies farther than the current one
- Fixed snipers starting aim animation while moving after fleeing
- Fixed regression in physic calculations resulting in some object behaving differently in fast forward
- Fixed level timer being started while the scene transition was playing
- Fixed patrolling humans sometimes resuming on the wrong waypoint
- Removed an invisible block from level 408.2
- Removed a block in level 407 preventing her from hitting targets
- Fixed Draw Windows being unstable on level startup, resulting in them slowly moving away from their anchors
- Fixed spit preview not taking hooks and projectiles into account
- Fixed a glitch with Gertrude when jumping above while attacking
- Slightly reduce Gertrude attack range to make it easier to jump over her

Level Editor
- Disabled contest toggle in publish menu (it wasn't doing anything anyway)
- Removed keyboard shortcut to move camera to avoid conflict with input
- Fixed cursor in level editor preview mode
- Fixed error in level editor selection menu
- Fixed moving object not working in some cases
- Level Editor: Fixed some errors in tutorial editor
- Fixed camera placement
- Fixed challenge editor input fields not playing nice with decimal numbers
- Fixed loading level issues
- Fixed resizing invisible walls affecting other colliders
(Full changelog)
high rated
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muntdefems: My toes were safe today. Well done! :D
I wouldn't take off the metal-tipped boots just yet :P.

The following offline installers have also been updated:
-> Moonlighter to version 1.8.30.1 (Windows), 1.8.30.0 (Mac) and 1.8.3.0 (Linux)
-> Cultist Simulator to version 2018.12.b.2 (Windows installer only)
Post edited January 03, 2019 by WinterSnowfall
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MarkoH01: Has it been updated for real this time? The last time it has been reported the offline installer has not been updated.
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muntdefems: Yep, the new offline installers are available this time. The other day only the changelog was updated (and I guess the Galaxy patch too).
The Music in the Game works for me not. The Update don't work with the music. I think it was only the Problem with the same music are fixed but not with the not playing music. :(
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muntdefems: Yep, the new offline installers are available this time. The other day only the changelog was updated (and I guess the Galaxy patch too).
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Drakun: The Music in the Game works for me not. The Update don't work with the music. I think it was only the Problem with the same music are fixed but not with the not playing music. :(
Just fyi: This thread is not about reporting non working games even if the update did not fix what it should fix. This thread is only to report updates or possible corrupt updates.
high rated
Neurovoider has been updated to version 57.13 :

Changelog for Update 57.13 (added 4 January 2019)

* MacOS and Linux support has been improved, you can expect better performance and compatibility on these systems;
* An incompatibility with Intel graphics processor has been fixed. Some (not all!) Intel GMA should be supported. Please note that this fix is not magical because Intel GMA drivers are discountinued by Intel. Hence, we can't provide a precise compatibility list (but it's likely that the fix will work on Windows 7 & Linux, but not on Windows 10). Please also note that we officially recommand an Intel HD4000 or more recent (GMA support should be considered as experimental).

And changelog for Update 57.12 :

Hey Voiders!
I just pushed an update of our engine along with v57.11.
It won't change the game but you can expect better compatibility and new gamepads support.
Cheers!
Post edited January 04, 2019 by Splatsch
high rated
Battle Brothers

Update 1.2.0.22 (4 January 2019)

Added new 'Hardware Sound' option to audio options menu. This is enabled by default, but can be disabled if you experience any issues with sound such as sound effects missing or playing abnormally quiet/loud. Requires restart of the game to take effect.
Changed tools to be available more often and in higher quantities in larger cities and settlements with surrounding manufacturing locations.
Fixed Kraken head not showing properly on its assigned tile in some cases.
Fixed combat between AI parties on the worldmap not resolving in some cases.
Fixed characters not deserting the player when they should.
Fixed news about conquered towns and random events sometimes not firing during civil war late game crisis. You may get spammed a bit with events upon loading an existing save until the event queue is unclogged.
Fixed Potion of Oblivion not properly removing skills and effects gained from perks.
Fixed combat freezing on AI turn under specific circumstances.
Fixed issue with 'The enemy is retreating' dialog sometimes awkwardly appearing when the next round has already started.
Fixed various minor issues.
high rated
4 January:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies
· Battle Brothers

---------------------------

Airships: Conquer the Skies has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (175.0 MB) --- Version *FROM* 1.0.5.1 *TO* 1.0.5.4

* File changed: Mac OS X installer, English --- Size has not changed (200.0 MB) --- Version *FROM* 1.0.5.1 *TO* 1.0.5.4

* File changed: Windows installer, English --- Size has not changed (190.0 MB) --- Version *FROM* 1.0.5.1 *TO* 1.0.5.4


[NO CHANGELOG]

---------------------------

Battle Brothers has changed


[FILE UPDATES]

* File removed: Patch (1.1.0.7 to 1.1.0.8) [Windows]

* File added: Patch (1.2.0.21 GOG to 1.2.0.22) [Windows] --- Size: 4.0 MB --- Version: 1.2.0.22

* File changed: DLC: Beasts & Exploration - Supporter Edition Upgrade: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.2.0.21 GOG *TO* 1.2.0.22

* File changed: DLC: Beasts & Exploration: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 1.2.0.21 GOG *TO* 1.2.0.22

* File changed: DLC: Supporter Edition Upgrade: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.2.0.21 GOG *TO* 1.2.0.22

* File changed: Patch (1.1.0.8 to 1.2.0.17) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.0.17 to 1.2.0.18) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.0.18 to 1.2.0.19) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 1.2.0.21 GOG *TO* 1.2.0.22


[CHANGELOG ADDED]
Update 1.2.0.22 (4 January 2019)

- Added new 'Hardware Sound' option to audio options menu. This is enabled by default, but can be disabled if you experience any issues with sound such as sound effects missing or playing abnormally quiet/loud. Requires restart of the game to take effect.
- Changed tools to be available more often and in higher quantities in larger cities and settlements with surrounding manufacturing locations.
- Fixed Kraken head not showing properly on its assigned tile in some cases.
- Fixed combat between AI parties on the worldmap not resolving in some cases.
- Fixed characters not deserting the player when they should.
- Fixed news about conquered towns and random events sometimes not firing during civil war late game crisis. You may get spammed a bit with events upon loading an existing save until the event queue is unclogged.
- Fixed Potion of Oblivion not properly removing skills and effects gained from perks.
- Fixed combat freezing on AI turn under specific circumstances.
- Fixed issue with 'The enemy is retreating' dialog sometimes awkwardly appearing when the next round has already started.
- Fixed various minor issues.
(Full changelog)
high rated
The following offline installers have also been updated:
-> Battle Princess Madelyn to version 1.20
-> Orphan to version 1.0.2.1
-> Aggressors: Ancient Rome to version 1.0.7
-> Double Kick Heroes to version 0.055.6710
high rated
The first weekly updates recap of 2019 is here:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post79
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JudasIscariot: snip
Gwent has achivements, but this is missing on the store page under features. Just an FYI.
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USERNAME:JudasIscariot#Q&_^Q&Q#GROUP:1#Q&_^Q&Q#LINK:21418#Q&_^Q&Q#snip#Q&_^Q&Q#LINK:21418#Q&_^Q&Q#
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Same with Devil Daggers (even though it only has one achievement) now that I notice
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USERNAME:JudasIscariot#Q&_^Q&Q#GROUP:1#Q&_^Q&Q#LINK:21418#Q&_^Q&Q#snip#Q&_^Q&Q#LINK:21418#Q&_^Q&Q#
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I just checked the Gwent page and the achievements feature is present. Can you check on your end, please? :)
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Desmight: Same with Devil Daggers (even though it only has one achievement) now that I notice
Fixed, thanks for the heads up :)
Post edited January 07, 2019 by JudasIscariot
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JudasIscariot: Fixed, thanks for the heads up :)
Thank you :D
Well, since you're already here, Dying Light has cloud saves but it's not reported on the store page