Posted January 03, 2019
high rated
He did it again :)
Orphan has been updated.
Changelog for Update 1.0.2.0 (03 January 2019)
https://www.gog.com/forum/orphan/patch_notes_1020
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
Bug Fixes
Fixed bug that could cause you to have unlimited throwable items
Can no longer attack when prone
Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
Fixed bug that could cause health to increase over the maximum.
Fixed bug allowing multiple cutscene skips on final battle
Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
Many small graphical/audio or gameplay changes too numerous to include.
Orphan has been updated.
Changelog for Update 1.0.2.0 (03 January 2019)
https://www.gog.com/forum/orphan/patch_notes_1020
Huge update. Converted the game from GMS1 to GMS2. Lots of changes/fixes. Please let me know if I've missed any previously reported bug. I skimmed the forums and I feel this takes care of everything I'm aware of. As well, I believe the random crashes do not exist in this version. If I missed something, report it here and I can now patch things very quickly that this GMS2 conversion is done.
Changes
Game engine updated to GM Studio 2. This gave a performance increase and solved some issues, but caused alot of underlying code to be reworked. Please report any bugs!
Removed settings for Vertex Buffer Method and Windows Alternate Vertical Sync Method
Simplified settings for Framerate (Auto/30/60) Anti-Aliasing (On/Off), Shadowcasting and Crepuscular Rays (Off/Low/High)
Added setting for Sleep Margin in Graphics Options. This should be left alone in most cases.
Bug Fixes
Fixed bug that could cause you to have unlimited throwable items
Can no longer attack when prone
Completely rewrote functions for the Tent and Canteen. Both should work more predictably now.
Fixed bug that could cause incorrect graphics to be drawn on hotkey screen.
Fixed bug that could cause health to increase over the maximum.
Fixed bug allowing multiple cutscene skips on final battle
Fixed bug allowing player to take damage when using the Defender to reflect a laser and turning around.
Many small graphical/audio or gameplay changes too numerous to include.
Post edited January 03, 2019 by MarkoH01