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Lucian_Galca: What's going on here? Are we getting that new 4K version finally? Or is the game just gone entirely?
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muntdefems: Only the special edition and its upgrade are gone, the base game's still here. My guess is that we'll be getting the remaster.
It really sounds like it.

Then again, I just checked my library and I am still able to download the special edition upgrade?
Stupid me: They don't SELL it anymore - of course it does not affect my library. Move on - nothing to see.
Post edited December 07, 2018 by MarkoH01
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Lucian_Galca: What's going on here? Are we getting that new 4K version finally? Or is the game just gone entirely?
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muntdefems: Only the special edition and its upgrade are gone, the base game's still here. My guess is that we'll be getting the remaster.
Ah, I see.
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JudasIscariot: This War of Mine is fully up to date on Linux. The version number that you see in the file name for the installer was a mistake and we're working on getting that fixed ASAP.
Are you sure about that? There's a "4.0.0" in the main menu screen (see attached screencap)



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HypersomniacLive: Hey Judas, could you perhaps shed some light on this update?
Just checked it. The new build includes ScummVM v2.0. That is, it includes a 30MB zipfile with ScummVM v2.0, but I'm not sure if the game runs on it or on the old version...
Attachments:
thiswar.jpg (441 Kb)
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WinterSnowfall: Well, this time it was not my blunder, I just reported what the API stated in both instances :).

It seems the 1.05.1 installers were never added on the 29th of November, but they did get added yesterday, when someone also updated that particular date string in the changelog (which is, of course, identical otherwise). [...]
That's why I said Bad North, and nothing about hiccups. ;-)

And cheers.



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muntdefems: [...] Just checked it. The new build includes ScummVM v2.0. That is, it includes a 30MB zipfile with ScummVM v2.0, but I'm not sure if the game runs on it or on the old version...
Also thanks.
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My Divinity: Original Sin 2 Definitive Edition does not work anymore since this patch. I can play Classic version just fine, but if I start DE, the game crashes as soon as I start it.

Any solutions to this? I already sent the errormessage to Larian.
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Warhammer 40,000: Gladius - Relics of War

Update 1.01.05 (07 December 2018)
Balance

Changed loyalty resource output modifier from +/-2% to +1% for positive and -2% for negative loyalty.
City tiles no longer exhibit zone of control.
City tiles now obstruct vision.
City tiles now provide ranged damaged reduction not only to allied units. City damage reduction is still only affecting allies.
AI
AI will now generally use their units in a more aggressive fashion when they think they have an edge over their opponent.
AI now only considers retreating army to defend if the threat cannot be handled by the city alone.
AI units that are too far away from the main army will now act on their own and try to accomplish things in the area where they are instead of joining up with the main army at all costs. They will still join the main army if they don't find anything else to do in their proximity.
AI no longer disbands units.
Librarian no longer uses Shockwave on artifacts.
Fixed a bug that caused AI to not use their support units properly and also caused some other unintended behavior.
Fixed an issue that prevented invading enemies spawned by quests to act as intended.
Fixed a recent regression that could cause natives to not do nothing under certain circumstances.
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JudasIscariot: This War of Mine is fully up to date on Linux. The version number that you see in the file name for the installer was a mistake and we're working on getting that fixed ASAP.
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muntdefems: Are you sure about that? There's a "4.0.0" in the main menu screen (see attached screencap)
Thanks for the heads up :) We should have that sorted within the next week or so but I don't have a solid ETA. Rest assured the Linux version will be brought up to date :)
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muntdefems: [...] Space Quest 4+5+6 has changed

[FILE UPDATES]

* File changed: Space Quest 5: Windows installer, English --- Name has not changed (setup_space_quest_5_-_the_next_mutation_1.04_(20240).exe) --- Size *FROM* 33.2 MB *TO* 69.0 MB --- Date *FROM* Mon 23 Apr 2018 13:17:10 GMT *TO* Thu 29 Nov 2018 07:54:42 GMT --- Version has not changed (1.04)

[NO CHANGELOG] [...]
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HypersomniacLive: Any chance a blue-text's going to shed some light on why there's a more than double increase of the installer size with no other apparent change?
The ScummVM source has been added. If you see a ScummVM game's installers suddenly change in size then it will have received its ScummVM source code package added unless otherwise noted by any changelogs that we put up etc. etc.
Post edited December 07, 2018 by JudasIscariot
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JudasIscariot: The ScummVM source has been added. If you see a ScummVM game's installers suddenly change in size then it will have received its ScummVM source code package added unless otherwise noted by any changelogs that we put up etc. etc.
Why GOG want to put source code of ScummVM in offline installers?
1. If GOG use a forked ScummVM, put source code somewhere else is enough.
2. If GOG use a patched and different ScummVM for every single game, a single patch file for that game is enough.

There is absolutely no reason to put source code of ScummVM in offline installers.
I have to agree with what kbnrylaec said. There's no need for anybody to have the source code for a game or the emulator added into the game installers. Diskspace and bandwith might have gotten cheaper but still no need to waste it with completely useless things. If GOG want to add those "special features" store them in the extra section but not in the offline installer, please.
Post edited December 07, 2018 by MarkoH01
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Slime Rancher has been updated to version 1.3.2b. No changelog as of yet and I'm not sure if the update is the addition of the Galactic bundle, as the Steam page mentions that it's Steam-exclusive:
https://steamcommunity.com/games/433340/announcements/detail/1705072567302531424
Post edited December 07, 2018 by Grargar
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Project Hospital

#### Patch 1.0.14691 (7 December 2018)

* New translations: Italian and Chinese (Simplified)
* Increased manual UI scale range
* Implemented zoom in/out using numpad [+] and [-]
* Implemented run in background, added to options
* Added maximum number of floors to tweakables.xml
* Added zoom range to tweakables.xml
* Optimized update after placing items in building mode
* Fixed texture quality settings not saved
* Fixed a rare bug with decals button in building mode switching to ambulances
* Fixed tooltips displayed close to the right edge of the screen flickering in certain resolutions
* Fixed objects stuck reserved after scheduling treatments on patients with an examination already reserved
* Fixed patients stuck in a waiting room when all doctors in nearby offices are fired
* Fixed elevators broken by deleting their doors
* Fixed toilets outside of rooms considered usable
* Fixed PCs moved with tables leaving behind another workspace
* Fixed a couple of treatments not available everywhere where needed
* Fixed a rare error causing an infinite popup about ambiguous diagnosis
* Fixed patients from events sometimes assigned to a disabled insurance company
* Fixed manual selection of ICU allowed for patients without a diagnosis
* Fixed blood ignored by janitors in rooms only one tile wide
* Fixed cardiography unit prefab for Internal Medicine department
* Fixed a couple more internal errors
* Attempted a blind fix for broken portrait rendering on Mac
* Attempted a blind fix for a rare green screen in main menu
Tower of Time

#### Update 1.3.1.2473 (06 December 2018)

##### NOW IN FRENCH TOO

Dear Players,This time only one but soo important update – you can now play
Tower of Time fully in French.Big thanks to our translators, and long-time
fans, Agnieszka Szymanska and Michaël Bouleau, for translating the whole game
to French.

##### MAINTENANT, AUSSI EN FRANCAIS

Chers joueurs,Cette fois une seule mise à jour, mais teeellement importante :
vous pouvez désormais jouer à l’intégralité de Tower of Time en français.Un
grand merci à nos traducteurs, et fans de longue date, Agnieszka Szymanski et
Michaël Bouleau, pour avoir traduit le jeu complet en français.

##### WHAT IS NEXT?

The next patch will introduce NG++ that will allow you to skip the story parts
and play all champions since the beginning. That will turn Tower of Time into
fast-paced tactical RPG with interesting party building options.

If you feel that we deserve it – you can vote for us in IndieDB Best Indie
Game of 2018. Voting takes only few seconds and no account is required.

That would help us a lot. Thanks[https://www.indiedb.com/games/tower-of-
time](\\https://www.indiedb.com/games/tower-of-time\\)

##### ET LA SUITE ?

La prochaine mise à jour introduira un mode NG++ qui permettra d’ignorer les
parties histoire et de jouer tous les champions dès le début. Ce mode
transformera Tower of Time en un RPG tactique au rythme effréné avec des
compositions d’équipe intéressantes.

Si vous pensez que nous le méritons, vous pouvez voter pour nous sur IndieDB
Best Indie Game of 2018. Voter ne prend que quelques secondes et ne demande
pas de créer un compte.

Cela nous aiderait énormément. Merci ![https://www.indiedb.com/games/tower-of-
time](\\https://www.indiedb.com/games/tower-of-time\\)

Hope you will enjoy playing Tower of Time.En espérant que vous aimerez jouer à
Tower of Time

Cheers / À bientôt !Event Horizon team / Toute l’équipe de Event Horizon
Graveyard Keeper

#### Update 1.120 (7 December 2018)

* Alchemy rework: now wrong alchemy result gives you a clue of a recipes.
* Optimizations / microfreeze fixes.
* Well pump fix.
Need to Know

#### Update 1.25.2 (07 December 2018)

Thanks so much for your continued feedback and bug reports! If you have any
bug reports or suggestions to make - you can also visit this board to post
them:[https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.25.2, see below:

* Changed suspect outcome colour tint to be more visible
* Fixed unintended display of suspect outcomes for some suspects in evidence wave missions
* Fixed issue with live evidence waves in Operation BadHombres 2
* Fixed issue where Peepr could be covered by phone in specific scaling/aspect ratio combinations
* General bug fixes and typo fixes
The following offline installers have also been updated:
-> The Colonists to version V1.2.0.2
-> For The King to version 1.0.10.9475
Post edited December 07, 2018 by WinterSnowfall
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JudasIscariot: Thanks for the heads up :) We should have that sorted within the next week or so but I don't have a solid ETA. Rest assured the Linux version will be brought up to date :)
Thanks!


Today's updates:

---------------------------

Games included in this batch:

· CrossCode
· Slime Rancher

---------------------------

CrossCode has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 554.0 MB *TO* 454.0 MB --- Version *FROM* 1.0.1-1 *TO* update 06.12.2018


[NO CHANGELOG]

---------------------------

Slime Rancher has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 485.0 MB *TO* 503.0 MB --- Version *FROM* 1.3.1c *TO* 1.3.2b

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 490.0 MB *TO* 510.0 MB --- Version *FROM* 1.3.1c *TO* 1.3.2b

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 492.0 MB *TO* 513.0 MB --- Version *FROM* 1.3.1c *TO* 1.3.2b


[NO CHANGELOG]
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JudasIscariot: [...] The ScummVM source has been added. If you see a ScummVM game's installers suddenly change in size then it will have received its ScummVM source code package added unless otherwise noted by any changelogs that we put up etc. etc.
Cheers for clarifying.
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I almost forgot about the weekly recap. :S

Here it is:
https://www.gog.com/forum/general/the_what_did_just_update_weekly_digest/post75
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JudasIscariot: Can you tell me more about which achievements are missing? The more info we get about this, the better the chance that it gets resolved quickly :)
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Alexim: Sure: Surviving Mars on GOG Galaxy has 50 achievement, on Steam 60.
They added 10 new achievements only on Steam with the Gagarin Update as you can see here:
https://steamcommunity.com/games/464920/announcements/detail/2484194130755271976

Space Shopping - Play as USA and have a Geoscape Dome with a Megamall before Sol 100
Tao - Play as China and have Tai-chi Gardens in 10 Domes before Sol 100
Space Capitalism - Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100
Europa Universalis - Play as Europe and reach daily production of 10,000 Research before Sol 100
Waste Not, Want Not - Play as India and convert 3000 Waste Rock to useful materials before Sol 100
The Pace of Progress - Play as SpaceY and complete all Sponsor Goals on challenge rating 500% or higher
No Pain, No Gain - Play as Russia and have 500 colonists on challenge rating 500% or higher
The Garden of Eden - Play as Church of the new Ark and have 250 Colonists at 70+ Comfort before Sol 100
Bushido - Play as Japan and train 200 specialists before Sol 100
Gold Rush - Play as Brazil and convert 2000 Waste Rock to Rare Metals before Sol 100
Alright, I just got word that the achievements have been updated for Surviving Mars :)