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high rated
Hollow Knight

Patch 1.4.3.2 (26 September 2018)



*Voidheart' menu style now available
*Fixed an issue where game could become slower over a game session for some players
*Fixed issue where Enraged Guardian gates don't open if Crystal Guardian was defeated in Godhome
*Little weaver corpse: Audio now obeys volume controls
*Godseeker dialogue after radiance statue no longer plays in Godseeker mode
*HP reduced for Ascended/Radiant Collector's spawned enemies
*Leg Eater Discount now working correctly
*Nail arts now affected by bindings in Godhome
*Fixed issue where Dung Defender's balls got stuck in corner
*Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle
*Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
*Added extra check to keep Pantheon of the Master bosses out of the ground
*Fixed issue with GM's final boss where attack would telegraph in wrong position
*Improved visibility of one of that boss's attacks
*Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
*Fixed file select screen display issue
*Godmaster boss 'PV' gets stunned more frequently
*Lifeblood Cocoons in Godhome produce more Lifeseeds
*Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
*Reduced HP of Godmaster's final battle
*Reduced Markoth's HP in Godmaster battles
*Several changes to Uumuu's Godmaster incarnation
*Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena
*Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle
*Fixed issue where nail arts could lose their ability to damage enemies
*Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome
*Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game
*Fixed timer display issues for main game and Godmaster pantheons
*Fixed Moss Charger's rustling grass not appearing
*In Mantis Village, disallowed enemies from approaching the Mantis Claw item to prevent possible softlock
*Game text fixes
Post edited September 27, 2018 by astrugar710
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astrugar710: Hollow Knight

Updated to version 1.4.3.2


No Changelog on GOG but here is one from elsewhere:
Thank you, we cannot have enough of those ;)
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astrugar710: Hollow Knight

Updated to version 1.4.3.2


No Changelog on GOG but here is one from elsewhere:
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MarkoH01: Thank you, we cannot have enough of those ;)
I looks like the changelog is on GOG as well now.
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MarkoH01: Thank you, we cannot have enough of those ;)
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astrugar710: I looks like the changelog is on GOG as well now.
As I said ... we just cannot have enough of those :D
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astrugar710: I looks like the changelog is on GOG as well now.
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MarkoH01: As I said ... we just cannot have enough of those :D
Oops, didn't notice that it was already mentioned before. :) I am a a few days behind since I do not use Galaxy.
Pathfinder: Kingmaker DLCs cannot be installed now due to compatibility issue with the game (different file versions - game files are 23987, while the DLCs are 23963). Made a support ticket.
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AWG43: Pathfinder: Kingmaker DLCs cannot be installed now due to compatibility issue with the game (different file versions - game files are 23987, while the DLCs are 23963). Made a support ticket.
all files (win) should be 24012 / version 1.0.1
high rated
Heroes of Hammerwatch
Patch 88 (27 September 2018)

Fix for Battlements not always being beatable
Fix for multiplayer level switch loading
Fix not being able to join because of mismatched mods even though the mods were correct
Fix profiles menu crash when upgrading from an old-style savegame
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AWG43: Pathfinder: Kingmaker DLCs cannot be installed now due to compatibility issue with the game (different file versions - game files are 23987, while the DLCs are 23963). Made a support ticket.
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Thiev: all files (win) should be 24012 / version 1.0.1
They are now. That was fast, thanks! I will close my ticket.
edit: It seems I can't close the support ticket by myself.
Post edited September 27, 2018 by AWG43
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Thiev: all files (win) should be 24012 / version 1.0.1
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AWG43: They are now. That was fast, thanks! I will close my ticket.
edit: It seems I can't close the support ticket by myself.
You cannot? Normally there should be a checkbox available in your support activities "consider this ticket to be solved" or something like that.
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AWG43: They are now. That was fast, thanks! I will close my ticket.
edit: It seems I can't close the support ticket by myself.
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MarkoH01: You cannot? Normally there should be a checkbox available in your support activities "consider this ticket to be solved" or something like that.
No. There's no such thing. Only "Submit a request" checkbox. Maybe it appears after a time.
high rated
We Happy Few

#### Update 1.4.71191 (27 September 2018)

##### General Bugs/Stability

* Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
* Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
* NPCs will no longer teleport/attach directly to you during combat.
* Fixed black screen transitions on weather changes when travelling through the world.
* The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
* Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
* Crashes fixes for a wide range of issues.
* Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
* Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
* Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
* Fixed crash caused by save/loading in Apple Holm station before point of no return.
* Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
* Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
* Fixed crash when giving NPC a quest item and immediately fast traveling.
* Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
* Fixed crash when moving into combat while on the Plassey Bridge.
* Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
* Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
* Fixed occasional crash when answering the door and skipping the cutscene as Sally.
* Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
* Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
* Fixed many small / one off crashes.

##### Gameplay

* Weapon The Staff appears in English when playing in another language.
* Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
* Fast Travel: Removed the non-functional/misleading Travel prompt when interacting on the map with a controller.
* Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
* Skill Tree: The Tireless skill now works as intended
* Map markers for shops will now show up from further away.
* Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
* Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
* Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
* The Bee Cannon no longer loses all its bees after reloading the game.
* Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
* Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
* Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
* Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

##### Quest fixes

* Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
* Arthur - The Germany memory will now appear in the Theatre after collecting it.
* Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
* Arthur - WorldGen: Bobby HQ will now spawn in all cases.
* Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
* Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
* Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
* Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
* Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
* Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
* Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
* Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
* Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
* Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
* Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
* Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
* Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective Neutralize the cultist.
* Arthur - Possibly Heinous Package: Easier now to pick up the package.
* Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
* Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
* Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
* Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
* Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
* Arthur - A Model Citizen: Going away from the quest location during the objective Help the Models no longer blocks progression.
* Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
* Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
* Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
* Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
* Arthur - The Great Stink: Performing a save/load after picking up the Jubilator Grand Derby note no longer causes the lore to be placed in notes twice.• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
* Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
* Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
* Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
* Arthur - Britannia: Final cutscene now has subtitles.
* Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
* Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
* Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
* Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
* Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
* Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
* Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective Get in Cannon no longer blocks progression.
* Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
* Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
* Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
* Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
* Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.
high rated
We Happy Few (continued)

##### Misc

* Version number increased to 1.4.
* Localization fixes all over the place.
* Custom Game option difficulties are now correctly translated.
* Curfew #1 broadcast now has subtitles.
* Added missing name in credits

##### PC only

* Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.
* Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.
* UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.
Pathfinder: Kingmaker

#### Update 1.0.1 (27 September 2018)

The following major issues were fixed:

* Issue with saves loading on Linux and Mac builds. Resolution: fixed.
* Occasional exits to Main Menu while loading locations (Error Message, Return to Title Screen). Resolution: fixed

Other improvements\\\fixes:

##### Quests

* Romances with two companions simultaneously may cause an issue (neverending loading). Resolution: fixed.

##### Areas

* Oleg's Traiding Post: oil trap is not visible. Resolution: fixed.
* User Interfaces
* Party companions can't be selected by ALt+N. Resolution: fixed.
* The first game launch may take several minutes. Resolution: As a quick improvement added a warning about this issue on the initial loading screen. We will try to improve the first loading time in the upcoming hotfixes.
* It's difficult to distinguish newly revealed areas on Global Map. Resolution: add FX and question symbol for recently revealed locations.
* Issues with custom companion: the character model may be not visible in the Character UI. Resolution: fixed.
* Crow (kingdom messenger) may break Global Map UI. Resolution: fixed.
* Specific combination of graphic options may break UI decals on several areas. Resolution: fixed.

##### Classes

* Some tooltips with class descriptions have unclear wording. Resolution: improved.

##### System

* Random crash on computers with specific timezone settings. Resolution: fixed.
* Issue with switching game window between several displays. Resolution: fixed.
* General game client stability improvements.

##### Localization

* Several strings are missed in German localization. Resolution: fixed.
* Special Characters were not visible (French and Turkish system localization settings). Resolution: fixed.
* Several non-localized German strings. Resolution: fixed.We are watching the situation with the balancing issues and listening to your comments and suggestions. We will address these issues in the upcoming hotfixes (some fixes for specific encounters will be available in the next hotfix which we are going to release in a day).

Stay tuned for further game and community updates!
Heroes of Hammerwatch

#### Patch 88 (27 September 2018)

* Fix for Battlements not always being beatable
* Fix for multiplayer level switch loading
* Fix not being able to join because of mismatched mods even though the mods were correct
* Fix profiles menu crash when upgrading from an old-style savegame
Need to Know

#### Update v1.19.1 (27 September 2018)

This update is the next in a series of updates to improve clarity and
usability of the game, particularly in the early stages, in response to
feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have
any bug reports or suggestions to make - you can visit this board to post
them: [https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests](\\https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-
requests\\)

For a list of the changes made in v1.19.1, see below:

* Added more intelligent auto-layout of evidence panels, to prevent the need to drag every piece of evidence away from the centre
* Fixed issue with display of Metadata, Social, Bank and Travel evidence so that entries are now displayed chronologically
* Fixed issue with some Geolocation and Package Tracking evidence entries being partly overlapped by date/information panel
* Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘A Conversant’, rather than an actual name
* Fixed issue with new power & evidence notifications not being cleared correctly in specific circumstances, which could prevent progressing when logging out and starting prologue
* Fixed issue with CodeX login in prologue, where a tutorial step could be bypassed which would prevent tutorial from progressing
* General bugfixes and typo fixes
high rated
The following offline installers have also been updated:
-> Hand of Fate 2 to version 1.6.4
-> Lamplight City to version 1.06.0 (Mac & Linux - delayed, as usual)
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MarkoH01: As I said ... we just cannot have enough of those :D
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astrugar710: Oops, didn't notice that it was already mentioned before. :) I am a a few days behind since I do not use Galaxy.
No harm done as at the time I posted mine, the update was only on the Galaxy install version and not available to the offline installers. Now the update is available to both. :)