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For a game Shadows: Awakening missing manual.
Link from steam: https://steamcdn-a.akamaihd.net/steam/apps/585450/manuals/ShadowsAwakening_Manual_PC_UK_ONLINE-STEAM.pdf?t=1536765118
@Judas Can you add it as Goodies please?
high rated
Frostpunk

Update 1.2.0 | The Fall of Winterhome (19 September 2018)
NEW FEATURES:

New scenario added: The Fall of Winterhome Brazilian Portuguese language version added Turkish language version added Intro subtitles added
SMALLER CHANGES AND BALANCING:

Easier scenario unlocks: now all scenarios are unlocked after playing the first scenario for 20 game days Save and load menus have been changed slightly; it should be easier to manage your save data now AI and graphics optimization
FIXES:

Fixed a bug which prevented dilemmas from appearing Urban Planner achievement conditions fix Golden Path achievement description update: now it properly describes the achievement unlock conditions Several crashes were fixed, including one involving Quick Saving the game Fixed problems related to muting and unmuting the sound in the game Many minor fixes and improvements

Wizards & Warriors

Internal Hotfix 2 (19 September 2018)

[WIN] reduced mouse cursor lag yet again
[WIN] fixed a problem with Gareth encounter not appearing
high rated
Frozen Synapse 2
Patch 98 (18 September 2018)

Fixed issue with focus/ignore zones causing crash
Fixed a crash caused by selecting units in multiplayer
Added option for scaling the UI (for players with large monitors or high-DPI screens)
Added option for changing the zooming in/out speed for the city camera
Fixed crash caused by adding and deleting units when creating advanced multiplayer games
Fixed problem where your squad couldn't catch up to another squad which was on the move (e.g. intercept relic)
Fixed issue with Secure where attackers didn't have a location from which to spawn
Updated Bomb Defusal instructions
Fixed issues causing save corruption
***

Megaquarium
Update v1.0.9 (19 September 2018)

Hey guys, I've just pushed a hot fix for an issue introduced with yesterday's optimisation changes.

If you had the issue where your staff were standing idle and not completing tasks, this patch will immediately fix the issue.

I am so sorry to anybody who lost their aquarium or fish due to this bug. I am going to continue to test the issue this afternoon to make sure it is 100% fixed but I wanted to get this patch out to you as soon as possible.
***

Need to Know
Update v1.17 (19 September 2018)

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests

For a list of the changes made in v1.17, see below:

Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time
Expanded evidence workspace to allow evidence to be moved around in a larger space
Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area
Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached
Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found
Fixed issue with unredacted classified evidence not staying unredacted when re-opened
Fixed issue with unavailable classified evidence in Operation StarLasso 3
Fixed evidence display issue in Operation EchoWell
Fixed evidence issue in home mission Sleeping
Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world
Fixed issue with some news headlines showing up before the relevant event happens
General bugfixes and typo fixes
***

Rise of Industry [InDev]
Patch A7.1:1809a (19 September 2018)

Improvements and Changes
Can now buy raw resources from the State! Check the icon in the top right of the UI.
Shift+Hover a building to easily see the destination routes.
Logistic Permits now do not count towards regional Full Build Permits.
Added better Efficiency Tech Tree icons to the game.
Added an Efficiency Status indicator to overview panels.
Adjusted various buttons on the main menu for better clarity.
Adjusted Planned Production to show what a Town is actually making versus planning to make.

Bugfixes
Fixed a bug where Building AOE would turn red when players attempted to Demolish them.
Fixed Terraforming hotkeys so that they do not work when Terraforming is on.
Fixed the Terraforming Icons in the ConBar to appear correctly after loading a game.
high rated
19 September:

---------------------------

Games included in this batch:

· Kenshi [In Dev]
· Master of Orion: Collector's Edition [Premium]
· Master of Orion: Collector's Edition Upgrade [DLC]
· Project Zomboid [In Dev]
· Tahira: Echoes of the Astral Empire

---------------------------

Kenshi [In Dev] has changed


[CHANGELOG UPDATED]
Update 0.98.62 (18 September 2018)

- Big optimisation for the particle system, should run smoother in zones with heavy particles like the deserts
- Default setting for limb loss option set to "rare"
- If a leg goes below -100 health (and isn't amputated) then the character is crippled and has to crawl
- Wordswaps updated for french, german, portugese
- Fixed the bug where a group order to attack a target wouldn't register for some of the characters


Update 0.98.60

- hotfix for characters unresponsive to movement bug


Update 0.98.59

- No more wall termites, now if you seal up your base with no gates the AI will smash the walls down
- A fix for the animation modding system
TRANSLATION
- Fixed the french translation not working at all
- Updated french, spanish and japanese languages


Update 0.98.58

- Fixed armour dodge stat not applying if it was a bonus
- Mounted buildings use town of the building they are mounted to
- Allow dismantling of mounted buildings on player owned buildings in npc towns
- Fixed being able to build inside NPC town radius if player town is nearby
- Fixed picking up characters again
- Fixed dead character animation not updating straight away when picked up, causing rigamortis
- Random crash fix


Update 0.98.57

- A fix for picking up characters
- Fix for a character editor crash for the southern hive


Update 0.98.56

- Reduced the armour athletics penalties
- Minor improvements for AI campaigns, should improve them all arriving at the destination at the same time more often
- Stopped imprisoned NPCs being set as the leader of a campaign
- Overlapping player towns now get merged, to reduce AI confusion
- Fixed being able to build inside NPC town radius if player town is nearby
- Town population building allocation now consistent each game
- Fixed context menu crash if no player characters
- Medic job no longer ignored when carrying a hostile npc
- Fixed a saving bug
(Full changelog)

---------------------------

Master of Orion: Collector's Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Italian (Master of Orion 2), Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish

---------------------------

Master of Orion: Collector's Edition Upgrade [DLC] has changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Italian, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish

---------------------------

Project Zomboid [In Dev] has changed

>>> Compatibility changed *FROM* Please note that at this time our public test betas are not available on GOG. Currently only stable PZ builds will be uploaded to the GOG Portal. GOG build releases will always be updated at the point at which we are sure there are no bugs to compromise player enjoyment. *TO* [empty]

---------------------------

Tahira: Echoes of the Astral Empire has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* tahira__echoes_of_the_astral_empire_en_1_0_0_1__a__16934.pkg *TO* tahira__echoes_of_the_astral_empire_enUS_1_1_00_gog_23772.pkg --- Size *FROM* 1002.8 MB *TO* 1012.8 MB --- Date *FROM* Tue 12 Dec 2017 19:04:08 GMT *TO* Mon 17 Sep 2018 13:29:49 GMT --- Version *FROM* 1.0.0.1 (a) *TO* 1.1.00 GOG


[NO CHANGELOG]
high rated
The following offline installers have also been updated:
-> Lamplight City to version 1.0.0.6 (Windows & Mac)
-> Graveyard Keeper to version 1.032 (the delayed Max & Linux installers are now available)
-> Dead In Vinland to version 1.2 (Windows) and 1.2p1 (Mac)
-> Q.U.B.E. 2 to version 1.6 With Overlay
Post edited September 19, 2018 by WinterSnowfall
high rated
Sphinx and the Cursed Mummy

Sphinx and the Cursed Mummy: Authoring Tools is now available for free (no changelog). Kudos to THQ Nordic.
Post edited September 20, 2018 by zlaywal
high rated
No Man's Sky

Updated to 1.6.0.
No changelog.

Commandos 3 - Destination Berlin

Internal Update (20 September 2018)

[WIN] fixed purple scope bug present on newer systems
high rated
realMyst: Masterpiece Edition
Patch 2.2 (20 September 2018)

Over 400 fixes and improvements in this update!
Most are art related: textures, materials, meshes, animations, lighting and shaders.
A few small gameplay bugs fixed.
avatar
zlaywal: Sphinx and the Cursed Mummy

Sphinx and the Cursed Mummy: Authoring Tools is now available for free (no changelog). Kudos to THQ Nordic.
Little addition to this. Those tools were available for free for quite some time - even here on GOG. Unfortunately they are quite big and were integrated in the game installer instead of being available as additional optional download. This has now finally be fixed :)
high rated
CrossCode is out of the "in development" status and it's updated to 1.0 (galaxy and offline installers):

Changes extracted from the ingame changelog:

Changes:
+ Story Complete
+ More Dungeon
+ More Boss
+ More Party Member
+ More Quest
- No Emotions
- No proper Changelog ~ Sorry, too tired (yes, this is from the changelog :D)
Post edited September 20, 2018 by Grimlock
high rated
Victory at Sea Pacific

#### Patch 1.0.4 (20 September 2018)

##### Gameplay tweaks:

* If the target of a flight or ship's attack order is destroyed, they will keep attacking another target, instead of returning.
* Aircraft that are not their squadron’s leader are shown as dots on the bridge screen.
* Increased the spread of all ship weapons and coastal guns, and reduced the accuracy of aircraft against surface targets.
* Supply convoys will try to oversupply ports if they have no alternative, rather than stay still.
* Friendly fire now does no damage.
* Ships’ critical hit effects no longer escalate (resulting in suddenly exploding ships) after leaving a battle.
* Improved automatic resolution detection, and selecting a resolution on the options screen applies it immediately. Disabled aspect ratios other than 16:9 and 16:10, as these are unsupported.

##### Bug fixes:

* Improved landmass avoidance for ships.
* Non-player fleet markers are no longer selectable.
* The stats popup on the fleet screen is correctly positioned at higher resolutions.
* Reduced the sun glare, and fixed the midnight glow.
* Fixed an instance of ships loading with the wrong rotation.
* Correctly return squadron header to the list when failing to merge with a non-player-controllable fleet, or a fleet of a different faction.
* Supply convoys can no longer to be split.
* Upgraded anti-air weapons no longer take the place of gun turrets after loading a save.
* Swapped aircraft payloads gain the correct stats, and flights swapped to torpedo bombs no longer forget how to use them after loading a save.
* Fixed an instance of flights losing their global position.
* Fixed an instance of ships not using their guns while selected, despite the player not taking manual control.
* Added safeguards to prevent save file inflation. (broken saves should now work)
* Aircraft repair at the correct speed.
* Fixed an instance of ship’s flight deck at full health being considered destroyed.
* Commodores are no longer promoted to the mysterious “Rank 9”
* Fixed aircraft flights being assigned to two airfields simultaneously.
* Crew can repair critical hits outside of combat view.
* Fixed an instance of flights readying takeoff while not in the launch queue, leaving them grounded.
* Fixed an instance of all fleets in the Pacific grinding to a halt.
* Ports take the correct amount of time to upgrade.
Megaquarium

#### Update v1.1.0 (20 September 2018)

Another patch for you guys:

##### Changelog

* Made zones more accessible, they now include tasks adjacent to the selected square and if any square of a tank is selected it will be included in the zone.
* Added additional safeguards against global save file and autosave becoming corrupted.
* Fixed bug where rubbish on stairs was not collectable.
* Fixed bug with bench where it couldn't be placed 1 away from wall
* Fixed bug with bench where it wouldn't let anybody else on.
* Allowed text on portraits to be a little bigger.

The big additions today are the tweak to the zone algorithm and the additional
safeguards against save games becoming corrupted.

Please let me know if you prefer the way the zones work now compared to
before, and whether you still have an issue with save games being corrupted
(black screen bug).
Jalopy

#### Update 1.09 (20 September 2018)

* Fixed missing items save issue
* Dresden border fence collisions fixed
* Car jack should no longer disappear when driving the car whilst jacked up
* Uncle will only tell player to park near the Motel once
* Fixed issue where bucket and other items would have gravity enabled while the player was holding them, causing some really odd issues
* Fixed item storage load issue
* Collision fix for Dresden border
The following offline installers have also been updated:
-> My Brother Rabbit to version 1.0 (Windows & Mac) and gog-1 (Linux) - seems it's here a bit earlier than expected
-> Lamplight City to version 1.0.0.7 (Windows & Mac)
-> Red Faction Guerrilla Re-Mars-tered to version cs:4931
-> Rise of Industry & Demo to version A7.1:1909a (Windows only)
-> Frostpunk to version 1.2.0.40481.41995
Post edited September 20, 2018 by WinterSnowfall
I'm afraid I cannot bring you anything, since MaGog seems stuck since earlier this morning (European time, i.e. 15 hours ago). mrkgnao has been notified, so we can only wait for him to get her back on track. :)
high rated
There you have it. :\

Until this issue is fixed, update reports for games within MaGog's Legacy Mode scope will come at irregular intervals, just like MaGog's database updates.
high rated
First 'irregular' updates report: 20 + (part of) 21 September

---------------------------

Games included in this batch:

· Call of Cthulhu: Prisoner of Ice
· Commandos 2+3
· CrossCode
· CrossCode - Soundtrack [DLC]
· Empire Earth 3
· Escapists: The Walking Dead, The
· Massive Assault
· No Man's Sky
· Shadows: Awakening
· realMyst: Masterpiece Edition

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: CrossCode - Soundtrack [DLC]

---------------------------

Call of Cthulhu: Prisoner of Ice has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)

---------------------------

Commandos 2+3 has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7) *TO* Windows (XP, Vista, 7, 10)


[FILE UPDATES]

* File removed: Commandos 3: Hotkey patch

* File changed: Commandos 3: Windows installer, English --- Name *FROM* setup_commandos_3_-_destination_berlin_1.42_(23268).exe *TO* setup_commandos_3_-_destination_berlin_1.42_hotfix1_(23840).exe --- Size *FROM* 1.6 GB *TO* 1.6 GB (-148.1 KB) --- Date *FROM* Tue 28 Aug 2018 09:23:39 GMT *TO* Thu 20 Sep 2018 08:38:22 GMT --- Version *FROM* 1.42 *TO* 1.42 hotfix1


[CHANGELOG UPDATED FOR COMMANDOS 3 - DESTINATION BERLIN]
Internal Update (20 September 2018)

- [WIN] fixed purple scope bug present on newer systems
(Full changelog)

---------------------------

CrossCode has changed

>>> Game title changed *FROM* CrossCode [In Dev] *TO* CrossCode

>>> Supported languages changed *FROM* Text only: German (In development), English, Japanese, Korean *TO* Text only: Chinese, German, English, Japanese, Korean

>>> Compatibility changed *FROM* CrossCode is still under development. It will most likely be finished in 2017 but that is not guaranteed. CrossCode is being developed with a certain quality in mind and if we do not reach that bar, we are not afraid to delay the game. *TO* [empty]

>>> Release date changed *FROM* Unknown *TO* June 17, 2015


[FILE UPDATES]

* File removed: Patch 0.9.8-6 [Windows]

* File added: DLC: Soundtrack: soundtrack (MP3) --- Size: 332.0 MB --- Version: [empty]

* File added: Patch (0.9.8-2 to 0.9.8-6) [Windows] --- Size: 3.0 MB --- Version: 0.9.8-6

* File added: Patch (0.9.8-6 to 1.0.0) [Windows] --- Size: 284.0 MB --- Version: 1.0.0

* File changed: Linux installer, English --- Size *FROM* 325.0 MB *TO* 554.0 MB --- Version *FROM* 0.9.8-6 *TO* 1.0

* File changed: Mac OS X installer, English --- Size *FROM* 467.0 MB *TO* 443.0 MB --- Version *FROM* 0.9.8-6 *TO* 1.0.0

* File changed: Windows installer, English --- Size *FROM* 279.0 MB *TO* 444.0 MB --- Version *FROM* 0.9.8-6 *TO* 1.0.0


[CHANGELOG UPDATED]
CrossCode 1.0 Out Now! (20th September 2018)

It's here. The day has come. After 7 years of development, CrossCode 1.0 finally releases!
Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.
And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.
We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.
We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.
And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!

Missing Content
Just because CrossCode hit full release, doesn't mean it's complete...!
- NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
- A New Game+ Mode
- The Last Minute Hero Guild
- More Quests and proper NPCs for Rhombus Square
- The Arena in Rhombus Square with more combat challenges
- A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!

Again, thanks so much for all your support. Now go play the game already!
Meanwhile, we'll try to squeeze in a little break to recover from the crunch.
Unless there are too many bugs.
Please... no more bugs...
Until next time!
Your CrossCode Team
(Full changelog)

---------------------------

Empire Earth 3 has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) *TO* Windows (XP, Vista, 7, 8, 10)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Escapists: The Walking Dead, The has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_the_escapists_the_walking_dead_gog-2_(16598).exe *TO* setup_the_escapists_the_walking_dead_2.0.0.1_(23433).exe --- Size *FROM* 661.0 MB *TO* 402.3 MB --- Date *FROM* Wed 22 Nov 2017 15:00:10 GMT *TO* Thu 20 Sep 2018 12:32:29 GMT --- Version *FROM* gog-2 *TO* 2.0.0.1


[NO CHANGELOG]

---------------------------

Massive Assault has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) *TO* Windows (XP, Vista, 7, 8, 10)

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch (1.54 to 1.55c) [Windows]

* File added: Patch (1.59 to experimental_) [Windows] --- Size: 165.0 MB --- Version: experimental_

* File changed: DLC: Pre-order: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.59 *TO* 1.60

* File changed: Patch (1.55 to 1.57.a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.57 to 1.58d) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.58 to 1.58g) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.59 *TO* 1.60

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.59 *TO* 1.60

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.59 *TO* 1.60

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.7 GB *TO* 1.7 GB (+45.0 MB) --- Version *FROM* 1.59 *TO* 1.60


[NO CHANGELOG]

---------------------------

Shadows: Awakening has changed

>>> Bonuses changed *FROM* [empty] *TO* Manual (US), Manual (UK), Manual (DE), Manual (FR-ES-IT)


[FILE UPDATES]

* File added: Manual (DE) --- Name: shadows_awakening_manual_de.zip --- Size: 4.9 MB --- Date: Thu 20 Sep 2018 11:44:01 GMT --- Version: [empty]

* File added: Manual (FR-ES-IT) --- Name: shadows_awakening_manual_fr_es_it.zip --- Size: 6.0 MB --- Date: Thu 20 Sep 2018 11:44:02 GMT --- Version: [empty]

* File added: Manual (UK) --- Name: shadows_awakening_manual_uk.zip --- Size: 4.6 MB --- Date: Thu 20 Sep 2018 11:44:01 GMT --- Version: [empty]

* File added: Manual (US) --- Name: shadows_awakening_manual_us.zip --- Size: 4.6 MB --- Date: Thu 20 Sep 2018 11:44:02 GMT --- Version: [empty]


[NO CHANGELOG]

---------------------------

realMyst: Masterpiece Edition has changed

>>> Game title changed *FROM* Real Myst Masterpiece Edition *TO* realMyst: Masterpiece Edition


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* real_myst_masterpiece_edition_enUS_2_1_20316.pkg *TO* real_myst_masterpiece_edition_enUS_2_2_rev_10535_23829.pkg --- Size *FROM* 1.7 GB *TO* 1.7 GB (+61.5 MB) --- Date *FROM* Thu 26 Apr 2018 12:24:53 GMT *TO* Thu 20 Sep 2018 12:58:22 GMT --- Version *FROM* 2.1 *TO* 2.2 REV 10535

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_realmyst_masterpiece_edition_1.0_(20313).exe *TO* setup_real_myst_masterpiece_edition_2.2_rev_10535_(64bit)_(23829).exe --- Size *FROM* 788.4 KB *TO* 827.5 KB --- Date *FROM* Thu 26 Apr 2018 09:56:38 GMT *TO* Thu 20 Sep 2018 09:42:29 GMT --- Version *FROM* 2.1 *TO* 2.2 REV 10535

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_realmyst_masterpiece_edition_1.0_(20313)-1.bin *TO* setup_real_myst_masterpiece_edition_2.2_rev_10535_(64bit)_(23829)-1.bin --- Size *FROM* 1.7 GB *TO* 1.8 GB --- Date *FROM* Thu 26 Apr 2018 09:56:31 GMT *TO* Thu 20 Sep 2018 09:42:22 GMT --- Version *FROM* 2.1 *TO* 2.2 REV 10535


[CHANGELOG UPDATED]
Patch 2.2 (20 September 2018)

- Over 400 fixes and improvements in this update!
- Most are art related: textures, materials, meshes, animations, lighting and shaders.
- A few small gameplay bugs fixed.
(Full changelog)