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dtgreene: Well, I think GOG is getting too PC (compare the number of GOG games with Windows versions to the number without), so perhaps it's good that they released a non-PC update.

(This post is interpreting the tem "PC" as specifically referring to computers running Windows; this is not the only interpretation, and is one I might not agree with, but it's the one interpretation that allows me to make this joke.)
So, how is the weather in Vulcan? Any acidic drizzle lately?

(I'm joking of course, it never rains in Vulcan.)
deleted
high rated
Mages of Mystralia

#### v1.6.26515 (26 July 2018)

##### Additions / Changes

* Added the Hardcore Mode, same as the Archmage Mode with permanent death.
* Added localization for the Japanese, Hungarian, Polish and Korean languages.
* Changed the video playback system to avoid jittering in some cases.
* Improved tutorials comprehension in the spell book.
* Revised the Chinese localization.

##### Optimizations

* Optimized every levels in the game to better support low hardwares.
* Optimized every spell particle systems to reduce lags.

##### Fixes

* Fixed a crash preventing the game from launching with conflicting resolutions.
* Fixed various crashes when loading a new level.
* Fixed typos in many languages.

##### Misc

* Upgraded to Unity 5.6.6
Objects in Space

#### Patch 0.9.4 (26 July 2018)

##### Major:

* Room-change crash on Mac 64-bit systems fixed.

##### Alterations:

* When modules are sold to a station, they are now repaired and put back on sale.
* News articles are now shown in reverse order.
* Previously-selected emails and news articles are kept after viewing them.

##### General:

* Clicking on countermeasures after launching showed graphics glitches.
* Fixed a periodic crash when moving between two very large space station rooms.
* Fixed a sporadic weapons-related crash.
* Fixed text glitch on the countermeasure panel.
* Fixed a bug where scroll-wheel to zoom in on monitors was sometimes zooming in on the wrong monitor.
* Fixed bug where weapons functionality could still be used while weapon module was still booting up.
* Fixed a bug where authority ships sometimes identified ships without their IFF being on.
The following offline installers have also been updated:
-> Battlezone: Combat Commander to version 2.0.178
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dtgreene: Well, I think GOG is getting too PC (compare the number of GOG games with Windows versions to the number without), so perhaps it's good that they released a non-PC update.

(This post is interpreting the tem "PC" as specifically referring to computers running Windows; this is not the only interpretation, and is one I might not agree with, but it's the one interpretation that allows me to make this joke.)
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timppu: So, how is the weather in Vulcan? Any acidic drizzle lately?

(I'm joking of course, it never rains in Vulcan.)
No, only basic precipitation.
high rated
Apart from the belated update flags, not much else has happened today:

---------------------------

Games included in this batch:

· Banner Saga 3 Pre-Order
· Banner Saga 3 Deluxe Edition Pre-Order [Premium]
· Banner Saga 3 Legendary Edition Pre-Order [Premium]
· Book of Unwritten Tales 2, The
· Exanima [In Dev]

---------------------------

Banner Saga 3 Pre-Order has changed

>>> Game title changed *FROM* Banner Saga 3 Pre-Order [Upcoming] *TO* Banner Saga 3 Pre-Order

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Polish, Russian *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Polish, Russian

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay

---------------------------

Banner Saga 3 Deluxe Edition Pre-Order [Premium] has changed

>>> Game title changed *FROM* Banner Saga 3 Deluxe Edition Pre-Order [Premium] [Upcoming] *TO* Banner Saga 3 Deluxe Edition Pre-Order [Premium]

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer)

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Polish, Russian *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Polish, Russian

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay

---------------------------

Banner Saga 3 Legendary Edition Pre-Order [Premium] has changed

>>> Game title changed *FROM* Banner Saga 3 Legendary Edition Pre-Order [Premium] [Upcoming] *TO* Banner Saga 3 Legendary Edition Pre-Order [Premium]

>>> Supported OS changed *FROM* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.11.0 or newer)

>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Polish, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Italian, Japanese, Polish, Russian

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay

---------------------------

Book of Unwritten Tales 2, The has changed


[FILE UPDATES]

* File changed: DLC: Color your Critter: Mac OS X installer, English --- Name *FROM* dlc_the_book_of_unwritten_tales_2_almanac_edition_2.0.0.10.pkg *TO* dlc_the_book_of_unwritten_tales_2_color_your_critter_enUS_1_0_0_29_22476.pkg --- Size *FROM* 18.8 KB *TO* 33.5 KB --- Date *FROM* Fri 25 Sep 2015 13:54:14 GMT *TO* Thu 26 Jul 2018 09:59:43 GMT --- Version *FROM* [empty] *TO* 1.0.0.29

* File changed: Mac OS X installer, English --- Name *FROM* the_book_of_unwritten_tales_2_2.0.0.10.dmg *TO* the_book_of_unwritten_tales_2_enUS_1_0_0_29_22476.pkg --- Size *FROM* 4.6 GB *TO* 4.6 GB (-134.3 KB) --- Date *FROM* Fri 25 Sep 2015 14:12:24 GMT *TO* Thu 26 Jul 2018 09:59:38 GMT --- Version *FROM* [empty] *TO* 1.0.0.29


[NO CHANGELOG]

---------------------------

Exanima [In Dev] has changed


[FILE UPDATES]

* File added: Patch (0.7.0.6c to 0.7.0.6d) [Windows] --- Size: 3.0 MB --- Version: 0.7.0.6d

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 0.7.0.6c *TO* 0.7.0.6d

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.0 GB) --- Version *FROM* 0.7.0.6c *TO* 0.7.0.6d


[NO CHANGELOG]
Did somebody noticed what is updated on Divine Divinity?
high rated
@GOG

I already saw and cleared the "internal installer structure" update flags that I got yesterday, there's no need to have some of them popping up back again today.



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IXOXI: Did somebody noticed what is updated on Divine Divinity?
That's a very belated flag for the MacOS update mentioned in post #20405.
Post edited July 27, 2018 by HypersomniacLive
Only the first part of the offline installers for Starpoint Gemini Warlords game is downloadable, when trying to download the other parts I get a 404 page.
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HypersomniacLive: That's a very belated flag for the MacOS update mentioned in post #20405.
Thank you HypersomniacLive, sometimes this updates are really mess here.
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HypersomniacLive: (Re: Divine Divinity)
That's a very belated flag for the MacOS update mentioned in post #20405.
Thanks - I wondered what the update was as there was no changelog when I looked after getting the update message.
high rated
Objects in Space

#### Patch 0.9.4.1 (27 July 2018)

##### Alterations:

* Hacking a vessel shows you its modules and their states.

##### General:

* Fixed a bug where if you owed money (due to a fine, etc) to a faction that doesn’t loan money, the game would crash when interest was calculated.
* Fixed bug where passengers were being retained after you quit back to menu and began or loaded another game.
* Fixed a crash when you entered EMCON mode while calculating a jump solution.
* Fixed a bug where disconnecting your jumpdrive when it was fully charged wouldn’t auto-discharge the unit.
* Jump drive retains any selected destination after being discharged.
* Fixed a bug where the first tutorial message from Wendy in space didn’t trigger the audio indicator when it was complete.
* Fixed bug where the comms screen was unusable if you were zoomed in on it when someone hailed you.
MachiaVillain

#### Patch 1.05 (27 July 2018)

* Dear fellow Villains,
* the electricity is not yet ready, but we made a lot of bug fixes and some improvement based on your feedback :)
* So we thought it would be nice to release it before the next content update.

##### Improvement:

* Buttons to demolish/cancel action (with shortcut).
* Autosave limit the quantity and frequency.
* Add [select all] button.
* Increase gold storage capacity from 500 to 700 Increase Wood normal/evil capacity from 600 to 800.
* Every monster can get a weapon and to compensate psychopath cooldown for weapon is divided in half.
* Esc key bring the setting menu.
* Button to start/stop tasks (Fight/working mod) on individual monster.
* New event manager (virus events shouldn't be close).
* Post office closing during the night (your minion won't bring letter and cross a victim path).
* Clown reworks (don't scare victims).

##### Bug fixes:

* Victims enter map with bleeding status.
* Victims appears at the bottom left corner after a load.
* Victims not arriving after load.
* Day counter blocked after a load.
* Some mobs respawn after a load.
* Monsters don't bring letters to storage.
* A Push trap placed next to a rotatable wall trap will not push the human when he passed the rotatable wall.
* Mad scientist Achievement unlocks retro compatibility old save.
* Spam email counter is displayed in reverse.
* Rat of the event mystical chest fight each other.
* Dogs can use phones.
* Victims get costume cook after a load.
* Time /day stops increasing.
* Dog increase suspicion when they leave the map.
* Esc key bug on fight skill points distribution screen.
* Hypnotize victim don't phone and are not scared.
* Minion's face doesn't change after recruiting it.
* Music change when food merchants.
* Body part going through walls (and may scare victims).
* Weapons added back to the enemy after a load.
* Hero doesn't drop weapons.
* Victim sometimes sees minions through the walls.
* Can't attack when the target is on a bed.
* Poison of the gaz master doesn't work on victims.
* Merchant sound on arrival can't be heard from far.
* Feedback messages when victims are scared overlay when there is more than one.
BATTLETECH

#### Patch 1.1.2 (26 July 2018)

* Fixed a race condition that could cause a softlock after flamer attacks made with the Firestarter 'Mech.

* Fixed an issue where the Capture the Argo mission on Axylus would fail to progress after loading a save game created right after securing the Argo crash site, but prior to new enemy units appearing.

* Fixed an issue where players could use the navigation starmap to accept travel contracts they did not meet the reputation requirements for.

* Fixed an issue where the Ultra quality setting could revert to High after relaunching the title.

* Fixed an issue where the Lock Cursor game setting did not get applied until the user alt-tabbed or relaunched the title.

* Fixed an issue where a 'Mech work order could still be created after some items equipped to the 'Mech were sold while the work order was pending.

* Fixed an issue where the Fresh Off the Lot achievement could not be completed.
Deep Sky Derelicts

#### 0.6.5 (27 July 2018)

* A new Bug Report tool has been added. If you bump into a bug, please click Menu -> Bug Report. This will allow you to send us a report with a screenshot, your save file and the debug log; you can also type in any information you would like to add. The Bug Report window will also automatically pop up for some kinds of combat bugs.

* (For data privacy information, check <[(\\https://unity3d.com/legal/gdpr&amp;gt]https://unity3d.com/legal/gdpr&amp;gt](\\https://unity3d.com/legal/gdpr&amp;gt\\);. Note that we don't use Unity Analytics, no personal/identifying data is sent, and no data is transferred outside of the bug reporter.)

* If you have a crash.dmp file, please email it to support@snowhoundgames.com, preferably with the save file and a description of what you were doing when the game crashed. Thank you!

##### New:

* Added following extension mods to the game: Weapon Amplifier (Weapon tool), Projectile Amplifier (Weapon tool), Robotics Node (Tech tool), Maintenance Node (Tech tool) and Psychoanalyzer (Mental tool).
* Three new portraits added in.
* A couple of new random encounters. Some NPCs also now have a shop window for easier and more flexible trading.
* 9 new ship layouts.
* Additions and changes to the Pirate roster. Added the tech savvy Piratech, split regular pirates into Slaver, Raider and Defiler variations each with a few unique cards and gave Buddynaut some new cards.

##### Changes:

* Pressing End Turn with no cards played now gives you Energize 1 on the next turn (i.e. can play one more card).
* The unit info popup in combat can now also be closed by clicking outside the panel.
* Tweaked battlefield spacing - when there are two units in one row, spread them out a little bit.
* Adjusted some of the card spawn weights. Most notably energizing cards (Quick Shot/Strike, Steady Shot and Quick Reload) and area damage attacks (Explosive Shot) cards spawn more rarely on eligible cores and extension mods.
* Reduced stun, fear, confuse and recycle values on extensions.
* The loot window now exits automatically when all items have been taken.
* The Menu button is now accessible from most screens, including the map view and the crew UI.
* Some texture optimization. The download size for the update is a bit bigger than usual, but it will result in less disk space used, so you are actually downloading free space! That's how it works, right?
* Updated to Unity 2017.4.6f1, and updated some external assets. This fixes some crashes and problems related to displays or alt-tabbing.

##### Fixes:

* Really fixed the problem of the first two ships not having guaranteed location data. What am I doing with my life, this isn't that hard. You'll need to restart the game if this still happened with the last update, sorry.
* Fixed not being able to talk to Rinow after postponing his challenge in the Scattered Deviant quest.
* Fixed Noether/Hemlock ending dialogue problems in the Foul Play quest.
* Fixed combat freeze when a confused unit played a shield-restoring card on a shieldless enemy.
* Fixed Tinker/Scrounger causing problems when retreating.
* Fixes towards Strategist/High Priority Target not ignoring area attacks and misbehaving in some situations.
* Fixed Inferno Rocket adding a burn effect on the target even when it missed.
* Fixed Repeat not counting recycled cards correctly.
* Improved the responsiveness of dialogue skipping.
* Fixed Strategist/Surge of Confidence giving bonuses to enemies in some situations.
* Fixed NPC name changes not sticking after returning to the station.
* Prevent the Sequencer mod from triggering more than once per card.
* Fixed Triple Shot doing 3x100% damage instead of the intended 3x50%.
* Don't trigger Bruiser/Cleave on multi-target attacks.
* Fixed unconscious leaders still proudly representing their crew in conversations.
* Added some checks to prevent unconscious crew members from adding their skills to various checks and calculations: debris tile energy cost, skill checks, loot bonuses, trap detection/disarm and quest rewards.
* Fixed out of energy message showing on top of crew UI.
* Fixed minor issues with Protective Sphere damage/shield calculations.
* Fixed electric trap not draining energy correctly.
* Fixed Reap showing an incorrect damage value on the card.
* Use % sign more consistently in descriptions of effects.
I got quite a few update flags again today, but most were ones I'd already picked up. That said, there were a few in the list that I hadn't recently downloaded as I don't recall getting a flag previously nor seeing the updates mentioned here, so just in case this is of use to anyone else, these are the ones I've picked up on today, with the change log date and the filename for each one:

Broken Sword: Director's Cut
23/07/2018
setup_broken_sword_-_directors_cut_1.0.744_(22165).exe

Clive Barker's Undying
25/07/2018
setup_clive_barkers_undying_1.1_hotfix_(22471).exe

Freedom Force vs The 3rd Reich
23/07/2018
setup_freedom_force_vs_the_3rd_reich_1.0_(22094).exe

Locomotion
23/07/2018
setup_chris_sawyers_locomotion_4.02.176_(22259).exe

Ring Runner: Flight of the Sages
23/07/2018
setup_ring_runner_flight_of_the_sages_1.1.0.7_(22187).exe

Shadow Man
23/07/2018
setup_shadow_man_1.0_(22189).exe

Waking Mars
23/07/2018
setup_waking_mars_1.2.1_(22334).exe
high rated
The Darkside Detective

#### Update 4 Hard (27 July 2018)

* Join Detective McQueen and Officer Dooley as they investigate Baits Motel!
Tooth and Tail

#### Patch 1.3.0 (27 July 2018)

##### Balance Changes

* Squirrel - 0.25 second movement freeze after shooting (was 0.4)
* Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
* Chameleon - 40 HP (was 38)
* Snake 28 HP (was 30)
* Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
* Owl - 40 HP (was 50), no longer stop moving over enemies
* Barbed Wire can now hit stealthed Chameleons
* Landmines can now hit stealthed Chameleons
* Structures no longer heal if they are not in your territory
* Territory now symmetrical on all sides of mills and fires, resulting in larger territory

##### New Features

* Story Mode Standard and Random Seeds.
* Standard Story Leaderboards
* Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
* Map generation now takes water into account when assessing fairness
* Map generation now compares natural expansion distances when assessing fairness
* Map generation changed to create more organic shapes around bases instead of fortress-like topography
* Map fairness variables added to map generation xmls
* Single Player Balance updated to current multiplayer stats

##### Bug Fixes

* Story Mode - Meat will no longer spawn inside rocks
* Repeating sound bug fixed
The following offline installers have also been updated:
-> Cultist Simulator to version 2018.7.b.2 (Windows only)
-> Absolver to version 1.22 410
Post edited July 27, 2018 by WinterSnowfall
rogue legacy 1.4 is live on gog
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timmy010: rogue legacy 1.4 is live on gog
Windows only. :\