Another removal from the catalog. At least this one was announced...
---------------------------
Games included in this batch:
·
Clive Barker's Undying ·
FEZ [removed on Jul 25, 2018] ·
No Man's Sky ·
Slime Rancher ·
Starpoint Gemini Warlords ·
Turok ---------------------------
[Part 1 of 3] ---------------------------
A game has been removed:
FEZ ---------------------------
Clive Barker's Undying has changed
[FILE UPDATES] *
File changed:
Windows installer, English ---
Name *FROM* setup_clive_barkers_undying_1.1_(22141).exe *TO* setup_clive_barkers_undying_1.1_hotfix_(22471).exe ---
Size *FROM* 481.5 MB *TO* 576.3 MB ---
Date *FROM* Wed 11 Jul 2018 13:26:25 GMT *TO* Wed 25 Jul 2018 07:14:25 GMT ---
Version *FROM* 1.1 *TO* 1.1 hotfix [CHANGELOG UPDATED] Internal Update (25 July 2018)
- [WIN] fixed nGlide path problems
(
Full changelog)
---------------------------
No Man's Sky has changed
[FILE UPDATES] *
Files removed: Windows installer, English (parts 1-3)
*
File added:
Windows installer, English (part 1 of 4) ---
Size: 1.0 MB ---
Version: 1.5
*
File added:
Windows installer, English (part 2 of 4) ---
Size: 4.0 GB ---
Version: 1.5
*
File added:
Windows installer, English (part 3 of 4) ---
Size: 4.0 GB ---
Version: 1.5
*
File added:
Windows installer, English (part 4 of 4) ---
Size: 1.7 GB ---
Version: 1.5
*
File changed:
DLC: Pre-order: Windows installer, English ---
Size *FROM* 5.0 MB *TO* 6.0 MB ---
Version *FROM* 1.38 *TO* 1.5 [CHANGELOG UPDATED] NEXT update (24 July 2018)
THIRD PERSON
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
MISSIONS
- Real time missions
- Scheduled missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
BASES
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
FREIGHTERS
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
(To be continued in the next post)