Mmmmh... the upcoming
Darkest Dungeon DLC used to be a Kickstarter exclusive?
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Games included in this batch:
·
Curious Expedition, The ·
Darkest Dungeon ·
Death Road to Canada ·
EARTHLOCK ·
EVERSPACE™ ·
Project Zomboid [In Dev] ·
Solus Project, The ·
SteamWorld Heist ·
Transistor ---------------------------
[Part 1 of 2] ---------------------------
Curious Expedition, The has changed
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Supported languages changed
*FROM* Text only: Chinese, German, English, French, Italian, Korean *TO* Text only: Chinese, German, English, French, Italian, Korean, Polish [FILE UPDATES] *
File changed:
Linux installer, English ---
Size *FROM* 205.0 MB *TO* 195.0 MB ---
Version *FROM* 1.3.8.8 *TO* v1.3.10.9 *
File changed:
Mac OS X installer, English ---
Size has not changed (300.0 MB) ---
Version *FROM* 1.3.8.8 *TO* 1.3.10.9 *
File changed:
Windows installer, English ---
Size *FROM* 101.0 MB *TO* 95.0 MB ---
Version *FROM* 1.3.8.8 *TO* 1.3.10.9 [CHANGELOG UPDATED] Patch 1.3.10.9 (18 June 2018)
- Added Polish translation
Performance and Rendering
- Added Low Graphics setting that reduced particles
- If the game detects that it has no GPU, Low Graphics will default to on
- Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio
- Can now toggle Stretching setting independently of Scaling
- Improved rendering performance
- Improved loading times
Modding
- Achievements are now given when mods are enabled (but the debug bar must be disabled)
- Mods now support spritesheets
- Range syntax is now supported for replaceTile and removeZones; Radius is deprecated
- replaceLocations range property supports bonus syntax
- Runtime Mod event errors are correctly tagged with the mod
- Localisation Mod errors are correctly tagged with the mod
- Missing sound files are now correctly detected
Bugfixes
- Fixed issues with mod language loading and improved logging
- Fix for Forsaken shrine aftermaths not removing angry natives
- Fixed village funeral event not allowing extra options when you have a missionary in the party
- Fix for mousewheel not working on mac
- Fix for treasure maps not being rendered correctly after loading a savegame
- Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible
- When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed
- Ghost Quest and Giant Spider caves don't become other cave types when interacted with
- Item and Character achievements work correctly
- Explosion Expert perk removes locations in all effected tiles
- Fixed villages always saying you were welcome even when you had a low standing
- Fixed some unlocalised gameover texts
- Reset Profile correctly resets Highscores and Achievements
- Fixed seeing multiple notifications for the same achievement
- Fixed character unlock notifications not being displayed when the character is actually unlocked
- Fixed Trippy Trip achievement
- Fixed Special Visit achievement
- Fixed stats not being correctly incremented after switching difficulty levels
- Fixed ranking display in Italian
- Fixed some rest events not actually including a rest
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Full changelog)
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Darkest Dungeon has changed
[FILE UPDATES] *
File removed: DLC: Kickstarter: Linux installer, English
*
File removed: DLC: Kickstarter: Mac OS X installer, English
*
File removed: DLC: Kickstarter: Windows installer, English
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File added:
DLC: Musketeer: Linux installer, English ---
Size: 19.0 MB ---
Version: 21071
*
File added:
DLC: Musketeer: Mac OS X installer, English ---
Size: 18.0 MB ---
Version: 21142
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File added:
DLC: Musketeer: Windows installer, English ---
Size: 23.0 MB ---
Version: 21142
[NO CHANGELOG] ---------------------------
Death Road to Canada has changed
[FILE UPDATES] *
File changed:
Linux installer, English ---
Size *FROM* 86.0 MB *TO* 93.0 MB ---
Version *FROM* FEMUR Update *TO* GIZZZARDA Update *
File changed:
Mac OS X installer, English ---
Size *FROM* 99.0 MB *TO* 106.0 MB ---
Version *FROM* FEMUR Update *TO* GIZZARD Update *
File changed:
Windows installer, English ---
Size *FROM* 91.0 MB *TO* 95.0 MB ---
Version *FROM* FEMUR Update *TO* GIZZARD Update [CHANGELOG UPDATED] GIZZARD Update (18 June 2018) - Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
- Added the ability for trading camps to force a rare trader
- Fixed a hospital generation bug
- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
- Adjusted a bunch of city generation code for less getting stuck on trash.
- Made that really narrow city no longer generate door-trash.
- Moody added
- New weapon support added for Rocket Launchers and Electric Tools
- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
- You can no longer sell no-drop weapons to the Weapons Buyer, partially due to how exploitable this was on Moody
- New Song Added: One More Road. Plays during credits and as a random road song.
- Snubnose Pistol will now replace normal pistols 20% of the time
- Double-barrel Shotgun will now replace normal shotguns 10% of the time
- Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.
- Fix for a crash caused by completely empty rooms
Canada Crossing Changes (SPOILERS) - Snow plows added as border gates.
- The former back line of Mounties that didn't attack/blocked your way are now above the snow plows.
- If the game detects you've never won, a Mountie now gives you a message of hope as you're running to the border gate. This text event stops showing once you beat the game in any mode.
- If you're playing on one of the "Easier Bandit" difficulties (Normal, Rare, Familiar, Long Road, Short Road), the ending zombies will stop attacking you right before THE BIG REINFORCEMENT arrives. This is mostly to stop beginning players from dying in a hilarious way.
Next Update Plans - The next update will arrive in August, and will celebrate our 2nd Anniversary of Death Road. We have big plans for this one, including new Gameplay Modes! We will reveal more of what's going to be in this update as we get closer to the Testing Branch for it.
- Many of the features are dependent on how things go in testing, but you can see our current plans on the Trello:
https://trello.com/b/TPTmWaDP/death-road-to-canada-update-megaboard - Not all of the plans under Anniversary Update may make it, but this is what we're shooting for!
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Full changelog)