Moonlighter
#### Patch 1.4 (4 June 2018)
##### GENERAL PATCH NOTES
1. **Key binding improvements** (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
2. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
3. We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
4. Other minor improvements (mostly following requests from you and/or our own ideas)
##### IMPROVEMENTS
* **Key binding now allows for independent binding of each key** separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
* There is a default key binding available
* Now sleep is activated by holding the action buttonSo - yeah. We've listened to your feedback and **now you can totally redefine your controls the way you like it**. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. **This is a special layout loved by our QA department** and here it is:
##### Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack -
RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon -
Q !
##### GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB
(Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours,
though! We'd love to hear your opinion - so for the next patch we could maybe
include it as a preset - ready to be selected by other players!
##### BUG FIXES
As far as we know - we solved below issues completely - but if some of them
still persist - please let us know.
##### Critical fixes
* Solved several problems with closing the shop mechanics
* Problems closing the main menu after using pendant
* Several problems related to quests givers
* General memory leak related to something called materials that might be behind several other issues.
* Not dropping welding rods (achievement blocker)
* Issues related to buying upgrades for Will's shop and other shops
##### High priority fixes
* Possible softlock when killing final boss
* Getting stuck inside the town board
* Soft lock when dying inside slime (nice one!)
* Clone Items exploit
* Soft lock in pre-menu when opening pause menu
* Forest: Player able to place spinning mushroom into obstacles
* Customer entering the shop when everyone else is leaving (it's a free town!)
* Hawker's items not decreasing the probability of thieves.
* Visual glitch after upgrading weapon.
* Vase still remaining as an obstacle after being destroyed
* Desert: Patrol Golem freezes in place upon re-entering room
* Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
* Store opening/closing text switched in German
* Character disappearing after using the merchant emblem
* Font problem: no umlauts
* Chest in shop gets blocked when interacted directly before shop closing
* After entering Desert II weird things were happening (yeah, this is a vague one!)
* Game was starting always with the V-sync option on
* Soft lock upon placing teleport directly above secret rooms abyss
Lake Ridden
#### Patch 3 (4 June 2018)
* Added a map of the village area
* Increased contrast on some screens, especially at night
* Improved performance when moving between zones in the game
* Improved performance in the garden
* Improved saving/loading for Island puzzles
* Improved performance and reliability of saves
* Added new frame smoothing for mouse input
* The camera would turn wildly during scene loads
* The game no longer runs in the background
* Changing resolution in the game would be unreliable on some PCs
* Minor tweaks to hints and objectives
* Lots of additional minor fixes
If you experience bugs in the game make sure to drop us an email to
[support@midnighthub.com](\\[url=mailto:support@midnighthub.com]support@midnighthub.com[/url]\\) and we'll do
our best to help you out!
The following offline installers have also been updated:
->
Golem to version
1.0.0.5 ->
Cultist Simulator to version
v2018.x.9 (Win),
v2018.6.a.3 (Mac) and
v2018.5.x.6 (Linux)
->
Where The Water Tastes Like Wine to version
1.4 (Windows only)
->
Q.U.B.E. 2 to version
1.3 ->
Children of Zodiarcs to version
w1.0.3.7-2f11118c226f (Windows only)