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high rated
Dying Light: The Following: Enhanced Edition has been updated.

[CHANGELOG UPDATED]
Update 1.16.0 (28 March 2018)

Added new Player variants
Added a new enemy
Added a new weapon
Added a new game mode
Added a new blueprint
Added the Simplified Chinese language support
Minor bug fixes
Post edited March 28, 2018 by finkleroy
high rated
Jalopy

#### Full Release (28 March 2018)

* Hello everyone,

Today we are sharing some important news on Jalopy: version 1.0 will drop on
28th March 2018, marking the end of the games in Development period.

* Jalopy has been in development for over three years now, and debuted in the Games in Development program nearly two years ago. Greg has been the sole developer of the project, but along the way we’ve had others help us, including Jeremy, who scored the fantastic soundtrack.

* We would like to thank everyone who has purchased the game so far and has helped to support the game’s development for the past two years. We hope that you have enjoyed watching the game grow and have loved being a part of this road-trip.

* Jalopy’s full launch on 28th March will also see the debut of full translation into 18 different languages. Thanks to the wonderful community translation project, 28th March will see Jalopy available fully translated into the following languages:

* English
* French
* German
* Italian
* Spanish
* Japanese
* Korean
* Russian
* Brazilian Portuguese
* Turkish
* Hungarian
* Chinese (Simplified)
* Dutch
* Norwegian
* Finnish
* Polish
* Slovakian
* Romanian
* Croatian
The following offline installers have also been updated:
-> Surviving Mars to version 228,184
-> Megaton Rainfall to version 1.07
-> Dungeons 3 to version v1.4.4 build12 @b91b5c8 (Win & Mac only)
Post edited March 29, 2018 by WinterSnowfall
high rated
There wasn't much more to report today:

---------------------------

Games included in this batch:

· 8-bit Armies
· Dying Light: The Following - Enhanced Edition

---------------------------

8-bit Armies has changed


[CHANGELOG REMOVED]
Patch 0.93.660409 (28 March 2018)

- Hey everyone!
- Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today.
(Full changelog)

---------------------------

Dying Light: The Following - Enhanced Edition has changed

>>> Supported languages changed *FROM* Audio and text: Brazilian-Portuguese, German, English, Spanish, French, Italian, Polish. Text only: Dutch, Russian *TO* Audio and text: Brazilian-Portuguese, German, English, Spanish, French, Italian, Polish. Text only: Chinese, Korean, Dutch, Russian


[FILE UPDATES]

* File changed: DLC: Crash Test Skin Pack: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: Gun Psycho Bundle: Windows installer, English --- Size has not changed (6.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: Harran Military Rifle: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: Harran Ranger Bundle: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: Vintage Gunslinger Bundle: Windows installer, English --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: Volatile Hunter Bundle: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: DLC: White Death Bundle: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 1 of 7) --- Size has not changed (1.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 2 of 7) --- Size *FROM* 4.0 GB *TO* 4.0 GB (-1.0 MB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 3 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 4 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 5 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 6 of 7) --- Size has not changed (4.0 GB) --- Version *FROM* 1.15.0 *TO* 1.16.0

* File changed: Windows installer, English (part 7 of 7) --- Size *FROM* 1.5 GB *TO* 3.8 GB --- Version *FROM* 1.15.0 *TO* 1.16.0


[CHANGELOG UPDATED]
Update 1.16.0 (28 March 2018)

- Added new Player variants
- Added a new enemy
- Added a new weapon
- Added a new game mode
- Added a new blueprint
- Added the Simplified Chinese language support
- Minor bug fixes
(Full changelog)
high rated
We all have been waiting for this but finally another patch has arrived ;)

Spellforce 3
has been updated.

Changelog for Patch 1.3.5 (29 March 2018)
BUG FIXES

Fixed an issue that would now allow players to talk to the Scryers in Leafshade
Fixed a crash that could occur after loading an older savegame on certain maps
Fixed an issue that could cause incorrect visuals to be displayed for certain buildings after loading an older savegame
high rated
The 8-bit Armies commander seems a bit unsure about what to do with their changelog...

---------------------------

Games included in this batch:

· 8-bit Armies
· Age of Wonders 3
· Planet Nomads [In Dev]

---------------------------

8-bit Armies has changed


[CHANGELOG UPDATED]
Patch 0.93.660409 (28 March 2018)

- Hey everyone!
- Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today.
(Full changelog)

---------------------------

Age of Wonders 3 has changed


[FILE UPDATES]

* File removed: Patch 1.800 PBEMPATCH

* File added: Patch 1.801 --- Name: patch_age_of_wonders_iii_1.800_PBEMPATCH_(11916)_to_1.801_(19572).exe --- Size: 20.9 MB --- Date: Mon 26 Mar 2018 12:54:45 GMT --- Version: [empty]

* File changed: DLC: Deluxe Edition Upgrade: Windows installer, English --- Name *FROM* setup_age_of_wonders_iii_dragons_throne_scenario_1.800_pbempatch_(11916).exe *TO* setup_age_of_wonders_iii_dragons_throne_scenario_1.801_(19572).exe --- Size *FROM* 5.2 MB *TO* 6.9 MB --- Date *FROM* Thu 11 May 2017 12:17:03 GMT *TO* Mon 26 Mar 2018 12:55:12 GMT --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801

* File changed: DLC: Elven Resurgence: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801

* File changed: DLC: Eternal Lords: Windows installer, English --- Name *FROM* setup_age_of_wonders_iii_eternal_lords_1.800_pbempatch_(11916).exe *TO* setup_age_of_wonders_iii_eternal_lords_1.801_(19572).exe --- Size *FROM* 76.9 MB *TO* 79.4 MB --- Date *FROM* Thu 11 May 2017 12:16:42 GMT *TO* Mon 26 Mar 2018 12:54:59 GMT --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801

* File changed: DLC: Golden Realms: Windows installer, English --- Name *FROM* setup_age_of_wonders_iii_golden_realms_1.800_pbempatch_(11916).exe *TO* setup_age_of_wonders_iii_golden_realms_1.801_(19572).exe --- Size *FROM* 58.7 MB *TO* 60.2 MB --- Date *FROM* Thu 11 May 2017 12:16:55 GMT *TO* Mon 26 Mar 2018 12:55:06 GMT --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_age_of_wonders_iii_1.800_pbempatch_(11916).exe *TO* setup_age_of_wonders_iii_1.801_(19572).exe --- Size *FROM* 886.0 KB *TO* 1.0 MB --- Date *FROM* Thu 11 May 2017 12:20:28 GMT *TO* Mon 26 Mar 2018 12:55:47 GMT --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_age_of_wonders_iii_1.800_pbempatch_(11916)-1.bin *TO* setup_age_of_wonders_iii_1.801_(19572)-1.bin --- Size *FROM* 2.0 GB *TO* 2.2 GB --- Date *FROM* Thu 11 May 2017 12:20:20 GMT *TO* Mon 26 Mar 2018 12:55:45 GMT --- Version *FROM* 1.800 PBEMPATCH *TO* 1.801


[CHANGELOG UPDATED]
Patch 1.801 (29 March 2018)

Tactical Combat
- Fixed an issue with the Oyster Reef Tactical Map where units were not positioned correctly on their hex due to them being placed too high relative to the water plane.

Balance
- Fixed necromantic circles spawning too close to other spawners, causing roaming unit hotspots.

Stability
- Fixed a rare crash that crashed the game when selling items.
- Fixed a crash that occured when opening a diplomatic proposal which included a structure - e.g. a fortress - that has been razed. The offer is now automatically declined and the razed structure is removed from the proposal.
- Fixed a rare crash in campaign when finishing a map with an active quest which had concealed units.
- Oyster reefs no longer appear in lava lakes in the underground.

Exploits
- When selecting 'Give me a different hero' on a 'Hero Join' event it was possible to kill the declined hero to gain XP and Items. This has been fixed by despawning the hero when requesting a new hero.

UI
- Added support for cursor scaling on all resolutions. Should help people see the cursor when playing on high resolutions.

Modding
- Added a workaround to allow people with high end PCs to run heavy mods.
Especially mods that increase the number of figures - characters - on screen, such as the 'Regiments' mods.
- Create a text file called 'Game.cfg' in the user 'Config/' folder of the game's user directory. E.g. '/Documents/My Games/AoW3/Config/Game.cfg' on Windows.
- Using a text editor - e.g. notepad - add a line saying 'SHADER_SIZE=2'. This doubles the render call limit.
- Please note that this is a workaround and not an officially supported feature. I.e. the game could become unstable and the workaround might still not resolve issues with many figures on screen.
(Full changelog)

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 1.5 GB *TO* 1.5 GB (+9.0 MB) --- Version *FROM* 0.8.10.1 *TO* 0.8.11.0

* File changed: Mac OS X installer, English --- Size *FROM* 1.5 GB *TO* 1.5 GB (+9.0 MB) --- Version *FROM* 0.8.10.1 *TO* 0.8.11.1

* File changed: Windows installer, English --- Size *FROM* 1.6 GB *TO* 1.7 GB --- Version *FROM* 0.8.10.1 *TO* 0.8.11.1


[NO CHANGELOG]
high rated
Age of Wonders 3

Patch 1.801 (29 March 2018)

Tactical Combat

Fixed an issue with the Oyster Reef Tactical Map where units were not positioned correctly on their hex due to them being placed too high relative to the water plane.

Balance

Fixed necromantic circles spawning too close to other spawners, causing roaming unit hotspots.

Stability

Fixed a rare crash that crashed the game when selling items.
Fixed a crash that occured when opening a diplomatic proposal which included a structure - e.g. a fortress - that has been razed. The offer is now automatically declined and the razed structure is removed from the proposal.
Fixed a rare crash in campaign when finishing a map with an active quest which had concealed units.
Oyster reefs no longer appear in lava lakes in the underground.

Exploits

When selecting 'Give me a different hero' on a 'Hero Join' event it was possible to kill the declined hero to gain XP and Items. This has been fixed by despawning the hero when requesting a new hero.

UI

Added support for cursor scaling on all resolutions. Should help people see the cursor when playing on high resolutions.

Modding

Added a workaround to allow people with high end PCs to run heavy mods. Especially mods that increase the number of figures - characters - on screen, such as the 'Regiments' mods.
Create a text file called 'Game.cfg' in the user 'Config/' folder of the game's user directory. E.g. '/Documents/My Games/AoW3/Config/Game.cfg' on Windows.
Using a text editor - e.g. notepad - add a line saying 'SHADER_SIZE=2'. This doubles the render call limit.
Please note that this is a workaround and not an officially supported feature. I.e. the game could become unstable and the workaround might still not resolve issues with many figures on screen.
high rated
Simon the Sorcerer 2
Internal Update - Windows version (29 March 2018)

updated installer to ScummVM 2.0
installer now contains all languages, selectable during install process
avatar
MarkoH01: Outlast II has been updated.
...
Also, we’ve taken the opportunity to reinsert some of the things we had to remove from the original game in order to get an M rating. These changes are not drastic in our opinion and do not impact gameplay, but they had to be made to avoid an Adult Only rating.
...
That's pretty sneaky... I'm all for subverting censorship, but doesn't this in effect change the rating of the game to AO?
high rated
Surviving Mars

#### Patch 228184 (28 March 2018)

* OSX: Missing huge pieces of the interface on mac OS
* OSX: Orange blocky terrain on Windows + pre-GCN Radeons (5700, 5800, etc.)
* OSX: Corrupted terrain issues
* OSX: Tourists stay on Mars at least 10 sols
* OSX,Linux: Added OpenGL mods' shaders support
* Linux: Fixed an issue where text elements would flicker and display incorrectly
* Linux: Fixed occasional crash when loading save games
* Windows: Fixed white borders on some UI elements

* UI: Research dialog now scrollable with mouse wheel and camera controls, saves last position on close
* UI: Colonists with special traits are pinned to the menu bar, only when there are less than 100 colonists in the colony
* UI: Voice notification for Pipe leaks/Cable faults disabled for colonies with over 100 colonists
* UI: Tourist trait shown in Review Applicants UI
* UI: Fix for cancelation of change of display settings
* UI: Fix for senior colonists workplace display after the research of Forever Young tech
* UI: Fix for Automation Upgrade Icon (displayed inconsistently in Fungal Farms)
* UI: Fix for Custom anomaly icon disappearing from time to time
* UI: Martian University infopanel now does not show colonists which are not part of the workforce (senior, child, tourist, stressed, etc.)
* UI: Rockets have correct (default) skin on game start

* Gameplay: Fixed an issue where the Explorer Rover had the incorrect price, this is now lowered
* Gameplay: Removed exploit for endless export from the Space Elevator
* Gameplay: Refugees are now immune to Earthsick condition
* Gameplay: Vocation-Oriented Society tech performance bonus now works as intended
* Gameplay: Fix for drones not to be abandoned by RC Rover
* Gameplay: Fix for maximum drones allowed to work on trade rocket
* Gameplay: Resource stockpiles now properly marked as 1-hex large object - should fix drone behavior to move stockpiles adjacent to construction sites rather than underneath them
* Gameplay: RP cost of repeatable techs now increase after each research
* Gameplay: Alien Imprints tech effect reduced
* Gameplay: Fix for Fuel Extractor upgrade effect in the Concrete Extractor building (now 30% increase instead of 50%)
* Gameplay: Fix for stuck drones when picking up resources from destroyed farm
* Gameplay: Fix for resource count when interrupting drone after picking up resource cube from RC Transport
* Gameplay: Fix for RC Transport when changing skin while loading resources
* Gameplay: Fix to properly treat RC Transport as resource depot when adding new drone controller (Rover/Hub/Rocket) or changing active radius of drone controller
* Gameplay: Fix for Rocket take-off in some cases
* Gameplay: Fix for RP calculation to allow modifiers to have effect in cases of little RP production
* Gameplay: Workers properly select workplace based on their specialty
* Gameplay: Fix for workplace and training buildings requiring maintenance when turned off
* Gameplay: Easy start now always starts with a Mystery
* Gameplay: Scanning que increased
* Gameplay: Shielded combination of incompatible traits (e.g. Genius/Idiot combo)
* Gameplay: Biorobot gurus no longer create biorobots

* Visuals: Dome glass has correct self-illumination
* Visuals: Meteorite craters no longer appear over and next to objects
* Visuals: NVIDIA 1050s family now loads High setting preset
* Visuals: Fix for proper positioning of newborn child colonist at spawn
Q.U.B.E. 2

#### Patch 1.2 (29 March 2018)

* Added: Disable Auto Turn option. This option will prevent the player from automatically turning when launched by a blue cube. It can be found in the Accessibility menu.
* Added: Disable Camera Bob option. This option can be found in the Accessibility menu.
* Added: DLC menu added in the main menu for those who have bought DLC.

* Fixed: Rebinding controls causes use to get stuck on the keybinding menu.
* Fixed: Localization - LEFT in the keybinding menu was not localized.
* Fixed: When changing a setting in the Options menu other than Resolution, it would change the resolution to 1920x1080 or the highest supported resolution.
* Fixed: Increased default subtitle font size to 20, and increased subtitle size to 30 for resolutions above 1920px wide.
* Fixed: Sometimes cube types wouldn't attach to white surfaces, especially on moving platforms and later in the game.
* Fixed: Changed FOV range from 80 - 110.
* Fixed: Removed duplicate keybind for changing energy.
* Fixed: Pause menu chapter name and number sometimes disappearing.
* Fixed: Pressing left would return to tab selection in Options when using a gamepad.
* Fixed: Ambient audio was still audible in the main menu and other areas after setting all volume sliders to 0.
* Fixed: Slightly increased force needed to crush Physical Green Cube.
* Fixed: Collision bug causing players to get stuck under the world in the final puzzle rooms.
The following offline installers have also been updated:
-> Dungeons 3 to version v1.4.4 build12 @b91b5c8 (In essence the Linux installers have been updated as well, with a short delay)
Post edited March 29, 2018 by WinterSnowfall
avatar
MarkoH01: Outlast II has been updated.
...
Also, we’ve taken the opportunity to reinsert some of the things we had to remove from the original game in order to get an M rating. These changes are not drastic in our opinion and do not impact gameplay, but they had to be made to avoid an Adult Only rating.
...
avatar
toxicTom: That's pretty sneaky... I'm all for subverting censorship, but doesn't this in effect change the rating of the game to AO?
*pssssssssst*
high rated
Last updates from Legacy Magog for the 29th of March:

---------------------------

Games included in this batch:

· Obduction®
· Simon the Sorcerer 2

---------------------------

Obduction® has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (8.5 GB) --- Version *FROM* 1.7.0 *TO* 1.7.2


[NO CHANGELOG]

---------------------------

Simon the Sorcerer 2 has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name *FROM* setup_simon_the_sorcerer2_2.0.0.8.exe *TO* setup_simon_the_sorcerer_2_1.0_(19607).exe --- Size *FROM* 91.4 MB *TO* 308.1 MB --- Date *FROM* Sun 19 Jan 2014 19:57:41 GMT *TO* Thu 29 Mar 2018 15:05:18 GMT

* File changed: Windows installer, French --- Name *FROM* setup_simon_the_sorcerer2_french_2.1.0.26.exe *TO* setup_simon_the_sorcerer_2_1.0_(19607).exe --- Size *FROM* 94.6 MB *TO* 308.1 MB --- Date *FROM* Thu 06 Nov 2014 12:37:16 GMT *TO* Thu 29 Mar 2018 15:05:18 GMT

* File changed: Windows installer, German --- Name *FROM* setup_simon_the_sorcerer2_german_2.0.0.8.exe *TO* setup_simon_the_sorcerer_2_1.0_(19607).exe --- Size *FROM* 80.1 MB *TO* 308.1 MB --- Date *FROM* Wed 29 Jan 2014 13:59:54 GMT *TO* Thu 29 Mar 2018 15:05:18 GMT


[NO CHANGELOG]
avatar
Wurzelkraft: Simon the Sorcerer 2

Internal Update - Windows version (29 March 2018)

updated installer to ScummVM 2.0
installer now contains all languages, selectable during install process
avatar
Wurzelkraft:
Now if gog would just update original Myst with ScummVM like they did with Riven.
high rated
Kerbal Space Program Mac version have updated, 1.4.1.2089 -> 1.4.2.2110.
Windows and Linux are not updated yet.

CHANGELOG

Patch 1.4.2.2110 (29 March 2018)

1.4.2 Changelog - BaseGame ONLY (see below for MH changelog)

Improvements

Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
Updated the parachute model to more accurately reflect a real world ram air chute
Localization
KSPedia fixes: Fixed a wrong key binding in the English EVA controls page

Parts

The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts.
Fix centering on the Rockomax Jumbo-64.
Tweaks to the EVA parachute shader and texture.

Bugfixes

Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed.
Fix players not being able to quicksave when knocked off a ladder at high speed.
Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.

Revised EVA parachute model and shader.

Fix kerbal being able to repack chute in the air while performing recovery maneuver.
Fix surface FX appearing when landing legs deployed even when not on the ground.
Fix LT-1 landing legs clipping the ground.
Fix to the loading screen getting stuck between scenes infinitely in some cases.
Fix contracts app icon to use it’s icon - not the new Missions app icon.
Fix switch editor button to check facility is open before switching.
Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
Fix switch editor symmetry setting.
Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes.
Fix UI layering for Debug menu.
Fix the camera IVA Overlay persistence between camera modes.
Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
Fix icons in map overlapping over the Apps dialogs.
Fix NRE spam when launching a vessel on the Island Airfield.

1.1 Changelog - Making History DLC ONLY

Improvements

Show node type icon in the node header of all nodes in the Mission Builder.
Node category color defaults amended.
Improve CPU Load performance when placing nodes on canvas.
Awards display now doesn’t overflow with long texts and improved awards UI design.
Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg.
Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key).
Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow).
Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game.
Add kerbal killed node.
Reordered Node parameters.
Upgrade difficulty setting for missions in the Briefing to a slider.
Stock missions improved (see missions section below).
Node expand/collapse button now only appears on Node headers when applicable.
Starting funds now has a text field and slider for setting the value.
Change vessel viewer in Mission Builder GAP to function like the VAB/SPH camera. Can be toggled via settings.cfg.
Change Filters in vessel viewer to completely hide/show parts rather than changing their opacity.
Change mission briefing dialog at start of mission to max-size the text.
Fix disabled shrouds on parts reappearing when changing vessels.

Localization

Mission meta files now support localization. This indirectly also solves an issue where the expansion folder was not being removed when uninstalling the expansion.
KSPedia fixes: Localized all images in the Making History section of the KSPedia. Added missing text to Chinese pages.
Fix localized text for resource name on vessel resource node.
Translations for GAP descriptions.
Fix for certain pinned nodes coming up unlocalized.
Fix missions not supporting non-ascii languages for mission names.

Parts

The Mk2 Pod reaction wheel EC cost has been increased for consistency with other parts.
The Wolfhound engine is now properly centered.
The truss sections of the 5m fairing and accompanying nodes are now scaled correctly.
Add IVA window cameras to new command pods.

Bugfixes

Fix revert to last build/editor session in missions not always saving and therefore not allowing revert.
Fix saving mission when entering mission difficulty settings.
Fix checking values on time control parameters.
Fix date handling greater than 235 years.
Fix orbit parameters when minimized in node display in the Mission Builder canvas.
Fix launch site being displayed when clicking on a vessel situation node with landed or orbit selected.
Fix spawning orbiting vessels in missions in some circumstances causing explosions.
Fix vessel restrictions not updating in Missions App in VAB/SPH when loading a new craft file.
Fix hovering the mouse on slider parameters in the SAP preventing the user to continue scrolling.
Fix copy-pasted nodes that spawn things not having unique IDs.
Fix handling of newline and tab in message nodes to display correctly when playing a mission.
Fix vessel resource amount node to work with unloaded vessels.
Fix Orbit Parameter and Orbit node value sliders and max values.
Fix Start Node activated time being always 0 UT, even when the mission was set to start at a different UT.
Fix Vessel Naming to set default type to be the parts default type.
Fix for vessel naming changes not updating ship name in editor scenes.
Fix node position not been saved when moving groups of nodes.
Fix mission not progressing when loading a create vessels node checkpoint when testing a mission.
Fix node name changes not being updated when loading checkpoints when testing a mission.
Fix music not playing after resuming a mission being played that was last closed in the VAB/SPH.
Fix arrange nodes function to rescale the canvas correctly so nodes do not go off the edge.
Scale node line connectors at low zoom levels so the lines can be seen.
Fix node connector lines not aligning correctly when parameters are pinned/unpinned.
Change key-combo for Copy Paste in the builder to Cmd-C, CMD-V for OS-X.
Fix import mission zip extract method for Unix based systems.
Fix Vessel text to correctly identify Active vs Any vessel.
Fix node connector pin buttons triggering drag.
Fix Orbit node to support correct accuracy testing.
Fix event node and objective hiding so these get hidden from players.
Fix end mission dialog coming up over a dialog message node that is set to pause the mission.
Fix vessel viewer filters in Mission Builder GAP to switch off colliders so player can select parts inside other parts.
Fix when selecting new or load mission in the Mission Builder with a node connector being selected breaking the Mission Builder.
Fix the Take Kerbal node not triggering correctly after switching vessel in some cases.
Fix the LAN orientation to match the Mission Editor in the Orbit node.
Fix the loading screen sometimes getting locked after transitioning between scenes.
Fix orbits sometimes getting rendered over the Mission Editor canvas after loading the tracking station or flight scenes.

Missions

Dawn of the Space Age

Added missing end conditions.
Improved instructions with better hints.
Improvements in the objective lists in all launches.
Fix scoring for destroyed jebnik 1 in atmosphere.

Trouble In The Void

Improved instructions.
Extra test for checking if the wrong kerbal has boarded.
Fix the explosion sequence.
Added failure condition.

To The Mun Via Minmus

Improved instructions.
Removed time limit.
Fix a Time Since Node for the second Goo Experiment not working correctly.
Fix the objective list not updating correctly in the second launch.

Meet Me In Zero G

Improved instructions.
Fix craft not exploding.
Low fuel message now appears in the second launch.
Fix orbit accuracy parameters having incorrect values.
Fix splash down not triggering successful mission.

Blue Moon

Improved instructions.
Added 3 tons to the mass limit.
Changed the values for the fuel efficiency bonus.

Munar 1

Added failure conditions.

Acapello 15

Fix Time Since Node in splash test had an incorrect value causing a 5 min wait for the mission to complete.
high rated
avatar
Wurzelkraft: Simon the Sorcerer 2

Now if gog would just update original Myst with ScummVM like they did with Riven.
avatar
Lucian_Galca:
Even more important would be an upgrade in this form for "Spaceship Titanic" since people are experiencing several problems the way it is now and GOG knows about it. I had to use a wrapper myself to get this to work and it is supported since ScummVM 2.0.
Post edited March 30, 2018 by MarkoH01
high rated
And more internal installer updates for

Another World
Bloodrayne 2
Darkfall: The Journal
Darkfall 2: Lights Out
Kingpin - Life of Crime (thanks to Berzerk2002)
Eador: Genesis
Gods will be watching
Hatoful Boyfriend: Holiday Star

Changelog for Internal Update (30 March 2018)

[WIN] updated internal installer structure, no changes to game files
Post edited March 30, 2018 by MarkoH01