Seven: The Days Long Gone
#### Update 1.0.8 (16 February 2018)
Hope you have an amazing time at the Island of Peh. We want to assure you that
we keep on working to bring you the great optimization patch. So far we
managed to implement some fixes that will improve the FPS count in the most
frequently reported area - Warden's Hold. Naturally, a lot more will come in
the future patches, so keep your fantastic support at the same level and
report all the issues to us. Today we bring to you some of the awaited changes
in the following areas:
#### OPTIMIZATION:
* NEW: Improved performance in Warden's Hold.
* NEW: Improved rendering performance of NPCs.
#### GAMEPLAY:
* NEW: Added non-directional upper body hit reacts to projectile damage for the player.
* FIX: Faster pushkick animation.
* FIX: Combined syringe effects now save properly.
* FIX: Crossbow and crossbow repeater mechanics improved.
* FIX: Pickpocket widget closing on hit reactions properly now.
* FIX: Lyena combat improved.
* FIX: Kolohawk combat improved.
* FIX: Sporeox and Sporeox Hybrid combat improved.
* FIX: Backstab upgrades will properly scale.
* FIX: Acrobat fall damage upgrades are now usable and work properly.
* NEW: Sense Mode will now indicate fall damage with colour.
* NEW: NPCs will try to dash during range combat.
* FIX: Dropkill against monsters could result in taking fall damage.
* NEW: Particle effect for decoy grenade added.
* FIX: Final fight against Artanak boss ability tweaks.
* NEW: HUD names of elements added - event log, hud controls display, falling damage visualization.
* FIX: removed collisions from usable NPCs items.
* NEW: reactions for noticing sleeping NPCs and waking them up.
* FIX: NPCs which were put sleep with a choke will no longer wake up after loading.
* FIX: Saving syringe effects and properly displaying their icons and durations on HUD.
#### QUESTS:
* FIX: Graveyard of Giants and Men Feral was sometimes not attacking player after leaving the cage.
* FIX: Fixed setup of two AITVs falsely displaying trespassing in the slaughterhouse and The Shallows.
* FIX: Savaash Monster will now display proper portrait in dialogue.
* FIX: Closed doors in Museum's first room will now save properly.
* FIX: Birdcage Arena keeper friendly to anyone else around him.
* FIX: Falsely gone Cinder Man quest is back in the journal after searching first crime scene.
* FIX: The Birdcage quest will now succeed after winning every type of fight, so it does not remain endlessly in Journal.
* FIX: Mortbane community tweaked.
* FIX: Some opponents will not flee now from the fight in Birdcage Arena.
Take care!IMGN.PRO and Fool’s Theory Team
Planet Nomads
#### Patch 0.8.8.1 (16th February 2018)
* new block Conveyor Connector - to join conveyors from different grids
* new block Glassed Cockpit - for better maneuvering of your aircrafts
* new blocks Flat Solar Panels and Sloped Solar Panels
* new beta languages: Russian, Portuguese (Brazil), Czech
* optimized mass recalculation
* fixed conveyors recalculation when grids are splitted
* fixed vanishing buildings when last part of terran chunk is deleted
The offline installers for
Zwei: The Arges Adventure have been updated to version
1.0.10, no changelog yet.