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korell: But why would GOG go from the previous Classic Installer version with the new version numbering system

setup_star_wars_-_battlefront_2_1.1_mp_hotfix_(17606).exe

to the older Classic Installer version with the old version numbering system

setup_sw_battlefront2_2.0.0.5.exe

without providing an update notification and change log? You've confirmed that they are the older Classic Installer files due to their md5 hash. And if the Classic Installer version has no online multiplayer, why was there a Classic Installer with the MP hotfix? The GOG Galaxy Installer files has a _(g) suffix on the filename, so they were different.
They probably restored the original version as it supported LAN multiplayer and dedicated servers, something that was disabled in the Galaxy version:
https://www.gog.com/forum/star_wars_battlefront_ii/i_have_had_enough_of_gogs_pushing_of_their_drm_platform
Post edited February 01, 2018 by Grargar
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kbnrylaec: Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Jan 2018:
Total updates: 53
Games updates: 45 (Some games have multiple updates, daily basis)
Flags I got: 27

So, only 50~60% updates have an official flag. 40~50% are missing.

[1] Jan 2018 record: https://pastebin.com/DKNzALtF
[2] Dec 2017 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post18457
I wonder if this time you already substracted the installer maintenance and Galaxy specific updates.
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MarkoH01: I wonder if this time you already substracted the installer maintenance and Galaxy specific updates.
I list all games in my library that have offline installer updates.
Since GOG often forget to provide changelogs, it is almost impossible to exclude Galaxy specific updates.
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MarkoH01: I wonder if this time you already substracted the installer maintenance and Galaxy specific updates.
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kbnrylaec: I list all games in my library that have offline installer updates.
Since GOG often forget to provide changelogs, it is almost impossible to exclude Galaxy specific updates.
Of course it's impossible to get those without changelogs but counting those INCLUDING changelogs mentioning the update only being Galaxy related or installer maintenance and substracting them will still reduce your number. It's all right to critizise something - delivering numbers even better - but it should still be fair. Since GOG very often posted a changelog recently for games that were NO actual updates (I mentioned in the thread how much I applaud them for posting this as a "changelog") those should be substracted. You still will get several real update flags missing in the end but the count would be more fair. Your decision of course.
Post edited February 01, 2018 by MarkoH01
high rated
A lot of other games got overlay support, so I'm just gonna list their names first:

· 80 Days
· Agatha Christie - The ABC Murders
· Anima: Gate of Memories
· Bombshell
· Boy and His Blob, A
· Corpse Party
· Cosmonautica
· Crypt of the NecroDancer
· Deponia
· Deponia 2: Chaos on Deponia
· Deponia 3: Goodbye Deponia
· Deponia 4: Deponia Doomsday
· Dungeons 2
· Edna & Harvey: Harvey's New Eyes
· Epistory - Typing Chronicles
· Escapists: The Walking Dead, The
· Event[0]
· Feist
· Game of Thrones: A Telltale Games Series
· Hard West
· INSIDE
· Kathy Rain
· Kim
· Kona
· Last Door: Season 2 Collector's Edition, The
· Legend of Heroes: Trails in the Sky SC, The
· Legend of Heroes: Trails in the Sky, The
· Legends of Eisenwald
· Minecraft: Story Mode - A Telltale Game Series
· Order of the Thorne: The King's Challenge

---------------------------


And now, for the real updates:


---------------------------

Games included in this batch:

· Ashes of the Singularity: Escalation
· Ashes of the Singularity: Escalation - Secret Missions [DLC]
· Divinity: Original Sin 2

---------------------------

[Part 1 of 3]

---------------------------

A game has been added: Ashes of the Singularity: Escalation - Secret Missions [DLC]

---------------------------

Ashes of the Singularity: Escalation has changed


[FILE UPDATES]

* File added: DLC: Secret Missions: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Size: 215.0 MB --- Version: 2.7

* File changed: DLC: Epic Map Pack: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.65 *TO* 2.7

* File changed: DLC: Gauntlet: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.65 *TO* 2.7

* File changed: DLC: Inception: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.65 *TO* 2.7

* File changed: DLC: Oblivion: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Version *FROM* 2.65 *TO* 2.7

* File changed: DLC: Overlord: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 5.0 MB *TO* 6.0 MB --- Version *FROM* 2.65 *TO* 2.7

* File changed: DLC: Turtle Wars: Windows installer, Brazilian-Portuguese+French+German+Italian+Spanish --- Size *FROM* 53.0 MB *TO* 52.0 MB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 1 of 4) --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 2 of 4) Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Italian+Spanish (part 3 of 4) Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 3.0 GB *TO* 3.7 GB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, Brazilian-Portuguese (part 4 of 4) --- Size *FROM* 1.2 GB *TO* 1.9 GB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, French (part 4 of 4) --- Size *FROM* 1.1 GB *TO* 1.7 GB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, German (part 4 of 4) --- Size *FROM* 908.0 MB *TO* 1.5 GB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, Italian (part 4 of 4) --- Size *FROM* 1.1 GB *TO* 1.7 GB --- Version *FROM* 2.65 *TO* 2.7

* File changed: Windows installer, Spanish (part 4 of 4) --- Size *FROM* 1.1 GB *TO* 1.8 GB --- Version *FROM* 2.65 *TO* 2.7


NOTE: The links for the multilanguage installers listed above correspond to the English versions. In order to obtain the other languages, you only need to change 'en1' in the URLs for 'br1' (Brazilian-Portuguese), 'fr1' (French), 'de1' (German), 'it' (Italian), or 'es1' (Spanish).


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File removed: Patch 3.0.158.595 (parts 1-2) [Windows]

* File removed: Patch 3.0.159.021 [Windows]

* File removed: Patch 3.0.160.028 [Windows]

* File removed: Patch 3.0.165.009 [Windows]

* File added: Patch 3.0.168.526 [Windows] --- Size: 561.0 MB --- Version: [empty]

* File changed: Windows installer, English (part 1 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 2 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 3 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 4 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 5 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 6 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 7 of 8) --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526

* File changed: Windows installer, English (part 8 of 8) --- Size *FROM* 1.4 GB *TO* 1.9 GB --- Version *FROM* 3.0.165.009 *TO* 3.0.168.526


[CHANGELOG UPDATED]

(Coming in the next post)
high rated
---------------------------

[Part 2 of 3]

---------------------------

Divinity: Original Sin 2 has changed


[CHANGELOG UPDATED]
Patch 3.0.168.526 (01 February 2018)

Changes and improvements
- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added "Sell all wares" option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries

Balancing changes
- Rebalanced trader prices in the Nameless Isle and Arx regions
- Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
- Maddening Song now targets only enemy characters
- Demonic Stare damage and restoration increased by 50%
- Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
- Incarnate no longer has Taunt on spawn
- Breathing Bubble now provides Silence immunity
- Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
- Oily Carapace now removes Slowed
- Turn to Oil radius increased to 5m
- Gag Order now costs 2AP, damage increased by 35%
- Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
- Black Shroud and Blessed Smoke Cloud now have 4m radius
- Bleed Fire now decreases Fire Resistance by 20%
- Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
- Dimensional Bolt damage increased by 10%
- Mend Metal and Soothing Cold armour restored increased by a 35%
- Cryotherapy now clears Burning and Necrofire
- Shocking Touch damage increased by 10%
- Petrifying Touch now costs 1AP
- Meteor Shower damage reduced by 10%
- Corrupted Blade damage increased by 30%
- Corrosive Touch damage increased by 10%
- Vacuum Touch damage increased by 100%
- Ground Smash damage reduced by 35%
- Death Wish no longer deals damage to the target
- Rain Of Arrows damage reduced by 50% to match other 3SP skills
- Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
- Equalize now costs 2AP
- Door to Eternity now costs 2AP
- First Aid range increased to 8m
- Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
- Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
- Shed Skin now costs 1AP
- Favourable Wind buff duration increased to 4 turns
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
- Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
- Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
- Necromancer Totems now creates a totem next to every enemy, living or dead
- Steel Skin bonus increased by 35%
- Infect damage increased by 40%
- Fan of Knives damage increased by 25%
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
- Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
- Challenge cost reduced to 1 AP
- Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
- Farsight bonus range increased to 4m, no longer improves Accuracy
- Planar Gateway AP cost reduced to 0
- Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
- Fix Favourable Wind not displaying entire 10m radius on precast
- Fix Bull Rush not scaling damage with equipped weapon
- Fix tooltip of Thick of the Fight not mentioning size of the bonus
- Blessed water puddles and clouds now remove Necrofire
- Fix damage boosts on some framed runes not being consistent with unframed runes of same size
- Shields Up skill now requires another click to confirm activation to make it consistent with other skills
- Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP

Bug Fixes
- Fixed several issues with Lohse’s quest line (relationship, dialogs)
- Fixed several issues with Withermoore’s quest line
- Fixed Tarquin not returning to the Lady Vengeance (again!)
- Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
- Fixed incorrect Tarquin dialog after returning to Lady Vengeance
- Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
- Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
- Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
- Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
- Fixed several issues with combat and dialogs at the end of the game
- Fixed several issues with the use of the Magic Mirror
- Fixed a crash related to story not being initialized correctly in certain mods
- Fixed a crash related to loading save games with mods that are no longer installed
- Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
- Fixed a rare crash by opening the crafting menu during combat when using a controller
- Fixed a rare crash when reloading the same savegame a second time
- Fixed possible loss of savegame if a crash happens during the saving process
- Fixed Deploy Mass Traps spawning traps that do not explode
- Fixed Dragon’s Flight skill causing performance drops
- Fixed certain NPC’s not being aware of death fog areas
- Fixed an issue with skills not correctly getting added to or removed from the hotbar
- Fixed another case of certain stacked items reappearing after saving and loading
- Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
- Fixed several minor sound effects issues related to skills
- Fixed several minor texture issues
- Fixed origin music not playing correctly in certain encounters
- Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
- Fixed Red Prince’s Achievement "A Dream Undone"
- Fixed the "Liberator" Achievement
- Fixed the "Convincing" Achievement from triggering incorrectly
- Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
- Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
- Fixed several incorrect crime behaviors in specific encounters
- Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
- Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
- Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
- Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
- Fixed blocking issue when using Time Warp on a delayed turn
- Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
- Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
- Fixed summoned characters having blinded status when summoner is blindfolded
- Fixed certain enemies taking too long to spawn during combat
- Fixed persuasion feedback when persuasion is impossible
- Fixed "Steal and add to wares" option not correctly tagging items as wares
- Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
- Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
- Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
- Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
- Fixed not being able to re-enter the arena if one of your characters is dead inside of it
- Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
- Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
- Fixed several issues related to text cutoff in Russian
- Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
- Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
- Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
- Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
- Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
(To be finished in the next post)
high rated
---------------------------

[Part 3 of 3]

---------------------------

Divinity: Original Sin 2 has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
UI Fixes
- Updated save and load UI’s for controller
- Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
- Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
- Fixed selection of items in rune crafting interface when using a controller
- Fixed the tooltip for surface and cloud durations during combat
- Fixed "Delay your Turn" button not being shown correctly during the first round of combat
- Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
- Fixed rune preview tooltips on armour pieces
- Fixed scrollbar position of the dialog window when using a controller
- Fixed text overlap in dialog log when the amount of NPC text was too large
- Fixed issues with controller disconnection during lobby menu
- Fixed overlapping Hotbars when another player dies while using split screen
- Fixed a portrait placement issue when using split screen combined with several summoned characters
- Fixed missing icons for journal updates in certain situations
- Fixed not being able to open the connectivity menu in the character creation screen when using a controller
- Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
- Fixed not being able to see high ground bonus damage on certain skills when using a controller
- Fixed difficulty setting text overlap in the game options screen when using a controller
- Fixed the summon’s amount of Source Points not always being correct

GM Mode
- Fixed Character sheet tabs after possessing a creature
- Fixed a crash on clients that do not have a character assigned during GM rolls
- Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
- Fixed several issues with scrollbars not appearing correctly
- Fixed camera position when double clicking on an item in the GM’s item sheet
- Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
- Fixed GM being able to invite players while still in prepare mode
- Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
- Fixed surfaces dealing incorrect amount of damage when placed by GM

Modding / Editor (link to larian forum)[larian.com]
- Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
- Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
- Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
- Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
- Right click > Move to Level now works properly instead of creating a _merged.lsf file
- Open File dialog (single file) now returns the first selected file when multi-selecting
- Less sporadic camera jumps
- Possible crash fixed when checking out level data when generating the AI grid
- Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
- Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
- Import visual resource browser now default searches for .lsm instead of .gr2
- Terrain Painter: Terrain selection overlay now hides while editing the terrain
- Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
- Instance Painter now saves its settings better
- Animation Resource Editor: Animation text keys can be added via right click
- Level browser: Level thumbnails for Larian levels now visible
- Level browser: Basic and Empty level blueprints now have the correct icon and banner
- Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
- Added new ItemLevelUp and ItemLevelUpTo calls in story
- Added new GetSurfaceTurns query in story and behaviour script
- Added new ItemGetRuneItemTemplate query in story and behaviour script
- Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
- Added new RuneInserted and RuneRemoved events in story and behaviour script
- Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
- Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
- The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
- The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
(Full changelog)
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Edward_Carnby: Nope. No flag at all. =)
Hmm... would you like to share with the rest of the class how you got wind of this one then?
high rated
LEGRAND LEGACY: Tale of the Fatebounds

#### Update 1.1.1 (01 February 2018)

* Optimized auto-save feature.
* Fixed bug with frozen enemy in tutorial.
* Re-balanced enemies for the first two chapters.
* Added exclamation mark notification when spotted by enemy
* Added small delay before enemy chases.
* Optimized enemy movement during the chase on the map.
* Removed sword and spear colliders in Mountain Pass.
* Removed dead body colliders in Crimson Canyon.
* Fixed several smaller issues.
Sphinx and the Cursed Mummy

#### Patch 2018-01-31 (01 February 2018)

* German translation improvements by @MagicianMana.
* Make the health Gold Ankh UI indicators scalable by the TextHudObjScaling key in the [Graphics] section of Sphinx.ini, too. As requested by @DaxterSpeed.
* Add a texture override (hudRotatorSelect.png) for the golden highlight frame around the currently selected item in the pop-up rotator of the HUD. This one has higher resolution and it doesn't look half as stretched as the original one, specially after making that list wider a few weeks ago.
* Disable the EGXGL_ATTRIB_DIVISOR_INSTANCING / glVertexAttribDivisor hack, it didn't seem to help. It was disabled by default; let it autodetect, as intended
* Disable glObjectLabel'ing again to improve performance.
* Update the Windows version of the SDL2 (to 2.0.7) and OpenAL Soft (to 1.18.2) libraries. Don't link/import the SDL2 library symbols by ordinal anymore; do it by name, because it breaks dragging and dropping new SDL2.dll versions that don't share export order.
* Let the user choose if she wants to bound/restrict/confine the mouse cursor within the window borders through a new InputGrabbed key in the [RenderMode] section of Sphinx.ini. It is set to 1/TRUE by default. Suggested by @DaxterSpeed.
* [RenderMode]
* InputGrabbed=0
* Make the left analog stick WASD keyboard button support remappable for people that use AZERTY/QUERTZ. It can be done through new configuration keys in Sphinx.ini. For example, this is is the correct mapping for French AZERTY layouts, where WASD is ZQSD:
* [PCKeyboardMap]
* SDL_CONTROLLER_LSTICK_LEFT=20 # Q
* SDL_CONTROLLER_LSTICK_RIGHT=7 # D
* SDL_CONTROLLER_LSTICK_UP=29 # Z
* SDL_CONTROLLER_LSTICK_DOWN=22 # S
* SDL_CONTROLLER_BUTTON_LEFTSTICK=26 # W
* SDL_CONTROLLER_BUTTON_RIGHTSTICK=6 # C
* SDL_CONTROLLER_BUTTON_LEFTSHOULDER=4 # A
* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER=8 # E
Hellmut: The Badass from Hell (Game)

#### Closed Beta 2 update (01 February 2018)

* Contains new environment (Sewers)
* Contains new characters and new boss fight
* Added new permanent powerups of the Transformations
* Added Resurrection after Challenge
* Added Closing Rooms to improve the challenge
* Improved Transformations powers, skills and balance
* Improved Weapons
* Improved the orientation and moved the Teleports into the final room for easier navigation
* Improved Tutorial, onboarding
* Reworked Looting and Drop system
* Significant GUI improvements
* Added new music and sounds, improved existing sounds
* Improved balance
* And many more improvements and bugs
Absolver

#### Update 1.14 (2nd February 2018)

##### Debug

* Fixed Revived animation being stuck when the rescuer was interrupted by a hit
* Fixed avoided not slowing down and not preventing use of perfect link

##### Balancing

* Kahlt freeze frames have been reverted back to 1.12 state for this patch
* Kahlt stamina cost increased 10 → 15
* Tweaked gold link timings previously changed to have a better game feel
* Tweaked standard release (recovery) to have a lesser difference with gold link timings
* Tweaked knockback in guard previously changed
Tangledeep

#### Build b100 (01 February 2018)

##### RELEASE DAY!

##### ART/VISUALS

* Dirtbeak now gets his very own portrait
* 2nd boss fight “Shadow Bolt” attack now has unique art
* Better frosted ground art from Frosted Jellies
* Non-placeholder playing card art

##### BALANCE

* Radiant Aura Energy cost increased from 7 -> 9 per block (8 -> 10 for upgraded version)
* Reduced legendary drop rate considerably in the earlier levels (it was tuned very high!)
* Slightly reduced Orb of Reverie drop chance and magic item drop chance
* Low rank equipment will no longer ever _spawn_ with lots of mods. You can still add them via Dreamcaster
* You can no longer use your Portal during the final boss fight!
* You can now use “Reverberate Monster” on any monster echo / powerup
* Slightly reduced powerup drop rate
* Buying items from Ruby Moon in the Desert Oasis now costs about 3x as much
* Chance of Campfire floor in Item Dream has been lowered

##### BUGS

* Fixed bug with ^tags^ showing up in dialog responses
* Fixed bug where charming a monster in a side area would cause it to clear
* Fixed bug where using a Job Change scroll via keyboard/controller would cause the cursor to disappear
* Fixed bugs with saving and loading in the final boss fight phase 2 room after beating it
* Probably fixed bug where the game over dialog could be overtaken by other dialogs
* Reduced the number of randomly-occurring “food loving” monsters (you should no longer see them unless you _accept_ a rumor)
* Monsters with elemental auras should no longer be visible out of LOS
* Spicy Tacos properly gain +damage from Chemist items
* Highland Charge no longer charges through walls and monsters
* The camera should now update when pulled by monsters with Hurricane / Tornado
* Merchants with higher-than-normal prices will now apply these prices to items you’ve sold to them
* You should no longer get Campfire floors as soon as you enter an Item Dream
* You should no longer be able to cast “Reverberate Monster” on a tile with both a powerup _and_ a monster - previously, you would spend the Echoes but get nothing
* Spawned powerups should probably not hop over walls now
* Even more anti-ghost monster checks
* Fixed some parallax jank in the Branching Vista
* Fixed camera bumpiness in the 2nd boss fight cutscene

##### CONTENT/GAMEPLAY

* New secret high level encounter involving the Dreamcaster… plus new monsters and a new boss!
* More story content before the final boss battle!

##### QUALITY OF LIFE

* Clarified # of items sold when you check the Food Cart
* You can now immediately hotkey already-learned abilities from the “Learn Abilities” tab via keyboard
* When switching hotbar weapons, you will see a little popup of the item you switched to
high rated
avatar
WinterSnowfall: [...] Hellmut: The Badass from Hell (Game) [...]
Looks like the game page link has changed (there's no "_game" in it any more), as has the game title (no "(Game)"), and your link redirects to the store page (games).


And @Judas, the forum link on the game page goes to the General discussion board; please, fix it.
high rated
Outcast - Second Contact has been updated:
Patch 2 Hotfix (02 February 2018)
Critical Fixes:

* Fixed multiple crashes while shooting or travelling through Daokas.
* Fixed several memory leaks possibly impacting stability and performance.
* Fixed various pathfinding issues and stuck characters.
* Fixed an issue with medikits disappearing from the backpack when using one of them under some circumstances.

Gameplay Fixes:

* Fixed an issue where Naarn would be missing (also fixed in existing saved games).
* Fixed an issue where Illot would refuse to talk after being healed and where Shamaaz became stuck trying to heal Illot (also fixed in existing saved games).
* Fixed an issue where Sadar would not propose to go back to Oru’s Island as intended.
* Fixed a pathfinding issue which would cause Zoran to become stuck.
* Fixed an issue where Zine would not go to the crusher.
* Fixed an issue where Zidar’s friend would not talk when intended.
* Fixed an issue with Shadi, whom would not play the tune or give back the map as intended.
* Fixed an issue which would sometimes cause Kuryan to be missing.
* Fixed an issue where Egar was stuck in water.
* Fixed an issue where Zidar’s boat would not return to the dock as intended.

Features/Improvements:

* Players can now return to Zorkatraz.
* Added support for multiple auto-saved slots (when slots are available).
* Added F-Link telepod visualization in full-screen map.
* Added an option to disable Talan word definitions.
* Added an option to disable dodge rolls.
* Added a help screen displaying control mapping.
Patch 1 (02 February 2018)

* Controls have been enhanced and inertia of movement lowered.
* Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
* The responsiveness of jumps has been improved.
* Slight adjustments to jumping behaviour when in air.
* The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
* The contents of ammo boxes have been rebalanced.
* A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
* Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
* A display issue that caused Naarn to not properly display in some instances has been fixed.
* Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
* Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
* A target frame rate option has been added.
* Ultra-widescreen support (21:9) has been implemented.
* Implemented automatic surround sound support, in cases where adequate hardware is detected.
* Audio options with separate volume controls have been added to the options menu.
* The audio mixing has been rebalanced.
* Snowfall animation at high frame rates has been improved.
* CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
* Multiple crash fixes, in particular when using Daokas, have been implemented.
Tangledeep was updated just moments ago. (build b100b).
high rated
Here are some of the last updates of the week:

---------------------------

Games included in this batch:

· Curious Expedition, The
· We are the Dwarves

---------------------------

Curious Expedition, The has changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, French *TO* Text only: Chinese, German, English, French, Italian, Korean


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (247.0 MB) --- Version *FROM* 1.3.3.0 *TO* 1.3.4.1

* File changed: Windows installer, English --- Size *FROM* 98.0 MB *TO* 99.0 MB --- Version *FROM* 1.3.3.0 *TO* 1.3.4.1


[CHANGELOG UPDATED]
Patch 1.3.4.1 (02 February 2018)

- Fixed green mushroom not giving sanity boost for shamans
- Fixed stuck in celebration screen when no medals left
- Removed report button as we are reworking them
- Fixed performance issues on some machines

Mod Tools
- Fixed game not loading when missing images, instead a proper error message will be printed
- After refreshing all mods should be enabled again
- Remember debug choices in main menu debug bar
- Improved colors in the debug bar
- Added clear button to log viewer
- Removed some debug flags and set them to always be automatically enabled
- Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
- Print log output to tce-log.txt file as well
(Full changelog)

---------------------------

We are the Dwarves has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Chinese, Czech, Spanish, French, Portuguese, Russian, Ukrainian *TO* Audio and text: English. Text only: Chinese, Czech, German, Spanish, French, Portuguese, Russian, Ukrainian
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HypersomniacLive: Looks like the game page link has changed (there's no "_game" in it any more), as has the game title (no "(Game)"), and your link redirects to the store page (games).
Well, actually things are even more complicated in API-Land. Seems like there's 2 entries for the game one with and one without "_game", but the changelog was only added to the entry ending in "_game".

I'll keep this quirk in mind and post the right links next time. Thanks for bringing it up.
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HypersomniacLive: Hmm... would you like to share with the rest of the class how you got wind of this one then?
I'm using this site: https://gogdb.yepoleb.me/changelog

I'm really doesn't remember where I get this link ...

Edit.

Now i'm remember. =)

https://www.gog.com/forum/general/gog_database_a_website_that_collects_data_on_gog_games
Post edited February 02, 2018 by Edward_Carnby