Vaporum
#### Patch 4 (6 December 2017)
* Added a Stop Time Mode.
* Added an on-screen directional keypad.
* Added item comparison tooltips.
Tangledeep Check out the full changelog
here.
#### Build b093d (06 December 2017)
##### ART/VISUALS
* Much improved new targeting line/effect
* New artwork for Wild Child’s herbs
* New FX for Roll the Bones
##### AUDIO/MUSIC
* New boss music for 3rd boss and final boss! (Final boss phase 2 will get custom music too, don’t worry)
* Various new sound cues/SFX
##### BALANCE
* The Blackjack game in the casino is more weighted to the house (shark) now; you must go first, rather than the dealer going first. However, player will automatically win if your opening hand is a Blackjack. The payout has also been reduced to 1.5x your initial bet (down from 2x)
* Instant death effects like Gambler’s “Snake Eyes” dice roll will no longer work on champions. Instead, they will lose 50% of their current Health.
* The “Burning” magic mod now adds +20 weapon power (up from 15), while the “Flames” magic mod now adds +45 power (up from 35)
* ANY attacker inflicting Shadow damage with a regular weapon attack now has a 25% chance to add “Shadow Vulnerable” to the defender (stacking debuff)
* Robot vulnerability to Lightning reduced slightly
* Wild Child’s passive abilities now cost 600jp (up from 500)
* Slightly reduced the effect of Guile on crit chance (0.14%, down from 0.16%)
* Steadfast magic mod (which now has a clarified description) now increases damage taken by 15% from non-shield angles (down from 25%)
* Claws now benefit from the Lightweight weapon mod. The bonus of using two Lightweight claws is not quite as powerful as two Lightweight daggers with the 2nd dagger mastery, however.
* All enemy monsters in New Game+ now have higher base stats (Strength, Guile, Swiftness, Spirit, Discipline)
* Nightmare Queens will now more aggressively teleport near the player during the “chase”, if the player gets too far away
* Cedar Caverns 4F monster density increased
* Item rewards for completing combat rumors are now guaranteed to be equipment with minimum of one magic mod (“Uncommon” rarity)
* Third boss now has higher base damage and resistances, prior to its weak state
##### BUGS
* Target dummy will now never die
* Fixed bug where some projectiles would not “fire” from one enemy to the next
* Fixed bug where toggling Sneak Attack on and off would allow you to instantly refresh its duration
* Fixed bug where Fire/Water immune champions were not spawning.
* Fixed bug where Gambler’s extra chance to crit with abilities was not working
* Shops will no longer carry two of the same legendary item
* Fixed some minor bugs with damage/defense values derived from stats in equipment comparisons
* Fixed bugs related to NG+ monster scaling, where some mid-level monsters were not being scaled up enough
* Fixed game load error that could occur after removing resistance-altering magic mods from gear
* Fixed game load bug related to status effect immunity
* Fixed edge cases with Nightmare Queens not relocating near the player if out of sight for awhile
* Pets that die with pet insurance active will now have negative statuses cleared as well as being healed to full
* Map difficulties are now properly adjusted in New Game+. This raises the value of treasure sparkles and destructibles (chests, barrels, etc) in NG+.
* “Slay monster with element” quests in NG+ were previously not giving scaled NG+ rewards; they are now.
* Probably fixed bug where dead monsters would sometimes leave lingering “danger squares” on the map
* Fixed bug where the “Foraging” magic mod did not display increased powerup drop chance
##### CONTENT/GAMEPLAY
* You can now bet 10,000g at the Casino in a single game.
* New casino game: Chinchirorin! This dice game goes by many names, but no matter what you call it, it’s a fun way to win (or lose) gold. (Note: Art/graphics for this game, and other casino games, is placeholder!)
* You now win Casino Tokens by playing Casino games. For every 1,000g you win (total), you’ll receive 1 token. Casino Tokens can be spent at the new Casino Shop, run by Casino Katie. This shop has various wild equipment (featuring some exclusive NEW magic mods), legendary items, and powerful consumables! Anything goes here!
* New campfire encounter! Maybe hold on to those gems? ;)
* EIGHT new non-legendary accessories, mostly high-rank! Have fun!
* Two new Nightmare-only weapon mods!
* New legendary gear set (Soulkeepers, rejoice!)
##### ENGINE
* Massively upgraded shop functionality
##### QUALITY OF LIFE
* You should no longer have to repeat the tutorial levels if you start a New Game+
* You should no longer see area intro text on NG+
* You can now ask the casino shark about any of the games.
War for the Overworld -> the installers however have reached version
1.6.66f3, which is not yet included in the changelog
#### Patch 1.6.66f2 (6 December 2017)
##### Bug Fixes
* Lifted the Matriarch and huntress from beneath the floor, hiding will do her no good!
* Corrected idle animation jitter on the Priestess
* Impenetrable blocks which suddenly appeared in inaccurate locations have been removed
* Gave the dwarf bosses a lick of paint to brighten them up
* Arcane Templars no longer fly, much to their dismay
* Improvements to the Democorn and Priestess jitter
* Clipping corrections for the Chunder
* Huntress minibow corupted texture corrected
* * *
#### Patch 1.6.66f1 (6 December 2017)
Our development imps have been hard at work for the past week addressing some
issues you highlighted to us in the latest patch. As always we’ve looked to
resolve any reports as efficiently and speedily as possible, and we’re always
looking for more. Never ones to cease our constructive efforts though, there
are a few minor improvements sprinkled on top of this hotfix too.
##### Gameplay
* Volcanic Bridge spell can now be cast on Blood tiles
* When you sell a defence or construct on a Stone Bridge it will no longer also sell the bridge
* Removed push forces caused by livestock and Ghouls, meaning they can no longer push other units, but can be pushed themselves
##### Visual Changes
* Reduced the saturation on the instruction arrow, making it a little less obnoxious
* Small visual changes to the Spirit Chamber
* Some corrections to the possession view of units based off the “Lord O’theland” model
##### Text Updates
* Updated Juggernaut name to make it more appropriate in Simplified and Traditional Chinese
* Updated mutator tooltips to give more information about disabling Fortified Walls, and disabling the ability to dig them out (all languages)
* Fixed a few typos
##### Miscellaneous
* Updated Unity Engine to 5.4.6f3 from 5.4.5p5 yielding a few minor improvements
* Please note that game engine updates are complicated affairs and can cause unexpected issues. This is only a minor leap and we believe we caught every issue, but please don’t hesitate to report anything that seems out of place.
* Added secret holiday cheer!
* Removed some unused audio.
##### Bug Fixes
* Sacred Earth will now display the correct gold texture in the icy terrain theme
* Fixed an issue where prisoner AI would continue to search for a bed to make in the Lair, which they could not reach, causing performance issues when a player had many prisoners
* Icy terrain theme should now load more consistently
* Empire Workers should now only play Empire audio
* Fixed a number of issues with the Ember Rift textures
* Unit animations should now slide slightly less when the animation displays them as stationary