Posted September 26, 2017
high rated
First update of the week from Legacy MaGog's logs:
---------------------------
Games included in this batch:
· Dungeon Souls
---------------------------
Dungeon Souls has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (87.0 MB) --- Version *FROM* 1.0.4 (gog-16) *TO* 1.0.4 Hotfix
* File changed: Mac OS X installer, English --- Size *FROM* 89.0 MB *TO* 88.0 MB --- Version *FROM* 1.0.4 *TO* 1.0.4 Hotfix
* File changed: Windows installer, English --- Size *FROM* 87.0 MB *TO* 86.0 MB --- Version *FROM* 1.0.4 *TO* 1.0.4 Hotfix
[CHANGELOG UPDATED]
---------------------------
Games included in this batch:
· Dungeon Souls
---------------------------
Dungeon Souls has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size has not changed (87.0 MB) --- Version *FROM* 1.0.4 (gog-16) *TO* 1.0.4 Hotfix
* File changed: Mac OS X installer, English --- Size *FROM* 89.0 MB *TO* 88.0 MB --- Version *FROM* 1.0.4 *TO* 1.0.4 Hotfix
* File changed: Windows installer, English --- Size *FROM* 87.0 MB *TO* 86.0 MB --- Version *FROM* 1.0.4 *TO* 1.0.4 Hotfix
[CHANGELOG UPDATED]
Patch 1.0.4 Hotfix (26th September 2017)
SCOPE
Details of this section:
This maintenance patch fixes several bugs found and reported by players.
GAMEPAD SUPPORT
(BETA) Optimization & AI
Several reviews have pointed out that the controller scheme, no matter what it was, would feel a bit uncomfortable at playing, rendering the option useless. As such, we created an aimbot system with the following functionalities:
- Auto Aim Assist: The AI will automatically target nearby enemies, if the player is not using the controller's aim stick.
- Auto Direction: The AI will automatically target a position slightly in front of the character's direction.
This function has the objective to minimize the aim-stick movement for casual interactions.
Please let us know if we should keep this feature in and/or improve it!
BUG FIXES
Details of this section:
- Fixed a bug where soul orbs would act weirdly and possibly crash the game.
- Fixed an optimization bug where invisible walls would spawn and stop the player from completing a level.
- Fixed several graphical issues.
- Increase FPS count, on average, by 20 FPS.
- Fixed a bug where certain quicksave stats were not being kept.
- Fixed a bug where the compass would stop working after a quickload.
- Quicksave no longer closes the game. Instead, brings the player to the main menu.
- Fixed a major bug in local-coop where Xbox controllers or other gamepads would not work as intended.
- Fixed a bug where Xbox controllers or other gamepads would show an odd behaviour in single player.
- Fixed a bug in local coop that would display the incorrect graphical assets on character select.
- Fixed a bug where the game would crash if the map frame was enabled.
- Fixed a bug that would cause the game to crash after several restarts.• Fixed a bug where the brawler and engineer would not get reset when attempting to "Reset Data".
- Changed the "Reset Data" so that the story-made actions are also reset.
- Fixed a bug where Quick Restarting with a Random character would cause the game to crash.
- Fixed a bug where the revive button wouldn't be activated with the 'pick' key when selecting a character.
- Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
- Fixed a bug where the game would crash when opening local co-op under certain conditions.
- Fixed a bug where the game data could get corrupted by a crash, losing all progress, and the backup system would fail to restore the data. You will now get prompted when this happens.
- Made the "Fly" enemy have an outer red glow so that it is more visible during gameplay.
- Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
- Fixed a bug where Nightblade could get negative armour
- Fixed a bug where Linux would start in fullscreen, but the game would be stuck on the bottom left corner with a small screen size.
- Fixed a bug where passive bonus weren't being correctly applied.
- Fixed a bug where changing options and starting the game could crash for some users.
KNOWN ISSUES
- Game won't work on windows 10 unless it has compatibility mode enabled (we are working to have both versions supported).
- Some players seem to be unable to disable the gamepad. We are working with players to fix this issue.
SPECIAL THANKS
A big special thanks to Steam user brontolo2001 for helping find bugs with the game!
You can now quickly level up secondary and third abilities by pressing CTRL+Q (or the secondary key) and CTRL+E (or the third key), respectively, thanks to the suggestion of brontolo2001.
DEVELOPER NOTE
We'd like to talk with you about the last few months of progression in Dungeon Souls. As you may have noticed, there weren't any significant updates in the past months and the game looked a bit "neglected" or even discontinued. We do apologize for this kind of feeling we let off. Despite the fact that content wise the progress was slow, we've been doing several analysis of the community's reviews and taking time to fix the bugs and issues with the game. We've also taken time to re-structure our QA process so that you don't have to suffer with so many bugs (since it really doesn't seem professional and I believe we can all agree on that). We do want you to know that we do care a lot about your reviews of the game and we read and evaluate every single one. We'd also like to thank those of you that were understanding of the situation.Apart from the above, we can promise that we have quite a lot of content updates planned until the end of the year, already on the making!
REMINDER
Please check if the game now works for you. If not, please head over to the bugs and issues in the forum. Let us know what's going on and what can we do to replicate your problem.
(Full changelog)SCOPE
Details of this section:
This maintenance patch fixes several bugs found and reported by players.
GAMEPAD SUPPORT
(BETA) Optimization & AI
Several reviews have pointed out that the controller scheme, no matter what it was, would feel a bit uncomfortable at playing, rendering the option useless. As such, we created an aimbot system with the following functionalities:
- Auto Aim Assist: The AI will automatically target nearby enemies, if the player is not using the controller's aim stick.
- Auto Direction: The AI will automatically target a position slightly in front of the character's direction.
This function has the objective to minimize the aim-stick movement for casual interactions.
Please let us know if we should keep this feature in and/or improve it!
BUG FIXES
Details of this section:
- Fixed a bug where soul orbs would act weirdly and possibly crash the game.
- Fixed an optimization bug where invisible walls would spawn and stop the player from completing a level.
- Fixed several graphical issues.
- Increase FPS count, on average, by 20 FPS.
- Fixed a bug where certain quicksave stats were not being kept.
- Fixed a bug where the compass would stop working after a quickload.
- Quicksave no longer closes the game. Instead, brings the player to the main menu.
- Fixed a major bug in local-coop where Xbox controllers or other gamepads would not work as intended.
- Fixed a bug where Xbox controllers or other gamepads would show an odd behaviour in single player.
- Fixed a bug in local coop that would display the incorrect graphical assets on character select.
- Fixed a bug where the game would crash if the map frame was enabled.
- Fixed a bug that would cause the game to crash after several restarts.• Fixed a bug where the brawler and engineer would not get reset when attempting to "Reset Data".
- Changed the "Reset Data" so that the story-made actions are also reset.
- Fixed a bug where Quick Restarting with a Random character would cause the game to crash.
- Fixed a bug where the revive button wouldn't be activated with the 'pick' key when selecting a character.
- Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
- Fixed a bug where the game would crash when opening local co-op under certain conditions.
- Fixed a bug where the game data could get corrupted by a crash, losing all progress, and the backup system would fail to restore the data. You will now get prompted when this happens.
- Made the "Fly" enemy have an outer red glow so that it is more visible during gameplay.
- Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
- Fixed a bug where Nightblade could get negative armour
- Fixed a bug where Linux would start in fullscreen, but the game would be stuck on the bottom left corner with a small screen size.
- Fixed a bug where passive bonus weren't being correctly applied.
- Fixed a bug where changing options and starting the game could crash for some users.
KNOWN ISSUES
- Game won't work on windows 10 unless it has compatibility mode enabled (we are working to have both versions supported).
- Some players seem to be unable to disable the gamepad. We are working with players to fix this issue.
SPECIAL THANKS
A big special thanks to Steam user brontolo2001 for helping find bugs with the game!
You can now quickly level up secondary and third abilities by pressing CTRL+Q (or the secondary key) and CTRL+E (or the third key), respectively, thanks to the suggestion of brontolo2001.
DEVELOPER NOTE
We'd like to talk with you about the last few months of progression in Dungeon Souls. As you may have noticed, there weren't any significant updates in the past months and the game looked a bit "neglected" or even discontinued. We do apologize for this kind of feeling we let off. Despite the fact that content wise the progress was slow, we've been doing several analysis of the community's reviews and taking time to fix the bugs and issues with the game. We've also taken time to re-structure our QA process so that you don't have to suffer with so many bugs (since it really doesn't seem professional and I believe we can all agree on that). We do want you to know that we do care a lot about your reviews of the game and we read and evaluate every single one. We'd also like to thank those of you that were understanding of the situation.Apart from the above, we can promise that we have quite a lot of content updates planned until the end of the year, already on the making!
REMINDER
Please check if the game now works for you. If not, please head over to the bugs and issues in the forum. Let us know what's going on and what can we do to replicate your problem.