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high rated
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[Part 3 of 3]

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Gothic 3: Forsaken Gods Enhanced Edition has changed

>>> Supported languages changed *FROM* Audio and text: German, English *TO* Audio and text: German, English, Polish

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay


[FILE UPDATES]

* File added: Windows installer, Polish (part 1 of 2) --- Name: setup_gothic_3_forsaken_gods_ee_polish_2.01.08_(14579).exe --- Size: 733.9 KB --- Date: Wed 30 Aug 2017 13:23:42 GMT --- Version: 2.01.08

* File added: Windows installer, Polish (part 2 of 2) --- Name: setup_gothic_3_forsaken_gods_ee_polish_2.01.08_(14579)-1.bin --- Size: 3.0 GB --- Date: Wed 30 Aug 2017 13:23:31 GMT --- Version: 2.01.08

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_gothic3_forsaken_gods_2.1.0.11.exe *TO* setup_gothic_3_forsaken_gods_ee_2.01.08_(14579).exe --- Size *FROM* 34.3 MB *TO* 734.0 KB --- Date *FROM* Fri 17 Apr 2015 09:07:01 GMT *TO* Wed 30 Aug 2017 13:19:02 GMT --- Version *FROM* [empty] *TO* 2.01.08

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_gothic3_forsaken_gods_2.1.0.11-1.bin *TO* setup_gothic_3_forsaken_gods_ee_2.01.08_(14579)-1.bin --- Size has not changed (2.7 GB) --- Date *FROM* Fri 17 Apr 2015 09:15:10 GMT *TO* Wed 30 Aug 2017 13:18:51 GMT --- Version *FROM* [empty] *TO* 2.01.08

* File changed: Windows installer, German (part 1 of 2) --- Name *FROM* setup_gothic3_forsaken_gods_german_2.1.0.11.exe *TO* setup_gothic_3_forsaken_gods_ee_german_2.01.08_(14579).exe --- Size *FROM* 34.3 MB *TO* 734.1 KB --- Date *FROM* Fri 17 Apr 2015 09:15:08 GMT *TO* Wed 30 Aug 2017 13:14:41 GMT --- Version *FROM* [empty] *TO* 2.01.08

* File changed: Windows installer, German (part 2 of 2) --- Name *FROM* setup_gothic3_forsaken_gods_german_2.1.0.11-1.bin *TO* setup_gothic_3_forsaken_gods_ee_german_2.01.08_(14579)-1.bin --- Size *FROM* 2.7 GB *TO* 2.8 GB --- Date *FROM* Fri 17 Apr 2015 09:15:02 GMT *TO* Wed 30 Aug 2017 13:14:31 GMT --- Version *FROM* [empty] *TO* 2.01.08


[CHANGELOG ADDED]
Update (20 September 2017)

- We have added support for the GOG Galaxy overlay and cloud saves.
- We have also added the Polish version of Gothic 3: Forsaken Gods to everyone's accounts.
(Full changelog)

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Man O' War: Corsair - Warhammer Naval Battles has changed


[FILE UPDATES]

* File renamed: *FROM* DLC: Corsair - Fell Cargo: Fell Cargo novel (epub) *TO* DLC: Fell Cargo: Fell Cargo novel (epub)

* File renamed: *FROM* DLC: Corsair - Fell Cargo: Fell Cargo novel (mobi) *TO* DLC: Fell Cargo: Fell Cargo novel (mobi)

* File renamed: *FROM* DLC: Corsair - Fell Cargo: The Art of Man O' War Corsair *TO* DLC: Fell Cargo: The Art of Man O' War Corsair


[NO CHANGELOG]

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Man O' War: Fledgling Griffon [DLC] has changed

>>> Game title changed *FROM* Man O' War: Fledgling Griffon [In Dev] [DLC] [removed on Apr 19, 2017] *TO* Man O' War: Fledgling Griffon [DLC]

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay

>>> Release date changed *FROM* Unknown *TO* April 19, 2017

>>> Addition date changed *FROM* December 5, 2016 *TO* April 19, 2017

---------------------------

Man O' War: Reik's Fashion [DLC] has changed

>>> Game title changed *FROM* Man O' War: Reik's Fashion [DLC] [removed on Apr 26, 2017] *TO* Man O' War: Reik's Fashion [DLC]

---------------------------

Sorcerer King - Rivals has changed


[FILE UPDATES]

* File added: Patch 2.2.0.0 --- Name: patch_sorcerer_king_rivals_2.1.0.2_(10426)_to_2.2.0.0_(15067).exe --- Size: 7.9 MB --- Date: Wed 20 Sep 2017 08:17:30 GMT --- Version: 10426 -> 15067

* File changed: Windows installer, English (part 1 of 2) --- Name *FROM* setup_sorcerer_king_-_rivals_2.1.0.2_(10426).exe *TO* setup_sorcerer_king_-_rivals_2.2.0.0_(15067).exe --- Size has not changed (2.4 MB) --- Date *FROM* Tue 27 Jun 2017 00:32:50 GMT *TO* Wed 20 Sep 2017 08:35:01 GMT --- Version *FROM* 2.1.0.2 *TO* 2.2.0.0

* File changed: Windows installer, English (part 2 of 2) --- Name *FROM* setup_sorcerer_king_-_rivals_2.1.0.2_(10426)-1.bin *TO* setup_sorcerer_king_-_rivals_2.2.0.0_(15067)-1.bin --- Size has not changed (3.2 GB) --- Date *FROM* Tue 27 Jun 2017 00:32:36 GMT *TO* Wed 20 Sep 2017 08:34:46 GMT --- Version *FROM* 2.1.0.2 *TO* 2.2.0.0


[CHANGELOG UPDATED]
Patch 2.2 (21st September 2017)

Game Updates
- Default "zoom out" level before moving to the cloth map has been increased.
- Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
- World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
- Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.

New Units
- Mounted Scout (Commander)
- Friendly Shrill (Guardian)
- Spearman (Commander)
- Mystic (Priestess)
- Scoutling (Tyrant)
- Clockwork Soldier (Tinkerer)
(Full changelog)
high rated
More updates, fresh from this morning!

---------------------------

Games included in this batch:

· Divinity: Original Sin 2
· Scanner Sombre
· Thimbleweed Park

---------------------------

[Part 1 of 2]

---------------------------

Divinity: Original Sin 2 has changed


[CHANGELOG UPDATED]
Patch 3.0.143.148 (21 September 2017)

Hi everybody!
After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.
There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.
Thank you for sending us so much feedback!
The Larian Team

Improvements and changes
- Added henchman support in the endgame dialog
- Updated several quest log entries
- Several inventory settings (filters and sorting) will now be saved
- Teleporter pyramids are now sent to the Avatar when a companion is dismissed
- Rune slots are now limited to one slot per item
- Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
- Void-Enhanced Poison now inflicts more damage
- Reactive armor changes:
- Cost changed to 2 AP
- Cooldown changed to 6 turns
- Damage reduced
- Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
- Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
- Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
- Non-recruited Godwoken now have Curse instead of Bless
- Tweaked XP rewards for certain Voidwoken
- Fixed certain Voidwoken that create Cursed blood surfaces when they died
- Updated credits screen

Bug Fixes
- Fixed journal being updated incorrectly for certain quests
- Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
- Fixed several crashes, of which the most important ones are:
- Fixed crash related to reward screen
- Fixed crash related to loading savegame
- Fixed crash on dropping an item
- Fixed crash related to controller disconnect
- Fixed crash related to the user interface
- Fixed crash related to Guardian Angel status
- Fixed incorrect/permanent weather statuses
- Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
- Fixed not being able to send items to the chests on the Lady Vengeance
- Fixed cause of savegame issue (resulting in error 302)
- Existing savegames remain affected for now, but the error will not happen again after this patch
- Fixed several dialog flags
- Fixed dialog issues during Sebille and Fane’s origin moments
- Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
- Fixed Reimond triggering generic behaviors incorrectly
- Fixed several alignment issues
- Fixed Saheila not having enough points in Hydrosophist
- Fixed eating Alexandar’s head triggering an incorrect achievement
- Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
- Fixed player possibly getting stuck when using context menu to drop a barrel
- Fixed several tutorial messages
- Fixed Shapeshift visual being stuck when removed during level change
- Fixed issue regarding progress bars remaining visible on client side
- Fixed Play Dead skill causing a combat loop
- Fixed Oil slugs fight: some enemies were ending their turn incorrectly
- Fixed origin moment with Saheila in the Elf encampment
- Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
- You can now refuse to consume Roost’s Source
- Various fixes in the epilogue dialogs
- Fixed a number of repeating dialog nodes
- Fixed issue with Fullscreen Gamma settings
- Fixed not being able to drag items from containers to inventory
- Fixed issues with Withermoore’s Soul Jar
- Fixed a bug where trade items could appear in the same inventory slot
- Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
- Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
- Ifan will no longer have the Undertavern romance moment outside of the Undertavern
- Fixed an issue where the Source amulet was not working as intended.
- Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
- Fixed sound attenuations being incorrect for some objects.
- Fixed naming of giant healing potions.
- Fixed AI characters trying to move out of invalid positions when they are unable to move
- Fixed the White Magister who kept repeating her shout for every hit during combat.
- All players will now resurrect after finishing the Arena of the One so that the dialog with - Malady can continue correctly afterwards.
- Fixed an issue where players could be eternally Wet
- Sebille no longer proclaims she is free when enthralled
- Fixed the FX of resurrection skills
- Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
- Blocked illogical node from Sebille dialog while speaking with Tovah
- Fixed gamma correction not working in windowed and fake fullscreen mode
- Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward
- Fixed ‘A Sheep in Wolf's Clothing’ achievement
- Removed wrong dialog nodes from Fane’s dialogs.
- Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
- You can now tell Malady only once about the Meistr
- Removed looping from dialogs in the Blackpits.
- Ex-companions no longer drop loot in the Arena of the One.
- Voicebarks now play on the correct characters in the Arx death room
- Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
- Made it clearer in Cullwood Mills that you are not allowed in
- Removed Roost’s floating hand near Bloodmoon Island
- Fixed text in the Gwydian execution scene
- Fixed Meistr dialog when player performed ritual outside of the cellar
- Added Ifan origin moments with ghost of Hannah
- Fixed shapeshifting visual being stuck during level swapping
- Meistr now reacts logically to being Source Vampirised
- Fixed Red Prince dialog in Driftwood tavern when he is a companion

UI Fixes
- Fixed layout problems on the examine window in keyboard mode
- Fixed various UI text overlaps
- Added a delay to some tutorial messages, so they do not appear at the start of the game.
- Allow pinging to work during combat, when it’s not your turn.
- Added an option to enable/disable sound muting when the game window does not have focus.
- Re-enabled the drag and drop functionality on the player names in the inventory screen
- Increased FPS limit to 240 in the options screen
- Restricted visual lobby name length but added a tooltip showing the full name
- Fixed an issue where the resolution selection was empty for some players
- Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
- Fix for some items not being selected when looking at them when playing with a controller
- Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
- Fixed aspect ratio issues when using controller in split-screen mode

Arena
- Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
- Fixed issue with ‘ready’ button on client side
- Fixed some rare selection issue in the character selection screen

GM Mode
- Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
- FIxed an issue where after subscribing to a GM campaign, it was not visible.
- Fixed GameMaster not being able to see invisible items
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

Scanner Sombre has changed


[FILE UPDATES]

* File added: VR Compatibility Update [BETA BUILD] (1 of 2) [Windows] --- Size: 1.0 MB --- Version: [empty]

* File added: VR Compatibility Update [BETA BUILD] (2 of 2) [Windows] --- Size: 1.6 GB --- Version: [empty]


[CHANGELOG ADDED]
- Experimental VR mode [WINDOWS ONLY] (21st September 2017)
To access via the GOG Galaxy client, please access the VR Beta Branch via the Beta branch options.
- Supports HTC Vive or Oculus Rift.
- You can now invert your mouse Y axis (options menu, 'Invert Y axis')

Translations
The game has been translated into this massive list of languages:
- Bulgarian
- Czech
- Danish
- Dutch
- Finish
- French
- German
- Greek
- Hungarian
- Italian
- Japanese
- Korean
- Norwegian
- Polish
- Portugese
- Portugese-Brazil
- Romanian
- Russian
- Simplified Chinese
- Spanish
- Swedish
- Thai
- Traditional Chinese
- Turkish
- Ukranian
(Full changelog)

---------------------------

Thimbleweed Park has changed


[FILE UPDATES]

* File removed: Patch 1.0.862 [Linux]

* File removed: Patch 1.0.864 [Linux]

* File removed: Patch 1.0.881 [Linux]


[NO CHANGELOG]
high rated
Songbringer

#### Update 1.0.2 (21 September 2017)

##### Courage Skeletons

A new feature in this update is courage skeletons. When Roq dies in a regular,
non-boss, non-switch dungeon room a courage skeleton is left behind. On
returning to that room and dying again, the skeleton releases a burst of
courage, refilling 3 teeth in the nick of time. Just enough to get out of a
tight spot or push through a particularly difficult room. Since Songbringer is
such a permissive game, one can end up in difficult rooms beyond one's current
capabilities and strength. These Courage Skeletons are a way to keep the game
just as permissive, yet help out for anyone who is persisting in an attempt to
clear a certain room.

##### Ghost Hat

In swordless runs and swordless dungeons, the Ghost Sword becomes the Ghost
Hat. This allows any crafted elements to still be usable in swordless dungeons
and also enables usage of the Ghost Sword's projectile when Roq has not picked
up the sword. If Roq has picked up the sword or is playing a regular dungeon,
the Ghost Sword functions exactly as it always has.

##### 100% Features

The equipment menu will now show your progress towards 100% map and 100% items
as long as either are greater than 25% for the current run. This ought to help
out tracking progress towards the 100% achievements.There's one more hidden
feature for anyone going for 100%. Whenever you beat the game, a list of
unattained items is printed to Log.txt. It will tell you what items you have
not obtained and will hint at their location without giving away the exact
position. For anyone that is almost at 100% and wondering why, this feature is
for you.

##### Speedrun Option

Meant for speed runs, there's now an option in the Input Settings menu to
Skip All Dialogue. This makes the game skip all dialogue and cutscenes
automatically. Handy for shaving a few minutes off the run. You can enable or
disable this option at any time in the Settings > Input menu and it takes
effect immediately.Here's the complete list of what is new, improved and fixed
in version 1.0.2:

* [NEW] Courage skeletons drop when Roq dies in non-boss, non-boss-switch dungeon rooms
* [NEW] Courage skeletons give Roq a 3 tooth boost when reaching zero courage
* [NEW] Ghost Sword becomes the Ghost Hat in swordless runs and dungeons so its elements can still be used
* [NEW] Map and item percentages are shown on the equipment menu if either is greater than 25%
* [NEW] Input settings option to skip all dialogue and cutscenes (meant for speed runs)
* [NEW] Fire dungeon music is now procedural
* [NEW] Added 16:10 window ratio option
* [+++] When losing or gaining courage, the teeth on the HUD are animated
* [+++] Diamond quantities in stores flash red if hero doesn't have enough diamonds to purchase
* [+++] Water now surrounds acid horns so there is another way to overcome this challenge
* [+++] Water glows when meditating or eating a cactus if it contains a hidden item
* [+++] Story elements for Jib and Velle can now happen in the same room back to back
* [+++] Provide hints to locations of unattained items in Log.txt on beating the game
* [+++] Dungeon 1's downstairs key card is shown as a point of interest on the minimap
* [+++] Dialogue text is a little closer to white for more contrast and readability
* [+++] Hide bomb, cactus, superbomb, and courage refills from store if already at max
* [FIX] Fixed not being able to meditate in front of upper-floor tower monoliths
* [FIX] Fixed kilobombs causing some secret walls to close
* [FIX] Fixed a situation where bombs would not re-equip if acquired and then exhausted since last save
* [FIX] Fixed Jib not responding to kilobomb if enemies on screen
* [FIX] Fixed overworld area rewarding the same important item after save, quit and resume
* [FIX] Fixed open walls sometimes overwriting hidden items (rare situation)
* [FIX] Fixed not being able to obtain a hidden item on the overworld (rare situation)
* [FIX] Fixed some types of secrets not being revealed by cactus or meditate
* [FIX] Fixed some kinds of foes dying when jumping into walls
* [FIX] Fixed being able to be crushed by the moving goal room stones
* [FIX] Fixed boss roar not playing for Radruiel in some worlds
* [FIX] Fixed a rare crash on Windows
* [FIX] Fixed a crash on Linux in bomb rooms if using a controller with rumble
* [FIX] Fixed Jib swooning endlessly if over a fire
* [FIX] Fixed rare issue where the fear dungeon's locked boss door could block a tease room
Absolver

#### Patch 1.06 (20 September 2017)

##### Code

* Fixed power loss issue (powers will be given back to the player)
* Optimization
* Fixed bugs in schools menu
* Fixed item loss issue in inventory menu
* Fixed crash in cutscene
* Improved Combat Trials disconnection issue
* General Stability improvement

##### Design

* Special abilities
* absorb successful :
* increase ghost damage refill (x2)
* decrease stamina bonus (50 -> 20)
* add +20 protection during 5s
* Avoid successful : decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10
* Character avoided : Decrease stamina refill (x0.3) during 1.5s
* Stamina malus (-10)
* Parry successful : decrease stamina bonus (30 -> 15)
* Stagger style : decrease range of side special attacks (190 -> 145)

##### Attacks

* Decrease range and impact on guard of fastest attacks
* Increase impact on guard of Breaking attacks

##### 1v1

* health refill on kill now take in account the health ratio of both players at the beginning of the round

##### Others

* Increase weight/mobility impact on stamina
* Increase dodge iFrames (2 -> 4)
* Keep shards after death

##### Shockwave

* cost 2 shards
* decrease range
* add stamina bonus + boost stamina refill during 5s

##### Exploration

* Decreased maximum number of enemy AIs spawned at the same time
* Improved some enemy AIs detection range
* Fixed navigation issue in Oratian Quarter zone

##### 1v1

* Fixed out of bounds issue in Adalian Columbary arena
* Modification on the cross arena

##### UI

* Victory & Defeat localised
* Corrected misspelled english texts
* Fixed cut off localised texts
* School creation: added notification confirmation when school is successfully created
* Social menu: offline/online information replaced by a colored dot

##### Art

* NEW: Added six unique masks in the Guidance Bridge, inspired by Devolver Digital games
* Collision and navigation bugfixes
* Performance Optimization

##### Audio

* NEW: Added two new tracks to 1v1 Game Mode
* NEW: added variety on foleys
* Sound corruption issue improvement
Planet Nomads

#### Patch 0.7.5.0 (21 September 2017)

* A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles
* Improved third person camera for vehicles - should behave more naturally now
* Added Chinese localization
* A pack of achievements have been added for the achievers
* Fixed a low resolution of Suit and Jetpack icons
* Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM
* The multitool animation for equip/hide now much shorter
* Increased powed and speed for the big wheels
* Tutorial hints now no longer blink while sleeping
* Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries
Post edited September 21, 2017 by WinterSnowfall
high rated
Yay! Just Yay!

Machinarium

Patch 2698 (21 September 2017)

- This is a Windows only update.
- Completely new custom engine
- Improved full screen support. The game now uses all of your screen even on high resolution displays
- 12 new in-game achievements
- Support for Xbox 360 and Xbox One gamepads (other controllers with experimental support)
- Localization to 14 languages including Chinese, Japanese, Korean and Russian
Post edited September 21, 2017 by MarkoH01
avatar
MarkoH01: - This is a Windows only update.
Boo! Just boo!
avatar
MarkoH01: - This is a Windows only update.
avatar
WinterSnowfall: Boo! Just boo!
Maybe Linux will follow?
Galaxy just downloaded an update for Riven, but I'm not seeing any information about an update on the game card. What's up with that?
avatar
gibbeynator: What's up with that?
Most likely related to this.
SiN was also (probably) updated, but on Galaxy only (offlines are unchanged).
avatar
gibbeynator: What's up with that?
avatar
JMich: Most likely related to this.
*facepalm*
Seriously GOG? At least keep the CD version as an extra...
Post edited September 22, 2017 by Tannath
I can't get SiN to play anyway so I guess no loss. :P
avatar
gibbeynator: What's up with that?
avatar
JMich: Most likely related to this.
OK, it asked me to reinstall QuickTime 4 and I hoped that meant I'd be able to play it now. Nope, still broken, but in a different way.
avatar
tinyE: I can't get SiN to play anyway so I guess no loss. :P
Try this: https://www.gog.com/forum/sin_gold/if_youre_having_trouble_running_sin_try/post1

I had to do that to get the SiN Patcher working. Probably why the game doesn't have Galaxy support yet.
avatar
tinyE: I can't get SiN to play anyway so I guess no loss. :P
avatar
Lucian_Galca: Try this: https://www.gog.com/forum/sin_gold/if_youre_having_trouble_running_sin_try/post1

I had to do that to get the SiN Patcher working. Probably why the game doesn't have Galaxy support yet.
yeah, didn't work
thanks anyway

no biggie
high rated
Added the Divinity Original Sin 2, Gothic 2 Gold Edition, Gothic 3, and Gothic 3: Forsaken Gods Enhanced Edition, Scanner Sombre, and Sorcerer King - Rivals changelogs to the respective game fora.

Gurlok added the Absolver changelog.

MarkoH01 added the Machinarium Collector's Edition one.

T.Hodd added the Planet Nomads [In Dev] changelog.

DeMignon added the Songbringer one.