It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
---------------------------

[Part 5 of 6]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.5 GB *TO* 1.4 GB --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a


[CHANGELOG UPDATED]
Patch 0.5.0.2a (14 September 2017)

GENERAL:
- Multiple crashes have been fixed.
- Items versioning wasn’t causing a reroll for items in your chest, only the ones in your inventory. Since this is now fixed, you will have rerolled stats on chest items when you launch the game for the first time.
- Fixed the issue that was causing the picked up gold not to be added to the inventory
- Fixed a multithreading CPU performance leak
- Fixed a bug causing temporary potions effects to be permanent after being used once.

UI:
- Fixed the avatar healthbar placement
- Fixed a bug that caused the player to move when drag & dropping a skill signature in certain resolutions/aspect ratio

PASSIVE SKILLS:
- Practical Weapons (Assassin) skill’s effect is now correctly display in the character sheet.
- Several effects affecting Dual Daggers and Crossbows were wrongly applied.
- On-tick effects like Untouchable, Lethal Strikes or Elemental Boost will now be instantly removed when you deactivate their related passive skill (through respec or rings rotation).

AUDIO:
- Fixed missing sound on item & gold pickup


Patch 0.5.0.2 (14 September 2017)

GENERAL:
- The game’s lighting has been slightly reworked to deliver a better readability of the player and the enemies in the different environments.

VISUALS:
- Handforged Dagger magic effects are now correctly placed on the blade.
- Missing material in old civilization architecture
- Fixed rare occurrence of overlapping armors

UI:
- The way temporary effects icons are displayed above the ROS has been reworked and improved, and keep positive and negative effects separated while allowing to stack a higher number of different icons. The tooltips of those icons can now bear colors (green / red) to quickly tell positive and negative effects apart inside the same global effect.
- Improved multi-resolution/multi-aspect ratio support for item info UI solving multiple positioning issues
- Enlarged item & skill info UI
- On ground items text will now appear when hovering the item, removing the need to press alt
- Fixed flash rendering issue
- Optimized skills icons (size divided by 4)

QUESTS:
- Fixed a bug where you could exit right after killing the first Corrupted Heart and respawn with it being still there.
- Fixed a bug preventing you from achieving certains quests goals involving Nodes destruction depending on the weapons you were using.
- Fixed a few occurrences where Seren could run and roam around on loading.

NETWORK:
- Optimization of the network messages resulting in a 80% bandwidth usage reduction (in average) when sending messages to our cloud servers.

ENVIRONMENT:
- Various improvements in the Open world
- Overhaul of Dhur surroundings
- New rooms for house caves
- Most chests and containers now have a chance to appear when you load the world, they won’t necessarily be at the same spot every time (except for a few fixed chests).
- A new type of chest has been added : unique chests. You will recognize them from their red glowing effect, and they will likely contain Unique or Rare items, even Legendaries if you’re lucky enough, and will have a small chance to appear in unexpected places - thus rewarding the most attentive explorators.
- Interaction radius with the PST is now 50m instead of 25m.
- Fixed a bug where the player could walk on an invisible bridge leading to the Ravengarde Fortress.
- Fixed some Bounty generation issues.
- Improve randomness in deep level of Bounty.

CHARACTERS:
- New optimized models for all the orcs!

GAMEPLAY:
- A new value is now shown in the Character Sheet : the Presence level. Presence is assimilated to your current visibility level to enemies : at 100%, enemies target you in a regular way. Below, they start making more time to see you and lose targeting more quickly, whereas above 100% they are much quicker at spotting you. At 0% presence, you are invisible to them. This will allow us to create interesting interactions in the future and will be a complementary system to aggressivity. The only enemy that doesn’t handle Presence level for now is the Ghoul since it uses a different AI system, but we’ll fix this in the future. For now, let’s just say the Ghoul has very sensitive senses!
- Modified the scope of many of the game’s values. To sum up, player health, armor and enemy damage has been halved, while player damage (from spells and weapons) and enemy health has been doubled.
- All passive skills working on the Movement status of your character will now work as intended and be more forgiving, to be used easily.
- Increased default Stamina regeneration time from 3 to 4 seconds.
- Fixed a bug causing the player to get Cursed instead of inflicting Curse to enemies.
- Maximum Status ailments stacks number you can inflict or receive is now 15 per ailment instead of 10.

ITEMS
- Most unique items have been redesigned and new uniques have been added, including some that can add modifiers to Active Skills. This is the first pass of the unique items redesign, and many more will be added in the future.
- You can only equip the same unique item once.
- Various optimizations have been brought to our Items system.
- Potions have been enhanced, and now bear permanent effects that are active as long as the potion is equipped and has at least one charge. Thus, all thematic potions will give you permanent bonus accordingly (ex: Umbra potions give a passive Umbra regeneration bonus) and complementary effects when used. Potions will only be truly inactive when completely empty. We believe this will be a great way to create synergy with existing systems in the future, and one more way of perfecting your own choice of gameplay.
- To accompany this modification, most Potions and Poisons have been rebalanced.
- Ten new weapons have been added to the game!
- Light armored Pauldrons have now been added to the game!
- Templar weapons now also deal sacred damage.
- Fleshbane can now summon skeleton that fight by your side.
- Nyhlus now sells exclusive rare templar gear in amarth, as well as the Harvester, a weapon that hits multiple time with each swing!
- The merchants in Dhur now sell rare glass weapons and the Gothic armor set.
- Cleave Damage is now consistent between weapon types.
- The range of most weapons is now more consistent.
- Crossbow Damage has been further increased.
- Increased the attack speed of most two-handed swords.
- Dagger damage has been decreased.
- Decreased the default Stamina regeneration bonus on rogue gear by one point.
- Saved items are now versioned and can be flagged as deprecated depending on your game version.
- Items stats are now versioned and we can force the reroll of all your items stats at launch if a new patch requires it (Damage, Armor, etc.).
- Fixed a bug causing Poisons to malfunction.
(To be continued in the next post)
high rated
---------------------------

[Part 6 of 6]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Patch 0.5.0.2a (14 September 2017)

AFFIXES:
- Armor points will now roll on all armor types.

PASSIVE SKILLS:
- Many passive skills that give you temporary bonuses have been given icons, so that you know when they are active, with relevant stacks numbers and informative tooltips. That’s almost 70 new icons!
- All contextual timers such as passive skills triggering “right after” performing an action (kill, dash, dodge, etc.) have been increased, resulting in more forgiving margins and easiest usage of those features.
- All first skills for the first ring sections now unlock Signature skills, that allow you to quickly get a few utility skills that are class-bounds and will prove useful during your progression and even at higher levels. Two Ammunition spells are also present in the tree as Hunter and Trickster Signature skills. In the future, all sections of the tree will contain at least one Signature skill.
- The layout of several sections has been deeply changed for a better and more consistent progression, giving you the possibility to take skills based on the gameplay mechanics you want without being forced to take others that are too different from the main purpose of the class. The only true exception is Gladiator, which still needs a profound rework in order to feel as good as we would want to, but this will come in an other update.
- Fixed a bug which could cause the PST links between two sections to be misplaced.
- Performance when using the PST has been greatly improved, which mean you’ll encounter fewer issues when quickly rotating rings or spending points.

Legionary:
- New skill : First Step (Legionary), which unlocks the Signature skill Battle Art.
- New skill : Combat Stance, which gives Battle Art two new powerful active effects.
- New skill : Exposure, which allow Battle Art to generate Rage on hits done / received (depending on the stance you are currently using).
- Change of Mind Strength bonus is now 6% instead of 1%.
- Time Warp bonus has been doubled.
- Healing Strike behaviour has been changed, and increases now your true Health Regeneration value instead of giving you a temporary one. Its bonus has jumped from 2% per hit to 5% per hit.

Arcanist:
- New skill : First Step (Arcanist), which unlocks the Signature skill Spellbinder.
- New skill : Debilitate, which increases your chance to cause Frailty with all Umbra Damage.
- New skill : Sorcery, which reduces all Rage and Umbra costs of spells during a short time when using Spellbinder.
- New skill : Umbral Leech, which generate Umbra for each enemy around you when you launch Spellbinder.
- Volatile Nature efficiency is now 8% instead of 5%.
- Globes Magnet max bonus is now 50% instead of 30%.
- New section exit link through the Battlemage skill.

Guardian:
- New skill : First Step (Guardian), which unlocks the Signature skill Ironguard.
- New skill : Deflection, which makes your passive block work against all attack types, not just physical ones.
- New skill : Deviation, which allows our Ironguard to deviate projectiles.
- New skill : Provocation, which increases your Visibility for a short time each time you kill an enemy (Visibility can exceed 100%).
- New skill : Joining the Fray, which gives you a Damage bonus depending on your Visibility level when it exceeds 100%.
- Most “old” passive skills about Shield blocking have been reactivated and modified to be used with Ironguard (Guard Mastery, Mirror Shield, etc.)
- Mirror Shield Damage return is now 10% instead of 5%.
- Inertia Armor cap is now 10 instead of 20.
- Shards Damage bonus is now 2% per stack instead of 1%.
- Thorn value is now 8 instead of 4.
- Metallic Aura radius is now 6m instead of 4m.

Thief:
- New skill : First Step (Thief), which unlocks the Signature skill Infiltration.
- New skill : Shadow step, which makes your Infiltration spell go through enemies but prevent you to attack when cloaked.
- New skill : Ghost, which decreases your Visibility when using Infiltration in passive mode.
- New skill : Shroud, which allows you to drink potions without depleting their charges when you are invisible (not necessarily because of Infiltration).

Hunter:
- New skill : First Step (Hunter), which unlocks the Signature skill Hunting Ground.
- New skill : Impairing Shots, which unlocks the Signature skill Impairing Ammunition.
- New skill : Pitfall, which increases the number of traps you can set up with Hunting Ground.
- New skill : Deployment, which allows Hunting Ground to work at long distance, instead of placing traps at your feet.
- New skill : Imbued Charge, which makes your Ammunition skills work with Hunting Ground.
- New skill : Killing Floor, which makes Hunting Ground leave a Frailty area on the ground after exploding.
- New skill : Accuracy, which give Impairing Ammunition a chance to regain a charge each time you perform a Critical Strike
- New skill : Crossfire, which give extra maximum charges to Impairing Ammunition but makes it trigger a cooldown if you spend the last charge.

Warden:
- Offensive Protection bonus is now 0.1% instead of 0.01%.
- Muscularity bonus is now 6% instead of 2%.

Elementalist:
- Frostbite Damage output has been doubled.
- Lightning Strike is now called Shock and its bonus went up from 5% to 10%.

Trickster:
- New skill : Power Coating, which unlocks the Signature skill Elemental Ammunition.
- New skill : Extended Magazine, which give extra maximum charges to Elemental Ammunition.
- New skill : Quick Reload, which give Elemental Ammunition a chance to regain two charges each time you perform a Dodgeroll.
- New skill : Elemental Fury, which makes Elemental Ammunition regain two charges when cycling through the different shots of the spell.
- New skill : Bouncing Shots, which makes your Ranged shots bounce against walls.
- New skill : Sub-ammunition projectiles, which gives Bouncing Shots a chance to split into 3 shots when bouncing.
- New links allow to get the Lethal Strikes skill without being forced to get all the Dash-related skills.
- Rough Trick duration is now 2.5 sec instead of 1.5.

Assassin:
- New skill : Furtivity, which permanently decreases your Visibility.
- New skill : Light Step, which decreases your Visibility even more when all your equipped armor parts are of the Light type.
- Sneak Strike duration is now 5 seconds instead of 2.
- Sequencing duration is now 3 seconds instead of 1.5 and its Critical Chance bonus went from 5% to 10%.

ACTIVE SKILLS:
- New Signature skills : Ironguard, Spellbinder, Battle Art, Infiltration, Hunting Ground, Impairing Ammunition and Elemental Ammunition. Signature skills don’t have AST progression, experience or levels. They have, however, passive skills that affect them in many ways, and will remain balanced at high level.
- Detail points in the AST window are no longer necessarily displayed in alphabetical order. Some of them will bear colors (green / red) for a better distinction of positive against negative effects.
- Charged spells have been added to the game, and several existing spells have been modified to use charges.
- Sigils have been added to the game, and Spellbinder and Infiltration already benefit from this system.
- All previous Ammunitions spells have been removed and replaced by the new Elemental Ammunition and Impairing Ammunition spells, combining Fire, Frost and Lightning shots on one side, and Poison, Bleed and Critical shots on the other.

Bladeslinger
- Now uses charges instead of a flat cooldown timer. The skill gains charges over time, and can stack up to two charges by default.
- Its whole AST has been reworked and Bladeslinger is now the first fully complete skill, with 10 functional variants in its tree.
- It is now considered at many levels as a Ranged attack, meaning it is affected by Ranged skills (ammunitions, bouncing projectiles, splitting projectiles, etc.). This give a great feel to the spell and we are sure you will enjoy throwing knifes on walls to split them in three and hit enemies behind your back.
- Its base Damage has been rebalanced.

Lasceration
- Slightly decreased the default and enhanced range of the skill.

Conflagration
- Flames spread on ground by this spell will now start at the position of the target instead of the player’s feet, and will spread only if an enemy is hit.

Umbra Blast
- Fixed the Cost Reduced variant increasing its umbra cost.

MISC:
- Fixed a bug causing unlocked skill-slots to re-lock on loading.
(Full changelog)
Post edited September 14, 2017 by little_helper
Need a bump?

___
Oops, never mind lol
Post edited September 14, 2017 by goldfishfingers
avatar
goldfishfingers: Need a bump?
Thanks, but I'm already done. That's why I adopted my little helper. :P
high rated
Added the Legend of Heroes: Trails of Cold Steel, The, TerraTech [In Dev], Tyranny - Commander Edition, Wolcen: Lords of Mayhem [In Dev], and Ys SEVEN changelogs to the respective game fora.

PaterAlf added the Banished, Crypt of the NecroDancer, and Project Highrise ones.
high rated
From Legacy MaGog's logs for 15 September:

---------------------------

Games included in this batch:

· 80 Days
· Galactic Civilizations III
· Night in the Woods
· Planetbase

---------------------------

80 Days has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* 80_days_2.4.0.6.pkg *TO* 80_days_en_1_16_14962.pkg --- Size *FROM* 102.8 MB *TO* 110.7 MB --- Date *FROM* Mon 08 Aug 2016 13:05:12 GMT *TO* Fri 15 Sep 2017 10:16:20 GMT --- Version *FROM* 1.12g (gog-6) *TO* 1.16g

* File changed: Windows installer, English --- Name *FROM* setup_80_days_1.12g_(5221).exe *TO* setup_80_days_1.16g_(14960).exe --- Size *FROM* 109.7 MB *TO* 89.9 MB --- Date *FROM* Mon 26 Jun 2017 11:13:31 GMT *TO* Fri 15 Sep 2017 08:36:08 GMT --- Version *FROM* 1.12g *TO* 1.16g


[CHANGELOG UPDATED]
Patch 1.16g (15 September 2017)

- Upgrade from Unity 5.2 to Unity 5.6 (significant API changes required a few areas of the game to be reimplemented)
- Fix various story typos
- Fix clock text sometimes disappearing on window resize
- Optimisation: Fix log strings being evaluated, even when not being outputted.
- Re-enable multiplayer on new server (after Parse.com shut down)
- Async load some of the initial gamedata to reduce time app is non-responsive on startup
- Fix uncontrollable spinning globe when unconfigured game controller (or device which presents itself as a game controller) is present
- Windows: Fix black border on globe with some graphics cards
(Full changelog)

---------------------------

Galactic Civilizations III has changed


[FILE UPDATES]

* File changed: DLC: Altarian Prophecy: Windows installer, English --- Size *FROM* 29.0 MB *TO* 25.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Builder's Kit: Windows installer, English --- Size *FROM* 10.0 MB *TO* 6.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Crusade Expansion Pack: Windows installer, English --- Size *FROM* 1.5 GB *TO* 1.3 GB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Lost Treasures: Windows installer, English --- Size *FROM* 45.0 MB *TO* 41.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Map Pack: Windows installer, English --- Size *FROM* 10.0 MB *TO* 7.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Mega Events: Windows installer, English --- Size *FROM* 9.0 MB *TO* 5.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Mercenaries Expansion Pack: Windows installer, English --- Size *FROM* 57.0 MB *TO* 52.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Precursor Worlds: Windows installer, English --- Size *FROM* 9.0 MB *TO* 5.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Registration: Windows installer, English --- Size *FROM* 8.0 MB *TO* 4.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Revenge of the Snathi: Windows installer, English --- Size *FROM* 15.0 MB *TO* 11.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: DLC: Rise of the Terrans: Windows installer, English --- Size *FROM* 14.0 MB *TO* 10.0 MB --- Version *FROM* 2.33 *TO* 2.50

* File changed: Windows installer, English+French+German+Russian (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 2.33 *TO* 2.50

* File changed: Windows installer, English+French+German+Russian (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 2.33 *TO* 2.50

* File changed: Windows installer, English+French+German+Russian (part 3 of 3) --- Size *FROM* 2.0 GB *TO* 2.3 GB --- Version *FROM* 2.33 *TO* 2.50


NOTE: The download links for the base game Windows installers correspond to the English versions. To get the installers for the other languages please substitute en1 in the URL for fr1 (French), de1 (German), and ru1 (Russian).


[CHANGELOG UPDATED]
Patch 2.50 (15th September 2017)
For the full list of changes, please visit:
https://forums.galciv3.com/484888/Galactic-Civilization-III-v25-Patch-opt-in-updated-97
(Full changelog)

---------------------------

Night in the Woods has changed


[FILE UPDATES]

* File removed: Patch 133 [Windows]

* File added: Patch 163 [Windows] --- Size: 6.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size *FROM* 1.3 GB *TO* 1.2 GB --- Version *FROM* 133 *TO* 163

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 133 *TO* 163

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.2 GB) --- Version *FROM* 133 *TO* 163


[CHANGELOG UPDATED]
Patch 163 (15 September 2017)

- a lot of bug fixes and some content updates for Kickstarter backer rewards.
(Full changelog)

---------------------------

Planetbase has changed

>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves
high rated
Planet Nomads

#### Patch 0.7.4.0 (15 September 2017)

* Added large wheels for huge trucks and mobile fortresses
* Added large suspensions for the mobile base wheels
* Improved model and symmetrical texture for the terrain wheel
* Fixed crosshair progress bar not working properly when continuously destroying world objects
* Accessing blocks with the E key now works instantly (previously required holding the key, sometimes resulting in not opening at all)
* Decreased rate of heavy rain in some biomes
* Fixed duplicate entry for Manacourt logs
* Changed order of blocks in Building Blocks Catalog to be in line with their order in the Tech Tree
high rated
Some late updates from Legacy MaGog's logs for 15 September:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Battlevoid: Harbinger
· Cossacks 3
· Divinity: Original Sin 2
· Divinity: Original Sin 2 - Divine Edition [Premium]
· Divinity: Original Sin 2 - Eternal Edition [Premium]
· Sorcerer King [removed on Sep 15, 2017]
· TerraTech [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

A game has been removed: Sorcerer King

---------------------------

Airships: Conquer the Skies [In Dev] has changed


[FILE UPDATES]

* File removed: Patch 9.2.3 [Windows]

* File changed: Linux installer, English --- Size *FROM* 136.0 MB *TO* 138.0 MB --- Version *FROM* 9.2.3 *TO* 9.2.4

* File changed: Mac OS X installer, English --- Size has not changed (144.0 MB) --- Version *FROM* 9.2.3 *TO* 9.2.4

* File changed: Windows installer, English --- Size *FROM* 151.0 MB *TO* 153.0 MB --- Version *FROM* 9.2.3 *TO* 9.2.4


[CHANGELOG UPDATED]
Patch 9.2.4 (15 September 2017)

- Rewrote network code to be faster and more reliable. The new network system connects to a separate server, and the old one will be shut down in a while.
- Reintroduced the multiplayer overlay. You can now seamlessly chat with other players in the multiplayer lobby while playing single-player games, designing ships, and so on.
- Timestamps for messages.
- Recent chat history when logging into the multiplayer lobby.
- Combat playback speed adjusts dynamically to keep the game running smoothly and lag at acceptable levels.
- The game now runs in the background, so you should be able to alt-tab away and have multiplayer chat, etc continue working.
- Prevented undo handling from eating up all the RAM and crashing the game.
- Fixed issue where ships would be non-loadable when they were made with a mod that uses custom bonuses.
- Prettier Suspendium chambers.
- Game stutters way less after big explosions
(Full changelog)

---------------------------

Battlevoid: Harbinger has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 195.0 MB *TO* 187.0 MB --- Version *FROM* 2.0.0 (gog-4) *TO* 2.0.3

* File changed: Mac OS X installer, English --- Size *FROM* 97.0 MB *TO* 90.0 MB --- Version *FROM* 2.0.0 (gog-5) *TO* 2.0.3

* File changed: Windows installer, English --- Size *FROM* 116.0 MB *TO* 110.0 MB --- Version *FROM* 2.0.0 (gog-3) *TO* 2.0.3


[CHANGELOG UPDATED]
Patch 2.0.3 (15 September 2017)

- a new unlockable ship has been added to the game, the BSE Siege.
(Full changelog)

---------------------------

Cossacks 3 has changed


[FILE UPDATES]

* File removed: Patch 1.8.9.82.5710 [Windows]

* File added: Patch 1.9.0.82.5719 [Windows] --- Size: 2.0 MB --- Version: 14772 -> 14962

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size *FROM* 37.0 MB *TO* 38.0 MB --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: Early Bird: Windows installer, English --- Size *FROM* 8.0 MB *TO* 9.0 MB --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size *FROM* 20.0 MB *TO* 21.0 MB --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: Rise to Glory: Windows installer, English --- Size has not changed (40.0 MB) --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: Soundtrack: Windows installer, English --- Size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: DLC: The Golden Age: Windows installer, English --- Size *FROM* 67.0 MB *TO* 66.0 MB --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.2 GB) --- Version *FROM* 1.8.9.82.5710 *TO* 1.9.0.82.5719


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 2]

---------------------------

Divinity: Original Sin 2 has changed


[FILE UPDATES]

* File added: Patch 3.0.1.141.822 [Windows] --- Size: 23.0 MB --- Version: 3.0.1.141.716 -> 3.0.1.141.822

* File added: Patch 3.0.1.141.999 [Windows] --- Size: 7.0 MB --- Version: 3.0.1.141.822 -> 3.0.1.141.999

* File changed: Windows installer, English (part 1 of 7) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 2 of 7) --- Size *FROM* 4.0 GB *TO* 3.9 GB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 3 of 7) --- Size *FROM* 4.0 GB *TO* 3.9 GB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 4 of 7) --- Size *FROM* 4.0 GB *TO* 3.9 GB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 5 of 7) --- Size *FROM* 4.0 GB *TO* 3.9 GB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 6 of 7) --- Size *FROM* 4.0 GB *TO* 3.9 GB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822

* File changed: Windows installer, English (part 7 of 7) --- Size *FROM* 873.0 MB *TO* 966.0 MB --- Version *FROM* 3.0.141.716 *TO* 3.0.141.822


[CHANGELOG UPDATED]
Patch 3.0.141.822 (15 September 2017)

- Added language support: French, German, Russian (text only)
- Fixed game showing wrong subtitles
- Fixed crash when saving and loading with the journal open
- Fixed certain voice not playing


Divinity: Original Sin 2 is out of Early Access (14 September 2017)
(Full changelog)

---------------------------

Divinity: Original Sin 2 has changed
Divinity: Original Sin 2 - Divine Edition [Premium] has changed
Divinity: Original Sin 2 - Eternal Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, French, Russian

---------------------------

TerraTech [In Dev] has changed


[FILE UPDATES]

* File changed: DLC: R&D Pack: Mac OS X installer, English --- Size has not changed (8.0 MB) --- Version *FROM* 0.7.6 *TO* 0.7.6.0.1

* File changed: Mac OS X installer, English --- Size has not changed (275.0 MB) --- Version *FROM* 0.7.6 *TO* 0.7.6.0.1


[NO CHANGELOG]
high rated
First updates of the week!

---------------------------

Games included in this batch:

· Chaos Reborn
· Divinity: Original Sin 2
· No Man's Sky

---------------------------

Chaos Reborn has changed


[FILE UPDATES]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- Name: setup_chaos_reborn_32_1.131_(14289).exe --- Size: 585.6 MB --- Date: Fri 18 Aug 2017 09:47:04 GMT --- Version: 1.131

* File added: Windows installer, English (part 2 of 2) --- Name: setup_chaos_reborn_64_1.131_(14289).exe --- Size: 587.3 MB --- Date: Fri 18 Aug 2017 09:48:08 GMT --- Version: 1.131

* File changed: Mac OS X installer, English --- Name *FROM* chaos_reborn_en_1_13_14097.pkg *TO* chaos_reborn_en_1_131_14294.pkg --- Size has not changed (1.3 GB) --- Date *FROM* Thu 10 Aug 2017 09:49:48 GMT *TO* Fri 18 Aug 2017 15:28:12 GMT --- Version *FROM* 1.13 *TO* 1.131


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 has changed

>>> Bonuses changed *FROM* [empty] *TO* manual


[FILE UPDATES]

* File added: manual --- Size: 17.0 MB --- Version: [empty]


[NO CHANGELOG]

---------------------------

No Man's Sky has changed


[FILE UPDATES]

* File removed: Patch 1.35 [Windows]

* File added: Patch 1.37 [Windows] --- Size: 17.0 MB --- Version: 14608 -> 14918

* File changed: DLC: Pre-order: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 1.35 *TO* 1.37

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.35 *TO* 1.37

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.35 *TO* 1.37

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.8 GB) --- Version *FROM* 1.35 *TO* 1.37


[CHANGELOG UPDATED]
Patch 1.37 (18th September 2017)

Today we're releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!

New mouse & keyboard control scheme
In this patch, we've added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you'll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship's cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.

Other changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
- Bug fixes
- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player's freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
(Full changelog)
high rated
DeMignon added the 80 Days, Airships: Conquer the Skies [In Dev], Battlevoid: Harbinger, Divinity: Original Sin 2, Galactic Civilizations III, and Night in the Woods changelogs to the respective game fora.

Ulf2016 added the No Man's Sky changelog.

T.Hodd added the Planet Nomads [In Dev] one.



avatar
muntdefems: [...]

Divinity: Original Sin 2 has changed

[CHANGELOG UPDATED]
Patch 3.0.141.822 (15 September 2017)

- Added language support: French, German, Russian (text only)
- Fixed game showing wrong subtitles
- Fixed crash when saving and loading with the journal open
- Fixed certain voice not playing


Divinity: Original Sin 2 is out of Early Access (14 September 2017)
avatar
muntdefems:
And I even got a flag for it; woo hoo!
high rated
I regret to inform you all that my home internet connection is down for the time being (no idea about when it may be fixed). This means right now I'm only able to post them from work, i.e. in the morning and in the afternoon Western European time.

Sorry for the inconvenience. :(
high rated

Tyranny


Patch 1.2.0.0131 (18 September 2017)

'A Breach Between Worlds' will now update correctly when speaking with Sage Hieronymus.
This fix will retroactively restore any quests that were not updating when the character returns to 'Oldwalls Breach'.
Characters will now spawn in the correct positions and advance both Bones of the Beast and Blood of the Beast, when players first return to Bastard's Wound after confronting Lexeme.
Players affected by this bug are encouraged to load a save prior to returning to Bastard's Wound or reach out to Obsidian (via the [ Tyranny Support Forums|https://forum.paradoxplaza.com/forum/index.php?forums/tyranny-support-bug-reports.962/]) for support in fixing their saves.
high rated
avatar
muntdefems: I regret to inform you all that my home internet connection is down for the time being (no idea about when it may be fixed). This means right now I'm only able to post them from work, i.e. in the morning and in the afternoon Western European time.

Sorry for the inconvenience. :(
The end of the world is nigh .....

Just kidding. Thank you for the update and don't worry about us. We really do appreciate all the work you are doing here for us but sometimes life happens and we have to live with it. Hopefully you will soon have back your internet connection - not because of us but because of yourself. Thank you again very much.
Post edited September 18, 2017 by MarkoH01
high rated
avatar
muntdefems: I regret to inform you all that my home internet connection is down for the time being (no idea about when it may be fixed). This means right now I'm only able to post them from work, i.e. in the morning and in the afternoon Western European time.

Sorry for the inconvenience. :(
There's no need to apologize. We are all grateful for keeping this thread live.

Thanks for your efforts. I hope your home connection issue will be resolved soon.