Posted September 14, 2017
high rated
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[Part 5 of 6]
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Wolcen: Lords of Mayhem [In Dev] has changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.5 GB *TO* 1.4 GB --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
[CHANGELOG UPDATED]
[Part 5 of 6]
---------------------------
Wolcen: Lords of Mayhem [In Dev] has changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 1.5 GB *TO* 1.4 GB --- Version *FROM* 0.5.0.1 *TO* 0.5.0.2a
[CHANGELOG UPDATED]
Patch 0.5.0.2a (14 September 2017)
GENERAL:
- Multiple crashes have been fixed.
- Items versioning wasn’t causing a reroll for items in your chest, only the ones in your inventory. Since this is now fixed, you will have rerolled stats on chest items when you launch the game for the first time.
- Fixed the issue that was causing the picked up gold not to be added to the inventory
- Fixed a multithreading CPU performance leak
- Fixed a bug causing temporary potions effects to be permanent after being used once.
UI:
- Fixed the avatar healthbar placement
- Fixed a bug that caused the player to move when drag & dropping a skill signature in certain resolutions/aspect ratio
PASSIVE SKILLS:
- Practical Weapons (Assassin) skill’s effect is now correctly display in the character sheet.
- Several effects affecting Dual Daggers and Crossbows were wrongly applied.
- On-tick effects like Untouchable, Lethal Strikes or Elemental Boost will now be instantly removed when you deactivate their related passive skill (through respec or rings rotation).
AUDIO:
- Fixed missing sound on item & gold pickup
Patch 0.5.0.2 (14 September 2017)
GENERAL:
- The game’s lighting has been slightly reworked to deliver a better readability of the player and the enemies in the different environments.
VISUALS:
- Handforged Dagger magic effects are now correctly placed on the blade.
- Missing material in old civilization architecture
- Fixed rare occurrence of overlapping armors
UI:
- The way temporary effects icons are displayed above the ROS has been reworked and improved, and keep positive and negative effects separated while allowing to stack a higher number of different icons. The tooltips of those icons can now bear colors (green / red) to quickly tell positive and negative effects apart inside the same global effect.
- Improved multi-resolution/multi-aspect ratio support for item info UI solving multiple positioning issues
- Enlarged item & skill info UI
- On ground items text will now appear when hovering the item, removing the need to press alt
- Fixed flash rendering issue
- Optimized skills icons (size divided by 4)
QUESTS:
- Fixed a bug where you could exit right after killing the first Corrupted Heart and respawn with it being still there.
- Fixed a bug preventing you from achieving certains quests goals involving Nodes destruction depending on the weapons you were using.
- Fixed a few occurrences where Seren could run and roam around on loading.
NETWORK:
- Optimization of the network messages resulting in a 80% bandwidth usage reduction (in average) when sending messages to our cloud servers.
ENVIRONMENT:
- Various improvements in the Open world
- Overhaul of Dhur surroundings
- New rooms for house caves
- Most chests and containers now have a chance to appear when you load the world, they won’t necessarily be at the same spot every time (except for a few fixed chests).
- A new type of chest has been added : unique chests. You will recognize them from their red glowing effect, and they will likely contain Unique or Rare items, even Legendaries if you’re lucky enough, and will have a small chance to appear in unexpected places - thus rewarding the most attentive explorators.
- Interaction radius with the PST is now 50m instead of 25m.
- Fixed a bug where the player could walk on an invisible bridge leading to the Ravengarde Fortress.
- Fixed some Bounty generation issues.
- Improve randomness in deep level of Bounty.
CHARACTERS:
- New optimized models for all the orcs!
GAMEPLAY:
- A new value is now shown in the Character Sheet : the Presence level. Presence is assimilated to your current visibility level to enemies : at 100%, enemies target you in a regular way. Below, they start making more time to see you and lose targeting more quickly, whereas above 100% they are much quicker at spotting you. At 0% presence, you are invisible to them. This will allow us to create interesting interactions in the future and will be a complementary system to aggressivity. The only enemy that doesn’t handle Presence level for now is the Ghoul since it uses a different AI system, but we’ll fix this in the future. For now, let’s just say the Ghoul has very sensitive senses!
- Modified the scope of many of the game’s values. To sum up, player health, armor and enemy damage has been halved, while player damage (from spells and weapons) and enemy health has been doubled.
- All passive skills working on the Movement status of your character will now work as intended and be more forgiving, to be used easily.
- Increased default Stamina regeneration time from 3 to 4 seconds.
- Fixed a bug causing the player to get Cursed instead of inflicting Curse to enemies.
- Maximum Status ailments stacks number you can inflict or receive is now 15 per ailment instead of 10.
ITEMS
- Most unique items have been redesigned and new uniques have been added, including some that can add modifiers to Active Skills. This is the first pass of the unique items redesign, and many more will be added in the future.
- You can only equip the same unique item once.
- Various optimizations have been brought to our Items system.
- Potions have been enhanced, and now bear permanent effects that are active as long as the potion is equipped and has at least one charge. Thus, all thematic potions will give you permanent bonus accordingly (ex: Umbra potions give a passive Umbra regeneration bonus) and complementary effects when used. Potions will only be truly inactive when completely empty. We believe this will be a great way to create synergy with existing systems in the future, and one more way of perfecting your own choice of gameplay.
- To accompany this modification, most Potions and Poisons have been rebalanced.
- Ten new weapons have been added to the game!
- Light armored Pauldrons have now been added to the game!
- Templar weapons now also deal sacred damage.
- Fleshbane can now summon skeleton that fight by your side.
- Nyhlus now sells exclusive rare templar gear in amarth, as well as the Harvester, a weapon that hits multiple time with each swing!
- The merchants in Dhur now sell rare glass weapons and the Gothic armor set.
- Cleave Damage is now consistent between weapon types.
- The range of most weapons is now more consistent.
- Crossbow Damage has been further increased.
- Increased the attack speed of most two-handed swords.
- Dagger damage has been decreased.
- Decreased the default Stamina regeneration bonus on rogue gear by one point.
- Saved items are now versioned and can be flagged as deprecated depending on your game version.
- Items stats are now versioned and we can force the reroll of all your items stats at launch if a new patch requires it (Damage, Armor, etc.).
- Fixed a bug causing Poisons to malfunction.
(To be continued in the next post)GENERAL:
- Multiple crashes have been fixed.
- Items versioning wasn’t causing a reroll for items in your chest, only the ones in your inventory. Since this is now fixed, you will have rerolled stats on chest items when you launch the game for the first time.
- Fixed the issue that was causing the picked up gold not to be added to the inventory
- Fixed a multithreading CPU performance leak
- Fixed a bug causing temporary potions effects to be permanent after being used once.
UI:
- Fixed the avatar healthbar placement
- Fixed a bug that caused the player to move when drag & dropping a skill signature in certain resolutions/aspect ratio
PASSIVE SKILLS:
- Practical Weapons (Assassin) skill’s effect is now correctly display in the character sheet.
- Several effects affecting Dual Daggers and Crossbows were wrongly applied.
- On-tick effects like Untouchable, Lethal Strikes or Elemental Boost will now be instantly removed when you deactivate their related passive skill (through respec or rings rotation).
AUDIO:
- Fixed missing sound on item & gold pickup
Patch 0.5.0.2 (14 September 2017)
GENERAL:
- The game’s lighting has been slightly reworked to deliver a better readability of the player and the enemies in the different environments.
VISUALS:
- Handforged Dagger magic effects are now correctly placed on the blade.
- Missing material in old civilization architecture
- Fixed rare occurrence of overlapping armors
UI:
- The way temporary effects icons are displayed above the ROS has been reworked and improved, and keep positive and negative effects separated while allowing to stack a higher number of different icons. The tooltips of those icons can now bear colors (green / red) to quickly tell positive and negative effects apart inside the same global effect.
- Improved multi-resolution/multi-aspect ratio support for item info UI solving multiple positioning issues
- Enlarged item & skill info UI
- On ground items text will now appear when hovering the item, removing the need to press alt
- Fixed flash rendering issue
- Optimized skills icons (size divided by 4)
QUESTS:
- Fixed a bug where you could exit right after killing the first Corrupted Heart and respawn with it being still there.
- Fixed a bug preventing you from achieving certains quests goals involving Nodes destruction depending on the weapons you were using.
- Fixed a few occurrences where Seren could run and roam around on loading.
NETWORK:
- Optimization of the network messages resulting in a 80% bandwidth usage reduction (in average) when sending messages to our cloud servers.
ENVIRONMENT:
- Various improvements in the Open world
- Overhaul of Dhur surroundings
- New rooms for house caves
- Most chests and containers now have a chance to appear when you load the world, they won’t necessarily be at the same spot every time (except for a few fixed chests).
- A new type of chest has been added : unique chests. You will recognize them from their red glowing effect, and they will likely contain Unique or Rare items, even Legendaries if you’re lucky enough, and will have a small chance to appear in unexpected places - thus rewarding the most attentive explorators.
- Interaction radius with the PST is now 50m instead of 25m.
- Fixed a bug where the player could walk on an invisible bridge leading to the Ravengarde Fortress.
- Fixed some Bounty generation issues.
- Improve randomness in deep level of Bounty.
CHARACTERS:
- New optimized models for all the orcs!
GAMEPLAY:
- A new value is now shown in the Character Sheet : the Presence level. Presence is assimilated to your current visibility level to enemies : at 100%, enemies target you in a regular way. Below, they start making more time to see you and lose targeting more quickly, whereas above 100% they are much quicker at spotting you. At 0% presence, you are invisible to them. This will allow us to create interesting interactions in the future and will be a complementary system to aggressivity. The only enemy that doesn’t handle Presence level for now is the Ghoul since it uses a different AI system, but we’ll fix this in the future. For now, let’s just say the Ghoul has very sensitive senses!
- Modified the scope of many of the game’s values. To sum up, player health, armor and enemy damage has been halved, while player damage (from spells and weapons) and enemy health has been doubled.
- All passive skills working on the Movement status of your character will now work as intended and be more forgiving, to be used easily.
- Increased default Stamina regeneration time from 3 to 4 seconds.
- Fixed a bug causing the player to get Cursed instead of inflicting Curse to enemies.
- Maximum Status ailments stacks number you can inflict or receive is now 15 per ailment instead of 10.
ITEMS
- Most unique items have been redesigned and new uniques have been added, including some that can add modifiers to Active Skills. This is the first pass of the unique items redesign, and many more will be added in the future.
- You can only equip the same unique item once.
- Various optimizations have been brought to our Items system.
- Potions have been enhanced, and now bear permanent effects that are active as long as the potion is equipped and has at least one charge. Thus, all thematic potions will give you permanent bonus accordingly (ex: Umbra potions give a passive Umbra regeneration bonus) and complementary effects when used. Potions will only be truly inactive when completely empty. We believe this will be a great way to create synergy with existing systems in the future, and one more way of perfecting your own choice of gameplay.
- To accompany this modification, most Potions and Poisons have been rebalanced.
- Ten new weapons have been added to the game!
- Light armored Pauldrons have now been added to the game!
- Templar weapons now also deal sacred damage.
- Fleshbane can now summon skeleton that fight by your side.
- Nyhlus now sells exclusive rare templar gear in amarth, as well as the Harvester, a weapon that hits multiple time with each swing!
- The merchants in Dhur now sell rare glass weapons and the Gothic armor set.
- Cleave Damage is now consistent between weapon types.
- The range of most weapons is now more consistent.
- Crossbow Damage has been further increased.
- Increased the attack speed of most two-handed swords.
- Dagger damage has been decreased.
- Decreased the default Stamina regeneration bonus on rogue gear by one point.
- Saved items are now versioned and can be flagged as deprecated depending on your game version.
- Items stats are now versioned and we can force the reroll of all your items stats at launch if a new patch requires it (Damage, Armor, etc.).
- Fixed a bug causing Poisons to malfunction.