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immi101: maybe it's an anti-spam measure that went slightly off the rails.
or some GOGbears had a mental breakdown in the basement

but it's definitely a recent "feature", I've seen a few users complaining that they can't seem to post/edit sometimes.
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MarkoH01: I also tried another link which has the exact same length to test your theory ... worked flawless. Yes, GOGbears gone mad that sounds like a reasonable thing that could have caused this :D
looks like my explanation was wrong, the issue is actually even more weird
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immi101: looks like my explanation was wrong, the issue is actually even more weird
Indeed. My previous post only went through after I wrote the file sizes and patch versions in words (nine hundred and twelve, 1.0.nine-one-nine...)
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muntdefems: Just a test to check whether this is true or not...
Woohoo. Finally figured it out. It was affecting my Missing Manuals thread as well.
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muntdefems: Just a test to check whether this is true or not...
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ZFR: Woohoo. Finally figured it out. It was affecting my Missing Manuals thread as well.
100% confirmed. I was able to edit that post and put 938 and 941.0 in it. Afterwards, whenever I try to change "nine hundred and twelve" for its corresponding numeral, it looks like as if the edition goes through, but the post actually remains the same.

Will you do the honors to announce it in the "What did just break?" thread? :)
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Done.

And while I'm here, thanks for all the work you put in this thread, muntdefems.

(Ironically I can't quote the post above due to this bug).
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Added the Darkside Detective, The, Marvel's Guardians of the Galaxy: The Telltale Series [Season Pass], Production Line [In Dev], and We Happy Few changelogs to the respective game fora.

DeMignon added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/il_2_sturmovik_1946/changelog/post4]IL-2 Sturmovik:1946 ones.

zambrey added the Darkwood changelog.

Ulf2016 added the No Man's Sky one.

dummblahkahn added the Shadow Warrior 2 changelog.
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ZFR: Done.
Thanks! You discovered the bug, so you got to get the credit for it. :P


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ZFR: And while I'm here, thanks for all the work you put in this thread, muntdefems.
Thanks again! ^_^


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ZFR: (Ironically I can't quote the post above due to this bug).
I wanted to laugh at the irony, but this is the easiest example of why it was a terrible idea to block all posts containing the nine-one sequence in them. :\
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muntdefems: [...] I wanted to laugh at the irony, but this is the easiest example of why it was a terrible idea to block all posts containing the nine-one sequence in them. :\
Apparently not all posts? Seems to be a problem only if the sequence is part of a larger alphanumerical one.
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I am in contact with Johny about this weird problem. Obviously he is looking into it. Hopefully he can help.
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muntdefems: [...] I wanted to laugh at the irony, but this is the easiest example of why it was a terrible idea to block all posts containing the nine-one sequence in them. :\
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HypersomniacLive: Apparently not all posts? Seems to be a problem only if the sequence is part of a larger alphanumerical one.
Nope. The reason that post went through is because there is an empty url tag between 9 and 1. You can see it if you quote it.
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ZFR: Nope. The reason that post went through is because there is an empty url tag between 9 and 1. You can see it if you quote it.
Ah, didn't think to check if there's a trick in there. The rest of my comment stands, though.




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MarkoH01: I am in contact with Johny about this weird problem. Obviously he is looking into it. Hopefully he can help.
Cheers.
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Immortal Redneck

#### Update (24 August 2017)

* Added the Mac version of Immortal Redneck.
Fictorum

#### Patch 1.0.6 (24 August 2017)

* Added GOG Galaxy achievements
* The Tutorial has been improved with more information
* Two new titles have been added into Fictorum.
* The invisible wall on the title screen should no longer appear. If it still does press alt+enter.
* Walby Pass will no longer break your saves under some circumstances.
* Vendors on the world map will have slightly more items and runes available for sale
* Fixed a bug that would overwrite the character's inventory in very rare cases
* Open Inventory tabs will be closed when the screen is closed
* Character armor will be slightly easier to see against the landscape
* Weapons will no longer float in the air after a character has been frozen solid and then shattered
* Indoor quest indicators disappear when the character goes outside
* Nalf's Peak will now correctly give a quest
* Glaciers and Rockwall will never damage the Fictorum
* Fixed a bug that would prevent the game from focusing on the Victory screen
* Falling enemies in ragdoll will never cause damage to the Fictorum
* Void Projection will drop much more often and will no longer be seen by enemies
* Perks will immediately be reflected in the character's attributes after selecting one.
* Pyromancer, Cyromancer or Electromancer achievements should now be unlockable.
* Characters can no longer be locked in a ragdoll state
* Inputs from non-english keyboards and Steam controllers can now be bound.
* Color from the current character slot is automatically loaded when the game starts
* Tiny candles have been properly scaled up, even though Greg really wanted to leave them as they were
* Hardcore and difficulty modes default to last setting of the character slot
* The shaping menu can no longer be accessed while casting an ability
* Various typos have been corrected throughout the game
* Health potions will spawn on a level basis, versus an individual spawn roll per health potion
* The enchanting tooltip will now properly update for runes while hovering over the Enchant button
* Starting title, difficulty, and current chapter properly appear on details panel
* The Ascended should be unlockable now
* Debris damage has been capped to 300 and is registered as physical damage (therefore, can be resisted)
* Arrows have been slowed considerably
* Easter Egg Rain Down has been hidden in a level
* Camera settings are now consistent between the first and third person camera
* Feared characters will flee their home when the Fictorum is nearby
* Dash VFX has been improved slightly
* Added more particle effects to destruction when Effects are set to Epic
* Corrupted Shamblers (the suiciders) have more aggressive AI
* Enemies should attack a bit more consistently with melee attacks
* Enemies will not always face the player at far distances
* The same level should not spawn right next to each other.
* Maps that are unable to be completed should no longer be generated
* The shield around the final level will now properly appear
* A couple of events are now correctly flagged as Starting Events.
Planet Nomads

#### 0.7.1.0 (24 August 2017)

* New updated texture for Armor blocks
* Increased amount of meat in animal loot
* Increased required amount of Items to craft Super Food
* Globally decreased mass of all blocks. Improving vehicle behavior
* Added missing SFX to buttons in workbenches
* Added visual effect when a new wreck appears on your compass
* Added notification pop up when you discover a new crash site
* Increased difficulty in Lava, Desert and Arctic biomes
* Significantly increased damage output to trees from Multitool
* Significantly increased loot of Biomass Container from trees
* Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes
* Immunity and Temperature shield now regenerates much faster in all biomes
* Rain and Heavy rain now affects Immunity and Temperature Shield much more than before
* Poisonous plants are now more dangerous if you get hit by their effects or projectiles
* Fixed some trees that suddenly changed textures when cut down
* Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects
* Increased max stack on Items from 70 to 90
* Fixed various crashes introduced in 0.7
* Fixed Radial Menu not working in some instances
* Added hints for the Datapad/Encyclopedia - Press J to bring it up.
* Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)
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No Man's Sky

Patch 1.34 (25 August 2017)

Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels
Prevented players being able to edit terrain outside their base radius for free while standing inside their base
Fixed responses made to Artemis and Apollo at times being incorrectly tracked
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
Fixed instances where Atlas text was appearing as though it came from an NPC
Fixed FoV in photo mode showing degrees as a temperature
The discovery screen will now show images from a larger number of visited waypoints
Added a placeholder image in cases where a waypoint image is not available
Allowed scrolling of names on the discovery page which are too long to be displayed
Fixed a graphical issue where a blur effect would be applied while teleporting
Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
Improved ordering of icons on the galactic map to more accurately indicate missions and system information
Increased maximum number of paths which can be rendered in the galactic map
Improved appearance of the message displayed when your starship is out of range
Fixed warning symbol on broken tech appearing too small
Fixed an issue that sometimes caused glyphs not to be awarded correctly
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
Added the amount of units you will earn for a discovery to the Analysis Visor interface
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Kerbal Space Program was updated to version 1.3.1.1836 (from 1.3.0.1804).
No flag, no changelog.
Also, Galaxy only? Offline installers are unchanged.

EDIT:
Got this from the official forum:

1.3.1 Pre-Release changelog

Localization:
Localization Texts updated.
KSPedia Localization texts and graphics updated.
Fixed KerbNet localization strings.
Fixed Number and time displays for localization.
Fixed Lingoona library for Ubuntu Linux.
Localization Performance improvements.
Fixed localization of Tutorials and Scenarios.
Fixed localization of planet names in Science Reports.
Resource names on Mining contracts localized.
Removed lingoona Gender tags on Biome filters in RnD archives screen.

Enhancements:
Default setting for NavBall in Mapmode (default is not to autohide).
Default throttle setting to 0%.
Added ability to tweak endpoints of symmetry struts and fuel lines.
Improvements to symmetry tweaking in the editor scenes.
Added game clock to all KSC Facility Menus.
Game clock in all screens now shows the time in Gray when time is paused.
Added action groups for wheel motors and wheel steering.
Added the shadow fade fix from KSC scene to the editor scenes.
Changed the near clipping pane on game camera so it doesn’t clip when zoomed in as much.
Added ‘Control from here’ to External Seat.
Added action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple.
Exclude wheels from part recovery contracts as some are too hard to grapple.

Bug Fixes:
Fixed the deploy/retract actions not showing for drills on custom action groups.
Fixed UT/MET display in flight.
Fixed control command persistence when changing to map view.
Fixed delta time Part Thermal Flux calculations.
Timewarp indicator in all screens now shows no green arrows when time is paused.
Fixed MK3 size 2 adapter collider.
Fixed issue with compound parts inside fairings causing launched vessels to explode.
Changed Settings UI text alignments to be centered.
Fixed texture on VAB level 3 floor near the outer door.
FIxed the tweakable end of compound parts not getting mirrored when moved.
Fixed an incorrect text when a station contract gets completed.
Fixed the toggles in the UI at the Main Menu stretching as much as they could.
Fixed Flag on Sentinel Telescope Icon in VAB/SPH.
Fixed Sun (stepping) movement in Flight whilst retaining sun shadows fix.
Fixed opacity issue in editor scenes for unconnected parts.
Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged.
Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels.
Fixed quicksaveload dialog when enter is used in the filename input box.
Fixed Grab interaction msg for EVA kerbals when ladders are retracted.
Fixed NREs on craft thumbnail creation - added filename sanitizing.
Fixed Part highlighting in VAB/SPH interacting with Light Animations on parts.
Fixed destructible building on Tracking Station Level 2 dish.
Fixed Part highlighting for new and dropped parts in VAB/SPH.
Replaced TrackIR with new implementation.
Fixed Flight camera issues when active vessel crashes into the ground.
Fixed Destructible Building error messages in log.
Fixed vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed).
Disable Save on PauseMenu when active vessel is dead to avoid invalid save files.
Shadow tweak on buildings in KSC scene.
Fixed issue with being able to add maneuver nodes to vessels without control.
Removed ability to create maneuver nodes with EVA Kerbals.
Fixed an issue where an atmospheric resource harvester would not properly activate.
Fixed Loading Scene picture swapping feature.
Fixed Grass texture on level 3 RnD building.
Fixed MPL cleaning experiments screen messages.
Fixed Restart Warning text on main Settings Screen.
Fixed Cannot Deploy while stowed messages.
Fixed "Toggle Display" button on scientific devices.

Modding:
Restored CelestialBody.theName methods (marked as deprecated).
Fixed Part Filter category names capitalization for mods.
Added property to CustomParameterUI to support Localization.
ModuleDeployablePart now finds all animations.
CelestialBody GetRelSurfacePosition now calling correct methods.
Post edited August 26, 2017 by Tannath
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Tannath: Kerbal Space Program was updated to version 1.3.1.1836 (from 1.3.0.1804).
No flag, no changelog.
According to the KSP forums this is a pre-release, not the final version of 1.3.1