Posted July 20, 2017
high rated
Not a lot of movement in today's Legacy MaGog's logs:
---------------------------
Games included in this batch:
· Kim
· Leisure Suit Larry: Magna Cum Laude: Uncut and Uncensored!
· Offworld Trading Company
· Production Line [In Dev]
---------------------------
<span class="bold">Kim</span> has changed
[FILE UPDATES]
* File changed: Patch 1.3.1 --- Name has not changed (patch_kim_1.2.2.1_(12419)_to_1.3.1_(13214).exe) --- Size has not changed (37.9 MB) --- Date has not changed (Tue 04 Jul 2017 14:46:56 GMT) --- Version *FROM* 12419 -> 13214 *TO* Patch 12419 -> 13214
[NO CHANGELOG]
---------------------------
<span class="bold">Leisure Suit Larry: Magna Cum Laude: Uncut and Uncensored!</span> has changed
>>> Genres changed *FROM* Adventure, Point-and-click, Modern *TO* Adventure, Action, Modern
---------------------------
<span class="bold">Offworld Trading Company</span> has changed
[CHANGELOG UPDATED]
---------------------------
<span class="bold">Production Line [In Dev]</span> has changed
>>> Features changed *FROM* Single-player, Overlay *TO* Single-player, Cloud saves, Overlay
[FILE UPDATES]
* File removed: Patch alpha 1.25 [Windows]
* File added: Patch alpha 1.27 [Windows] --- Size: 1.0 MB --- Version: Patch 13017 -> 13595
* File changed: Windows installer, English --- Size has not changed (225.0 MB) --- Version *FROM* alpha 1.25 *TO* alpha 1.27
[CHANGELOG UPDATED]
---------------------------
Games included in this batch:
· Kim
· Leisure Suit Larry: Magna Cum Laude: Uncut and Uncensored!
· Offworld Trading Company
· Production Line [In Dev]
---------------------------
<span class="bold">Kim</span> has changed
[FILE UPDATES]
* File changed: Patch 1.3.1 --- Name has not changed (patch_kim_1.2.2.1_(12419)_to_1.3.1_(13214).exe) --- Size has not changed (37.9 MB) --- Date has not changed (Tue 04 Jul 2017 14:46:56 GMT) --- Version *FROM* 12419 -> 13214 *TO* Patch 12419 -> 13214
[NO CHANGELOG]
---------------------------
<span class="bold">Leisure Suit Larry: Magna Cum Laude: Uncut and Uncensored!</span> has changed
>>> Genres changed *FROM* Adventure, Point-and-click, Modern *TO* Adventure, Action, Modern
---------------------------
<span class="bold">Offworld Trading Company</span> has changed
[CHANGELOG UPDATED]
Patch 1.14.16608 (20 July 2017)
Features
- Improved performance
- Reduced memory usage
Improved AI
- Game now remembers which CEO you last selected for the campaign screen
- Added control over lake intensity in the xml
- Expanded Mars Terrain Collector to be able to have Basalt if modded to do so
- Added option to not have craters on a location
- Added ability to override certain terrain textures
Balance
- Tiles are now Defended for a short time when you mutiny back one of your own tiles
- Players can only buy one Water Conservation, Minimum Mining, Minimum Quarry, Security Contract perks
- Elites now start with 2 extra shares
- Debt can now go to D+20
- If you don't aren't allowed to place a free building in the campaign, you get a free claim instead
- Winning story-based campaign now give the achievements for the normal campaigns
Fixes
- Fixed background screen crash
- Fixed typos
- Fixed Colony Module Icons
- Fixed selection spline material
- Fixed some sound FX clipping out too quickly
- Fixed an issues causing AudioDestroyer to skip the first frame when counting down
- Fixed some bugs with the subsidiary AI
- Fixed black market tutorial highlight not scaling at larger resolutions
- Fixed an issue causing free building previews to be wrong
- Fixed potential exception in Music Manager
- Fixed bug with soundtrack switching when switching players in replay
- Fixed issue with wrong campaign mode being selected if it is hidden because you haven't finished the story campaigns
- Fixed the robotic characters' scaling in the Found HQ rollovers
- Fixed Io Tutorial xml warning
- Removed asynchronous audio loading since it was causing stuttering
- Fixed an issue with InfiniteChallenge past map 100
- Fixed Ranked Multiplayer pagination text disappearing at higher resolutions
- Fixed Black Market outline drawing on top of other elements
- Fixed RealMap for "Euboea Lambda, Frosty Flows" Campaign map
- Fixed Campaign portrait art getting clipped for Robotic HQ's
- Fixed animation error in "Power Within" tutorial
- Fixed bug with Auction UI freezing when using the Black Market Auction
- Fixed scrap-all for buildings with Minimum Mining
- Fixed UI bugs for Minimum Mining
- Fixed tooltips in replay mode
- Fixed player perk tooltip
- Corrected tooltip from winning player in campaign mode
- Fixed Radiation Storm popping out when finished
UI
- Removed Wind and Height highlights on Basalt tiles
- Moved additional perks information to a popup with scrollbars
- Added platforms to buildings so they don't look weird when modded
- Adjusted Offworld Market animation for sabotage multipliers
- Adjusted robotic sprite size
- Improved the suggestion lines for placing new buildings
(Full changelog) Features
- Improved performance
- Reduced memory usage
Improved AI
- Game now remembers which CEO you last selected for the campaign screen
- Added control over lake intensity in the xml
- Expanded Mars Terrain Collector to be able to have Basalt if modded to do so
- Added option to not have craters on a location
- Added ability to override certain terrain textures
Balance
- Tiles are now Defended for a short time when you mutiny back one of your own tiles
- Players can only buy one Water Conservation, Minimum Mining, Minimum Quarry, Security Contract perks
- Elites now start with 2 extra shares
- Debt can now go to D+20
- If you don't aren't allowed to place a free building in the campaign, you get a free claim instead
- Winning story-based campaign now give the achievements for the normal campaigns
Fixes
- Fixed background screen crash
- Fixed typos
- Fixed Colony Module Icons
- Fixed selection spline material
- Fixed some sound FX clipping out too quickly
- Fixed an issues causing AudioDestroyer to skip the first frame when counting down
- Fixed some bugs with the subsidiary AI
- Fixed black market tutorial highlight not scaling at larger resolutions
- Fixed an issue causing free building previews to be wrong
- Fixed potential exception in Music Manager
- Fixed bug with soundtrack switching when switching players in replay
- Fixed issue with wrong campaign mode being selected if it is hidden because you haven't finished the story campaigns
- Fixed the robotic characters' scaling in the Found HQ rollovers
- Fixed Io Tutorial xml warning
- Removed asynchronous audio loading since it was causing stuttering
- Fixed an issue with InfiniteChallenge past map 100
- Fixed Ranked Multiplayer pagination text disappearing at higher resolutions
- Fixed Black Market outline drawing on top of other elements
- Fixed RealMap for "Euboea Lambda, Frosty Flows" Campaign map
- Fixed Campaign portrait art getting clipped for Robotic HQ's
- Fixed animation error in "Power Within" tutorial
- Fixed bug with Auction UI freezing when using the Black Market Auction
- Fixed scrap-all for buildings with Minimum Mining
- Fixed UI bugs for Minimum Mining
- Fixed tooltips in replay mode
- Fixed player perk tooltip
- Corrected tooltip from winning player in campaign mode
- Fixed Radiation Storm popping out when finished
UI
- Removed Wind and Height highlights on Basalt tiles
- Moved additional perks information to a popup with scrollbars
- Added platforms to buildings so they don't look weird when modded
- Adjusted Offworld Market animation for sabotage multipliers
- Adjusted robotic sprite size
- Improved the suggestion lines for placing new buildings
---------------------------
<span class="bold">Production Line [In Dev]</span> has changed
>>> Features changed *FROM* Single-player, Overlay *TO* Single-player, Cloud saves, Overlay
[FILE UPDATES]
* File removed: Patch alpha 1.25 [Windows]
* File added: Patch alpha 1.27 [Windows] --- Size: 1.0 MB --- Version: Patch 13017 -> 13595
* File changed: Windows installer, English --- Size has not changed (225.0 MB) --- Version *FROM* alpha 1.25 *TO* alpha 1.27
[CHANGELOG UPDATED]
Patch 1.27 (20 July 2017)
- added support for cloud saves to Production Line.
- 1) [Design] Touchscreen is now an upgrade for fit dashboard instead of fit electronics.
- 2) [Bug] Fixed bug where the AI would be very reluctant to research air conditioning or polished paintwork.
- 3) [Bug] Placing facilities and slots is now correctly recorded as a capital expenditure in expenses charts.
- 4) [Bug] Bubble next to car sales icon now expands to show numbers greater than 999 correctly.
- 5) [Bug] Fixed visual bug where scrolling in the sales showroom resulted in invisible cars.
- 6) [Balance] Research costs of some later-game research items have been increased.
- 7) [GUI] Various improvements to the style scheduler window.
- 8) [Feature] Marketing campaigns can now be launched to boost brand awareness, and thus visits to the showrooms.
- 9) [Bug] Fixed crash bug if the game autosaves within a minute of a manual save, the next time the save dialog was launched.
- 10) [Bug] Fixed bug in slot-picker where expand icon buttons (+/-) would not unlock when research triggered if slot picker was open.
- 11) [Bug] Fixed bug where the market screen doesnt show the correct market segment of cars until you have viewed them in the car design screen.
- 12) [Bug] Fixed bug where cars would have a red error message on them if the next slot was a really long conveyor journey away.
- 13) [GUI] The style scheduler at the start of the production line now lets you edit existing quantities of entries.
- 14) [Feature] Wingmirrors can now be manufactured, and also have folding and heated upgrades.
- 15) [Balance] Costs of wingmirrors and alloy wheels has gone up. Making alloy wheels requires more steel.Keyless entry worth more, requires 2 chips.
- 16) [Balance] Resource prices are now affected by demand from AI competitors.
- 17) [Balance] Crossing up to a new price category now produces a 'bump' in value which prevents pricing anomalies.
- 18) [Tutorial] New pop-up explains what to do when you have researched a new body style.
- 19) [Balance] Increased price of last robot upgrade so its less of a no-brainer upgrade. Also slight increase in power-draw.
- 20) [Feature] Offices (marketing and research) can now only be placed in office areas zoned on the map. Non office items cannot be placed there.
Patch 1.26 (20 July 2017)
- 1) [Bug] Fixed issue where some rapid-processing slots seemed to trigger resource-needed when this was not true, and behaved differently if observed.
- 2) [Performance] Sped up frame rate when placing a new slot.
- 3) [Bug] Fixed issue where sun roof was universal and panoramic sunroof was not considered an acceptable substitute.
- 4) [Bug] Fixed bug where sometimes certain slots would refuse to be placed and show as red even when they are placed correctly.
- 5) [Bug] Fixed bug where the designs of cars in the showroom may be scrambled during a save and load in some situations.
- 6) [Performance] An improved level of performance in very large factories.
- 7) [Performance] Major speedup opening the sales screen when there are vast numbers of cars in stock.
- 8) [GUI] Make Engine Block now sits under Make Engine Assembly in the slot menu.
- 9) [GUI] Red tooltips for resource items with special features now hidden if behind a window.
- 10) [Bug] Fixed timing bug where a resource importer always imported immediately after resuming the game.
- 11) [Bug} Where feasible a production slot now only uses a resource object with the correct set of upgrades (like stop start engine) rather than choosing randomly.
(Full changelog)- added support for cloud saves to Production Line.
- 1) [Design] Touchscreen is now an upgrade for fit dashboard instead of fit electronics.
- 2) [Bug] Fixed bug where the AI would be very reluctant to research air conditioning or polished paintwork.
- 3) [Bug] Placing facilities and slots is now correctly recorded as a capital expenditure in expenses charts.
- 4) [Bug] Bubble next to car sales icon now expands to show numbers greater than 999 correctly.
- 5) [Bug] Fixed visual bug where scrolling in the sales showroom resulted in invisible cars.
- 6) [Balance] Research costs of some later-game research items have been increased.
- 7) [GUI] Various improvements to the style scheduler window.
- 8) [Feature] Marketing campaigns can now be launched to boost brand awareness, and thus visits to the showrooms.
- 9) [Bug] Fixed crash bug if the game autosaves within a minute of a manual save, the next time the save dialog was launched.
- 10) [Bug] Fixed bug in slot-picker where expand icon buttons (+/-) would not unlock when research triggered if slot picker was open.
- 11) [Bug] Fixed bug where the market screen doesnt show the correct market segment of cars until you have viewed them in the car design screen.
- 12) [Bug] Fixed bug where cars would have a red error message on them if the next slot was a really long conveyor journey away.
- 13) [GUI] The style scheduler at the start of the production line now lets you edit existing quantities of entries.
- 14) [Feature] Wingmirrors can now be manufactured, and also have folding and heated upgrades.
- 15) [Balance] Costs of wingmirrors and alloy wheels has gone up. Making alloy wheels requires more steel.Keyless entry worth more, requires 2 chips.
- 16) [Balance] Resource prices are now affected by demand from AI competitors.
- 17) [Balance] Crossing up to a new price category now produces a 'bump' in value which prevents pricing anomalies.
- 18) [Tutorial] New pop-up explains what to do when you have researched a new body style.
- 19) [Balance] Increased price of last robot upgrade so its less of a no-brainer upgrade. Also slight increase in power-draw.
- 20) [Feature] Offices (marketing and research) can now only be placed in office areas zoned on the map. Non office items cannot be placed there.
Patch 1.26 (20 July 2017)
- 1) [Bug] Fixed issue where some rapid-processing slots seemed to trigger resource-needed when this was not true, and behaved differently if observed.
- 2) [Performance] Sped up frame rate when placing a new slot.
- 3) [Bug] Fixed issue where sun roof was universal and panoramic sunroof was not considered an acceptable substitute.
- 4) [Bug] Fixed bug where sometimes certain slots would refuse to be placed and show as red even when they are placed correctly.
- 5) [Bug] Fixed bug where the designs of cars in the showroom may be scrambled during a save and load in some situations.
- 6) [Performance] An improved level of performance in very large factories.
- 7) [Performance] Major speedup opening the sales screen when there are vast numbers of cars in stock.
- 8) [GUI] Make Engine Block now sits under Make Engine Assembly in the slot menu.
- 9) [GUI] Red tooltips for resource items with special features now hidden if behind a window.
- 10) [Bug] Fixed timing bug where a resource importer always imported immediately after resuming the game.
- 11) [Bug} Where feasible a production slot now only uses a resource object with the correct set of upgrades (like stop start engine) rather than choosing randomly.