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muntdefems: OK, the new iteration of my clunky script is now live! It now provides the download links for added/updated files.
That was fast. :) Thanks a lot!

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little_helper: My master told me to post this, which are a bunch of updates in 'Features' and other info in game cards:
It's a good idea to separate such changes.

Meh:
setup_the_witcher_2_3.5.0.26_%28a%29_%2810696%29.exe
setup_the_witcher_enhanced_edition_1.5_%28a%29_%2810712%29.exe

It only has been a question of time when this parentheses nonsense would lead to inconsistencies and cause problems. :(

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muntdefems: And then, the 'technical' updates (i.e. those allegedly affecting only the installers themselves and not the games):

---------------------------

Games included in this batch:

· Two Worlds 2: Epic Edition

---------------------------
I'm not sure how you decide what kind of update you have, but this also might be a 'real' update. The base game may have been adapted for the new DLC.
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muntdefems: And then, the 'technical' updates (i.e. those allegedly affecting only the installers themselves and not the games):

---------------------------

Games included in this batch:

· Two Worlds 2: Epic Edition

---------------------------
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eiii: I'm not sure how you decide what kind of update you have, but this also might be a 'real' update. The base game may have been adapted for the new DLC.
Mmmmh... hadn't thought about that, you may have a point there. As I said, the distinction between 'real' and 'spurious' updates will always be at my discretion, so don't accept it as gospel and take a look at everything just in case. :P

In this particular case, note that I included the addition of the DLC files in the 'real' updates batch, and I actually doubted whether to keep everything TW2:EE-related together or not. In the end I opted for splitting the DLC files and the base game installers into two separate batches.
high rated
A couple of updates to begin the week, some of them are probably just installer repackagings:

---------------------------

Games included in this batch:

· Darkest Dungeon
· Deadly Tower of Monsters, The
· Reigns
· Samorost 3 Soundtrack + Art Book [DLC]
· Stardew Valley

---------------------------

<span class="bold">Darkest Dungeon</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name has not changed (setup_darkest_dungeon_20239_(13192).exe) --- Size has not changed (1.7 GB) --- Date *FROM* Tue 04 Jul 2017 10:39:46 GMT *TO* Wed 05 Jul 2017 00:33:22 GMT --- Version has not changed (20239)


[NO CHANGELOG]

---------------------------

<span class="bold">Deadly Tower of Monsters, The</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English --- Name has not changed (setup_the_deadly_tower_of_monsters_1.05_(a)_(12082).exe) --- Size has not changed (1.1 GB) --- Date *FROM* Fri 09 Jun 2017 17:59:44 GMT *TO* Tue 27 Jun 2017 01:35:21 GMT --- Version has not changed (1.05 (a))


[NO CHANGELOG]

---------------------------

<span class="bold">Reigns</span> has changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Windows installer, English --- Size: 85.0 MB --- Version: 1.25 gog-3


[NO CHANGELOG]

---------------------------

<span class="bold">Samorost 3 Soundtrack + Art Book [DLC]</span> has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer)

---------------------------

<span class="bold">Stardew Valley</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_stardew_valley_2.6.0.8.sh *TO* gog_stardew_valley_2.7.0.9.sh --- Size *FROM* 331.6 MB *TO* 334.4 MB --- Date *FROM* Mon 26 Jun 2017 12:11:48 GMT *TO* Mon 10 Jul 2017 11:09:33 GMT --- Version *FROM* 1.2.30 *TO* 1.2.31

* File changed: Mac OS X installer, English --- Name *FROM* stardew_valley_en_1_2_30_12008.pkg *TO* stardew_valley_en_1_2_31_13354.pkg --- Size *FROM* 327.8 MB *TO* 329.7 MB --- Date *FROM* Mon 15 May 2017 08:06:37 GMT *TO* Mon 10 Jul 2017 10:27:02 GMT --- Version *FROM* 1.2.30 *TO* 1.2.31


[NO CHANGELOG]

(Except that they removed the 'macOS and Linux versions will be updated on Monday 10 July' notice)

(Full changelog)
high rated
From Legacy MaGog's logs for 11 July:

---------------------------

Games included in this batch:

· Broforce
· Galactic Civilizations III
· Jazzpunk
· Kenshi [In Dev]
· Offworld Trading Company
· Original Strife: Veteran Edition, The
· Party Hard
· Stardew Valley
· Walking Dead: Michonne - A Telltale Miniseries, The

---------------------------

<span class="bold">Broforce</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_broforce_2.2.0.3.sh *TO* gog_broforce_2.3.0.4.sh --- Size *FROM* 350.1 MB *TO* 357.5 MB --- Date *FROM* Wed 13 Jul 2016 10:54:12 GMT *TO* Tue 11 Jul 2017 12:44:51 GMT --- Version *FROM* 5399 201606232041 Hotfix (gog-3) *TO* 5399 201606232041 Hotfix (gog-4)


[NO CHANGELOG]

---------------------------

<span class="bold">Galactic Civilizations III</span> has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10)

---------------------------

<span class="bold">Jazzpunk</span> has changed

>>> System requirements for Windows changed *FROM* Windows XP / Vista / 7 / 8 / 10, Processor 2 GHz (Dual Core), 2 GB RAM, Directx 9.0c-compatible 3D graphics card with 512 MB VRAM, 2 GB HDD, DirectX 9.0c-compatible sound card, mouse, keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 2 GHz (Dual Core), Memory: 2 GB RAM, Directx 9.0c-compatible 3D graphics card with 512 MB VRAM, Hard Drive Space: 2 GB, Sound: DirectX 9.0c-compatible sound card, Mouse, Keyboard

---------------------------

<span class="bold">Kenshi [In Dev]</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 0.96.4 *TO* 0.96.5

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.96.4 *TO* 0.96.5

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 0.96.4 *TO* 0.96.5


[CHANGELOG UPDATED]
0.96.5 (11 July 2017)

- Characters automatically go to bed if they are wounded and have nothing else to do
- Characters automatically ditch any spare resource items in containers if they have nothing else to do or are stuck with their current job, this should free up some of the jams
- Player characters no longer automatically heal or help allies from other factions
FIXES
- Fixed some items not spawning in nests
- Fixed some loot items not spawning in nests
- Jobs mode now saves and loads properly
- You no longer get XP for stealing from prisoners
- Turret/light attachment nodes more visible
- Reduced max sloping value of all buildings
- The game now only autosaves once if you leave the game paused for ages
- Fixed AI tolerance for accessing a turret built with the wrong floor ID
- Fixed characters incorrectly falling over on load due to injury
- Fixed a possible startup crash
- Fixed null pointer crash with faction discovery
- Fixed some characters appearing on the floors above
(Full changelog)

---------------------------

<span class="bold">Offworld Trading Company</span> has changed

>>> Compatibility changed *FROM* Please note: The GOG version of Offworld Trading Company does not support custom lobbies and multiplayer is ranked only. Multiplayer available only between GOG.com users. *TO* Please note: The GOG version of Offworld Trading Company does not support custom lobbies and multiplayer is ranked only.

---------------------------

<span class="bold">Original Strife: Veteran Edition, The</span> has changed

>>> Compatibility changed *FROM* [empty] *TO* Multiplayer Notice: Please note that the GOG Galaxy Client is required to access Multiplayer

---------------------------

<span class="bold">Party Hard</span> has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 205.0 MB *TO* 206.0 MB --- Version *FROM* 1.4.028.r (gog-4) *TO* 1.4.030r


[NO CHANGELOG]

---------------------------

<span class="bold">Stardew Valley</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_stardew_valley_2.7.0.9.sh *TO* gog_stardew_valley_2.8.0.10.sh --- Size *FROM* 334.4 MB *TO* 331.6 MB --- Date *FROM* Mon 10 Jul 2017 11:09:33 GMT *TO* Tue 11 Jul 2017 12:29:08 GMT --- Version *FROM* 1.2.31 *TO* 1.2.33

* File changed: Mac OS X installer, English --- Name *FROM* stardew_valley_en_1_2_31_13354.pkg *TO* stardew_valley_en_1_2_33_13376.pkg --- Size *FROM* 329.7 MB *TO* 327.8 MB --- Date *FROM* Mon 10 Jul 2017 10:27:02 GMT *TO* Tue 11 Jul 2017 09:22:58 GMT --- Version *FROM* 1.2.31 *TO* 1.2.33

* File changed: Windows installer, English --- Name *FROM* setup_stardew_valley_1.2.31_(13289).exe *TO* setup_stardew_valley_1.2.33_(13360).exe --- Size *FROM* 380.8 MB *TO* 379.8 MB --- Date *FROM* Fri 07 Jul 2017 17:11:46 GMT *TO* Mon 10 Jul 2017 16:10:31 GMT --- Version *FROM* 1.2.31 *TO* 1.2.33


[CHANGELOG UPDATED]
Patch 1.2.33 (11 July 2017)

- Fixes a long-standing issue where starting a new save file after using exit to title can overwrite an existing file
- Restores some localised content that was unintentionally excluded in 1.2.31
(Full changelog)

---------------------------

<span class="bold">Walking Dead: Michonne - A Telltale Miniseries, The</span> has changed


[FILE UPDATES]

* File removed: Windows installer, English (parts 1-6)

* File added: Windows installer, English (part 1 of 3) --- Name: setup_the_walking_dead_-_michonne_episode_3_(2699).exe --- Size: 715.5 KB --- Date: Tue 27 Jun 2017 07:59:48 GMT --- Version: Episode 3

* File added: Windows installer, English (part 2 of 3) --- Name: setup_the_walking_dead_-_michonne_episode_3_(2699)-1.bin --- Size: 4.0 GB --- Date: Tue 27 Jun 2017 07:58:30 GMT --- Version: Episode 3

* File added: Windows installer, English (part 3 of 3) --- Name: setup_the_walking_dead_-_michonne_episode_3_(2699)-2.bin --- Size: 1.2 GB --- Date: Tue 27 Jun 2017 07:59:24 GMT --- Version: Episode 3


[NO CHANGELOG]
high rated
Yooka-Laylee update:

Patch 1.08 (11 July 2017)
• Added Achievements and Leaderboards
• New music added to the pause menu
• New optional camera mode added with minimal assist
• Pagies have added signposts to Hivory Towers to help guide players to new worlds
• Design tweaks to all arcade games
• Improved speed when scrolling through Totals Menu
• New option for shorter ‘gibberish’ voice sound FX
• New speech volume option
• New ability to speed through dialogue by holding Y
• Cut-scenes can now be skipped with Y
• New moves section added to pause menu, with image guide
• Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
• Restart option added in the pause menu during arcade games and Kartos challenges
• ‘Sonar-able’ objects now have clearer visual identity
• Laser move no longer requires player to crouch
• Minecart control improvements and new visual effects
• Transformation control improvements
• Improved first-person aiming controls
• New first-person aiming control options added
• Improved flying controls
• When transformed, collecting butterflies now restores energy
• Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
• Health UI is now always visible when low
• Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
• New icons added for keyboard/mouse controls
• Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
• Improved Rampo boss fight
• Added PC Display Settings to the in-game pause menu
• Performance improvements
• Audio improvements
The offline installers for Rezrog have been updated - no changelog attached, no change in version number either. (It could be a glitch though, as I'm also seeing a new Galaxy build versioned 1.0.5. - notice the trailing dot)

Cossacks 3 fans (like myself) may also want to know the Galaxy builds have been upgraded to 1.7.6.78.5443 - no offline version yet available.
Post edited July 11, 2017 by WinterSnowfall
high rated
And a few more updates from Legacy MaGog's logs for 11 July:

---------------------------

Games included in this batch:

· Aragami - Collector's Edition Upgrade [DLC]
· Jazzpunk
· Shadow Tactics: Blades of the Shogun - Artbook + Strategy Guide [DLC]
· Silence Artbook [DLC]
· Yooka-Laylee

---------------------------

<span class="bold">Aragami - Collector's Edition Upgrade [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player

---------------------------

<span class="bold">Jazzpunk</span> has changed

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later.Processor: 2 Ghz Intel Core 2 Duo. Memory: 2 GB RAM. Graphics: 512 MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.0 or later, Processor: 2 Ghz Intel Core 2 Duo, Memory: 2 GB RAM, Graphics: 512 MB of video memory, Hard Drive Space: 2GB, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled

---------------------------

<span class="bold">Shadow Tactics: Blades of the Shogun - Artbook + Strategy Guide [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player

---------------------------

<span class="bold">Silence Artbook [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player

---------------------------

<span class="bold">Yooka-Laylee</span> has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Overlay *TO* Single-player, Multi-player, Co-op, Achievements, Leaderboards, Controller support, Overlay


[FILE UPDATES]

* File added: Patch 1.08 [Windows] --- Size: 763.0 MB --- Version: 11171 -> 13191

* File changed: Linux installer, English --- Size has not changed (5.1 GB) --- Version *FROM* 1.0 (gog-1) *TO* 1.08

* File changed: Mac OS X installer, English --- Size *FROM* 5.2 GB *TO* 5.1 GB --- Version *FROM* 1.0 *TO* 1.08

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0 *TO* 1.08

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.0 *TO* 1.08

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 104.0 MB *TO* 282.0 MB --- Version *FROM* 1.0 *TO* 1.08


[CHANGELOG ADDED]
Patch 1.08 (11 July 2017)

- Added Achievements and Leaderboards
- New music added to the pause menu
- New optional camera mode added with minimal assist
- Pagies have added signposts to Hivory Towers to help guide players to new worlds
- Design tweaks to all arcade games
- Improved speed when scrolling through Totals Menu
- New option for shorter ‘gibberish’ voice sound FX
- New speech volume option
- New ability to speed through dialogue by holding Y
- Cut-scenes can now be skipped with Y
- New moves section added to pause menu, with image guide
- Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
- Restart option added in the pause menu during arcade games and Kartos challenges
- ‘Sonar-able’ objects now have clearer visual identity
- Laser move no longer requires player to crouch
- Minecart control improvements and new visual effects
- Transformation control improvements
- Improved first-person aiming controls
- New first-person aiming control options added
- Improved flying controls
- When transformed, collecting butterflies now restores energy
- Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
- Health UI is now always visible when low
- Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
- New icons added for keyboard/mouse controls
- Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
- Improved Rampo boss fight
- Added PC Display Settings to the in-game pause menu
- Performance improvements
- Audio improvements
(Full changelog)
avatar
muntdefems: - New option for shorter ‘gibberish’ voice sound FX
- New speech volume option
Awesome! With that completed, it definitely jumps higher on the wishlist. :)
high rated
Added the Kenshi [In Dev] changelog to the respective game forum.

DeMignon added the previous, and never officially released here, Kenshi [In Dev] changelog (kindly posted in here by micktiegs_8), as well as the Yooka-Laylee one.

PaterAlf added the Stardew Valley changelog.
Post edited July 13, 2017 by HypersomniacLive
avatar
HypersomniacLive: Added the Kenshi [In Dev] and Party Hard changelogs to the respective game fora.
I think you've accidentally posted the Stardew Valley changelog in the Party Hard forum (Patch 1.2.33 is for Stardew Valley. Party Hard Mac OSX installer was updated to 1.4.030r without changelog).
high rated
Here you have the changelogs for the CrossCode[In Dev] update that was released some days ago.

Version 0.9.5-4 (3 July 2017)

- More story
- Extended Autumn’s Fall
- Equipment Level
- More quests
- New control options
- New Music
- Miscellaneous stuff

Full info on this update

Yesterday update hotfix 0.9.5-5 (11 July 2017), only for galaxy, offline installers are still for version 0.9.5-4

Bug fixes
- Weird AI problems with Apollo just standing around doing nothing.
- A certain boss was not supposed to be defeatable, but some of you still managed to defeat him, resulting in breaking the game. You monsters.
- A huge amount of spelling issues fixed, as we finally went through months worth of reports by the community! Thanks everyone for the great help!

New additions
- There is a new Bulletin Board accessible via the Quest Hub of each town, listing most available quests of the area!
- Item Consumables now show (more or less) individual graphics on consumption!
- Activating circuit skills now shows a fancy effect!
- We added a proper label + image for Chapter 6 which is after Faj’ro Temple.
- The German translation for the whole beginning of the Cargo ship has been improved! We’ll keep working on the German translation, trying to catch up with the English text and improving the quality along the way.
- Certain ricochet puzzles have been extended with ball-destroying entities, giving a clear hint on which path the balls are not supposed to fly.

Post on the official website

I've already posted them in the Crosscode forum.
A little question, Is it useful for you to add the changelog here or is enough to post it in the right forum?
Post edited July 12, 2017 by Grimlock
high rated
Here's an update with a huge changelog, a pair of possibly 'ignorable' installer updates, and a couple of 'Features' updates:

---------------------------

Games included in this batch:

· Galactic Civilizations III
· Layers of Fear
· Legends of Eisenwald
· Mainlining: Deluxe Edition Upgrade [DLC]
· Prison Architect Aficionado [DLC]
· Prison Architect Name in Game [DLC]

---------------------------

[Part 1 of 3]

---------------------------

<span class="bold">Galactic Civilizations III</span> has changed


[FILE UPDATES]

* File changed: DLC: Altarian Prophecy DLC: Windows installer, English --- Size *FROM* 25.0 MB *TO* 26.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Builder's Kit DLC: Windows installer, English --- Size *FROM* 6.0 MB *TO* 5.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Crusade Expansion Pack: Windows installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Lost Treasures DLC: Windows installer, English --- Size has not changed (41.0 MB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Map Pack DLC: Windows installer, English --- Size *FROM* 5.0 MB *TO* 7.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Mega Events DLC: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Mercenaries Expansion Pack DLC: Windows installer, English --- Size *FROM* 52.0 MB *TO* 53.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Precursor Worlds DLC: Windows installer, English --- Size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Registration DLC: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Revenge of the Snathi DLC: Windows installer, English --- Size *FROM* 10.0 MB *TO* 11.0 MB --- Version *FROM* 2.21 *TO* 2.31

* File changed: DLC: Rise of the Terrans DLC: Windows installer, English --- Size has not changed (10.0 MB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: Windows installer, English+French+German+Russian (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: Windows installer, English+French+German+Russian (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 2.21 *TO* 2.31

* File changed: Windows installer, English+French+German+Russian (part 3 of 3) --- Size has not changed (2.1 GB) --- Version *FROM* 2.21 *TO* 2.31


[CHANGELOG UPDATED]
Patch 2.31 (12th July 2017)
Please note: This patch is available in English, French, and Russian only. German will be added as soon as possible.

- Fixed a crash in the battle viewer.
- Addressed a stuck turn caused by a move order being assigned to a recently destroyed fleet.
- Fix for a stuck turn related to Shipyard Battles
- Putting a rally point on a shipyard no longer creates a stuck turn once a ship arrives at that spot.
- United Planets: Fixed an edge case crash in calculating resolution results
- United Planets: If you lose trade routes because of leaving the UP, the game no longer crashes
- MP: Switching between factions in the trade screen no crashes
- MP: Switching between factions in the trade screen no longer crashes.
- Diplomacy: Fixed a crash where the Diplomacy screen didn't know what to do because your faction id was messed up.


Patch 2.3

Galactic Civilizations III: Crusades Expansion patch notes:

AI
- Substantial AI improvement to how the AI builds planetary improvements
- New AI governors for smarter AI planetary building.
- Added support for AI specific events.
- AI transports are much more intelligent than before about targeting planets
- AI much smarter about focusing its endeavors on its target primary opponent and its assets
- AI work on trying to get it to be smarter about when to make massive fleets and when to send out smaller fleets to finish someone much weaker.
- Lots of AI work to try to find a good balance between the AI using its military might to conquer versus when it should hunker down. This will be an endless balance war for the AI.
- Removed code that was blocking the AI from even looking at units that were far away that it knew about. While this made sense when performance was tight, now that this has been moved to its own thread on its own core, we don't care.
- Damaged fleets that fall behind a certain threshold will be sent home to reinforce
- More improvements to the AI guessing algorithm for where good planets are (or as novices say "AI cheating" -- it's not cheating).
- Big one: For the human player, 3 survey ships sitting on the same tile will go to 3 different anomalies rather than all going to the same stupid one. The AI players are very unhappy with this change.
- A LOT of AI work on getting the AI to sacrifice a fleet on a hardened position to soften it. The AI doesn't like to sacrifice units and marketing doesn't like it either because users will say the AI is dumb for sending weak fleets that can't possibly win. But sometimes, you have to do this to soften up the player's defenses if you have the power to spare.
- Eliminated the tech governor for the AI. They don't need a script on what to research.
- AI ship design much better than previous for putting together more powerful ships by saving up resources more than they were before (fewer better ships rather than squandering them on lots of crap)
- AI is better about building transports when it should and not build them when it shouldn't.
- What AI players build on planets is less scripted and more procedural.
- New code for the case when the AI can't find something to build on a planet. It switches to the new procedural system to figure out what to build.
- More AI differentiation based on player traits (moving away from races to support better modding)
- Eliminated last vestiges of AI scripting for trying to achieve a particular victory. You can't script a victory in a game like this.
- Ship tech research now weighs heavily what resources it has coming in rather than what it currently has in inventory. The AI getting lucky and finding say 5 anti-matter shouldn't dictate its weapon research choices.
- Tech stealing by player or AI players made less frequent
- Warmonger penalty more intelligent. If you attack early game, you get it for awhile and if you are declaring war on a lot of players (where a lot depends on how many players are in the game) then it goes on.
- Pirates no longer look for danger when going to a destination because, again, quit being goddam babies.
- Pirate player will assign its ships to be on the warpath so that they're not such babies about attacking other ships
- Pirates will do suicidal attacks.
- Pirates are no longer considered dead if they still have a shipyard. They are only mostly dead.
- As if the pirates are going to maintain a freaking starbase. They're pirates!
(To be finished in the next post)
high rated
---------------------------

[Part 2 of 3]

---------------------------

<span class="bold">Galactic Civilizations III</span> has changed


[CHANGELOG UPDATED]

(Continued from the previous post)
Gameplay / Balance
- All Starbase rings now generate 1 influence per turn so that they at least, over time, will expand
- Starbase modules now stack instead of upgrading
- New promotion type: Mogul. Gives 5000bc upon promotion from Entrepreneur
- New missions: Gem Trader, Pilgrimage, Xylology, and Hyper Silicates.
- Sensors, which provide local navigational benefits, give a slight increase to a starbase's influence
- Most starbase modules now have a +1 maintenance cost.
- Colonizing events that gave "Planetary Defense" now give "Planetary Resistance."
- Colonizers ability now grants 1 administrator point.
- Unrelenting ability now provides +1 influence per turn for colonies
- Ancient ability provides 10 research for each anomaly that it picks up.
- Entrepreneur ability provides 5 additional trade routes in addition to existing abilities
- Devout ability now gives an influence to all planets boost every time they choose an ideological choice
- Bureaucrats start with 25 administrators in addition to existing abilities
- Conquerors receive a 2,500 bounty every time they conquer a planet
- Certain ability now provides 100 research every time they choose an ideological trait
- Made the Prolific and Devout abilities global.
- Trade secrets bonus reduced to 25% instead of 100% for pragmatic choice.
- Trade Secrets ideology event nerfed from a 100% bonus to trade income to a 25% trade income bonus.
- Cultural Center now provides 1 influence per turn flat
- Elevation Foundation ideology reduced from 0.2 to 0.1 per turn
- Temple of Enlightenment ideology per turn reduced from 0.3 to 0.1
- Preparedness Center ideology per turn reduced from 0.2 to 0.1
- Arbitration Center ideology per turn reduced from 0.2 to 0.1
- Citadel of Revenue ideology reduced from 0.2 to 0.1
- Death Furnaces ideology reduced from 9.3 to 0.1 per turn
- Cultural Beacon now provides both a 20% influence bonus to the colony as well as a +1 per turn influence
- Cultural Forum influence per turn increased from 2 to 4
- Information Hub IpT increased from 4 to 6
- Interstellar Exchange IpT increased from 8 to 12
- Interstellar Embassy module IpT increased from 12 to 16
- Interstellar Ministry IpT increased from 16 to 32
- Changed planetary bonuses that helped just Social Manufacturing to help All Manufacturing.
- Nerfed Renaissance event's research bonus
- Fixed bad Food Stats on Desert worlds and Precursor worlds
- Nerf some more of the base planet traits for Crusade.
- Altarian AI personality changed from Aggressive to Peaceful (they were too mean)
- Terran Resistance are no longer diplomatic (heh, they never were..) but instead are scientific
- Yor are now 'Expansionist" instead of "Aggressive". The Yor aren't capable of being "Aggressive" by our standards. That would require them thinking of us as sentient.
- Arceans are now opportunistic removing the Chaotic trait (Which made them move between Neutral and Merciless).
- Vigilant Level 2 on the ideological tree now provides the player 3 engineers upon choosing it.
- Trade route diplomacy bonus increased from 0.5 to 1 for the Traders 4 trait.
- When a player dies, their starbases and shipyards are destroyed instead of being given to pirates.
- Durational projects will now re-queue themselves on completion (can still be canceled normally)
- Slight modification of blueprints to not require as many resource heavy weaponry.
- Slight increase in the amount of mining the mining modules produce per turn.
- Shipyard HP and defenses reduced so that players can eliminate pirates and break defenses more effectively.
- Adjusted ideology descriptions to reflect changes to ideology improvements
- Wild Grain planet feature now properly increases Population.
- Updated citizen descriptions to make the bonus calculations more understandable.
- Shipyards and Starbases are now destroyed only when a faction surrenders to the pirates
- The "Certain" abilities now correctly award research points when ideological traits are unlocked.
- Singularity Powerplant now actually charges for Elerium.
- Nerf and Re-enable the Arbitration Center, that was disabled, making the Arbiters ideology trait useless.
- Update Starbase modules so their bonuses to stack, instead of upgrade.

Custom Factions
- Custom Starbases can be uploaded to the Steam Workshop
- Fleet's now show the original author's name of custom ship designs
- Original author's name shows when creating a blueprint in the Ship Designer

Perf
- Minor change to FOW with big performance improvements. Removing a redundant stat update.
- AI players no longer recalculate every turn whether they know about an asteroid. Asteroids don't move
- Player objects processing has been moved to the AI for faster performance

UI
- Govern->Stats screen now shows the number of tiles (parsecs) owned, as well as number of tiles contiguous to the player's homeworld
- Promotion options list now fills correctly
- Fixed issue where promotion option costs were not showing the tooltip for the resource entries
- Fixed display issue where weapon components in the ship designer landing would not show any stats in the tooltip
- Large UI: Resources in the top bar no longer overlap in
- Added alert for when another faction has destroyed a faction

Campaigns
- Updated campaign maps
- Reduced starting pop on some of the campaign factions.
- Retiring in campaign no longer causes some buttons to stack on each other

Bugs
- Asteriod Mining bases should no longer change ownership.
- Fixed bad bonus text on several "Lost Worlds" colonizing events.
- Fix resource cost triggers for Singularity Power Plant.
- Fix incorrect descriptions on several colonizing events.
- Mining base assignments no longer get reset if one of your planets has changed ownership or was destroyed
- Fixed missing adjacency bonuses on the Silicon based life cities.
- Fixed Power on the Manufacturing Focus specialization.
- Fixed crashes
- Fixed MP desyncs
- Battles in nebulas are no longer missing their backgrounds
- Fix preclusion bug that allowed some one-per-planet improvements to be built multiple times.
- Changed Adjacency text to say Adjacency Bonus.
- Changed short name for Torian to Torians.
- Fix for bad grid lines on some Nvidia cards. Doesn't fix all cases, yet. But hey, we got some perf as well.
- Administrator points granted from the Colonizers ability are now properly displayed.
- Fixed some cases where Legion count wasn't being updated correctly.
- Don't refund legions after invasions for whole ships that weren't destroyed.
- You can no longer view non-selectable ships in the fleet details window by going next/prev.
- Fixed a logistics problem that prevented the ships from not always merging to a commander's fleet
- "Destroying Galaxy" loading shows up when exiting to the main menu.
- Tech victory alerts will no longer show up before the age of ascension.
- Removed duplicate resource window in the ship designer window
- Ship missions now show the proper completion time in the queue
- Metaverse: Tutorial Factions and New Factions now show their proper names
- Mercenary entries with large resource costs no longer get split into two lines
- MP: Players are no longer double-charged for mercenary resources.
- Fixed typos.
- Updated privateer promotion description to be more accurate.
- Adjusted ideology improvement descriptions to better reflect their bonuses.
- Fixed bad descriptions of several ideology improvements.
- Asking someone to declare an embargo or to declare war now longer destroys the universe.
- Removed a ghost ship from shipping crate


Galactic Civilization III "Base Game" v2.3 Changes

AI
- Player objects calculations moved into the AI thread (performance)
- Fixed bug that caused AI to potentially get "free credits" due to messaging being disabled
- Pirate AI is more aggressive.
- AI better at defending planets (Crusade tech)
- AI targeting system updated to near Crusade level
- AI keeps track of its fleet inventory, this is used to make better decisions on what to Build
- AI more aggressive in using transports
- Lots and lots of improvements to the AI's ability to target enemies intelligently
- Smarter AI behavior when it comes to asking for money and such
- AI smarter about what ships it wants to build and when
- Much better AI trading system for putting together deals
- AI trading changed to be a vector so that it can offer multiple trade offers (Crusade feature)
- AI evaluates its money much better
- AI much stingier on ship Trading
- AI much smarter about declaring war on players when someone tries to bribe them to
- AI much better about going to war against those who are at war with its ally
- AI more reactive to parking fleets near its territory
- AI war mongering set up
- Smart auto credit bidder added to the trade window to make trading easier.
- Greater variance in flavor text in conversations

Gameplay
- Increased the amount of stars, planets and habitable planets when common is chosen
- Planetary Improvement cost generally made higher.
- Production points on colonies and capital planet default to a higher value
- Reduced manufacturing cost but increased mass of special components so that the ramp up time isn't so severe.
- Added new "Complete Tech" event.

Bugs
- Various crash issues fixed that were due to custom ship designs / ship mods
- Lots and lots of potential crash issues resolved due to better checking of custom/mod data
- Crash fixes from Crusade.
- Brought over Crusade optimization for stat updating while unit moving.
(Full changelog)
high rated
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[Part 3 of 3]

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<span class="bold">Layers of Fear</span> has changed


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* File changed: Windows installer, English (part 1 of 2) --- Name has not changed (setup_layers_of_fear_1.1.0_(5488).exe) --- Size has not changed (750.8 KB) --- Date *FROM* Sun 11 Jun 2017 03:03:43 GMT *TO* Mon 26 Jun 2017 20:15:02 GMT --- Version has not changed (1.1.0)

* File changed: Windows installer, English (part 2 of 2) --- Name has not changed (setup_layers_of_fear_1.1.0_(5488)-1.bin) --- Size has not changed (1.6 GB) --- Date *FROM* Sun 11 Jun 2017 03:03:37 GMT *TO* Mon 26 Jun 2017 20:14:52 GMT --- Version has not changed (1.1.0)


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<span class="bold">Legends of Eisenwald</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Name has not changed (setup_legends_of_eisenwald_1.31_(7356).exe) --- Size has not changed (1.2 MB) --- Date *FROM* Mon 12 Jun 2017 16:34:32 GMT *TO* Tue 04 Jul 2017 20:15:00 GMT --- Version has not changed (1.31)

* File changed: Windows installer, English (part 2 of 2) --- Name has not changed (setup_legends_of_eisenwald_1.31_(7356)-1.bin) --- Size has not changed (1.1 GB) --- Date *FROM* Mon 12 Jun 2017 16:34:28 GMT *TO* Tue 04 Jul 2017 20:14:56 GMT --- Version has not changed (1.31)


[NO CHANGELOG]

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<span class="bold">Mainlining: Deluxe Edition Upgrade [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player

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<span class="bold">Prison Architect Aficionado [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player

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<span class="bold">Prison Architect Name in Game [DLC]</span> has changed

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player
Looks like Pixel Titans became another one of these Valve a** kissers when it comes to updates for their game STRAFE. More than 2 weeks and we still don't have the latest patch 6 here on GOG. This sucks big time! I'm really pissed right now also because nobody from the GOG team is able or willing to give an answer when they're asked when the patch will be finally here. Always just the same "we're looking into it and we're sorry about the whole situation" standard answer. I'm sick of waiting. Add the damn patch or remove the game from GOG if Pixel Titans is not interested in keeping the GOG version up to date!