Posted July 04, 2017
high rated
---------------------------
[Part 4 of 5]
<span class="bold">Wolcen: Lords of Mayhem [In Dev]</span> has changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 696.0 MB *TO* 1.5 GB --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
[CHANGELOG UPDATED]
[Part 4 of 5]
<span class="bold">Wolcen: Lords of Mayhem [In Dev]</span> has changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 696.0 MB *TO* 1.5 GB --- Version *FROM* 0.4.2 *TO* 0.5.0 Hotfix C
[CHANGELOG UPDATED]
Patch 0.5.0 Hotfix C (04th July 2017)
GENERAL:
- Fixed multiple random crashes
- Fixed portals interaction
- Fixed staff targeting arctic roots & doors
UI:
- Fixed unique & quest item background for player chest & housing showcase UI
QUESTS:
- Looted quest items on ground (ex: Digger Heart) are now persistent.
- Dialogs last longer on screen.
- The arrow marker pointing to Seren in the quest “The Alchemist” should not bug out anymore.
- Getting quests reward with a full inventory was dropping the items on ground but messing with the loot particle, resulting in a badly-visible loot.
AUDIO:
- Fixed rain sound which was not seamlessly looping
- Fixed Skeleton Overlord skeletal aura abrupt start
ENVIRONMENT:
- Add new rooms and corridors for the Ancient Civilization dungeon.
CHARACTERS:
- Fixed a bug where dead Pithuses could not play their death animation, thus blocking you for a few seconds.
- Fixed the Corrupted Juggernaut being stuck after performing a close range attack
- Fixed the Undead Vomitter being stuck in an interrupted state.
GAMEPLAY:
- Improved the Corrupted Juggernaut’s behavior.
- Fixed Fire and Shocking Aura damage being too low.
- Modified the damage output and rate of fire of the Orc Warlock’s spells.
ACTIVE SKILLS:
- Fixed the XP curve of spells being too low.
- Modified the damage per level of many skills.
Patch 0.5.0 Hotfix B
GENERAL:
- Mouse selection strongly improved once again
- Several random game crashes have been fixed.
- Enemies mouse detection has been tweaked
- Enemies projectile collision has been tweaked
- Fixed player sometime flying in the character selection menu
VISUALS:
- Improved dungeon entrances visual feedback
- Modified Fireball explosion and trail
QUESTS:
- Fixed a rare bug where character saving could lead to a corrupted quests progression if the game was shut down right after achieving an objective.
- Fixed initialization issues for many quests (ex: Corrupted Hearts still present during Ravengarde quests, Ravengarde bridge not crossable after a game reload, etc.)
- Elite monsters like the ghoul or gravedigger shouldn’t randomly spawn too early during the “Lost amongst the ruins” quest anymore.
AUDIO:
- Main theme music is now affected by the music volume slider
- Skull Crusher’s death sound is now correctly played
- Skull Crusher’s footsteps sounds won’t loop after its death anymore
- New sounds when buying / selling items
ENVIRONMENT:
- Improved rendering of the black architecture dungeon
- Improved rendering of the fog in dungeon
LOCALIZATION:
- Fixed a few missing NPC names strings
GAMEPLAY:
- Corrupted Heart, Nodes and Eggs are now hittable with Thunderbolts.
- Fixed Halaku’s forward dash hit range.
- Halaku’s Skeletons now spawn at a slower rate when he is low-life.
- Getting hit by Halaku’s flaming skulls will now spawn more skeletons in the last boss phase.
- Improved targeting of non Actor entities
- No AI should fall anymore in the Halaku’s arena
ACTIVE SKILLS:
- Tweaked Rain of Fire damage output per level.
Patch 0.5.0 Hotfix A
GENERAL:
- Mouse selection strongly improved
- Fixed the white screen issue
- Fixed items that disappeared when teleporting to Amarth
- Fixed the dark shadows. A GI shader compilation error is the cause. It is now disabled until we fix the problem.
VISUALS:
- The death screen is now fitting every resolution
UI:
- Fixed minor issues with the quest reward window
QUESTS:
- It’s not possible anymore to gather endlessly the same Arctic root by dropping it. They no longer appear in the inventory.
- A rare bug if the game crashed during a save where you couldn’t complete the Corrupted Heart of Ravengarde if you had already unlock the two next quests.
- Fixed a bug where you could spawn in a crater after finishing all the quests.
AUDIO:
- improved audio mix (music and ambience up, some skills down, some enemy voices down etc)
- additional Pithus spider death sounds (and made generally less repetitive)
- fixed non-looping Boss music
- Armath machinery ambience now audible
- enabled reverb for player foley (footsteps, dodge roll)
- fixed duplicate dodgeroll
- balanced skill mix levels
- boosted the volume of legendary drop sound
ENVIRONMENT:
- RGD portal is now hidden at the game start.
CHARACTERS:
- Fixed a bug in Halakus behavior that caused him to stop moving
GAMEPLAY:
- Halakus can no longer raise infinite number of skeletons.
(To be finished in the next post)GENERAL:
- Fixed multiple random crashes
- Fixed portals interaction
- Fixed staff targeting arctic roots & doors
UI:
- Fixed unique & quest item background for player chest & housing showcase UI
QUESTS:
- Looted quest items on ground (ex: Digger Heart) are now persistent.
- Dialogs last longer on screen.
- The arrow marker pointing to Seren in the quest “The Alchemist” should not bug out anymore.
- Getting quests reward with a full inventory was dropping the items on ground but messing with the loot particle, resulting in a badly-visible loot.
AUDIO:
- Fixed rain sound which was not seamlessly looping
- Fixed Skeleton Overlord skeletal aura abrupt start
ENVIRONMENT:
- Add new rooms and corridors for the Ancient Civilization dungeon.
CHARACTERS:
- Fixed a bug where dead Pithuses could not play their death animation, thus blocking you for a few seconds.
- Fixed the Corrupted Juggernaut being stuck after performing a close range attack
- Fixed the Undead Vomitter being stuck in an interrupted state.
GAMEPLAY:
- Improved the Corrupted Juggernaut’s behavior.
- Fixed Fire and Shocking Aura damage being too low.
- Modified the damage output and rate of fire of the Orc Warlock’s spells.
ACTIVE SKILLS:
- Fixed the XP curve of spells being too low.
- Modified the damage per level of many skills.
Patch 0.5.0 Hotfix B
GENERAL:
- Mouse selection strongly improved once again
- Several random game crashes have been fixed.
- Enemies mouse detection has been tweaked
- Enemies projectile collision has been tweaked
- Fixed player sometime flying in the character selection menu
VISUALS:
- Improved dungeon entrances visual feedback
- Modified Fireball explosion and trail
QUESTS:
- Fixed a rare bug where character saving could lead to a corrupted quests progression if the game was shut down right after achieving an objective.
- Fixed initialization issues for many quests (ex: Corrupted Hearts still present during Ravengarde quests, Ravengarde bridge not crossable after a game reload, etc.)
- Elite monsters like the ghoul or gravedigger shouldn’t randomly spawn too early during the “Lost amongst the ruins” quest anymore.
AUDIO:
- Main theme music is now affected by the music volume slider
- Skull Crusher’s death sound is now correctly played
- Skull Crusher’s footsteps sounds won’t loop after its death anymore
- New sounds when buying / selling items
ENVIRONMENT:
- Improved rendering of the black architecture dungeon
- Improved rendering of the fog in dungeon
LOCALIZATION:
- Fixed a few missing NPC names strings
GAMEPLAY:
- Corrupted Heart, Nodes and Eggs are now hittable with Thunderbolts.
- Fixed Halaku’s forward dash hit range.
- Halaku’s Skeletons now spawn at a slower rate when he is low-life.
- Getting hit by Halaku’s flaming skulls will now spawn more skeletons in the last boss phase.
- Improved targeting of non Actor entities
- No AI should fall anymore in the Halaku’s arena
ACTIVE SKILLS:
- Tweaked Rain of Fire damage output per level.
Patch 0.5.0 Hotfix A
GENERAL:
- Mouse selection strongly improved
- Fixed the white screen issue
- Fixed items that disappeared when teleporting to Amarth
- Fixed the dark shadows. A GI shader compilation error is the cause. It is now disabled until we fix the problem.
VISUALS:
- The death screen is now fitting every resolution
UI:
- Fixed minor issues with the quest reward window
QUESTS:
- It’s not possible anymore to gather endlessly the same Arctic root by dropping it. They no longer appear in the inventory.
- A rare bug if the game crashed during a save where you couldn’t complete the Corrupted Heart of Ravengarde if you had already unlock the two next quests.
- Fixed a bug where you could spawn in a crater after finishing all the quests.
AUDIO:
- improved audio mix (music and ambience up, some skills down, some enemy voices down etc)
- additional Pithus spider death sounds (and made generally less repetitive)
- fixed non-looping Boss music
- Armath machinery ambience now audible
- enabled reverb for player foley (footsteps, dodge roll)
- fixed duplicate dodgeroll
- balanced skill mix levels
- boosted the volume of legendary drop sound
ENVIRONMENT:
- RGD portal is now hidden at the game start.
CHARACTERS:
- Fixed a bug in Halakus behavior that caused him to stop moving
GAMEPLAY:
- Halakus can no longer raise infinite number of skeletons.