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high rated
---------------------------

[Part 2 of 2]

---------------------------

Starbound has probably changed


[FILE UPDATES]

* File removed: Patch 1.2 [Windows]

* File removed: Patch 1.2.1 [Windows]

* File removed: Patch 1.2.2 [Windows]

* File added: Patch 32-bit version [Windows] --- File size: 893.0 MB --- Version: [empty]

* File changed: Windows installer, English --- File size *FROM* 845.0 MB *TO* 893.0 MB --- Version *FROM* 1.2.2 (gog-13) *TO* 1.3.0


[CHANGELOG UPDATED]
Patch 1.3.0 (09 June 2017)

Major Changes
- The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
- Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
- Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.

Minor Changes / Bug Fixes
- Gameplay now pauses while menu is open (single player only)
- Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
- Adjusted player and other physics to behave better in zero gravity
- Remove gravity from asteroid fields
- Asteroid fields now ring their stars and can be entered at any position
- Add rail tram vehicles and tram stop objects
- When opening inventory, first tab will be selected by default
- Auto-sorting inventory will also stack items
- Add visual novel engine
- Fix threat level of player ships to always be 1 for colonist purposes
- Cheese is now considered produce and players will be paid to launch it into space
- Made several block types permeable to liquids
- Perfect armor set now slightly weaker than tier 6 crafted armors
- Fix several issues with NPC pathfinding
- Various performance improvements
- Engineer and Mechanic crew members now give flat bonuses to ship speed and fuel efficiency
- Ancient Vaults will no longer regenerate if the game is restarted while the vault is open
- Added unbanip and unbanuuid commands for servers
- Rail platforms and trams can now be broken using the matter manipulator

Modding API Changes
- Support script panes opening and closing with inventory (like containers)
- Item slots / grids in script panes now display tooltips for contained items
- Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
- Support rectangular force regions with a linear force gradient
- Support setting gravity for specific dungeon IDs in dungeon files
- Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
- Support damage sources for vehicles
- ActiveItems will now include the player lua bindings when held by a player
- Techs now have access to the message table for entity message handling
- Add celestial lua bindings for script panes
- Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
- Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
- Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
- Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
- Added Lua bindings:
--- world.environmentStatusEffects
--- world.materialHueShift
--- world.modHueShift
--- world.materialColor
--- world.setMaterialColor
--- world.entityTypeName
--- world.setDungeonGravity
--- world.setDungeonBreathable
--- world.itemDropItem
--- mcontroller.zeroG
--- mcontroller.atWorldLimit
--- physics.setCollisionEnabled
--- player.blueprintKnown
--- player.unequipTech
--- player.swapSlotItem
--- player.setSwapSlotItem
--- player.loungingIn
--- player.worldHasOrbitBookmark
--- player.orbitBookmarks
--- player.systemBookmarks
--- player.addOrbitBookmark
--- player.removeOrbitBookmark
--- player.addTeleportBookmark
--- player.isMapped
--- player.mappedObjects
--- root.materialConfig
--- root.modConfig
--- root.liquidConfig
--- root.elementalResistance
--- root.dungeonMetadata
--- vehicle.setForceRegionEnabled
--- vehicle.setDamageSourceEnabled
--- pane.setTitle
--- widget.active
--- widget.hasFocus
--- widget.registerMemberCallback
--- widget.itemSlotItem
--- widget.setItemSlotProgress
--- widget.bindCanvas
--- entity.persistent
- Removed Lua bindings:
--- activeItem.giveOwnerItem (now available via player)
--- activeItem.ownerHasItem (now available via player)
--- activeItem.takeOwnerItem (now available via player)
--- player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
--- root.materialPath (use materialConfig instead)
--- root.getConfiguration (removed for security)
--- root.setConfiguration (removed for security)
--- root.getConfigurationPath (removed for security)
--- root.setConfigurationPath (removed for security)
(Full changelog)
avatar
muntdefems: Epistory - Typing Chronicles has probably changed

[FILE UPDATES]

* File added: Windows installer, English (part 1 of 2) --- File size: 545.0 MB --- Version: 1.3.5

* File added: Windows installer, English (part 2 of 2) --- File size: 547.0 MB --- Version: 1.3.5
For those who do not want to download two independent installers:
part 1 (en1installer0) is setup_epistory_32_1.3.5_(12568).exe
part 2 (en1installer1) is setup_epistory_64_1.3.5_(12568).exe

UPDATE:
GOG changed them after my post, and updated Linux installer:
1.3.5 (64 bit) (en1installer1) setup_epistory_64_1.3.5_(12568).exe
1.3.5 (32 bit) (en1patch1) setup_epistory_32_1.3.5_(12568).exe
1.3.5 (gog-3) (en3installer2) gog_epistory_typing_chronicles_2.2.0.3.sh
Post edited June 09, 2017 by kbnrylaec
avatar
fortune_p_dawg: are those galaxy only changes? because the dragon's dogma files look exactly the same as the old ones.
avatar
Thiev: it's a big game, and offlines take more time - hopefully all will be uploaded by tomorrow
no problemo, thanks for the heads up! :D i was just joking about the box of chocolates thing btw lol
Post edited June 09, 2017 by fortune_p_dawg
high rated
Moar updates from Legacy MaGog's logs for 9 June:

---------------------------

Games included in this batch:

· Diluvion
· Epistory - Typing Chronicles
· On Rusty Trails

---------------------------

Diluvion has probably changed


[FILE UPDATES]

* File removed: DLC: Clarity's Call: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Clarity's Call: Mac OS X installer, English (part 2 of 2)

* File removed: DLC: Fleet Edition Upgrade: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Fleet Edition Upgrade: Mac OS X installer, English (part 2 of 2)

* File removed: DLC: Noble Folly: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Noble Folly: Mac OS X installer, English (part 2 of 2)

* File removed: DLC: Pre-Order Exclusive: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Pre-Order Exclusive: Mac OS X installer, English (part 2 of 2)

* File removed: DLC: Redeye's Revenge: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Redeye's Revenge: Mac OS X installer, English (part 2 of 2)

* File removed: DLC: Spiny Death: Mac OS X installer, English (part 1 of 2)

* File removed: DLC: Spiny Death: Mac OS X installer, English (part 2 of 2)

* File added: DLC: Clarity's Call: Mac OS X installer, English --- File size: 18.0 MB --- Version: 1.17.94 hot

* File added: DLC: Fleet Edition Upgrade: Mac OS X installer, English --- File size: 15.0 MB --- Version: 1.17.94 hot

* File added: DLC: Noble Folly: Mac OS X installer, English --- File size: 18.0 MB --- Version: 1.17.94 hot

* File added: DLC: Pre-Order Exclusive: Mac OS X installer, English --- File size: 18.0 MB --- Version: 1.17.94 hot

* File added: DLC: Redeye's Revenge: Mac OS X installer, English --- File size: 18.0 MB --- Version: 1.17.94 hot

* File added: DLC: Spiny Death: Mac OS X installer, English --- File size: 18.0 MB --- Version: 1.17.94 hot

* File changed: Mac OS X installer, English --- Size has not changed (2.3 GB) --- Version *FROM* 1.17.94 *TO* 1.17.94 hot


[NO CHANGELOG]

---------------------------

Epistory - Typing Chronicles has probably changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Polish, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, Czech, German, Spanish, French, Japanese, Polish, Russian


[FILE UPDATES]

* File removed: Patch 1.3.1 (gog-2) [Windows]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Patch 1.3.5 (32 bit) [Windows] --- File size: 545.0 MB --- Version: [empty]

* File added: Windows installer, English --- File size: 547.0 MB --- Version: 1.3.5 (64 bit)

* File changed: Linux installer, English --- Size has not changed (549.0 MB) --- Version *FROM* 1.3.1 (gog-2) *TO* 1.3.5 (gog-3)


[CHANGELOG UPDATED]
Update 1.3.5 (09 June 2017)

- added Chinese localization (text only)
(Full changelog)

---------------------------

On Rusty Trails has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (592.0 MB) --- Version *FROM* 1.2.0 (gog-7) *TO* 1.2.1 (gog-8)

* File changed: Mac OS X installer, English --- Size has not changed (590.0 MB) --- Version *FROM* 1.2 *TO* 1.2.1

* File changed: Windows installer, English --- Size has not changed (520.0 MB) --- Version *FROM* 1.2.0 *TO* 1.2.1


[CHANGELOG UPDATED]
Update 1.2.1 (9 June 2017)

- Fixed a bug in the menu where different menu sections were drawn overlapping each other
- Fixed a bug in the credits section where the chinese variation of the logo was displayed when a language was selected that was neither Chinese nor English
- OpenGL optimizations
(Full changelog)
high rated
The Long Dark has been updated (no flag ofc)

Patch 423 (09 June 2017)

User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE.
Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press.
Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch.
Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map.
Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting.
Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element.
Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch.
First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources.
Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off.
Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky.
Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill.
First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss).
Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance.
Enhanced Graphics Options (Win/Mac/Linux Only). We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance.
PS4 Controller Support. As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller.
Crafting from Journal. You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.]

CRASH MITIGATION AND BUG FIXES

Too numerous to list.

KNOWN ISSUES (Will be Hotfixed ASAP)

Issue with Hunted, Part 1. We need to add a Bandage to the starting location.
New Time of Day indicator should appear in both the Quick Stats and Radial UIs.
Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix.
Investigating issues with the game not loading on some Linux distributions.

REPORTING BUGS

Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/
THANK YOU, COMMUNITY

FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.

You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.

The Hinterland Team
high rated
Added the </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/dont_starve/changelog/post12]Don't Starve, Epistory - Typing Chronicles, Marvel's Guardians of the Galaxy: The Telltale Series [Season Pass], and On Rusty Trails changelogs to the respective game fora.


Fractard added the Starbound changelog.

zambrey added the Long Dark, The [In Dev} one.
high rated
Online version of Ashes of Singualrity Escalation has been updated to 2.30
Online version of Galactic Civilizations III Crusade has been updated to 2.21

Offlines should appear on Monday.
avatar
Thiev: Online version of Ashes of Singualrity Escalation has been updated to 2.30
Online version of Galactic Civilizations III Crusade has been updated to 2.21

Offlines should appear on Monday.
Does the latter apply also to changelogs, or do these updates come with none?
high rated
avatar
Thiev: Online version of Ashes of Singualrity Escalation has been updated to 2.30
Online version of Galactic Civilizations III Crusade has been updated to 2.21

Offlines should appear on Monday.
avatar
HypersomniacLive: Does the latter apply also to changelogs, or do these updates come with none?
No, the changelogs have been added.
avatar
JudasIscariot: No, the changelogs have been added.
They weren't showing on the game pages when I asked, but they're up now. Cheers.
avatar
JudasIscariot: No, the changelogs have been added.
avatar
HypersomniacLive: They weren't showing on the game pages when I asked, but they're up now. Cheers.
No worries :)
high rated
Added the Ashes of the Singularity: Escalation and Galactic Civilizations III changelogs to the respective game fora.
high rated
Here's some overdue updates from Legacy Magog's logs for 9 June:

---------------------------

Games included in this batch:

· Ashes of the Singularity: Escalation
· Balrum
· Galactic Civilizations III
· Hacknet
· Hacknet Complete Edition [Premium]
· Hacknet Ultimate Edition [Premium]
· Infested Planet
· Long Dark, The [In Dev]
· Oddworld: New 'n' Tasty
· Return to Castle Wolfenstein
· Starbound

---------------------------

[Part 1 of 2]

---------------------------

Ashes of the Singularity: Escalation has probably changed


[CHANGELOG UPDATED]
Patch 2.30 (09 June 2017)

- This patch is currently only available for download via GOG Galaxy - the installers will be available on Monday June 12th, 2017. Apologies for any inconvenience caused.

For the full changelog, please visit - https://forums.ashesofthesingularity.com/483447
(Full changelog)

---------------------------

Balrum has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 267.0 MB *TO* 141.0 MB --- Version *FROM* 1.23 *TO* 1.23 (fixed)


[NO CHANGELOG]

---------------------------

Galactic Civilizations III has probably changed


[CHANGELOG UPDATED]
Patch Galactic Civilization III: Crusade 2.21 (09 June 2017)

- The offline installers will be available on Monday June 12th 2017. Apologies for any inconvenience caused.
- New improvement: Galactic Mainframe. Can't be built on one's homeworld. Acts as a hub for other research buildings.
- Deep core mine base social production increased from 1 to 3, provides a universal manufacturing bonus to adjacent tiles.
- Various reclassifications of improvements for the AI
- Hyperspace project provides a +3 to neighboring research
- Brindle's Observatory adjacency research bonus increased from 2 to 3
- Kimberley's Refuge is now indestructible, provides +3 to the neighboring population.
- City population cap reduced from 16 to 9.
- City food cost increased from 2 to 3.
- Cities provide +2 level bonuses to Research, Manufacturing, Wealth and Influence improvements!
- Colonial hospital is now indestructible
- Colonial hospital population growth increased to 0.1 flat per turn
- The GIA provides a +1 influence adjacency bonus
- Consulate now provides a flat +1 influence per turn bonus
- Consulate goes up by +1 influence per turn for every other influence improvement that is adjacent
- Various higher level influence buildings receive the same benefit as the Consulate plus keep their existing benefits
- Changed most galactic events to only occur ONCE rather than once for each player. This should also eliminate the Pirate spam.
(Full changelog)

---------------------------

Hacknet has probably changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian *TO* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian, Turkish


[FILE UPDATES]

* File changed: DLC: Labyrinths: Linux installer, English --- File size *FROM* 147.0 MB *TO* 148.0 MB --- Version *FROM* 5.034 *TO* 5.068

* File changed: DLC: Labyrinths: Mac OS X installer, English --- Size has not changed (145.0 MB) --- Version *FROM* 5.034 Extensions *TO* 5.068

* File changed: DLC: Labyrinths: Windows installer, English --- Size has not changed (150.0 MB) --- Version *FROM* 5.060 - Extensions Update *TO* 5.068

* File changed: Linux installer, English --- File size *FROM* 315.0 MB *TO* 302.0 MB --- Version *FROM* 5.060 - Extensions Update *TO* 5.068

* File changed: Mac OS X installer, English --- Size has not changed (216.0 MB) --- Version *FROM* 5.034 Extensions *TO* 5.068

* File changed: Windows installer, English --- Size has not changed (257.0 MB) --- Version *FROM* 5.060 - Extensions Update *TO* 5.068


[CHANGELOG UPDATED]
Patch 5.068 (09 June 2017)

- Turkish translation!
- Thank you to Serhat Çavunt for the excellent work on this!
- FastActionHost daemon:
- An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers.
- If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.
- Custom ISP Servers are now supported, but adding a computer with the ID "ispComp"
- HackerScripts now support delete * commands to delete everything in a folder:
- Added a scroll functionality to the Extensions list for people with more than a page of Extensions installed.
- Added support for the * wildcard in the scp command to download all files in a folder.
- Usage: scp *
- Added better error reporting, recovery and automated tests for common extension errors.
- Added HideAllNodes Action <HideAllNodes DelayHost="advExamplePC" Delay="21.5"/> that un-reveals all visible nodes from the netmap
- Added ShowNode Action <ShowNode DelayHost="advExamplePC" Delay="21.5" Target="advExamplePC" /> that reveals a node on the netmap
- Added addRankSilent mission function:
- addRankSilent
- Same as AddRank, but it won't send a faction update report email
- Added needsMissionComplete check to the Instantly action condition.
- MessageBoard threads now support wildcards like #PLAYERNAME#

Fixed

- Fixed Custom Admin accounts not having the same full permissions as normal admin accounts.
- Fixed non-email alert icons not correctly showing alerts for @#PLAYERNAME# and @Channel notifications.
- Fixed descriptions in non-English languages not working correctly.
- Fixed HackerScripts interacting with whitelists being affected by the player's whitelist status.
- Fixed some cases where crashing during a screenbleed sequence would keep that effect.
- Incoming Connection alert will now only display on a connect command from a Hacker Script targeting the player, instead of whenever one was launched.
- Fixed non-standard characters not rendering in HackerScripts
- Fixed some errors with whitelist servers managed by a remote server not correctly checking their own system status.
- IRC and DLCHub daemons now support #PLAYERNAME# and other wildcards in IRC mesages and names.
- Fixed Sequencer ignoring the given spin up time and always using the default.
- Fixed the reboot command in Hackerscripts targeting the plaeyr instead of the intended target in some cases
- Fixed a crash that could occur when a HackerScript tried to delete a file that wasn't there
(Full changelog)

---------------------------

Hacknet Complete Edition [Premium] has probably changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian *TO* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian, Turkish

---------------------------

Hacknet Ultimate Edition [Premium] has probably changed

>>> Supported languages changed *FROM* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian *TO* Text only: Chinese, German, English, Spanish, French, Japanese, Korean, Russian, Turkish
high rated
---------------------------

[Part 2 of 2]

---------------------------

Infested Planet has probably changed


[FILE UPDATES]

* File changed: DLC: Planetary Campaign: Mac OS X installer, English --- File size *FROM* 4.0 MB *TO* 4.8 MB --- Version has not changed (1.10.8 (gog-24))

* File changed: DLC: Planetary Campaign: Windows installer, English --- File size *FROM* 10.0 MB *TO* 10.3 MB --- Version has not changed (1.10.7 (gog-2))


[NO CHANGELOG]

---------------------------

Long Dark, The [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch 365 [Windows]

* File removed: Patch 371 [Windows]

* File removed: Patch 375 [Windows]

* File removed: Patch 393 (gog-8) [Linux]

* File removed: Patch 393 [Windows]

* File removed: Windows installer, English

* File added: Windows installer, English (part 1 of 2) --- File size: 1.0 MB --- Version: 423

* File added: Windows installer, English (part 2 of 2) --- File size: 2.0 GB --- Version: 423

* File changed: Linux installer, English --- Size has not changed (2.1 GB) --- Version *FROM* 393 (gog-8) *TO* 423

* File changed: Mac OS X installer, English --- File size *FROM* 1.9 GB *TO* 2.3 GB --- Version *FROM* 393 (gog-10) *TO* 423


[CHANGELOG UPDATED]
Patch 423 (09 June 2017)

- User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE.
- Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press.
- Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch.
- Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map.
- Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting.
- Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element.
- Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch.
- First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources.
- Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off.
- Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky.
- Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill.
- First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss).
- Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance.
- Enhanced Graphics Options (Win/Mac/Linux Only). We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance.
- PS4 Controller Support. As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller.
- Crafting from Journal. You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.]

CRASH MITIGATION AND BUG FIXES
- Too numerous to list.

KNOWN ISSUES (Will be Hotfixed ASAP)
- Issue with Hunted, Part 1. We need to add a Bandage to the starting location.
- New Time of Day indicator should appear in both the Quick Stats and Radial UIs.
- Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix.
- Investigating issues with the game not loading on some Linux distributions.

REPORTING BUGS
Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/
THANK YOU, COMMUNITY
FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017.
You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st.

- The Hinterland Team
(Full changelog)

---------------------------

Oddworld: New 'n' Tasty has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_oddworld_new_n_tasty_2.2.0.5.sh *TO* gog_oddworld_new_n_tasty_2.3.0.6.sh --- Size has not changed (3.5 GB) --- Date *FROM* Mon 29 Feb 2016 10:47:43 GMT *TO* Fri 09 Jun 2017 15:54:45 GMT --- Version *FROM* 1.3 (gog-5) *TO* 1.3 (gog-6)


[CHANGELOG UPDATED]
Update (09 June 2017)

- fixed an issue with the Linux version of the game when ran via its start.sh script.
(Full changelog)

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Return to Castle Wolfenstein has probably changed

>>> System requirements for Windows changed *FROM* Windows XP / Vista / 7 / 8/ 10, Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon, Memory: 256 MB, Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1, DirectX: 8.1, Hard Drive: 1GB free hard disk space, Sound: DirectX 8.1 compatible sound card, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8/ 10, Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon, Memory: 256 MB, Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1, DirectX: 8.1, Hard Drive: 1GB free hard disk space, Sound: DirectX 8.1 compatible sound card, Mouse, Keyboard, Please note: Intel integrated graphics cards, and ATI Radeon X1800 cards, are not supported

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Starbound has probably changed


[FILE UPDATES]

* File removed: Patch 32-bit version [Windows]

* File added: Patch 1.3.0 (32-bit version) [Windows] --- File size: 893.0 MB --- Version: [empty]

* File changed: Linux installer, English --- File size *FROM* 703.0 MB *TO* 713.0 MB --- Version *FROM* 1.2.2 (gog-12) *TO* 1.3.0

* File changed: Mac OS X installer, English --- File size *FROM* 678.0 MB *TO* 687.0 MB --- Version *FROM* 1.2.2 (gog-18) *TO* 1.3.0


[NO CHANGELOG]
high rated
Added the Oddworld: New 'n' Tasty changelog to the respective game forum.


ggzx12 added the Hacknet one.



And with these two, all game fora should be up to date.