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high rated
Mini-update from MaGog's logs for 1 April:

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Games included in this batch:

· Regalia: Of Men and Monarchs [Upcoming]

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Regalia: Of Men and Monarchs [Upcoming] has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04 and 16.04 or newer, Processor: Intel i3, Memory: 4 GB RAM, Graphics: 512 MB VRAM - NVIDIA GeForce 9600GT / AMD Radeon HD 3850, Storage: 5 GB available space, Recommended system requirements: Ubuntu 16.04 or newer, Processor: Intel i5, Memory: 6 GB RAM, Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850, Storage: 5 GB available space *TO* Ubuntu 14.04 and 16.04 or newer, Processor: Intel i3, Memory: 4 GB RAM, Graphics: 512 MB VRAM - NVIDIA GeForce 9600GT / AMD Radeon HD 3850, Storage: 5 GB available space, Mouse and Keyboard, Recommended system requirements: Ubuntu 16.04 or newer, Processor: Intel i5, Memory: 6 GB RAM, Graphics: 1 GB VRAM - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850, Storage: 5 GB available space

>>> System requirements for OS X changed *FROM* OS X 10.9 or newer, Processor: 2.66 GHz Dual-Core - Intel Core 2 Duo E8135, Memory: 4 GB RAM, Graphics: 256 MB VRAM, NVIDIA GeForce 9400M / AMD Radeon HD 2600 Pro, Storage: 5 GB available space, Recommended system requirements: OS X El Capitan 10.11.6, Processor: 2.5 GHz Quad-Core - Intel i5, Memory: 4 GB RAM, Graphics: 2 GB VRAM - NVIDIA GeForce GTX 775M, Storage: 5 GB available space *TO* OS X 10.9 or newer, Processor: 2.66 GHz Dual-Core - Intel Core 2 Duo E8135, Memory: 4 GB RAM, Graphics: 256 MB VRAM, NVIDIA GeForce 9400M / AMD Radeon HD 2600 Pro, Storage: 5 GB available space, Mouse and Keyboard, Recommended system requirements: OS X El Capitan 10.11.6, Processor: 2.5 GHz Quad-Core - Intel i5, Memory: 4 GB RAM, Graphics: 2 GB VRAM - NVIDIA GeForce GTX 775M, Storage: 5 GB available space

>>> System requirements for Windows changed *FROM* 7 SP1 / 8.1 / 10, Processor: 3.0 GHz Dual-Core - Intel Core 2 Duo E8400 / Athlon 64 X2 6000+, Memory: 4 GB RAM, Graphics: 512 MB VRAM, DirectX 9.0c Compatible - Intel HD 4400 / NVIDIA GeForce 9600GT / AMD Radeon HD 3850, DirectX: Version 9.0c, Storage: 5 GB available space, Sound Card: DirectX 9.0c Compatible, Recommended system requirements: 7 (SP1) / 8.1 / 10, Processor: Quadcore 3.3 GHz, Memory: 6 GB RAM, Graphics: 2 GB VRAM, DirectX 9.0c Compatible, DirectX: Version 9.0c, Storage: 4 GB available space, Sound Card: DirectX 9.0c Compatible *TO* 7 SP1 / 8.1 / 10, Processor: 3.0 GHz Dual-Core - Intel Core 2 Duo E8400 / Athlon 64 X2 6000+, Memory: 4 GB RAM, Graphics: 512 MB VRAM, DirectX 9.0c Compatible - Intel HD 4400 / NVIDIA GeForce 9600GT / AMD Radeon HD 3850, DirectX: Version 9.0c, Storage: 5 GB available space, Sound Card: DirectX 9.0c Compatible, Recommended system requirements: 7 SP1 / 8.1 / 10, Processor: 3.1 GHz Dual-Core - Intel i3 2100, Memory: 6 GB RAM, Graphics: 1 GB VRAM, DirectX 9.0c Compatible - NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5850, DirectX: Version 9.0c, Storage: 5 GB available space, Sound Card: DirectX 9.0c Compatible
I haven't checked this thread for too long. Once again so many updates and almost no notifications...

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kbnrylaec: GOG really SHOULD introduce automatic scripts to do those mechanical affairs.
Obviously they have too many people which have nothing else to do than executing such routine jobs manually and enjoy their creative freedom to invent new naming and version numbering variants.
Updated my work based on the info from this thread and those helping with the project.

My GOG.com Files - http://bit.ly/1SDy4hH

As usual, any help or suggestions, just send me a PM.
Thanks.
JudasIscariot, please take a look at:

x3_terran_war_pack: the non-english linux versions point to an older version of the installer

baldurs_gate_enhanced_edition: same

cossacks_3: The Deluxe Upgrade DLC is called "Soundtrack" in the DLC download list. That's at least confusing :)

oceanhorn: the non-english Windows version points to an older installer

star wars jedi knight jedi academy: same

shadowrun returns: same.

edit: three more added.
Post edited April 03, 2017 by Loenas
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Skysect: Spore Collection updated to the version 3.1.0.22
No changelog for this ? Or is this simply a change of name for the installer ?
Post edited April 03, 2017 by Splatsch
high rated
First updates of the week (from MaGog's logs for 3 April):

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Games included in this batch:

· Divinity: Original Sin 2 [In Dev]
· Night in the Woods
· Obduction®
· Transport Fever

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[Part 1 of 2]

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Divinity: Original Sin 2 [In Dev] has probably changed


[CHANGELOG UPDATED]
Hotfix v3.0.52.425 - The dead walk no more

New features, while exciting, sometimes come with adorable little bugs in tow. In the event that a few slip through our virtual net, we try to squash them as quickly as possible. This hotfix fixes the following problems:
- Corpses standing up after playing for over one hour
- Doors being open visually, while they were actually closed
- Being able to share skills via character portrait
- Corrupt textures on certain characters in the character creation screen

Savegames are compatible with v3.0.50.423.

Thank you for the quick feedback on our most recent patch. Please keep posting any issues you have!
(Full changelog)

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Night in the Woods has probably changed


[FILE UPDATES]

* File removed: Patch 32-bit version (part 1 of 2) [Windows]

* File removed: Patch 32-bit version (part 2 of 2) [Windows]

* File removed: Patch 97 [Linux]

* File added: Patch 111 [Linux] --- File size: 8.0 MB --- Version: [empty]

* File added: Patch 111 [Windows] --- File size: 3.0 MB --- Version: 10697 -> 10911

* File added: Patch Night in the Woods Part 1 of 2 (32-bit) [Windows] --- File size: 1.0 MB --- Version: [empty]

* File added: Patch Night in the Woods Part 2 of 2 (32-bit) [Windows] --- File size: 1.1 GB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 97 (gog-2) *TO* 111 (gog-3)

* File changed: Mac OS X installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 101 (gog-4) *TO* 111

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 101 (CS) *TO* 111

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.1 GB) --- Version *FROM* 101 (CS) *TO* 111


[NO CHANGELOG]

---------------------------

Obduction® has probably changed


[FILE UPDATES]

* File removed: Patch 1.5.0 [Windows]

* File added: Patch 1.5.1 [Windows] --- File size: 385.0 MB --- Version: 10770 -> 10918

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.5.0 *TO* 1.5.1

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.5.0 *TO* 1.5.1

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 929.0 MB *TO* 916.0 MB --- Version *FROM* 1.5.0 *TO* 1.5.1


[CHANGELOG UPDATED]
Patch 1.5.1 (31 March 2017)

- This is the first of two hotfixes. We are working hard to address the issues brought up by the community.

Known issues:
- nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
- Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.

Art
- Kaptar
- Fixes to stop the player from being pushed off of the rotating bridge
- Guides should now show correctly on the winch
- Tweaks to stop the player getting caught on collision
- Hunrath
- Improvements to various buildings to stop players from putting their head through solid walls while in VR
- Adjusted collision on Swing Bridge
- Player should no longer be able to get stuck behind the gas tank
- Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
- Fixed bad lighting in Farley's house
- Fixed bad reflections in Farley's house
- Improved lighting on Hunrath tower
- Art tweaks to Hunrath tower

Technical
- Misc tweaks for player collision with interactive objects
- Game should no longer start SteamVR while running in desktop mode
- Player should no longer be able to reach through and teleport beyond locked portals
- Player is no longer allowed to pause the game during the ending sequence
- Fixed the issue where the Vive tracking would seem to fail in pause menu
- Fixed teleporting into disabled dome
- Fixed the tape recorder being hard to reach while seated in VR
- The tape recorder should no longer rocket you to the moon
- Tape recorder should no longer dissapear when set down
- The tape recorder will no longer cause a crash when placed below the player's feet
- Players can no longer use teleport mode to enter the water
- Kaptar coupler controls should work correctly with motion controls in non-teleport mode
- Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning
- Tweaks to keep the teleport arrow on the ground
- Improvement to resolution quality on Vive
- Made the Vive menu a fair bit larger

Misc
- Fixes for some textures in VR
- Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers
- Improvements to displaying books in VR
- Misc tweaks to help reduce players falling from rides and elevators
- Fixes for the end of the credits sequence
- Tweaks to motion controllers interacting with some levers
- Improvements to Teleport mode arrow, should no longer show up in incorrect locations
- Fixed a couple of odd conditions where the player can fall out of the world

Menus
- Tweaks for the menu when in VR standing and seated modes
- Updated UIs for Oculus Touch and Vive motion controls
- Oculus and Vive UIs should no longer overlap
- Tweaks to the menus while using an Oculus Rift

Localization
- Menu updates for De, Fr, It, Pt, Ru, Sp
(Full changelog)
Bump
high rated
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Ghorpm: Bump
Got it! :)

---------------------------

[Part 2 of 2]

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Transport Fever has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 5.8 GB *TO* 5.7 GB --- Version *FROM* 12232 (gog-5) *TO* 12737 (gog-6)

* File changed: Mac OS X installer, English --- File size *FROM* 5.8 GB *TO* 5.7 GB --- Version *FROM* 12238 (gog-8539) *TO* 12737

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (25.0 MB) --- Version *FROM* 12232 (gog-6) *TO* 12737 (gog-7)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 12232 (gog-6) *TO* 12737 (gog-7)

* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 1.3 GB *TO* 1.2 GB --- Version *FROM* 12232 (gog-6) *TO* 12737 (gog-7)


[CHANGELOG UPDATED]
Patch 12737 (31 March 2017)

- Added replace-vehicles-now feature in line and vehicle window
- Added double slip switches
- Added track speed layer
- Added street traffic layer
- Added zoom-to-cursor option
- Added names for persons
- Added vehicle cargo weight simulation (applies in new games only)
- Added Italian, Portuguese and Ukrainian translations
- Added map seed text to savegame and console
- Added camera recording tool (debug mode only)
- Added debug mode switch to settings menu
- Added menu option for hardware cursor
- Added base config setting to earn achievements with mods enabled
- Added speedLimit parameter for lane lists (modding)
- Added terminal connectivity test to verify constructions (modding)
- Added "catenaryPoleDistance" setting to track type config (modding)
- Added "getGameDifficulty" to scripting interface (modding)
- Added logos for all vehicles (content)
- Added level of detail models for all vehicles (content)
- Improved savegame loading time
- Improved RAM consumption
- Improved general performance
- Improved line window (stop list, load mode, vehicles and replacement tab)
- Improved vehicle window (send to depots and sell, details tab, replace now)
- Improved line manager (icons, tooltips)
- Improved line assign pop up (new line button on top, show visible lines only)
- Improved traffic simulation (player road vehicles have more priority)
- Improved person/vehicle interaction
- Improved music volume (lower volume possible)
- Improved camera panning (perspective panning)
- Improved translations (some text was not translated)
- Improved aircraft movement (smaller turn radius etc.)
- Improved aircraft approach/landing and air traffic control
- Improved balancing in some missions
- Improved cargo sorting for data tables
- Improved map generation when "makeInitialStreets" is false
- Improved GUI scrolling: handle arrow keys, page up/down, home/end
- Improved Lua error handling
- Improved stability on Mac computers
- Fixed train brake bug
- Fixed late game mid-month lags
- Fixed train driving through other train after automatic vehicle replacement
- Fixed production behavior of industries with multiple output products
- Fixed street upgrade crash (occurred with some mods with through-streets)
- Fixed achievements not earned after mission complete
- Fixed delay when vehicle 100% loaded
- Fixed multi-cargo load/unload delay bug
- Fixed language error aircrafts to aircraft
- Fixed age not reset on vehicle clone
- Fixed credits button not clickable bug
- Fixed station table sort/filter by cargo
- Fixed streets blocking industries in map generation
- Fixed wrong resolution bug on Mac computers
- Fixed Steam overlay on Mac computers
- Fixed Ctrl-Tab on Mac computers
- Fixed Alt-Enter on Mac computers
- Fixed platform orientation of modern rail station (content)
- Fixed rail stone bridge gaps between pillars and railing (content)
- Fixed modern bus/tram station catenary and lanes (content)
- Fixed lowest level of detail model of characters (content)
- Fixed vehicle models details of ge_p42_dc, br_e94 and Nohab (content)
- Fixed train car door sounds (content)
(Full changelog)
high rated
Dex

Patch 5.4.0.0 (03 April 2017)

Refresh lightmap on resolution changed
Downtown scene optimized
Controls help fixed back caption
Hide image on empty journals category
Darker controls help background
Journal over infolog
Realigned skills software panel
Fixed zoom restore after dialog or trade
Fix infolog overlap in dialogue
Fixed aim snapping
Fix readable left alignment
Alarm controllable with SFX when playing
Ambient test sound instant play, changed to pigeons
Fixershope fixed hidden drugstore interior
AR update secondary weapon name on language switch
Fixed ambient ENV audio
Added scene ambients
Fix vending machine buy caption
Remastered scene SFX
Fixed missing ENV sounds
Remastered GUI SFX - radial menu, tabbing, category switch
Remastered GUI SFX - item placement, skillpoints, pause menu
AR remastered SFX
Updated dex jump and climb sounds
Slums spray kid loop
Tutorial journal quest readable sounds
Laser gun no muzzle effect, offseted beam position
Tutorials menu hide filter buttons
Dont reset stealth when entering scene
Stealth chargable during alert, when hidden from enemies
Gamepad recoil markers
Fixed gun animation after hit
Stop jump sound when climbing to avoid voice overlaps
Fix chinese gate elevator exit offset
Fix enemy skipping standup animation when hacked on ground
Armor portal animation
Dont reset AI combat on AR switch
Fixed exit from final CS map
Uncloak after using instant elevator
Allow cloaking in crouch
Uncloak on opening medkit or unlocking door
Uncloak on using item from inventory
Armor printer sound
Disable equip button when equipped + reload sound on inventory equip
Fix equipped weapon assignment
Cutscene volume respects global settings
Fix double dialogue glitch on fade in
Audio settings sample respect master volume
Fix camera and turret persistence
Unlock other door when lockpicking doors from sewers hub to Fixershope
Disable enemy turning when paralyzed
Disabled entering AR when paralyzed
Fixed crash id miniature
GSV2 explosion sound fixed
Sewers fixed steam no hurting
Camilla shot added blood
Aquarium elevator disable call buttons when autoriding
Disable player environment interaction when paralyzed
Disable reload in crouch walk
Fix takedown screen darkening
Allow long dialogue gamepad scrolling with one answer
Fix stuck after roll to cyberspace
Show Ellie in her flat after GSV
Sound save/load menu tab switch
Buy sell switch sound
Laser cell door sound
Scrapyard generator sound
Sewers generator sound
AR stop scene ambient
high rated
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Skysect: Spore Collection updated to the version 3.1.0.22
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Splatsch: No changelog for this ? Or is this simply a change of name for the installer ?
It's about game's encryption function for Spore server connection . Nothing new added .

BTW old clients cannot connect to the Sporepedia and other online features .
Post edited April 03, 2017 by Skysect
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Skysect: It's about game's encryption function for Spore server connection . Nothing new added .

BTW old clients cannot connect to the Sporepedia and other online features .
Okay, thanks for the explanation :)
high rated
Beat Cop

Update 1.0.585 (03 April 2017)

Fixing an issue with the "time passed" screen. Now it appears and ... disappears, so it should be just fine :]
Fixing a problem making it hard to talk to the priest NPC in day 20.
German font and layout improvements.
Sound setting should now be saved properly.
Starting disclaimer may now be skipped.
high rated
@GOG packagers: Please try harder! People with long term experience as a GOG customer still may guess that the version numbers of the Windows installer "setup_dex_5.4.0.0_(10932).exe", the Linux installer "gog_dex_2.3.0.4.sh" and the patch "patch_dex_2.2.3.4.sh" do correlate with each other. To better hide your traces you should throw more different numbers into the mix. As a hint, modern PC hardware contains rather good random number generators. I suggest to use their help.
Post edited April 03, 2017 by eiii
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eiii: @GOG packagers: Please try harder! People with long term experience as a GOG customer still may guess that the version numbers of the Windows installer "setup_dex_5.4.0.0_(10932).exe", the Linux installer "gog_dex_2.3.0.4.sh" and the patch "patch_dex_2.2.3.4.sh" do correlate with each other. To better hide your traces you should throw more different numbers into the mix. As a hint, modern PC hardware contains rather good random number generators. I suggest to use their help.
what worse Battlezone's offlines STILL HAVENT BEEN UPDATED, TOMORROW WILL BE THE DAY TH PATCH HAS BEEN OUT FOR A WEEK.
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eiii: @GOG packagers: Please try harder! People with long term experience as a GOG customer still may guess that the version numbers of the Windows installer "setup_dex_5.4.0.0_(10932).exe", the Linux installer "gog_dex_2.3.0.4.sh" and the patch "patch_dex_2.2.3.4.sh" do correlate with each other. To better hide your traces you should throw more different numbers into the mix. As a hint, modern PC hardware contains rather good random number generators. I suggest to use their help.
Hopefully GOG recognizes sarcasm ... otherwise ...