Posted March 29, 2017
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Lord_Kane
Leaf Kaigai Nikki
Lord_Kane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Canada
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted March 29, 2017
Thought so, but I had my doubts since you never acknowledged the Judas-signal™. :P
PS: Thanks for re-fixing the Linux ones.
PS: Thanks for re-fixing the Linux ones.
Post edited March 29, 2017 by muntdefems
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted March 29, 2017
high rated
We Happy Few [In Dev] was updated:
Part I
Patch 38616 The Maidenholm Update (29 March 2017):
Hello everyone,
We are delighted to present to you: The Maidenholm Update for We Happy Few!
The Maidenholm Update is an exciting collection of new content that drastically changes the way We Happy Few is played.
This represents the biggest change to the meta gameplay of We Happy Few since we launched on Games in Development, and potentially the biggest since we made permadeath optional in 2015.
We would love to receive your feedback on what you like or don’t like. We are particularly interested in feedback on the new loot balancing, the playstyles and the general level of difficulty inside Wellington Wells. We’ll look forward to hearing from you, so please come and visit us on our forums , or on your social media of choice.
Major Changes
New island! The long-awaited second island of the Village of Hamlyn has arrived: Maidenholm. (“Holm” is an old British word for an island in a river, by the way.) Read the in-game newspaper for more information.
Playstyles have arrived! When starting a new game, players can now choose the Birdwatcher, Downer or Vigilante Playstyles. While these settings affect difficulty, they vary gameplay more significantly. This is a first pass implementation and will evolve over time:
Birdwatcher: No hunger/thirst, game pauses in the menu, items are instantly equip, NPCs are easier to kill and aren’t as bloodthirsty, more resources (only partially integrated; more to come on this). Designed for more casual players.
Downer: Hunger/thirst at normal levels, game does not pause in menu but items will instantly equip, normal resources/NPC threat.
Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs. Designed for the masochists among you.
Permadeath remains available as an option for all three playstyles.
Procedural music has been implemented. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc). World Generation- Support for regions in the Garden District has been added. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. Please keep in mind that this is a work in progress. It is a little empty for now, but this will change.
As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. That’s what Matt says, anyway.
Scavenger cars should no longer spawn very close to one another.
Bridges have been refactored to require you to “open” the gate to go through to the next island. This helps us control the loading experience a bit better.
A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress).
Gameplay
The Peeper has arrived in the Village! These little mobile alarms are quite shocking.
Plague Wastrels roam the Garden District. They speak a very curious dialect. Bonus points for guessing what it is. These guys are not nice.
Hooligans will now patrol the Garden District at night, and guard some water pumps all the time. You may know these guys from such encounters as Shibboleth, and now they roam free.
Second Wind repurposed. Instead of “dying” and waking up in the dying state, you now just fall into the dying state as your health/needs gets low. This applies whether you are on Permadeath or not.
Dig spots have been fully refactored, with many new spots added! Across each island, a range of dig spots are available to be dug with your trusty shovel. You’ll need to find the maps to track down the dig spots though.
Compliment machines have been added throughout the Village! These creepy robots love telling you exactly what they think of you; the only issue is, they have very loud voices. Male machines only so far; female machines will come in a later update.
Certain bushes, flower pots and carts can now be used as hiding spots, for all your comic-stealth needs.
Infection/Bleeding changes:
Wastrels no longer apply Infection, but instead apply Bleeding.
After 5 minutes untreated, Bleeding has a 1% chance every second to cause Infection. And then you're bleeding AND infected.
Infection has 2 tiers now: Infection reduces your max health by 20%, Septic Infection reduces your max health by 50%.
If Bleeding causes infection, the 5 minute timer resets for the next tier, so you can't go from nothing to septic in a few seconds due to bad rolls.
Dirty Bandages have had their probability of causing infection reduced from 50% to 10%. It's still a risk if you cure Bleeding that way, but at least you'll be infected and NOT bleeding.- Recycled bandage now available.
Reverse polarity devices have been tuned. These now last a certain amount of time, as opposed to indefinitely. This makes Street Blockades substantially less powerful, so plan your polarity reversals strategically.
NPCs grab items better now.
Toxic fog has been improved. It still looks ugly, particularly the transitions, but it should be much more effective.
A loot balancing pass has been done across all random spawn containers (everything except quest rewards). This dramatically changes the resource availability across the entire game.
UI
New “new game” flow. While the style of UI is still temporary, we have implemented a new “new game” flow to make sure that players get the information they need to start the right type of game. Aka, “now we won’t get people yelling at us when they chose Permadeath without realising it, because selecting Permadeath requires a conscious choice”.
Five save game slots are now available.
Improved subtitle support has been added. We now use a scrolling subtitle system similar to Source engine games, where lines area displayed sequentially. You can also customize the size, background or outline.
The cleaver and enhanced cleaver icons have been upgraded.
Part I
Patch 38616 The Maidenholm Update (29 March 2017):
Hello everyone,
We are delighted to present to you: The Maidenholm Update for We Happy Few!
The Maidenholm Update is an exciting collection of new content that drastically changes the way We Happy Few is played.
This represents the biggest change to the meta gameplay of We Happy Few since we launched on Games in Development, and potentially the biggest since we made permadeath optional in 2015.
We would love to receive your feedback on what you like or don’t like. We are particularly interested in feedback on the new loot balancing, the playstyles and the general level of difficulty inside Wellington Wells. We’ll look forward to hearing from you, so please come and visit us on our forums , or on your social media of choice.
Major Changes
New island! The long-awaited second island of the Village of Hamlyn has arrived: Maidenholm. (“Holm” is an old British word for an island in a river, by the way.) Read the in-game newspaper for more information.
Playstyles have arrived! When starting a new game, players can now choose the Birdwatcher, Downer or Vigilante Playstyles. While these settings affect difficulty, they vary gameplay more significantly. This is a first pass implementation and will evolve over time:
Birdwatcher: No hunger/thirst, game pauses in the menu, items are instantly equip, NPCs are easier to kill and aren’t as bloodthirsty, more resources (only partially integrated; more to come on this). Designed for more casual players.
Downer: Hunger/thirst at normal levels, game does not pause in menu but items will instantly equip, normal resources/NPC threat.
Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs. Designed for the masochists among you.
Permadeath remains available as an option for all three playstyles.
Procedural music has been implemented. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc). World Generation- Support for regions in the Garden District has been added. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. Please keep in mind that this is a work in progress. It is a little empty for now, but this will change.
As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. That’s what Matt says, anyway.
Scavenger cars should no longer spawn very close to one another.
Bridges have been refactored to require you to “open” the gate to go through to the next island. This helps us control the loading experience a bit better.
A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress).
Gameplay
The Peeper has arrived in the Village! These little mobile alarms are quite shocking.
Plague Wastrels roam the Garden District. They speak a very curious dialect. Bonus points for guessing what it is. These guys are not nice.
Hooligans will now patrol the Garden District at night, and guard some water pumps all the time. You may know these guys from such encounters as Shibboleth, and now they roam free.
Second Wind repurposed. Instead of “dying” and waking up in the dying state, you now just fall into the dying state as your health/needs gets low. This applies whether you are on Permadeath or not.
Dig spots have been fully refactored, with many new spots added! Across each island, a range of dig spots are available to be dug with your trusty shovel. You’ll need to find the maps to track down the dig spots though.
Compliment machines have been added throughout the Village! These creepy robots love telling you exactly what they think of you; the only issue is, they have very loud voices. Male machines only so far; female machines will come in a later update.
Certain bushes, flower pots and carts can now be used as hiding spots, for all your comic-stealth needs.
Infection/Bleeding changes:
Wastrels no longer apply Infection, but instead apply Bleeding.
After 5 minutes untreated, Bleeding has a 1% chance every second to cause Infection. And then you're bleeding AND infected.
Infection has 2 tiers now: Infection reduces your max health by 20%, Septic Infection reduces your max health by 50%.
If Bleeding causes infection, the 5 minute timer resets for the next tier, so you can't go from nothing to septic in a few seconds due to bad rolls.
Dirty Bandages have had their probability of causing infection reduced from 50% to 10%. It's still a risk if you cure Bleeding that way, but at least you'll be infected and NOT bleeding.- Recycled bandage now available.
Reverse polarity devices have been tuned. These now last a certain amount of time, as opposed to indefinitely. This makes Street Blockades substantially less powerful, so plan your polarity reversals strategically.
NPCs grab items better now.
Toxic fog has been improved. It still looks ugly, particularly the transitions, but it should be much more effective.
A loot balancing pass has been done across all random spawn containers (everything except quest rewards). This dramatically changes the resource availability across the entire game.
UI
New “new game” flow. While the style of UI is still temporary, we have implemented a new “new game” flow to make sure that players get the information they need to start the right type of game. Aka, “now we won’t get people yelling at us when they chose Permadeath without realising it, because selecting Permadeath requires a conscious choice”.
Five save game slots are now available.
Improved subtitle support has been added. We now use a scrolling subtitle system similar to Source engine games, where lines area displayed sequentially. You can also customize the size, background or outline.
The cleaver and enhanced cleaver icons have been upgraded.
Post edited March 29, 2017 by HypersomniacLive
DeMignon
Dad but alive
DeMignon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From Other
Posted March 29, 2017
to-be-continued bump ;-)
.. or is there only Part I
.. or is there only Part I
Post edited March 29, 2017 by DeMignon
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
Posted March 29, 2017
high rated
We Happy Few [In Dev] update:
Part II
Encounters
New encounters! A whole raft of new encounters have been added to both the Village 1 and 2 islands:
Mother’s Little Helper.
The Church of Simon Says. Following orders has been elevated to an almost religious experience.
Super Meat Boy. Ever wonder what being a butcher’s apprentice might be like? No? Well it turns out that it’s violent but not in the way you might expect.
The strange saga of Nick Lightbearer, including But I’m On The List and Sympathy for the Devil. Go behind the scenes with Wellington Well’s resident rock star.
What Have We Buried.
The Butcher quest line. It appears that the butcher has an agenda. The agenda involves you.
The Odds and Ends quest line, including the Hoard House. There is a house full of hoarders and their hoard and you have to find a singular item. Along the way discover the secret lives of Criers. Do not get caught.
The Chemist is now open for business.
The Pub is now open for decidedly not-business, and there are colourful characters to meet there.- A new house variation has popped up. This one has multiple paths through it to better allow you to avoid those pesky home owners.
Speaker's Corner (more to come later on this one).
New, more challenging shelters have been added to:
St. George’s Holm
Maidenholm
Lud’s Holm
The water pumps in the Garden District are now guarded by hooligans. It’s almost as if they think the water might run out and want to keep it all for themselves.
Street Blockades have been visually improved in the Brutalist architectural style.
Mystery house containers now have loot so don’t forget to search thoroughly before you exit the house.
The House of Curious Behaviours has been refactored to allow for more varied gameplay scenarios. Break into the house using a jimmy bar, conform your way in or find that sneaky vent to bypass the bobby. (Antoine loves vents.) And there is a new quest involving Madame’s Magic Wand. It’s not what you think. Well, okay, maybe it is.
Mine Mine All Mine! has been refactored to feature a better stealth/combat scenario. The hooligans have taken over the location and are digging in--observe their actions and exploit them.
Plague! Plague! has been refactored and improved with a cutscene. This encounter now better explains the dangers of plague on the island.
The Odds and Ends shop has been refactored.
The 30rpm record houses have been refactored.
The Walkabout ghost is slightly ghostlier, and now does what it’s supposed to do.
The Yam is even more cosmic and appears to be emerging from a wormhole.
Fixed a bunch of bugs in the older encounters.
Engineering
Improved graphical autodetection settings. The game will now attempt to optimize for framerate (60fps), at the cost of visual quality. You can always reset it to the quality/framerate that works for you.
Added "auto" selection in graphical options menu.
Rebalanced the low/medium/high/ultra settings to show a bigger quality/framerate improvement between each setting.
Optimized lighting for low spec machines.
Added support for mixed rendering quality (where the world is rendered at a different resolution to the HUD).
FaceFX, audio and animation streaming on demand has been implemented (again lowering memory footprint).
Bug Fixes
Bridges should pop uniformly, as opposed to piece by piece. Still a work in progress.
Sporadic, rare crash fixes.
The Campfire duck no longer falls through the world. It gets thrown to a new, safe, location.
Collecting the junk in Biological Hazard before the 'Tidy the pond' objective will no longer break the encounter.
Mrs. Marley's body should no longer disappear in Bring out your Dead.
Middle mouse button can now be bound to controls other than 'Shove'.
Note: AI will be a major part of the next update, so non-game breaking AI bugs remain in this update.
Corner pieces on sidewalks in the Village of Hamlyn should display properly and no longer flicker.
Many, many more minor bugs.
Miscellaneous
Updated credits
Updated welcome screen text
Part II
Encounters
New encounters! A whole raft of new encounters have been added to both the Village 1 and 2 islands:
Mother’s Little Helper.
The Church of Simon Says. Following orders has been elevated to an almost religious experience.
Super Meat Boy. Ever wonder what being a butcher’s apprentice might be like? No? Well it turns out that it’s violent but not in the way you might expect.
The strange saga of Nick Lightbearer, including But I’m On The List and Sympathy for the Devil. Go behind the scenes with Wellington Well’s resident rock star.
What Have We Buried.
The Butcher quest line. It appears that the butcher has an agenda. The agenda involves you.
The Odds and Ends quest line, including the Hoard House. There is a house full of hoarders and their hoard and you have to find a singular item. Along the way discover the secret lives of Criers. Do not get caught.
The Chemist is now open for business.
The Pub is now open for decidedly not-business, and there are colourful characters to meet there.- A new house variation has popped up. This one has multiple paths through it to better allow you to avoid those pesky home owners.
Speaker's Corner (more to come later on this one).
New, more challenging shelters have been added to:
St. George’s Holm
Maidenholm
Lud’s Holm
The water pumps in the Garden District are now guarded by hooligans. It’s almost as if they think the water might run out and want to keep it all for themselves.
Street Blockades have been visually improved in the Brutalist architectural style.
Mystery house containers now have loot so don’t forget to search thoroughly before you exit the house.
The House of Curious Behaviours has been refactored to allow for more varied gameplay scenarios. Break into the house using a jimmy bar, conform your way in or find that sneaky vent to bypass the bobby. (Antoine loves vents.) And there is a new quest involving Madame’s Magic Wand. It’s not what you think. Well, okay, maybe it is.
Mine Mine All Mine! has been refactored to feature a better stealth/combat scenario. The hooligans have taken over the location and are digging in--observe their actions and exploit them.
Plague! Plague! has been refactored and improved with a cutscene. This encounter now better explains the dangers of plague on the island.
The Odds and Ends shop has been refactored.
The 30rpm record houses have been refactored.
The Walkabout ghost is slightly ghostlier, and now does what it’s supposed to do.
The Yam is even more cosmic and appears to be emerging from a wormhole.
Fixed a bunch of bugs in the older encounters.
Engineering
Improved graphical autodetection settings. The game will now attempt to optimize for framerate (60fps), at the cost of visual quality. You can always reset it to the quality/framerate that works for you.
Added "auto" selection in graphical options menu.
Rebalanced the low/medium/high/ultra settings to show a bigger quality/framerate improvement between each setting.
Optimized lighting for low spec machines.
Added support for mixed rendering quality (where the world is rendered at a different resolution to the HUD).
FaceFX, audio and animation streaming on demand has been implemented (again lowering memory footprint).
Bug Fixes
Bridges should pop uniformly, as opposed to piece by piece. Still a work in progress.
Sporadic, rare crash fixes.
The Campfire duck no longer falls through the world. It gets thrown to a new, safe, location.
Collecting the junk in Biological Hazard before the 'Tidy the pond' objective will no longer break the encounter.
Mrs. Marley's body should no longer disappear in Bring out your Dead.
Middle mouse button can now be bound to controls other than 'Shove'.
Note: AI will be a major part of the next update, so non-game breaking AI bugs remain in this update.
Corner pieces on sidewalks in the Village of Hamlyn should display properly and no longer flicker.
Many, many more minor bugs.
Miscellaneous
Updated credits
Updated welcome screen text
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted March 30, 2017
high rated
Last updates from MaGog's logs for 29 March:
---------------------------
Games included in this batch:
· Divinity: Original Sin 2 [In Dev]
· Hotline Miami
· Shadowgate
· Torment: Tides of Numenera
· We Happy Few [In Dev]
---------------------------
Divinity: Original Sin 2 [In Dev] has probably changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 3.1 GB *TO* 3.3 GB --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
[NO CHANGELOG]
---------------------------
Hotline Miami has probably changed
>>> System requirements for Linux changed *FROM* Linux Mint 17 / Ubuntu 14.04, Processor: 1.8 GHz Dual-Core, Memory: 512 MB, Hard Drive: 130 MB HD space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 and dependencies. This game comes with a 32-bit binary only *TO* Linux Mint 17 / Ubuntu 14.04, Processor: 1.8 GHz Dual-Core, Memory: 512 MB, Hard Drive: 130 MB HD space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libcurl3:i386 libgtk2.0-0:i386 libopenal1:i386 libglu1:i386 libvorbisfile3:i386 libcggl:i386 and dependencies, This game comes with a 32-bit binary only
[FILE UPDATES]
* File removed: Mac OS X installer, French+German+Polish+Portuguese+Russian+Spanish
* File removed: Windows installer, French+German+Polish+Portuguese+Russian+Spanish
* File changed: Linux installer, English --- File name *FROM* gog_hotline_miami_2.0.0.3.sh *TO* gog_hotline_miami_2.0.0.4.sh --- File size *FROM* 191.7 MB *TO* 179.8 MB --- Date *FROM* Tue 04 Aug 2015 19:29:25 GMT *TO* Wed 29 Mar 2017 13:03:07 GMT
[NO CHANGELOG]
---------------------------
Shadowgate has probably changed
>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: 2.4GHz Processor, Memory: 1 GB RAM, Graphics: 512MB Dedicated Video Memory, Hard Drive: 2 GB available space, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04, Mint 17, Processor: 2.4GHz Processor, Memory: 1 GB RAM, Graphics: 512MB Dedicated Video Memory, Hard Drive: 2 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only
[FILE UPDATES]
* File changed: Linux installer, English --- File name *FROM* gog_shadowgate_2.2.0.4.sh *TO* gog_shadowgate_2.2.0.5.sh --- File size *FROM* 952.5 MB *TO* 951.2 MB --- Date *FROM* Thu 10 Sep 2015 10:42:51 GMT *TO* Wed 29 Mar 2017 13:08:31 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, French --- File name *FROM* gog_shadowgate_french_2.2.0.4.sh *TO* gog_shadowgate_french_2.2.0.5.sh --- File size *FROM* 968.7 MB *TO* 967.4 MB --- Date *FROM* Thu 10 Sep 2015 10:46:08 GMT *TO* Wed 29 Mar 2017 13:09:31 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, German --- File name *FROM* gog_shadowgate_german_2.2.0.4.sh *TO* gog_shadowgate_german_2.2.0.5.sh --- File size *FROM* 968.1 MB *TO* 966.8 MB --- Date *FROM* Thu 10 Sep 2015 10:44:12 GMT *TO* Wed 29 Mar 2017 13:09:39 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, Italian --- File name *FROM* gog_shadowgate_italian_2.2.0.4.sh *TO* gog_shadowgate_italian_2.2.0.5.sh --- File size *FROM* 968.1 MB *TO* 966.7 MB --- Date *FROM* Thu 10 Sep 2015 10:46:11 GMT *TO* Wed 29 Mar 2017 13:09:55 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, Spanish --- File name *FROM* gog_shadowgate_spanish_2.2.0.4.sh *TO* gog_shadowgate_spanish_2.2.0.5.sh --- File size *FROM* 968.2 MB *TO* 966.9 MB --- Date *FROM* Thu 10 Sep 2015 10:46:44 GMT *TO* Wed 29 Mar 2017 13:10:09 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
[NO CHANGELOG]
---------------------------
Torment: Tides of Numenera has probably changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.1 *TO* 1.0.2
[CHANGELOG UPDATED]
---------------------------
We Happy Few [In Dev] has probably changed
[FILE UPDATES]
* File removed: Windows installer, English (part 1 of 2)
* File removed: Windows installer, English (part 2 of 2)
* File added: Windows installer, English (part 1 of 3) --- File size: 31.0 MB --- Version: 38616 (gog-10)
* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 38616 (gog-10)
* File added: Windows installer, English (part 3 of 3) --- File size: 105.0 MB --- Version: 38616 (gog-10)
[CHANGELOG UPDATED]
· <i>Part I</i>
· <i>Part II</i>
(Thanks HypersomniacLive!)
---------------------------
Games included in this batch:
· Divinity: Original Sin 2 [In Dev]
· Hotline Miami
· Shadowgate
· Torment: Tides of Numenera
· We Happy Few [In Dev]
---------------------------
Divinity: Original Sin 2 [In Dev] has probably changed
[FILE UPDATES]
* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
* File changed: Windows installer, English (part 3 of 3) --- File size *FROM* 3.1 GB *TO* 3.3 GB --- Version *FROM* 3.0.31.292 *TO* 3.0.50.423
[NO CHANGELOG]
---------------------------
Hotline Miami has probably changed
>>> System requirements for Linux changed *FROM* Linux Mint 17 / Ubuntu 14.04, Processor: 1.8 GHz Dual-Core, Memory: 512 MB, Hard Drive: 130 MB HD space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 and dependencies. This game comes with a 32-bit binary only *TO* Linux Mint 17 / Ubuntu 14.04, Processor: 1.8 GHz Dual-Core, Memory: 512 MB, Hard Drive: 130 MB HD space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libcurl3:i386 libgtk2.0-0:i386 libopenal1:i386 libglu1:i386 libvorbisfile3:i386 libcggl:i386 and dependencies, This game comes with a 32-bit binary only
[FILE UPDATES]
* File removed: Mac OS X installer, French+German+Polish+Portuguese+Russian+Spanish
* File removed: Windows installer, French+German+Polish+Portuguese+Russian+Spanish
* File changed: Linux installer, English --- File name *FROM* gog_hotline_miami_2.0.0.3.sh *TO* gog_hotline_miami_2.0.0.4.sh --- File size *FROM* 191.7 MB *TO* 179.8 MB --- Date *FROM* Tue 04 Aug 2015 19:29:25 GMT *TO* Wed 29 Mar 2017 13:03:07 GMT
[NO CHANGELOG]
---------------------------
Shadowgate has probably changed
>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, Processor: 2.4GHz Processor, Memory: 1 GB RAM, Graphics: 512MB Dedicated Video Memory, Hard Drive: 2 GB available space, Requires the following packages to be installed: libc6:i386, libasound2:i386, libasound2-data:i386, libasound2-plugins:i386 and dependencies, Notice: this game comes with a 32-bit binary only *TO* Ubuntu 14.04, Mint 17, Processor: 2.4GHz Processor, Memory: 1 GB RAM, Graphics: 512MB Dedicated Video Memory, Hard Drive: 2 GB available space, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only
[FILE UPDATES]
* File changed: Linux installer, English --- File name *FROM* gog_shadowgate_2.2.0.4.sh *TO* gog_shadowgate_2.2.0.5.sh --- File size *FROM* 952.5 MB *TO* 951.2 MB --- Date *FROM* Thu 10 Sep 2015 10:42:51 GMT *TO* Wed 29 Mar 2017 13:08:31 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, French --- File name *FROM* gog_shadowgate_french_2.2.0.4.sh *TO* gog_shadowgate_french_2.2.0.5.sh --- File size *FROM* 968.7 MB *TO* 967.4 MB --- Date *FROM* Thu 10 Sep 2015 10:46:08 GMT *TO* Wed 29 Mar 2017 13:09:31 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, German --- File name *FROM* gog_shadowgate_german_2.2.0.4.sh *TO* gog_shadowgate_german_2.2.0.5.sh --- File size *FROM* 968.1 MB *TO* 966.8 MB --- Date *FROM* Thu 10 Sep 2015 10:44:12 GMT *TO* Wed 29 Mar 2017 13:09:39 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, Italian --- File name *FROM* gog_shadowgate_italian_2.2.0.4.sh *TO* gog_shadowgate_italian_2.2.0.5.sh --- File size *FROM* 968.1 MB *TO* 966.7 MB --- Date *FROM* Thu 10 Sep 2015 10:46:11 GMT *TO* Wed 29 Mar 2017 13:09:55 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
* File changed: Linux installer, Spanish --- File name *FROM* gog_shadowgate_spanish_2.2.0.4.sh *TO* gog_shadowgate_spanish_2.2.0.5.sh --- File size *FROM* 968.2 MB *TO* 966.9 MB --- Date *FROM* Thu 10 Sep 2015 10:46:44 GMT *TO* Wed 29 Mar 2017 13:10:09 GMT --- Version *FROM* 1.2.6188 (gog-4) *TO* 1.2.6188 (gog-5)
[NO CHANGELOG]
---------------------------
Torment: Tides of Numenera has probably changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.1 *TO* 1.0.2
[CHANGELOG UPDATED]
Patch 1.0.2 (29 March 2017)
- The Mac version of the 1.0.2 has been added.
(Full changelog) - The Mac version of the 1.0.2 has been added.
---------------------------
We Happy Few [In Dev] has probably changed
[FILE UPDATES]
* File removed: Windows installer, English (part 1 of 2)
* File removed: Windows installer, English (part 2 of 2)
* File added: Windows installer, English (part 1 of 3) --- File size: 31.0 MB --- Version: 38616 (gog-10)
* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 38616 (gog-10)
* File added: Windows installer, English (part 3 of 3) --- File size: 105.0 MB --- Version: 38616 (gog-10)
[CHANGELOG UPDATED]
· <i>Part I</i>
· <i>Part II</i>
(Thanks HypersomniacLive!)
PaterAlf
Cookie Monster
PaterAlf Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Christmas Island
Posted March 30, 2017
high rated
Reigns got an update:
Changelog for update 1.25 / GOG-3 (Windows) / GOG-? (Mac) / GOG-2 (Linux) (added 30 march 2017):
- This update should correct a bug on Windows machines with touch support. You should be able to interact with a mouse properly now.
Patch 1.24:
- The game is now available in Chinese and Korean.
Patch 1.23:
- This is a content update that should unlock the two impossible objectives (the hat and the printer - which apparently has been discovered by some people already). Also preparing the Japanese version of the game (it's playable but we still have to correct a couple of texts).
Patch 1.22 :
- This update should solve the corrupt data bug. If that happened to you, try pressing "r" for 5 sec to reset the game. If it doesnt work, try to locate the local game files and delete them (generally in C:\Users\\AppData\LocalLow\devolver\reigns or Users/username/library/cache/devolver/reigns on Mac ). The bug happened when the game was not closing properly, creating faulty game save and unfortunately, I can't retrieve them. Try to press "esc" and use the "quit" button to save your progress. If you still have the problem, it may be because the game can't write in the local game file (the dir described up there).
- This update is also an attempt at solving some of the crashes encountered at start. Still looking into some of these. Feel free to ask for refund if it doesn't work for you.
Changelog for update 1.25 / GOG-3 (Windows) / GOG-? (Mac) / GOG-2 (Linux) (added 30 march 2017):
- This update should correct a bug on Windows machines with touch support. You should be able to interact with a mouse properly now.
Patch 1.24:
- The game is now available in Chinese and Korean.
Patch 1.23:
- This is a content update that should unlock the two impossible objectives (the hat and the printer - which apparently has been discovered by some people already). Also preparing the Japanese version of the game (it's playable but we still have to correct a couple of texts).
Patch 1.22 :
- This update should solve the corrupt data bug. If that happened to you, try pressing "r" for 5 sec to reset the game. If it doesnt work, try to locate the local game files and delete them (generally in C:\Users\\AppData\LocalLow\devolver\reigns or Users/username/library/cache/devolver/reigns on Mac ). The bug happened when the game was not closing properly, creating faulty game save and unfortunately, I can't retrieve them. Try to press "esc" and use the "quit" button to save your progress. If you still have the problem, it may be because the game can't write in the local game file (the dir described up there).
- This update is also an attempt at solving some of the crashes encountered at start. Still looking into some of these. Feel free to ask for refund if it doesn't work for you.
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted March 30, 2017
high rated
From MaGog's logs for 30 March:
---------------------------
Games included in this batch:
· Beat Cop [Upcoming]
· Obduction®
· Reigns
· Singularity™
· Stories Untold
---------------------------
Beat Cop [Upcoming] has probably changed
>>> Supported languages changed *FROM* Text only: German, English, Spanish, Polish, Russian *TO* Text only: English, Polish
---------------------------
Obduction® has probably changed
>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.12.4 or newer)
>>> System requirements for OS X changed *FROM* [empty] *TO* OSX 10.12.4 or later, Processor: Intel CPU capable of 4 or more threads, Memory: 8GB+ Ram, Graphics: Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better (most Macs from 2012 on), Disk Space: 20 GB, Mouse & Keyboard, Additional Notes : Metal graphics support required. VR not available, Mac compatibility notice: Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073, Recommended system requirements: OSX 10.12.4 or later, Processor: Quad Core Intel, Memory: 16GB+ RAM, Graphics: nVidia GT 600M, 700M family / AMD R9 M family or better, Disk Space: 20 GB, Mouse & Keyboard, Additional Notes : Metal graphics support required. VR not available
[CHANGELOG UPDATED]
---------------------------
Reigns has probably changed
>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Russian *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Russian
[FILE UPDATES]
* File added: Patch Reigns 32-bit version [Windows] --- File size: 81.0 MB --- Version: [empty]
* File changed: DLC: Collector's Edition Upgrade: Mac OS X installer, English --- Size has not changed (68.0 MB) --- Version *FROM* gog-2 *TO* 1.25
* File changed: DLC: Collector's Edition Upgrade: Windows installer, English --- File size *FROM* 58.0 MB *TO* 56.0 MB --- Version *FROM* gog-2 *TO* 1.25 gog-3
* File changed: Linux installer, English --- File size *FROM* 83.0 MB *TO* 97.0 MB --- Version *FROM* 1.23 (gog-1) *TO* 1.25 (gog-2)
* File changed: Mac OS X installer, English --- File size *FROM* 82.0 MB *TO* 95.0 MB --- Version *FROM* 1.23 (gog-2) *TO* 1.25
* File changed: Windows installer, English --- File size *FROM* 138.0 MB *TO* 82.0 MB --- Version *FROM* 1.23 (gog-2) *TO* 1.25 gog-3
[CHANGELOG ADDED]
---------------------------
Singularity™ has probably changed
>>> Compatibility changed *FROM* [empty] *TO* Multiplayer Notice: In order to access the multiplayer you must first enter your unique cd-key that can be found under My Account.
---------------------------
Stories Untold has probably changed
[FILE UPDATES]
* File removed: Nameless Patch gog-2 [Windows]
* File removed: Windows installer, English (part 1 of 2)
* File removed: Windows installer, English (part 2 of 2)
* File added: Patch 1.12 part 1 of 2 (64-bit) [Windows] --- File size: 1.0 MB --- Version: 10331 -> 10902
* File added: Patch 1.12 part 2 of 2 (64-bit) [Windows] --- File size: 666.0 MB --- Version: 10331 -> 10902
* File added: Patch Stories Untold 32-bit version [Windows] --- File size: 608.0 MB --- Version: [empty]
* File added: Windows installer, English --- File size: 610.0 MB --- Version: 1.12
[CHANGELOG ADDED]
---------------------------
Games included in this batch:
· Beat Cop [Upcoming]
· Obduction®
· Reigns
· Singularity™
· Stories Untold
---------------------------
Beat Cop [Upcoming] has probably changed
>>> Supported languages changed *FROM* Text only: German, English, Spanish, Polish, Russian *TO* Text only: English, Polish
---------------------------
Obduction® has probably changed
>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.12.4 or newer)
>>> System requirements for OS X changed *FROM* [empty] *TO* OSX 10.12.4 or later, Processor: Intel CPU capable of 4 or more threads, Memory: 8GB+ Ram, Graphics: Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better (most Macs from 2012 on), Disk Space: 20 GB, Mouse & Keyboard, Additional Notes : Metal graphics support required. VR not available, Mac compatibility notice: Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073, Recommended system requirements: OSX 10.12.4 or later, Processor: Quad Core Intel, Memory: 16GB+ RAM, Graphics: nVidia GT 600M, 700M family / AMD R9 M family or better, Disk Space: 20 GB, Mouse & Keyboard, Additional Notes : Metal graphics support required. VR not available
[CHANGELOG UPDATED]
Update (30 march 2017)
- Obduction for Macs is finally here!
- All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.
- The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.
- Here are a few things you should know:
- Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073
Known issue(s):
- If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following:
1) Open Finder, press "command+shift+g"
2) Type in: ~/Library/application support/, press enter
3) Open "Epic/Obduction/Saved"
4) Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache"
- If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.
(Full changelog) - Obduction for Macs is finally here!
- All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.
- The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.
- Here are a few things you should know:
- Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073
Known issue(s):
- If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following:
1) Open Finder, press "command+shift+g"
2) Type in: ~/Library/application support/, press enter
3) Open "Epic/Obduction/Saved"
4) Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache"
- If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.
---------------------------
Reigns has probably changed
>>> Supported languages changed *FROM* Text only: Brazilian-Portuguese, German, English, Spanish, French, Italian, Japanese, Russian *TO* Text only: Brazilian-Portuguese, Chinese, German, English, Spanish, French, Italian, Japanese, Korean, Russian
[FILE UPDATES]
* File added: Patch Reigns 32-bit version [Windows] --- File size: 81.0 MB --- Version: [empty]
* File changed: DLC: Collector's Edition Upgrade: Mac OS X installer, English --- Size has not changed (68.0 MB) --- Version *FROM* gog-2 *TO* 1.25
* File changed: DLC: Collector's Edition Upgrade: Windows installer, English --- File size *FROM* 58.0 MB *TO* 56.0 MB --- Version *FROM* gog-2 *TO* 1.25 gog-3
* File changed: Linux installer, English --- File size *FROM* 83.0 MB *TO* 97.0 MB --- Version *FROM* 1.23 (gog-1) *TO* 1.25 (gog-2)
* File changed: Mac OS X installer, English --- File size *FROM* 82.0 MB *TO* 95.0 MB --- Version *FROM* 1.23 (gog-2) *TO* 1.25
* File changed: Windows installer, English --- File size *FROM* 138.0 MB *TO* 82.0 MB --- Version *FROM* 1.23 (gog-2) *TO* 1.25 gog-3
[CHANGELOG ADDED]
Patch 1.25 (30 march 2017)
- This update should correct a bug on Windows machines with touch support. You should be able to interact with a mouse properly now.
Patch 1.24 (30 March 2017)
- The game is now available in Chinese and Korean.
Patch 1.23 (30 March 2017)
- This is a content update that should unlock the two impossible objectives (the hat and the printer - which apparently has been discovered by some people already). Also preparing the Japanese version of the game (it's playable but we still have to correct a couple of texts).
Patch 1.22 (30 March 2017)
- This update should solve the corrupt data bug. If that happened to you, try pressing "r" for 5 sec to reset the game. If it doesnt work, try to locate the local game files and delete them (generally in C:\Users\<user_name>\AppData\LocalLow\devolver\reigns or Users/username/library/cache/devolver/reigns on Mac ). The bug happened when the game was not closing properly, creating faulty game save and unfortunately, I can't retrieve them. Try to press "esc" and use the "quit" button to save your progress.
If you still have the problem, it may be because the game can't write in the local game file (the dir described up there).
- This update is also an attempt at solving some of the crashes encountered at start. Still looking into some of these. Feel free to ask for refund if it doesn't work for you.
(Full changelog) - This update should correct a bug on Windows machines with touch support. You should be able to interact with a mouse properly now.
Patch 1.24 (30 March 2017)
- The game is now available in Chinese and Korean.
Patch 1.23 (30 March 2017)
- This is a content update that should unlock the two impossible objectives (the hat and the printer - which apparently has been discovered by some people already). Also preparing the Japanese version of the game (it's playable but we still have to correct a couple of texts).
Patch 1.22 (30 March 2017)
- This update should solve the corrupt data bug. If that happened to you, try pressing "r" for 5 sec to reset the game. If it doesnt work, try to locate the local game files and delete them (generally in C:\Users\<user_name>\AppData\LocalLow\devolver\reigns or Users/username/library/cache/devolver/reigns on Mac ). The bug happened when the game was not closing properly, creating faulty game save and unfortunately, I can't retrieve them. Try to press "esc" and use the "quit" button to save your progress.
If you still have the problem, it may be because the game can't write in the local game file (the dir described up there).
- This update is also an attempt at solving some of the crashes encountered at start. Still looking into some of these. Feel free to ask for refund if it doesn't work for you.
---------------------------
Singularity™ has probably changed
>>> Compatibility changed *FROM* [empty] *TO* Multiplayer Notice: In order to access the multiplayer you must first enter your unique cd-key that can be found under My Account.
---------------------------
Stories Untold has probably changed
[FILE UPDATES]
* File removed: Nameless Patch gog-2 [Windows]
* File removed: Windows installer, English (part 1 of 2)
* File removed: Windows installer, English (part 2 of 2)
* File added: Patch 1.12 part 1 of 2 (64-bit) [Windows] --- File size: 1.0 MB --- Version: 10331 -> 10902
* File added: Patch 1.12 part 2 of 2 (64-bit) [Windows] --- File size: 666.0 MB --- Version: 10331 -> 10902
* File added: Patch Stories Untold 32-bit version [Windows] --- File size: 608.0 MB --- Version: [empty]
* File added: Windows installer, English --- File size: 610.0 MB --- Version: 1.12
[CHANGELOG ADDED]
Patch 1.12 (30 March 2017)
- Mouse Cursor is now constrained to screen bounds in both windowed and full screen (sorry, streamers + Multiple Monitor people!)
- 60fps Frame Cap introduced to stop some especially good PC's running hotter than the sun (sorry, people with super-ace machines!)
- A few minor tweaks here and there for performance
(Full changelog)- Mouse Cursor is now constrained to screen bounds in both windowed and full screen (sorry, streamers + Multiple Monitor people!)
- 60fps Frame Cap introduced to stop some especially good PC's running hotter than the sun (sorry, people with super-ace machines!)
- A few minor tweaks here and there for performance
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted March 30, 2017
muntdefems: Thought so, but I had my doubts since you never acknowledged the Judas-signal™. :P
PS: Thanks for re-fixing the Linux ones.
I may not always respond but chances are high that I've seen it :PPS: Thanks for re-fixing the Linux ones.
Lord_Kane
Leaf Kaigai Nikki
Lord_Kane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Canada
Posted March 30, 2017
muntdefems: Thought so, but I had my doubts since you never acknowledged the Judas-signal™. :P
PS: Thanks for re-fixing the Linux ones.
JudasIscariot: I may not always respond but chances are high that I've seen it :P PS: Thanks for re-fixing the Linux ones.
liquidBass
kKp
liquidBass Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From Bulgaria
Posted March 30, 2017
When are proper update notifications (from GOG) going to get fixed? They've been getting progressively worse where we have 2-3 notifications to a full on update of 20+ games here, in this thread.
Lucian_Galca
UPDATE YOUR GAMES GOG!
Lucian_Galca Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2009
From United States
Posted March 30, 2017
muntdefems: Thought so, but I had my doubts since you never acknowledged the Judas-signal™. :P
PS: Thanks for re-fixing the Linux ones.
JudasIscariot: I may not always respond but chances are high that I've seen it :P PS: Thanks for re-fixing the Linux ones.
Lord_Kane
Leaf Kaigai Nikki
Lord_Kane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Canada
Posted March 30, 2017
yeah the 2.2.301 patch was released on tuesday, if you have galaxy installed the galaxy version is at 2.2.301, but they havent updated the offline installers yet.