Posted March 01, 2017
high rated
Edward_Carnby must indeed be seeing things (or hearing voices) because I don't see anything weird about that changelog... :P
---------------------------
Games included in this batch:
· Evil Islands
· Ghost of a Tale [In Dev]
· Signal From Tölva, The [Upcoming]
---------------------------
A game has probably been added: Signal From Tölva, The [Upcoming]
---------------------------
Evil Islands has probably changed
>>> Supported languages changed *FROM* Audio and text: English, Russian *TO* Audio and text: German, English, Russian
>>> Bonuses changed *FROM* manual *TO* manual, manual (German)
[FILE UPDATES]
* File added: Windows installer, German --- File name: setup_evil_islands_german_2.0.0.5.exe --- File size: 518.0 MB --- Date: Wed 01 Mar 2017 12:28:19 GMT --- Version: 1.6 (gog-5)
* File added: manual (German) --- File name: evil_islands_handbuch.zip --- File size: 27.2 MB --- Date: Wed 01 Mar 2017 12:31:24 GMT --- Version: [empty]
[CHANGELOG ADDED]
---------------------------
Ghost of a Tale [In Dev] has probably changed
[FILE UPDATES]
* File added: Patch 3.54 [Windows] --- File size: 422.0 MB --- Version: gog-11 -> gog-12
* File changed: Windows installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 2.81 (gog-11) *TO* 3.54 (gog-12)
[CHANGELOG UPDATED]
---------------------------
Games included in this batch:
· Evil Islands
· Ghost of a Tale [In Dev]
· Signal From Tölva, The [Upcoming]
---------------------------
A game has probably been added: Signal From Tölva, The [Upcoming]
---------------------------
Evil Islands has probably changed
>>> Supported languages changed *FROM* Audio and text: English, Russian *TO* Audio and text: German, English, Russian
>>> Bonuses changed *FROM* manual *TO* manual, manual (German)
[FILE UPDATES]
* File added: Windows installer, German --- File name: setup_evil_islands_german_2.0.0.5.exe --- File size: 518.0 MB --- Date: Wed 01 Mar 2017 12:28:19 GMT --- Version: 1.6 (gog-5)
* File added: manual (German) --- File name: evil_islands_handbuch.zip --- File size: 27.2 MB --- Date: Wed 01 Mar 2017 12:31:24 GMT --- Version: [empty]
[CHANGELOG ADDED]
Update (01 March 2017)
- Added the German manual and the German version of Evil Islands to everyone's accounts.
(Full changelog) - Added the German manual and the German version of Evil Islands to everyone's accounts.
---------------------------
Ghost of a Tale [In Dev] has probably changed
[FILE UPDATES]
* File added: Patch 3.54 [Windows] --- File size: 422.0 MB --- Version: gog-11 -> gog-12
* File changed: Windows installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 2.81 (gog-11) *TO* 3.54 (gog-12)
[CHANGELOG UPDATED]
Patch 3.54 (01st March 2017)
Fixed:
- Can’t burn banner at top of highest tower
- When being chased by a guard, the second guard to detect Tilo doesn’t attack him
- Gamepad's LB + RB are still functional in inventory while inspecting an item
- Sun longitude is wrong
- Floating tree near far tower
- Rats can still sometimes see Tilo through walls
- Rats can walk through one of the doors separating the two courtyards
- Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
- Rats can walk through the tree in front of the stables in the north courtyard
- Tilo cannot cross through the window in the garden
- The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
- Weird collision issue near bottom of second bed in Tilo’s cell
- Several geometry holes
- Brazier light popping in/out in small tower leading to far tower bridge
- Lots of light-leaking in highest tower
- Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
- Wall on the rampart doesn't have a side where it meets the gate to the forest area
- Silas’ visibility toggles while Tilo is inside his cot
- Main menu pops in uninvited after sleeping in a bed
- Underground sections are sometimes visible from the top of the tower
Changed / Improved:
- Moved barrel position in garden so not everything is bunched up in the corner near the window
- Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
- Lake water now looks correct at night! :)
- Braziers that are unlit do not set fire to Tilo anymore
Patch 3.47
Fixed:
- Colliders are visible in the jail and the courtyard!!!
- Pressing ESC when in the Support & Feedback menu doesn't close that menu
Patch 3.46
Fixed:
- Enemy detection is FIXED!!!
- The first rat doesn't come to open the gate if you die and reload the first autosave
- Tilo's feet penetrate the jail floor a lot
- Main menu shows up after loading a save and talking to a character
- Wrong instruction in inventory for "Put on Costume" button
- Actor dynamics are broken in some situations
- Tilo falling through the floor before reaching the jailer's office
Patch 3.44
Fixed:
- In-game labels for interactable objects don't appear when the HUD is hidden
- The courtyard disappears when going down the basket elevator
- Mouse cursor still interacts with main menu when confirming quit (or save overwrite)
- Cannot access all the debug menu elements via the gamepad
- Mouse and mousewheel are still active when the save menu is accessed while hiding
- Inventory slots are still active when inspecting an item/costume via the gamepad
Changed:
- Pressing F8 (or left stick) while hiding to access the save menu now pauses the game
- Leaving the save menu (when it was accessed while hiding) now brings you back directly to the game without going through the main menu
- Reverted to using the B button to close the inventory (X is back to putting on the full costume)
Patch 3.43
Fixed:
- Cannot open metal gate leading to far tower
- Main menu and option menus are broken when using the mouse
- Black screen when coming back from the Options menu
- Map doesn't work with the gamepad (left shoulder button)
- Tilo sometimes falls and climbs when transitioning between the north and south courtyards
- Rat on rampart disappears and reappears just in front of Tilo when going beyond the gate leading to the far tower
- Cannot reach bottom option of debug menu using the gamepad
(Full changelog)Fixed:
- Can’t burn banner at top of highest tower
- When being chased by a guard, the second guard to detect Tilo doesn’t attack him
- Gamepad's LB + RB are still functional in inventory while inspecting an item
- Sun longitude is wrong
- Floating tree near far tower
- Rats can still sometimes see Tilo through walls
- Rats can walk through one of the doors separating the two courtyards
- Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
- Rats can walk through the tree in front of the stables in the north courtyard
- Tilo cannot cross through the window in the garden
- The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
- Weird collision issue near bottom of second bed in Tilo’s cell
- Several geometry holes
- Brazier light popping in/out in small tower leading to far tower bridge
- Lots of light-leaking in highest tower
- Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
- Wall on the rampart doesn't have a side where it meets the gate to the forest area
- Silas’ visibility toggles while Tilo is inside his cot
- Main menu pops in uninvited after sleeping in a bed
- Underground sections are sometimes visible from the top of the tower
Changed / Improved:
- Moved barrel position in garden so not everything is bunched up in the corner near the window
- Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
- Lake water now looks correct at night! :)
- Braziers that are unlit do not set fire to Tilo anymore
Patch 3.47
Fixed:
- Colliders are visible in the jail and the courtyard!!!
- Pressing ESC when in the Support & Feedback menu doesn't close that menu
Patch 3.46
Fixed:
- Enemy detection is FIXED!!!
- The first rat doesn't come to open the gate if you die and reload the first autosave
- Tilo's feet penetrate the jail floor a lot
- Main menu shows up after loading a save and talking to a character
- Wrong instruction in inventory for "Put on Costume" button
- Actor dynamics are broken in some situations
- Tilo falling through the floor before reaching the jailer's office
Patch 3.44
Fixed:
- In-game labels for interactable objects don't appear when the HUD is hidden
- The courtyard disappears when going down the basket elevator
- Mouse cursor still interacts with main menu when confirming quit (or save overwrite)
- Cannot access all the debug menu elements via the gamepad
- Mouse and mousewheel are still active when the save menu is accessed while hiding
- Inventory slots are still active when inspecting an item/costume via the gamepad
Changed:
- Pressing F8 (or left stick) while hiding to access the save menu now pauses the game
- Leaving the save menu (when it was accessed while hiding) now brings you back directly to the game without going through the main menu
- Reverted to using the B button to close the inventory (X is back to putting on the full costume)
Patch 3.43
Fixed:
- Cannot open metal gate leading to far tower
- Main menu and option menus are broken when using the mouse
- Black screen when coming back from the Options menu
- Map doesn't work with the gamepad (left shoulder button)
- Tilo sometimes falls and climbs when transitioning between the north and south courtyards
- Rat on rampart disappears and reappears just in front of Tilo when going beyond the gate leading to the far tower
- Cannot reach bottom option of debug menu using the gamepad