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high rated
Edward_Carnby must indeed be seeing things (or hearing voices) because I don't see anything weird about that changelog... :P

---------------------------

Games included in this batch:

· Evil Islands
· Ghost of a Tale [In Dev]
· Signal From Tölva, The [Upcoming]

---------------------------

A game has probably been added: Signal From Tölva, The [Upcoming]

---------------------------

Evil Islands has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian *TO* Audio and text: German, English, Russian

>>> Bonuses changed *FROM* manual *TO* manual, manual (German)


[FILE UPDATES]

* File added: Windows installer, German --- File name: setup_evil_islands_german_2.0.0.5.exe --- File size: 518.0 MB --- Date: Wed 01 Mar 2017 12:28:19 GMT --- Version: 1.6 (gog-5)

* File added: manual (German) --- File name: evil_islands_handbuch.zip --- File size: 27.2 MB --- Date: Wed 01 Mar 2017 12:31:24 GMT --- Version: [empty]


[CHANGELOG ADDED]
Update (01 March 2017)

- Added the German manual and the German version of Evil Islands to everyone's accounts.
(Full changelog)

---------------------------

Ghost of a Tale [In Dev] has probably changed


[FILE UPDATES]

* File added: Patch 3.54 [Windows] --- File size: 422.0 MB --- Version: gog-11 -> gog-12

* File changed: Windows installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 2.81 (gog-11) *TO* 3.54 (gog-12)


[CHANGELOG UPDATED]
Patch 3.54 (01st March 2017)

Fixed:
- Can’t burn banner at top of highest tower
- When being chased by a guard, the second guard to detect Tilo doesn’t attack him
- Gamepad's LB + RB are still functional in inventory while inspecting an item
- Sun longitude is wrong
- Floating tree near far tower
- Rats can still sometimes see Tilo through walls
- Rats can walk through one of the doors separating the two courtyards
- Tilo gets detected as soon as he climbs a ladder (ie: jail and stables)
- Rats can walk through the tree in front of the stables in the north courtyard
- Tilo cannot cross through the window in the garden
- The rat patrolling the rampart disappears when Tilo climbs the first stairs leading up to the war room
- Weird collision issue near bottom of second bed in Tilo’s cell
- Several geometry holes
- Brazier light popping in/out in small tower leading to far tower bridge
- Lots of light-leaking in highest tower
- Framerate shot down when Tilo gets hurt (fire, hornets, poison, etc... )
- Wall on the rampart doesn't have a side where it meets the gate to the forest area
- Silas’ visibility toggles while Tilo is inside his cot
- Main menu pops in uninvited after sleeping in a bed
- Underground sections are sometimes visible from the top of the tower

Changed / Improved:
- Moved barrel position in garden so not everything is bunched up in the corner near the window
- Removed visual noise indication when creating auditive distractions (white particles mistaken for a splash)
- Lake water now looks correct at night! :)
- Braziers that are unlit do not set fire to Tilo anymore


Patch 3.47

Fixed:
- Colliders are visible in the jail and the courtyard!!!
- Pressing ESC when in the Support & Feedback menu doesn't close that menu


Patch 3.46

Fixed:
- Enemy detection is FIXED!!!
- The first rat doesn't come to open the gate if you die and reload the first autosave
- Tilo's feet penetrate the jail floor a lot
- Main menu shows up after loading a save and talking to a character
- Wrong instruction in inventory for "Put on Costume" button
- Actor dynamics are broken in some situations
- Tilo falling through the floor before reaching the jailer's office


Patch 3.44

Fixed:
- In-game labels for interactable objects don't appear when the HUD is hidden
- The courtyard disappears when going down the basket elevator
- Mouse cursor still interacts with main menu when confirming quit (or save overwrite)
- Cannot access all the debug menu elements via the gamepad
- Mouse and mousewheel are still active when the save menu is accessed while hiding
- Inventory slots are still active when inspecting an item/costume via the gamepad

Changed:
- Pressing F8 (or left stick) while hiding to access the save menu now pauses the game
- Leaving the save menu (when it was accessed while hiding) now brings you back directly to the game without going through the main menu
- Reverted to using the B button to close the inventory (X is back to putting on the full costume)


Patch 3.43

Fixed:
- Cannot open metal gate leading to far tower
- Main menu and option menus are broken when using the mouse
- Black screen when coming back from the Options menu
- Map doesn't work with the gamepad (left shoulder button)
- Tilo sometimes falls and climbs when transitioning between the north and south courtyards
- Rat on rampart disappears and reappears just in front of Tilo when going beyond the gate leading to the far tower
- Cannot reach bottom option of debug menu using the gamepad
(Full changelog)
avatar
muntdefems: Edward_Carnby must indeed be seeing things (or hearing voices)
How did you ... ?
Oh, khm, I wanted to say - sneaky, sneaky Judas. =)
high rated
Added the Evil Islands and Ghost of a Tale [In Dev] changelogs to the respective game fora.


DeMignon added the </span></i> and <i><span class="bold">[url=https://www.gog.com/forum/bounty_train/changelog/post1]Bounty Train [In Dev] ones.

moonshineshadow added the Metronomicon, The changelog.
You may want to update your Evil Islands changelogs once again :P
Post edited March 01, 2017 by JudasIscariot
Vielen Dank, AliensCrew!
high rated
Last updates from MaGog's logs for 1 March:

---------------------------

Games included in this batch:

· Evil Islands
· Virginia

---------------------------

Evil Islands has probably changed


[CHANGELOG UPDATED]
Update (01 March 2017)

- Added the German manual and the German version of Evil Islands to everyone's accounts.
- We'd like to say "Vielen Dank!" to AliensCrew who donated the German version of the game.
(Full changelog)

---------------------------

Virginia has probably changed


[FILE UPDATES]

* File added: Patch 1.02 [Windows] --- File size: 14.0 MB --- Version: 9660 -> 10212

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.00 *TO* 1.02

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.3 GB) --- Version *FROM* 1.00 *TO* 1.02


[CHANGELOG ADDED]
Patch 1.02 (01 March 2017)

- Smoother feel to look controls, minimising the stuttering encountered by some players
- Faster menu transitions in the front end
- Performance optimisations in outdoor scenes
- Some fixes to non-English translations
- A variety of minor fixes and optimisations
- In the Image section of Settings we have replaced the High, Medium Low quality setting with per feature quality controls, to allow you more control over the look of the game, the details of which are below:
- Motion blur toggle. When enabled, fast camera motion produces a blurring effect, similar to that which you'd see in recorded film and television. You can turn off the effect, both for personal taste and to slightly reduce the performance impact of the game.
- Anti-aliasing toggle. When enabled, the anti-aliasing filter improves the overall quality of the image. You can turn off this effect to slightly reduce the performance impact of the game.
- Camera smoothing. When enabled, the camera movement is made less abrupt, to approximate the constraints of natural head movement. You can turn off this effect for less gentle, but more responsive camera control.
(Full changelog)
Post edited March 02, 2017 by muntdefems
avatar
muntdefems: Last updates from MaGog's logs for 1 March:

---------------------------

Games included in this batch:

· Evil Islands
· Virginia

---------------------------

Evil Islands has probably changed

[CHANGELOG UPDATED]

Update (01 March 2017)

- Added the German manual and the German version of Evil Islands to everyone's accounts.
- We'd like to say "Vielen Dank!" to AliensCrew who donated the German version of the gam
avatar
muntdefems: (Full changelog)

---------------------------

Virginia has probably changed

[FILE UPDATES]

* File added: Patch 1.02 [Windows] --- File size: 14.0 MB --- Version: 9660 -> 10212

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.00 *TO* 1.02

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.3 GB) --- Version *FROM* 1.00 *TO* 1.02

[CHANGELOG ADDED]

Patch 1.02 (01 March 2017)

- Smoother feel to look controls, minimising the stuttering encountered by some players
- Faster menu transitions in the front end
- Performance optimisations in outdoor scenes
- Some fixes to non-English translations
- A variety of minor fixes and optimisations
- In the Image section of Settings we have replaced the High, Medium Low quality setting with per feature quality controls, to allow you more control over the look of the game, the details of which are below:
- Motion blur toggle. When enabled, fast camera motion produces a blurring effect, similar to that which you'd see in recorded film and television. You can turn off the effect, both for personal taste and to slightly reduce the performance impact of the game.
- Anti-aliasing toggle. When enabled, the anti-aliasing filter improves the overall quality of the image. You can turn off this effect to slightly reduce the performance impact of the game.
- Camera smoothing. When enabled, the camera movement is made less abrupt, to approximate the constraints of natural head movement. You can turn off this effect for less gentle, but more responsive camera control.
avatar
muntdefems: (Full changelog)
That Evil Islands changelog is missing an "e" at the end of "gam" and it's not us this time :P
avatar
JudasIscariot: That Evil Islands changelog is missing an "e" at the end of "gam" and it's not us this time :P
Ooooops! Well spotted, thanks! ;)
high rated
Added the Virginia to the ghostly game forum.
avatar
Edward_Carnby: Added the German manual and the German version of Evil Islands to everyone's accounts.
Nice, thanks AliensCrew and GOG!

Now put it on sale again, please... :P
high rated
Industry Giant 2 just got updated ! I created the changelog's thread and put today's changelog, and the older one : changelog's thread.

Here's the changelog :

Update 2.3(5696) (2 March 2017)

Added Italian localization
Added Spanish localization
Russian language added (Genuine retranslation)
Fixed crash when loading savegames from campaign missions with AI opponents
Resource number bug fixed
Tutorial progress fixed
Campaign progress fixed (e.g. 'Rockstone' and 'Z Files')
Post edited March 02, 2017 by Splatsch
high rated
From MaGog's logs for 2 March:

---------------------------

Games included in this batch:

· CrossCode [In Dev]
· Torment: Tides of Numenera - Immortal Edition [Premium] (macOS and Linux removed from the Supported OS list. Bug?)
· Torment: Tides of Numenera - Legacy Edition [Premium]

---------------------------

CrossCode [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 195.0 MB *TO* 205.0 MB --- Version *FROM* gog-1 *TO* gog-2

* File changed: Mac OS X installer, English --- File size *FROM* 190.0 MB *TO* 199.0 MB --- Version *FROM* gog-1 *TO* gog-2

* File changed: Windows installer, English --- File size *FROM* 163.0 MB *TO* 174.0 MB --- Version *FROM* gog-2 *TO* gog-3


[CHANGELOG ADDED]
Update V0.9.0-2 BETA (02 March 2017)

Grand Krys'kajo - The final temple of the Jungle

- With the Grand Krys'kajo we release the final temple of Gaia's Garden. Being the follow up dungeon after the So'najiz and Zir'vitar Temple it will combine puzzle mechanics from both dungeons and finish things off with an epic boss fight! Boss fight... are you thinking contest? That's right! Read more about it further below.

Level 2 Combat Arts

- The circuit made a pretty big leap with this update: all passive skill, as well as level 1 and level 2 Combat Arts have been fully implemented. That means the circuit is pretty much complete with the exception of level 3 combat arts. Since so many things changed, you'll get the option to reset your skill tree when you load your old save.

Also: we added a new Practice Arena in the Info Building of Rookie Harbor! You can practice all the Combat Arts to your heart's content without being limited by SP costs.

C'Tron - Now ready to join your Party

- C'Tron is now finally ready to join party! When you reach the current end of the story, C'Tron will send you a message, allowing you to invite him to your party via the Social Menu. This will also work with old save states. Note: C'Tron is currently only there for you to enjoy the gameplay with a 3rd party member - scenes and plenty of chit-chat will be added later.

But that's not all! Party Members are now much more capable in general, as they will start using elements and combat arts during battle - and are less likely to fall into water... a bit. You also now have more options for your party's behavior via the new and shiny strategy menu!

Lots of new Quests

- This update has Quests. Many Quests. 8 of them. You'll find them in Bergen Village, Maroon Valley, Ba'kii Kum, and Basin Keep. They come with many new boss fights, mini games, and other cool challenges! So make sure to keep an eye out for those flashing exclamation marks!

New Help Menu

- Remember when you used to look at a trading offer, trying to figure out what a certain modifier does? Help Menu to the rescue! With a simple button press you now can see on screen explanations for all kind of menu content, including stats, modifiers, and many other things. The new help menu is available in most menu views, including Trading, Shopping, Equipment, Inventory, and many more.

Other Stuff

This update packs a lot of smaller cool features that are also worth mentioning

- A improve display when Swapping Circuit Branches. You can actually see the skills you will exchange.
- A new SP bar that allows you to quickly see your current SP without moving your eyes away from the player
- Total Damage Number for each enemy to better estimate the amount of damage you deal - pretty much inspired by what PixelFerrets did in Secret of Grindea
- An improved stun system that solves a few frustrating counter-attack moments (looking at you, Apollo) and allows the player to escape a long chain of combos
- Changed order of menu buttons! The Quest Menu is now much easier to reach.
- New Buff stacking behavior: your number of concurrent buff now starts with 1 and can be extended with the appetite skill. Also: you can start a new buff at any time while buffs with overlapping stat improvement will cancel each other out.
- No more unlimited combat art charging. Sorry, but this was never intended to be a feature!
(Full changelog)

---------------------------

Torment: Tides of Numenera - Immortal Edition [Premium] has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (XP, Vista, 7, 8, 10)

>>> System requirements for Linux changed *FROM* Missing! *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i3 or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GTX 460 or equivalent, Storage: 15 GB available space, Sound Card: Pulse Audio compatible, Requires the following packages to be installed: libsdl2-2.0-0 and dependencies, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Intel i5 series or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 680 or equivalent (proprietary driver 375.26 or later), Storage: 15 GB available space, Sound Card: Pulse Audio compatible, Requires the following packages to be installed: libsdl2-2.0-0 and dependencies

>>> System requirements for OS X changed *FROM* Missing! *TO* OSX 10.9 or higher (64 bit), Processor: Intel i5 series or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GT 700M series or equivalent, Storage: 15 GB available space, Recommended system requirements: OSX 10.9 or higher (64 bit), Processor: Intel i5 series or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GT 700M series or equivalent, Storage: 15 GB available space

---------------------------

Torment: Tides of Numenera - Legacy Edition [Premium] has probably changed

>>> System requirements for Linux changed *FROM* Missing! *TO* Ubuntu 14.04, 16.04 or newer, Processor: Intel Core i3 or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GTX 460 or equivalent, Storage: 15 GB available space, Sound Card: Pulse Audio compatible, Requires the following packages to be installed: libsdl2-2.0-0 and dependencies, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Intel i5 series or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 680 or equivalent (proprietary driver 375.26 or later), Storage: 15 GB available space, Sound Card: Pulse Audio compatible, Requires the following packages to be installed: libsdl2-2.0-0 and dependencies

>>> System requirements for OS X changed *FROM* Missing! *TO* OSX 10.9 or higher (64 bit), Processor: Intel i5 series or equivalent, Memory: 4 GB RAM, Graphics: NVIDIA GeForce GT 700M series or equivalent, Storage: 15 GB available space, Recommended system requirements: OSX 10.9 or higher (64 bit), Processor: Intel i5 series or equivalent, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GT 700M series or equivalent, Storage: 15 GB available space
high rated
Last updates from MaGog's logs for 2 March:

---------------------------

Games included in this batch:

· Adventures of Willy Beamish, The
· Aragami
· Banner Saga 2, The
· Industry Giant 2
· SHENZHEN I/O
· Virginia
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

[Part 1 of 2]

---------------------------

A game has probably been added: Adventures of Willy Beamish, The

---------------------------

A game has probably been added: SHENZHEN I/O

---------------------------

Aragami has probably changed

>>> Supported languages changed *FROM* Text only: Catalan, German, English, Spanish, French, Italian, Japanese, Polish *TO* Text only: Catalan, Chinese, German, English, Spanish, French, Hungarian, Italian, Japanese, Polish, Russian


[FILE UPDATES]

* File removed: Patch 01.02c (gog-3) [Linux]

* File removed: Patch 01.03 (gog-4) [Linux]

* File removed: Patch 01.03b (gog-5) [Linux]

* File removed: Patch 01.04 (gog-6) [Windows]

* File added: Patch 1.07 (gog-9) [Linux] --- File size: 541.0 MB --- Version: gog-8 -> gog-9

* File added: Patch 1.07 (gog-9) [Windows] --- File size: 494.0 MB --- Version: gog-8 -> gog-9

* File changed: Linux installer, English --- File size *FROM* 2.2 GB *TO* 2.3 GB --- Version *FROM* 01.06a (gog-8) *TO* 1.07 (gog-9)

* File changed: Mac OS X installer, English --- Size has not changed (2.2 GB) --- Version *FROM* 01.06a (gog-10) *TO* 1.07 (gog-11)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (31.0 MB) --- Version *FROM* 01.06a (gog-8) *TO* 1.07 (gog-9)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.7 GB) --- Version *FROM* 01.06a (gog-8) *TO* 1.07 (gog-9)


[CHANGELOG UPDATED]
Patch 1.07 (2 March 2017)

- NEW: Added Russian translation.
- NEW: Added Hungarian translation (thanks to Brechler Zsolt).
- NEW: Added Chinese translation (thanks to Another Indie).
- FIX: Gameplay crash caused by particle systems.
- FIX: Removed invisible collider which blocked path to a scroll in Chapter 10.
- FIX: Wrong objectives on Chapter 4.
- FIX: Shinen dissolving corpses already dissolved.
- FIX: Multiplayer - Shinen sometimes was killing enemies only on 1 client.
- FIX: Multiplayer - Hikaru sync issues.
- FIX: Multiplayer - Minor fixes
- Plenty of other fixes.
(Full changelog)

---------------------------

Banner Saga 2, The has probably changed

>>> Supported languages changed *FROM* Text only: German, English, French, Italian, Japanese (Windows only), Polish *TO* Text only: German, English, French, Italian, Japanese, Polish


[FILE UPDATES]

* File added: Patch 2.38.58 [Windows] --- File size: 176.0 MB --- Version: 2.32.59 (gog-5) -> 2.38.58 (gog-7)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (40.0 MB) --- Version *FROM* 2.35.07 (gog-6) *TO* 2.38.58 (gog-7)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.6 GB *TO* 3.4 GB --- Version *FROM* 2.35.07 (gog-6) *TO* 2.38.58 (gog-7)


[NO CHANGELOG]

---------------------------

Industry Giant 2 has probably changed

>>> Supported languages changed *FROM* Text only: German, English, French *TO* Text only: German, English, Spanish, French, Italian, Russian


[FILE UPDATES]

* File added: Windows installer, Italian+Russian+Spanish --- File size: 974.0 MB --- Version: 2.3 (5696) (gog-4)

* File changed: Windows installer, English+French+German --- File size *FROM* 969.0 MB *TO* 974.0 MB --- Version *FROM* 2.3 (gog-3) *TO* 2.3 (5696) (gog-4)


[CHANGELOG UPDATED]
Update 2.3(5696) (2 March 2017)

- Added Italian localization
- Added Spanish localization
- Russian language added (Genuine retranslation)
- Fixed crash when loading savegames from campaign missions with AI opponents
- Resource number bug fixed
- Tutorial progress fixed
- Campaign progress fixed (e.g. 'Rockstone' and 'Z Files')
(Full changelog)

---------------------------

Virginia has probably changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer)

>>> System requirements for OS X changed *FROM* [empty] *TO* OS X 10.9.0 or later, Processor: Intel 2.0 Ghz, Memory: 4 GB RAM, Storage: 5 GB available space, Recommended system requirements: OS X 10.11.0 or later, Processor: Intel 2.5 Ghz, Memory: 8 GB RAM, Storage: 5 GB available space


[FILE UPDATES]

* File added: Mac OS X installer, English --- File size: 1.9 GB --- Version: 1.02 (gog-1)


[CHANGELOG UPDATED]
Update (02 March 2017)

- Added the Mac version of Virginia to everyone's accounts.
(Full changelog)
Bump :)
high rated
avatar
Splatsch: Bump :)
Merci bien! :)


---------------------------

[Part 2 of 2]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- File size *FROM* 31.0 MB *TO* 1.0 MB --- Version *FROM* 0.3.5 hotfix (gog-23) *TO* 0.3.6

* File changed: Windows installer, English (part 2 of 4) --- File size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 0.3.5 hotfix (gog-23) *TO* 0.3.6

* File changed: Windows installer, English (part 3 of 4) --- File size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 0.3.5 hotfix (gog-23) *TO* 0.3.6

* File changed: Windows installer, English (part 4 of 4) --- File size *FROM* 635.0 MB *TO* 521.0 MB --- Version *FROM* 0.3.5 hotfix (gog-23) *TO* 0.3.6


[CHANGELOG UPDATED]
Patch 0.3.7 (02nd March 2017)

VISUALS
- New visual effect for the Damage Return effect on enemies.

AUDIO
- New sound effects for the Skullcrusher.
- Improved the way the sound listener moves between the player and the camera.
- Improved sound Spatialization.

ENVIRONMENT
- A portal now brings to the new boss.
- The Inn Keeper is now closer to the merchant.

CHARACTERS
- New Skullcrusher monster.

GAMEPLAY
- Ranged gameplay and mouse targetting has been improved
- Warrior Artificial Intelligence has been improved. Warriors enemies now try to surround the player.
- Orc footmen may now try to escape if their health is too low
- New Ranger Medium armor.
- New Apprentice light armor.
- New Thief light armor.
- The Skullcrusher, a big ogre wielding a gigantic maul has been added. You can find him in the grass fields near dhur.
- Skull Crushers use up to 4 different type of skills : Mace Attack, Expulse Blow, Healing, Charge and Speed Buff.
- Improved Orc Charger. The Charger will now turn during his charge and can be knocked down if he hits an obstacle.
- Orc charger particle effects improved
- Monsters with boss ranks have a higher chance to drop magical and rare items.
- NightStalkers have been replaced by enraged zombies.
- Constitution Points now give an additional 0.2% health per point.
- Elite monsters like the ghoul or the skullcrusher now drop more loot.
- Monsters that spawn at night time have a high chance of dropping more loot.
- The Ghoul can now be interrupted, especially when she is casting a skill.
- The Ghoul’s jump attack has a slightly higher cooldown, making her more manageable for melee characters.
- The king of the ogres now stands in the heavens.
- New "Extra Damage" Boss Modifier.
- Fixed: Some items stats weren’t properly saved, resulting in lower item’s stats after dying/exiting and reloading your character.
- Several new enemies can trigger Pulverize effect (gore explosion)
- Health bar placement improved (tall enemies had their health bar located too low)

AFFIXES
- Default Affixes on items should not be overridden anymore.

ACTIVE SKILLS
- Fixed: Tome of Deep Strike had a very low drop rate.
- Warcry particle has been improved.

PASSIVE SKILLS
- Trickster:
- Modified: Lethal Strikes now grants 3% increased damage per stack and can stack up to 10. It now only ticks when in combat mode and stacks are reset when out of combat.
- Modified: Lethal Strike Extended now grants 1% additional damage and increases the maximum of stacks to 20.


Patch 0.3.6 Hotfix

CHANGELOG:

GENERAL:
- Fixed: negative damages bug

VISUALS:
- Fixed: Removed Poison Phial VFX on staves.

GAMEPLAY:
- Fixed: Random affixes were sometimes overriding default affixes.
- Fixed: Default affixes weren’t stacked when wielding two identical items.
- Fixed: A mage Staff had incorrect damage values.

AFFIXES:
- Fixed: The block chance affix wasn’t working properly.
- Fixed: The cooldown reduction affix on potions added cooldown instead of reducing it.

ACTIVE SKILLS:
- Fixed: Explosive Wave had no Rage cost


Patch 0.3.5

VISUALS:
- Modified: Orc Crossbowmen now wield an appropriate Orc Crossbow.
- Improved: The rendering in the open world is now slightly brighter, with a greater range of eye adaptation.
- Modified: Protection Shield (pink bowl) - Sparks will be less reactive to wind now
- Fixed: Random render crashes, usually happening in cave dungeon

UI:
- Fixed: Ring item comparison not showing in player chest

HOUSING:
- Fixed: Various mouse manipulation for items placement

AUDIO:
- Improved: Mob/Horde mix
- Improved: Large group fire FX (set a large mob on fire!)
- New: Inventory sounds
- New: Skill tree enter and exit sounds
- New: Quest and objective sounds
- New: Master effect to control very loud gameplay moments (limiter)
- New: volume compensation for camera distance. Far out camera is no longer much quieter than zooming in close to the player character
- Fixed: Teleport sound cutting out and not resolving smoothly
- Fixed: Distinction made between simple crossbow shot sound and triple shot.

ANIMATIONS:
- New: Several hit animations triggered by melee attacks for all enemies in the game except the Ghoul
- Fixed: Many “character sliding” issues on stairs
- Fixed: Player direction issue when blown away
- Fixed: Many collision and “flying” character issues

GAMEPLAY:
- New: Mage Staves ! There are 4 staves in the game at the moment, each divided between 4 elements. Each staff comes with a skill combo!
- Fire - 5 Skills combo
- Frost - 5 Skills combo
- Lightning - 5 Skills combo
- Umbra - 5 skill combo
- New: A Stats and requirements system have been added, but the requirements themselves will be added in the next patch. Item will have required level of 1 until then.
- New: Orc Crossbow
- New: Orc Axe
- Modified: Player’s movement inertia removed (heavy feeling when starting a movement)
- Modified: Drop rates of magical and rare items has been slightly increased.
- Modified: The gloves slot has been removed, and gloves are now attached to their respective arm armors.
- Modified: Strength now grants 0.2% melee damage per point.
- Modified: Power now grants 0.2% spell damage per point.
- Modified: Dexterity now grants 0.2% ranged damage per point.
- Modified: Skeleton Overlord doesn’t jump backwards anymore.
- Modified: Skeleton Overlord has less health.
- Modified: Armor parts are now splitted into three categories (Heavy, Medium, Light) instead of four.
- Fixed: Bug teleporting the player back the player few meters away in some places
- Fixed: Base attack sometime costs Umbra ressource
- Fixed: Ranged AI will not run away forever anymore
- Fixed: Shield will now disappear when you die

AFFIXES:
- New: Keyword system for affixes generation, which allows for more logical affix distribution on a per-item basis.
- Modified: Every affix in the game has been modified to work with the keywords system, and will generally roll on more items than before.
- Modified: The Life-On-Hit affix has been improved.
- Modified: The All Resistances affix has been tweaked.
- Modified: Glove-specific affixes now roll on arm pieces.
- Modified: The Assassin Waistband now has an added critical chance of 5%.

ACTIVE SKILLS:
- Modified: Multishot now fires 4 bolts instead of 3.
- Modified: Rapid Fire now fires 5 bolts instead of 3.
- Modified: Unlimited power is now a bit more powerful and has an umbra cost again.

PASSIVE SKILLS:

Assassin:
- Modified: The Practical Weapons skill now grants 25% increased critical chance.

Hunter:
- Fixed: The Precise Shot bonus was stacking indefinitely.

Elementalist:
- Fixed: The Protective Storms skill was sometimes resetting itself.
- Modified: Cold Hands, Absolute Zero and Snow Storm have been rebalanced.
(Full changelog)