Posted February 10, 2017
high rated
...continued from above.
Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
Legendary - Heart of Ulzuin: added 224 Health
Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
Legendary - Valdun's Rifle: added 20% Chaos Resist
Legendary - Venomspine Greaves: added 33 Defensive Ability
Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
Legendary - Vortex of Souls: reduced % Attack Speed to 8%
Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
Legendary - Wildshorn Legguards: increased Defensive Ability to 56
Legendary - Windshear Greaves: added 18% Poison Resist
Legendary - Wraithborne Legwraps: added 18 Defensive Ability
Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%
Class & Skills
A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.
Devotion
Affliction: increased Defensive Ability by 8
Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
Anvil: increased Defensive Ability by 5
Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
Blades of Nadaan: reduced % Attack Speed by 2%
Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
Crab: increased Defensive Ability by 17
Dire Bear: added 40 armor, removed % Attack Speed bonus
Dying God: added 25 Defensive Ability
Eel: increased Defensive Ability by 7
Fox: reduced Bleed damage by 7 / 3s
Gallows: increased Health by 45
Ghoul: added 23 Defensive Ability
Guardian's Gaze: added 8% Vitality Resist
Harpy: added 1.5 Energy Regeneration
Harvestman's Scythe: added 2% Defensive Ability
Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
Imp: added 10 Defensive Ability
Jackal: added 6% Cast Speed
Leviathan: increased Defensive Ability by 14
Light of Empyrion: added 30 Defensive Ability
Magi: added 20 Defensive Ability, increased % Burn damage by 60%
Manticore: increased Offensive Ability by 10
Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
Oklaine's Lantern: added 20 Defensive Ability
Oleron: reduced Physical damage to 9-12
Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
Panther: increased % Energy Regeneration to 15%
Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
Rhowan's Scepter: increased Defensive Ability by 11
Sailor's Guide: added 8 Defensive Ability
Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
Solael's Witchblade: added 10 Defensive Ability
Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
Targo the Builder: increased Defensive Ability by 5
Tsunami: added 10 Defensive Ability
Turtle: increased Defensive Ability by 8
Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
Wolverine: increased Defensive Ability by 7
Acid Spray: reduced Resistance Reduction to 25
Blizzard: slightly increased damage
Assassin's Mark: reduced Resistance Reduction to -28%
Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
Fissure: slightly increased damage, chance to stun now scales with rank to 25%
Guardian's Gaze: increased Chaos damage
Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
Living Shadow: increased base damage
Mark of the Wendigo: reduced % Damage Converted to Health to 65%
Maul: reduced % Weapon damage to 50%, increased base Physical damage
Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
Scorpion Sting: reduced Defensive Ability Reduction to 130
Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75
Soldier
Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
Laceration: slightly increased Physical damage scaling at ranks 1-5
Blitz: slightly increased Physical damage scaling at ranks 1-8
Blindside: slightly increased Internal Trauma damage scaling with rank
Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
Discord: Physical dealt as Elemental increased to 100% by rank 3
Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
Shield Training: removed Physical damage bonus
Squad Tactics: increased % All damage scaling with rank
Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12
Nope, not over yet.
Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
Legendary - Heart of Ulzuin: added 224 Health
Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
Legendary - Valdun's Rifle: added 20% Chaos Resist
Legendary - Venomspine Greaves: added 33 Defensive Ability
Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
Legendary - Vortex of Souls: reduced % Attack Speed to 8%
Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
Legendary - Wildshorn Legguards: increased Defensive Ability to 56
Legendary - Windshear Greaves: added 18% Poison Resist
Legendary - Wraithborne Legwraps: added 18 Defensive Ability
Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%
Class & Skills
A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.
Devotion
Affliction: increased Defensive Ability by 8
Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
Anvil: increased Defensive Ability by 5
Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
Blades of Nadaan: reduced % Attack Speed by 2%
Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
Crab: increased Defensive Ability by 17
Dire Bear: added 40 armor, removed % Attack Speed bonus
Dying God: added 25 Defensive Ability
Eel: increased Defensive Ability by 7
Fox: reduced Bleed damage by 7 / 3s
Gallows: increased Health by 45
Ghoul: added 23 Defensive Ability
Guardian's Gaze: added 8% Vitality Resist
Harpy: added 1.5 Energy Regeneration
Harvestman's Scythe: added 2% Defensive Ability
Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
Imp: added 10 Defensive Ability
Jackal: added 6% Cast Speed
Leviathan: increased Defensive Ability by 14
Light of Empyrion: added 30 Defensive Ability
Magi: added 20 Defensive Ability, increased % Burn damage by 60%
Manticore: increased Offensive Ability by 10
Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
Oklaine's Lantern: added 20 Defensive Ability
Oleron: reduced Physical damage to 9-12
Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
Panther: increased % Energy Regeneration to 15%
Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
Rhowan's Scepter: increased Defensive Ability by 11
Sailor's Guide: added 8 Defensive Ability
Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
Solael's Witchblade: added 10 Defensive Ability
Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
Targo the Builder: increased Defensive Ability by 5
Tsunami: added 10 Defensive Ability
Turtle: increased Defensive Ability by 8
Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
Wolverine: increased Defensive Ability by 7
Acid Spray: reduced Resistance Reduction to 25
Blizzard: slightly increased damage
Assassin's Mark: reduced Resistance Reduction to -28%
Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
Fissure: slightly increased damage, chance to stun now scales with rank to 25%
Guardian's Gaze: increased Chaos damage
Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
Living Shadow: increased base damage
Mark of the Wendigo: reduced % Damage Converted to Health to 65%
Maul: reduced % Weapon damage to 50%, increased base Physical damage
Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
Scorpion Sting: reduced Defensive Ability Reduction to 130
Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75
Soldier
Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
Laceration: slightly increased Physical damage scaling at ranks 1-5
Blitz: slightly increased Physical damage scaling at ranks 1-8
Blindside: slightly increased Internal Trauma damage scaling with rank
Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
Discord: Physical dealt as Elemental increased to 100% by rank 3
Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
Shield Training: removed Physical damage bonus
Squad Tactics: increased % All damage scaling with rank
Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12
Nope, not over yet.
Post edited February 10, 2017 by Grargar