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high rated
...continued from above.

Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
Legendary - Heart of Ulzuin: added 224 Health
Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
Legendary - Valdun's Rifle: added 20% Chaos Resist
Legendary - Venomspine Greaves: added 33 Defensive Ability
Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
Legendary - Vortex of Souls: reduced % Attack Speed to 8%
Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
Legendary - Wildshorn Legguards: increased Defensive Ability to 56
Legendary - Windshear Greaves: added 18% Poison Resist
Legendary - Wraithborne Legwraps: added 18 Defensive Ability
Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%

Class & Skills
A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.

Devotion
Affliction: increased Defensive Ability by 8
Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
Anvil: increased Defensive Ability by 5
Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
Blades of Nadaan: reduced % Attack Speed by 2%
Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
Crab: increased Defensive Ability by 17
Dire Bear: added 40 armor, removed % Attack Speed bonus
Dying God: added 25 Defensive Ability
Eel: increased Defensive Ability by 7
Fox: reduced Bleed damage by 7 / 3s
Gallows: increased Health by 45
Ghoul: added 23 Defensive Ability
Guardian's Gaze: added 8% Vitality Resist
Harpy: added 1.5 Energy Regeneration
Harvestman's Scythe: added 2% Defensive Ability
Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
Imp: added 10 Defensive Ability
Jackal: added 6% Cast Speed
Leviathan: increased Defensive Ability by 14
Light of Empyrion: added 30 Defensive Ability
Magi: added 20 Defensive Ability, increased % Burn damage by 60%
Manticore: increased Offensive Ability by 10
Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
Oklaine's Lantern: added 20 Defensive Ability
Oleron: reduced Physical damage to 9-12
Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
Panther: increased % Energy Regeneration to 15%
Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
Rhowan's Scepter: increased Defensive Ability by 11
Sailor's Guide: added 8 Defensive Ability
Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
Solael's Witchblade: added 10 Defensive Ability
Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
Targo the Builder: increased Defensive Ability by 5
Tsunami: added 10 Defensive Ability
Turtle: increased Defensive Ability by 8
Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
Wolverine: increased Defensive Ability by 7
Acid Spray: reduced Resistance Reduction to 25
Blizzard: slightly increased damage
Assassin's Mark: reduced Resistance Reduction to -28%
Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
Fissure: slightly increased damage, chance to stun now scales with rank to 25%
Guardian's Gaze: increased Chaos damage
Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
Living Shadow: increased base damage
Mark of the Wendigo: reduced % Damage Converted to Health to 65%
Maul: reduced % Weapon damage to 50%, increased base Physical damage
Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
Scorpion Sting: reduced Defensive Ability Reduction to 130
Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75

Soldier
Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
Laceration: slightly increased Physical damage scaling at ranks 1-5
Blitz: slightly increased Physical damage scaling at ranks 1-8
Blindside: slightly increased Internal Trauma damage scaling with rank
Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
Discord: Physical dealt as Elemental increased to 100% by rank 3
Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
Shield Training: removed Physical damage bonus
Squad Tactics: increased % All damage scaling with rank
Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12

Nope, not over yet.
Post edited February 10, 2017 by Grargar
you gotta be kidding!
high rated
...continued from above.

Demolitionist
Blackwater Cocktail: reduced Offensive Ability Reduction scaling at ultimate ranks to 250 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Agonizing Flames: reduced Resistance Reduction scaling at ultimate ranks to 30 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
Demon Fire: slightly increased Chaos damage scaling at ranks 1-5
High Potency: increased % Damage Modifier to 175%. Reduced % Physical Damage Reduction to 18% for 2s, requiring enemies to stand in the flame to maintain its effect for longer.
Blast Shield: reduced Damage Absorption at ultimate ranks, 1750 by max ultimate rank. Increased cooldown to 14s and reduced the Health Activation Threshold to 60%.
Flame Touched: slightly increased % Fire/Lightning/Burn damage scaling at ultimate ranks, added % Electrocute bonus. Slightly reduced flat Fire damage and Offensive Ability scaling at ultimate ranks, to 55 and 220 respectively at max rank.
Temper: slightly increased % Physical/Pierce damage scaling at ultimate ranks, increased % Internal Trauma damage scaling. Slightly reduced flat Physical damage scaling at ultimate ranks, to 52-62 by max rank.
Full Spread: slightly increased Electrocute and Internal Trauma damage scaling at ranks 1-7
Heavy Ordnance: slightly increased Lightning damage scaling at ranks 1-6
Improved Casing: slightly increased Internal Trauma damage scaling at ranks 1-6
Searing Light: reduced chance of Fumble and Impaired Aim to 33% by rank 10, 40% by max ultimate rank
Shattering Force: increased base Internal Trauma damage by 10
Thermite Mines: reduced % Fire and Lightning Resistance Reduction scaling with rank, to -40% by rank 16, -50% by max ultimate rank
Hellfire Mines: slightly increased Chaos damage scaling at ranks 1-5
Occultist
Blood of Dreeg: slightly reduced Offensive Ability scaling at ultimate ranks, to 210 by max ultimate rank Reduced % Heal and Health Regeneration scaling at ultimate ranks to 30% and 198 by max rank, respectively. Increased Acid damage scaling at ranks 1-5, slightly reduced Acid damage scaling at ultimate ranks.
Aspect of the Guardian: slightly increased % Acid/Poison/Vitality damage scaling at ultimate ranks
Blood Burst: slightly increased Acid and Poison damage scaling at ranks 1-5, slightly reduced scaling at ultimate ranks
Vile Eruption: slightly increased Acid and Vitality damage scaling at ranks 1-6, reduced number of fragments scaling at ultimate ranks to 6-7 by max ultimate rank
Bloody Pox: significantly increased Bleed damage scaling with rank, particularly at ultimate ranks. Slightly increased spread interval. Cooldown reduced to 3s.
Wasting: increased % Bleed damage scaling with rank, increased base Vitality damage by 3
Black Death: increased Poison damage scaling with rank. Chance to confuse now scales with rank to 30% by rank 12, 40% by max ultimate rank. Now also increased the duration of Bloody Pox.
Ember Claw: slightly increased Fire and Chaos damage scaling at ranks 1-7
Hellfire: slightly increased % Chaos/Fire/Burn damage scaling at ultimate ranks
Infernal Breath: slightly increased Fire and Chaos damage scaling at ranks 1-7
Fevered Rage: reduced % Offensive Ability bonus for enemies to 25%
Doombolt: reduced energy cost and increased damage scaling with rank, % Current Life damage now scales with rank to 20-35% by rank 12, 25-45% by max ultimate rank
Lightning Strike: slightly increased Lightning damage scaling at ranks 1-7
Manipulation: slightly increased % pet damage scaling at ultimate ranks
Sigil of Consumption: slightly increased Vitality damage scaling at ranks 1-5
Destruction: slightly increased Fire and Chaos damage scaling at ranks 1-6
Solael's Witchfire: increased % Vitality damage scaling at ultimate ranks, added % Vitality Decay damage bonus
Second Rite: slightly increased % Chaos damage scaling at ultimate ranks
Storm Spirit: slightly increased % Elemental damage scaling at ultimate ranks

Nightblade
Amarasta's Quick Cut: slightly increased Pierce damage scaling at ranks 1-5
Anatomy of Murder: increased % Bleed damage scaling at ultimate ranks, add % Vitality and % Vitality Decay damage bonuses
Belgothian's Shears: slightly increased Physical damage scaling at ranks 1-5
Blade Spirit: slightly increased base damage
Devouring Blades: increased base Vitality damage by 5
Elemental Awakening: slightly increased % Elemental/Frostburn damage scaling at ultimate ranks
Execution: increased starting % Weapon damage to 230%, scaling up to its previous values by rank 8
Lethal Assault: redistributed Cold and Acid damage bonuses such that they are equal, total bonus remains roughly the same across all ranks
Merciless Repertoire: slightly increased % Acid/Poison/Cold/Frostburn damage scaling at ultimate ranks
Nightfall: increased base Cold and Frostburn damage by 10
Phantasmal Blades: slightly increased Pierce damage scaling with rank
Heart Seeker: reduced % Damage Converted to Health to 10% by rank 12, 12% by max ultimate rank
Nether Edge: slightly increased Cold damage scaling with rank
Nidalla's Hidden Hand: increased base Acid and Poison damage by 3
Frenetic Throw: increased Pierce dealt as Vitality to 60%
Ring of Steel: increased starting % Weapon damage to 55%, scaling up to its previous values by rank 16, slightly increased Pierce damage scaling at ranks 1-7
Circle of Slaughter: reduced Chance to Fumble to 35% by rank 12, 45% by max ultimate rank, slightly increased Bleed damage scaling at ranks 1-6
Shadow Strike: slightly reduced % Weapon damage scaling at ultimate ranks, 410% by max rank
Whirling Death: increased starting % Weapon damage to 45%, scaling up to its previous values by rank 8, slightly increased Pierce and Bleed damage scaling at ranks 1-7

Arcanist
Disintegration: increased Vitality damage scaling at ranks 1-6
Distortion: slightly increased Aether damage scaling at ranks 1-5
Supercharged: slightly increased Electrocute damage scaling at ranks 1-5
Proliferation: slightly increased Aether damage scaling at ranks 1-5
Elemental Balance: slightly increased % Burn/Frostburn/Electrocute damage scaling at ultimate ranks
Overload: slightly increased % Elemental damage scaling, particularly at ultimate ranks, increased base Burn/Frostburn/Electrocute damage
Fabric of Reality: increased % Aether/Chaos damage scaling, particularly at ultimate ranks
Frozen Core: slightly increased Frostburn damage scaling at ranks 1-5
Shattered Star: slightly increased Lightning damage scaling at ranks 1-5
Inferno: slightly increased Burn damage scaling at ranks 1-5
Olexra's Flash Freeze: damage scaling with rank reduced. The skill now scales better at ultimate ranks such that the damage loss at max ultimate rank is less than 5% of its previous value.
Absolute Zero: slightly increased Frostburn scaling with rank, particularly at ultimate ranks
Sphere of Protection: penalty to Physical damage removed. Total Damage Penalty can now be reduced to 0 by max ultimate rank
Wrath of Agrivix: reduced cooldown to 5s

Shaman
Blood Pact: increased base Vitality damage bonus by 4
Devouring Swarm: reduced % Damage Converted to Health to 28% by rank 16, 33% by max ultimate rank, reduced -% Vitality Resist scaling with rank to 60%, 70% by max ultimate rank
Emboldening Roar: slightly increased % All damage scaling at ultimate ranks
Ground Slam: slightly increased damage scaling at ranks 1-5
Feral Hunger: increased starting % Weapon damage to 70%, scaling up to its previous values by rank 10, slightly increased Bleed damage scaling at ranks 1-6
Grasping Vines: slightly increased damage scaling at ranks 1-7
Entangling Vines: slightly increased Life Leech damage scaling at ranks 1-5
Heart of the Wild: reduced % Health bonus to 30% by rank 10, 40% by max ultimate rank
Primal Strike: slightly increased Lightning damage scaling with rank
Torrent: slightly increased Lightning damage scaling with rank
Storm Surge: added Electrocute damage bonus
Storm Totem: slightly increased Lightning damage scaling at ranks 1-5
Upheaval: increased starting % Weapon damage to 90%, scaling up to its previous values by rank 10, slightly increased Bleed and Lightning damage scaling at ranks 1-6
Wind Devil: slightly increased Physical damage scaling at ranks 1-7, slightly increased Electrocute damage scaling with rank
Raging Tempest: significantly increased Cold damage scaling with rank, reduced Elemental Resistance Reduction scaling at ultimate ranks to 40 by max ultimate rank
Maelstrom: slightly increased Lightning damage scaling at ranks 1-6, slightly increased Electrocute damage scaling with rank

Now, it's over.
Post edited February 10, 2017 by Grargar
avatar
direspirefirewire: you gotta be kidding!
The cat doesn't joke around. :P
avatar
direspirefirewire: you gotta be kidding!
If he was kidding he would say: "What do you do with an elephant with three balls?"
high rated
First and last updates from MaGog's logs for 10 February:

---------------------------

Games included in this batch:

· Darkest Dungeon
· Democracy 3
· Divinity: Original Sin 2 [In Dev]
· Don't Starve
· Grim Dawn
· Offworld Trading Company - Blue Chip Ventures [DLC]
· On Rusty Trails
· STRAFE [Upcoming]
· Slime Rancher [In Dev]
· Solus Project, The

---------------------------

[Part 1 of 3]

---------------------------

A game has probably been added: STRAFE [Upcoming]

---------------------------

Democracy 3 has probably changed


[FILE UPDATES]

* File changed: DLC: Clones and Drones: Mac OS X installer, English --- File name *FROM* dlc_democracy_3_clones_and_drones_2.5.0.55.pkg *TO* dlc_democracy_3_clones_and_drones_2.6.0.56.pkg --- Size has not changed (1.0 MB) --- Date *FROM* Tue 26 Jul 2016 17:53:19 GMT *TO* Fri 10 Feb 2017 17:20:13 GMT --- Version *FROM* gog-55 *TO* gog-56

* File changed: DLC: Electioneering: Mac OS X installer, English --- File name *FROM* dlc_democracy_3_electioneering_2.5.0.55.pkg *TO* dlc_democracy_3_electioneering_2.6.0.56.pkg --- Size has not changed (7.8 MB) --- Date *FROM* Tue 26 Jul 2016 17:53:11 GMT *TO* Fri 10 Feb 2017 17:20:29 GMT --- Version *FROM* 1.285 (gog-55) *TO* 1.285 (gog-56)

* File changed: DLC: Extremism: Mac OS X installer, English --- File name *FROM* dlc_democracy_3_extremism_2.5.0.55.pkg *TO* dlc_democracy_3_extremism_2.6.0.56.pkg --- Size has not changed (177.5 KB) --- Date *FROM* Tue 26 Jul 2016 17:53:28 GMT *TO* Fri 10 Feb 2017 17:20:41 GMT --- Version *FROM* gog-55 *TO* gog-56

* File changed: DLC: Social Engineering: Mac OS X installer, English --- File name *FROM* dlc_democracy_3_social_engineering_2.5.0.55.pkg *TO* dlc_democracy_3_social_engineering_2.6.0.56.pkg --- Size has not changed (133.5 KB) --- Date *FROM* Tue 26 Jul 2016 17:53:37 GMT *TO* Fri 10 Feb 2017 17:20:51 GMT --- Version *FROM* gog-55 *TO* gog-56

* File changed: Mac OS X installer, English --- File name *FROM* democracy_3_2.5.0.55.pkg *TO* democracy_3_en_2.6.0.56.pkg --- Size has not changed (42.5 MB) --- Date *FROM* Tue 26 Jul 2016 17:53:54 GMT *TO* Fri 10 Feb 2017 17:19:18 GMT --- Version *FROM* 1.285 (gog-55) *TO* 1.285 (gog-56)


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 [In Dev] has probably changed


[CHANGELOG UPDATED]
Hotfix v3.0.33.118 (10 February 2017)

Note: Savegames from v3.0.31.292 are compatible with this hotfix

We're taking Games in Development as an opportunity to try out new things, but at the same time we obviously don't want to frustrate our community when it comes to general balancing, which is why we are releasing this hotfix. We want to fix the most pressing issues - specifically the economy, the longevity of certain surfaces and the removal of some control spells from the early enemies.

Balancing and design changes:
- Prices for skillbooks have been lowered
- Some early-level containers now have a higher chance to contain armor
- Electrified surfaces and ice surfaces should disappear after 3 turns
- Enemies now have a small chance of dropping a gem or other precious item
- AI does not use sucker punch at the early levels of the game anymore
- Some traders in Fort Joy will now offer more cloth armor


Bug Fixes:
- Fixed an issue with general story progression
- Fixed a crash introduced in patch 3.0.31.292. Was caught by players using feedback tool. Related to committing a crime.
(Full changelog)

---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File removed: Patch 1.0.0.7

* File removed: Patch 1.0.0.7 #2

* File added: Patch 1.0.0.8 --- File name: patch_grim_dawn_2.16.0.21.exe --- File size: 42.7 MB --- Date: Fri 10 Feb 2017 09:50:25 GMT --- Version: gog-20 -> gog-21

* File changed: DLC: Crucible: Windows installer, English --- File name *FROM* setup_grim_dawn_crucible_2.4.0.3.exe *TO* setup_grim_dawn_crucible_2.5.0.6.exe --- File size *FROM* 104.5 MB *TO* 104.2 MB --- Date *FROM* Wed 05 Oct 2016 18:16:21 GMT *TO* Fri 10 Feb 2017 12:21:26 GMT --- Version *FROM* 1.0.0.6 (gog-3) *TO* 1.0.0.8 (gog-6)

* File changed: Windows installer, English (part 1 of 2) --- File name *FROM* setup_grim_dawn_2.15.0.20.exe *TO* setup_grim_dawn_2.16.0.21.exe --- Size has not changed (31.1 MB) --- Date *FROM* Tue 27 Dec 2016 13:24:45 GMT *TO* Fri 10 Feb 2017 09:50:19 GMT --- Version *FROM* 1.0.0.7 hotfix 2 (gog-20) *TO* 1.0.0.8 (gog-21)

* File changed: Windows installer, English (part 2 of 2) --- File name *FROM* setup_grim_dawn_2.15.0.20-1.bin *TO* setup_grim_dawn_2.16.0.21-1.bin --- Size has not changed (2.9 GB) --- Date *FROM* Tue 27 Dec 2016 13:26:19 GMT *TO* Fri 10 Feb 2017 09:52:03 GMT --- Version *FROM* 1.0.0.7 hotfix 2 (gog-20) *TO* 1.0.0.8 (gog-21)


[CHANGELOG UPDATED]

Part 1 of 4
Part 2 of 4
Part 3 of 4
Part 4 of 4
(Thanks, Grargar!)

(Full changelog)

---------------------------

Darkest Dungeon has probably changed


[FILE UPDATES]

* File added: Nameless Patch gog-23 --- File name: patch_darkest_dungeon_2.19.0.23.exe --- File size: 71.2 MB --- Date: Fri 10 Feb 2017 13:48:26 GMT --- Version: gog-22 -> gog-23

* File added: Nameless Patch gog-8 [Linux] --- File name: patch_darkest_dungeon_2.7.8.8.sh --- File size: 75.4 MB --- Date: Fri 10 Feb 2017 13:50:19 GMT --- Version: gog-7 -> gog-8

* File changed: DLC: Kickstarter: Linux installer, English --- Size has not changed (19.0 MB) --- Version *FROM* gog-2 *TO* gog-3

* File changed: DLC: Kickstarter: Mac OS X installer, English --- Size has not changed (18.0 MB) --- Version *FROM* gog-38 *TO* gog-39

* File changed: DLC: Kickstarter: Windows installer, English --- File size *FROM* 25.0 MB *TO* 26.0 MB --- Version *FROM* gog-2 *TO* gog-3

* File changed: Linux installer, English --- File name *FROM* gog_darkest_dungeon_2.7.0.7.sh *TO* gog_darkest_dungeon_2.8.0.8.sh --- Size has not changed (1.7 GB) --- Date *FROM* Tue 27 Dec 2016 13:04:02 GMT *TO* Fri 10 Feb 2017 13:51:44 GMT --- Version *FROM* 16707 (gog-7) *TO* 17449 (gog-8)

* File changed: Mac OS X installer, English --- File name *FROM* darkest_dungeon_en_2.18.0.38.pkg *TO* darkest_dungeon_en_2.19.0.39.pkg --- File size *FROM* 1.6 GB *TO* 1.7 GB --- Date *FROM* Mon 16 Jan 2017 11:14:39 GMT *TO* Fri 10 Feb 2017 13:51:13 GMT --- Version *FROM* 16707 v2 (gog-38) *TO* 17449 (gog-39)

* File changed: Windows installer, English --- File name *FROM* setup_darkest_dungeon_2.18.0.22.exe *TO* setup_darkest_dungeon_2.19.0.23.exe --- File size *FROM* 1.6 GB *TO* 1.7 GB --- Date *FROM* Tue 27 Dec 2016 13:01:48 GMT *TO* Fri 10 Feb 2017 13:49:36 GMT --- Version *FROM* 16707 (gog-22) *TO* 17449 (gog-23)


[CHANGELOG UPDATED]

(The changelog will be included in the next post)
high rated
[Part 2 of 3]

---------------------------

Darkest Dungeon has probably changed


[CHANGELOG UPDATED]
17449

- Fixed more missing strings and typos
- Fixed Activity log not displaying money lost from activity correctly
- Fixed missing sound for Eldritch Altar
- Fixed to FX when disarming traps
- Potential Fix for Resolution issues on OSX


17436

- Tweaked Crow Trinkets
- Added First wave of Localization
- Hunger Events should now be working correctly across all modes.
- Updated Marquee text
- Swintaur: updated fx
- Added missing strings
- Fix for Characters who weren’t correctly going missing on treatment use.

RADIANT UPDATE - BUILD #17400

- This update was built around two major pillars:
- Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging--monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.
- Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.
- We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.
- The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.
- Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!
- -The Darkest Dungeon Team

RADIANT MODE:

- Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.
- More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.
- Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.
- Reduced cost of Upgraded Recruits upgrades.
- Accelerated hero XP progression
- Hero upgrade and treatment cost scaling by level reduced
- Returned provisions now give slightly more money back

Tweaks to Stagecoach:

- Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)
- Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)
- New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.
- Higher Light conditions confer slightly more to party DEF bonuses.
- Accelerated Region Progression
- Town Events trigger more frequently to compensate for shorter playtime

STYGIAN MODE:

- Renamed NG+ to Stygian
- Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.
- More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits...overall slightly more deadly
- Time limit reduced to 86 weeks and hero death limit dropped to 12
- You can now continue playing after the time limit on your Stygian mode game after successfully completing the game

ALL MODES:

- Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA
- Caw! Caw! Added New Trinket Recovery Quest
- When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover...
- Trinkets are no longer recoverable from fallen characters after retreating.
- Two new Town Events
- Added New Variations to Dungeon Map Generation!
- Fix for users reporting increased cpu usage
- ECONOMY Adjustments to Radiant and Darkest modes:
- Economy was too gold starved across the board, including mid and late game.
- Slightly reduced cost of Hero Treatment.
- Reduced hero weapon and armour upgrade costs.
- Reduced cost of upgrading hero skills final two levels
- Increased gold drops and gold stacking from 1,500 to 1,750
- (ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.
- Gems now all stack to 5 instead of 4
- Adjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable.
- Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.
- Fixed Provision Discount Town Event description so all languages should show up correctly.
- Quests that will trigger a Town Event: links are now clearly shown
- The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.
- Hold SHIFT when purchasing Provisions to purchase a full stack.
- Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.
- New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.
- Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.
- Secret Rooms are no longer guaranteed in every dungeon.
- Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.
- Heirloom Chest now more profitable after using key
- Added new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)
- Added “Party” selection type to camp skills to help make the skills more clear.
- Tweaked Roster sort so that Characters in Party are arranged in their party formation.
- Added Skill Equip warning when trying to embark without all skills equipped
- Added Food Embark warning when trying to embark without much food
- Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)
- After several angry phone calls from Vvulf, he is now properly tagged as a boss.
- (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.
- Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.
- Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.
- Adjusted cooldowns on town events up a bit, to reduce repetition
- DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.
- Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)
- Added Town Event Description in the reward section for related Quests.
- Fix for handling multiple monitors
- Added 4k window resolutions to options.
- Added Subtitle Location Option: Top or Bottom
- Added border FX for Ancestral Trinkets and Boss Trophies
- Added FX to Dungeon Region experience bars on increase
- Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!
- Added Date/Time to save slots
- Added more save slots
- Various UI tweaks
- Exposed significantly more settings for future modding.
- ...and more!
(Full changelog)
high rated
[Part 3 of 3]

---------------------------

Don't Starve has probably changed


[FILE UPDATES]

* File changed: DLC: Reign of Giants: Mac OS X installer, English --- File name *FROM* dlc_dont_starve_reign_of_giants_2.4.0.19.pkg *TO* dlc_dont_starve_reign_of_giants_2.5.0.20.pkg --- Size has not changed (67.8 MB) --- Date *FROM* Thu 22 Sep 2016 11:14:15 GMT *TO* Fri 10 Feb 2017 15:57:08 GMT --- Version *FROM* gog-19 *TO* gog-20

* File changed: DLC: Shipwrecked: Linux installer, English --- File name *FROM* gog_don_t_starve_shipwrecked_dlc_2.2.0.4.sh *TO* gog_don_t_starve_shipwrecked_dlc_2.3.0.5.sh --- File size *FROM* 688.8 MB *TO* 715.3 MB --- Date *FROM* Thu 22 Sep 2016 11:15:21 GMT *TO* Fri 10 Feb 2017 13:17:25 GMT --- Version *FROM* gog-4 *TO* gog-5

* File changed: DLC: Shipwrecked: Mac OS X installer, English --- File name *FROM* dlc_dont_starve_shipwrecked_2.4.0.19.pkg *TO* dlc_dont_starve_shipwrecked_2.5.0.20.pkg --- File size *FROM* 341.5 MB *TO* 353.7 MB --- Date *FROM* Thu 22 Sep 2016 11:17:02 GMT *TO* Fri 10 Feb 2017 15:56:55 GMT --- Version *FROM* gog-19 *TO* gog-20

* File changed: DLC: Shipwrecked: Windows installer, English --- File name *FROM* setup_dont_starve_shipwrecked_2.3.0.24.exe *TO* setup_dont_starve_shipwrecked_2.4.0.25.exe --- File size *FROM* 337.5 MB *TO* 349.7 MB --- Date *FROM* Thu 22 Sep 2016 11:14:00 GMT *TO* Fri 10 Feb 2017 15:57:16 GMT --- Version *FROM* gog-24 *TO* gog-25

* File changed: Linux installer, English --- File name *FROM* gog_don_t_starve_2.5.0.7.sh *TO* gog_don_t_starve_2.6.0.8.sh --- File size *FROM* 346.3 MB *TO* 347.3 MB --- Date *FROM* Thu 22 Sep 2016 11:13:46 GMT *TO* Fri 10 Feb 2017 13:17:44 GMT --- Version *FROM* 190713 (gog-7) *TO* 198251 (gog-8)

* File changed: Mac OS X installer, English --- File name *FROM* dont_starve_en_2.4.0.19.pkg *TO* dont_starve_en_2.5.0.20.pkg --- File size *FROM* 182.8 MB *TO* 196.0 MB --- Date *FROM* Thu 22 Sep 2016 11:13:12 GMT *TO* Fri 10 Feb 2017 15:56:19 GMT --- Version *FROM* 190713 (gog-19) *TO* 198251 (gog-20)

* File changed: Windows installer, English --- File name *FROM* setup_dont_starve_2.14.0.24.exe *TO* setup_dont_starve_2.15.0.25.exe --- File size *FROM* 269.3 MB *TO* 269.6 MB --- Date *FROM* Thu 22 Sep 2016 11:13:18 GMT *TO* Fri 10 Feb 2017 15:56:00 GMT --- Version *FROM* 190713 (gog-24) *TO* 198251 (gog-25)


[CHANGELOG UPDATED]
Patch 198251 (10 February 2017)

Bug Fixes:
- Fixed an issue where some po files could cause the game to assert.


Patch 198177 (10 February 2017)

- An issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.

Bug Fixes:
- Fixed an issue with new string parsing code that was causing button prompts to not show correctly


Patch 198080 (10 February 2017)

Bug Fixes:
- Fixed an issue with new string parsing code that was causing a crash with mods.


Patch 197843 (10 February 2017)

Bug Fixes:
- Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
- Fixed a bug that caused puddles to stick around after the Monsoon season.
- Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds.
- Fixed a bug with the Moose/Goose egg causing a crash in ROG worlds.
- The wall placer visual will now hide when the “repair” option is the actual action available.
(Full changelog)

---------------------------

Offworld Trading Company - Blue Chip Ventures [DLC] has probably changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.10.0 or newer)

---------------------------

On Rusty Trails has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (579.0 MB) --- Version *FROM* 1.1 (gog-5) *TO* 1.1.3 (gog-6)

* File changed: Mac OS X installer, English --- Size has not changed (576.0 MB) --- Version *FROM* 1.1 (gog-4) *TO* 1.1.3 (gog-5)

* File changed: Windows installer, English --- Size has not changed (423.0 MB) --- Version *FROM* 1.1 (gog-7) *TO* 1.1.3 (gog-8)


[CHANGELOG UPDATED]
Patch 1.1.3 (10th February 2017)

- fixed a technical problem on older CPUs
(Full changelog)

---------------------------

Slime Rancher [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 255.0 MB *TO* 254.0 MB --- Version *FROM* 0.4.3 (gog-13) *TO* 0.4.3b (gog-14)

* File changed: Mac OS X installer, English --- Size has not changed (265.0 MB) --- Version *FROM* 0.4.3 (gog-9734) *TO* 0.4.3b

* File changed: Windows installer, English --- File size *FROM* 411.0 MB *TO* 402.0 MB --- Version *FROM* 0.4.3 (gog-12) *TO* 0.4.3b


[CHANGELOG UPDATED]
Patch v0.4.3b (10th February 2017)

- A small patch has been issued to address issues with save file compatibility by improving the handling of certain types of corrupted saved data files so that they are properly shown as invalid on the load menu.
(Full changelog)

---------------------------

Solus Project, The has probably changed


[FILE UPDATES]

* File removed: Patch 1.01 [Windows]

* File added: Patch 1.031 [Windows] --- File size: 19.0 MB --- Version: 1.03 (gog-14) -> 1.031 (gog-15)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (31.0 MB) --- Version *FROM* 1.03 (gog-14) *TO* 1.031 (gog-15)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (3.6 GB) --- Version *FROM* 1.03 (gog-14) *TO* 1.031 (gog-15)


[CHANGELOG UPDATED]
Patch 1.031 (10 February 2017)

- Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout.
- On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?)
- Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if you prefer.
- AA now defaults to extra sharpened Temporal AA in VR, giving the best possible combination between AA and sharpness we could accomplish. There is some ghosting using this technique, but it looks better than before.
- Extro has significantly improved cameras in VR, along with additional VR bug fixes and polish
- Because of Oculus Touch, some options in the menu have been reworded to sound more inclusive (the same options now covers Touch + Vive controllers).
- Missing voice acting in the intro fixed when playing in VR.
- Presumed fix for the VR ladder teleport spot for the long ladder down into the Ice Path not triggering.

Known VR issues left:
- You can cheat yourself past a door in the Library using VR teleport.
- VR tutorials are a bit rough right now.
- Main menu is a bit cluttered options wise and could use a redesign and introduction of templates.
- VR loading screens still missing.
(Full changelog)
high rated
Added the Divinity: Original Sin 2 [In Dev], Grim Dawn (in 5 parts), Darkest Dungeon, On Rusty Trails, Slime Rancher [In Dev], and Solus Project, The changelogs to the respective game fora.


moonshineshadow added the Don't Starve changelog.
avatar
MarkoH01: I used adalia fundamentals and set sort order to "last updated" so I won't miss any update.
I also use Adalia Fundamentals, but I do not have such a sort option, neither on my library page nor on the game list. How do you sort by last updated?
high rated
avatar
eiii: I also use Adalia Fundamentals, but I do not have such a sort option, neither on my library page nor on the game list. How do you sort by last updated?
Open AF from your account tab, go to "Library", enable the 2nd from top option, and select "Last Updated" in the drop-down menu of the sorting option.
For those of you new around here, you might find my files useful:
My GOG.com Files - http://bit.ly/1SDy4hH

If you know of any incorrect file versions or just general errors, and of course any suggestions, please let me know and help out :)
avatar
MarkoH01: I used adalia fundamentals and set sort order to "last updated" so I won't miss any update.
avatar
eiii: I also use Adalia Fundamentals, but I do not have such a sort option, neither on my library page nor on the game list. How do you sort by last updated?
Ecactly what HypersomniacLive said. :)
high rated
From MaGog's logs for 13 February:

---------------------------

Games included in this batch:

· Witcher 3: Wild Hunt, The
· Witcher 3: Wild Hunt, The - Game of the Year Edition [Premium]
· Wuppo

---------------------------

Witcher 3: Wild Hunt, The has probably changed


[FILE UPDATES]

* File changed: DLC: Hearts of Stone: soundtrack (FLAC and MP3) --- File name has not changed (the_witcher_3_hearts_of_stone_ost_.zip) --- File size *FROM* 207.0 MB *TO* 210.5 MB --- Date *FROM* Fri 09 Sep 2016 14:08:21 GMT *TO* Thu 09 Feb 2017 09:18:18 GMT


[NO CHANGELOG]

---------------------------

Witcher 3: Wild Hunt, The - Game of the Year Edition [Premium] has probably changed


[FILE UPDATES]

* File changed: Hearts of Stone soundtrack (FLAC and MP3) --- File name has not changed (the_witcher_3_hearts_of_stone_ost_.zip) --- File size *FROM* 207.0 MB *TO* 210.5 MB --- Date *FROM* Fri 09 Sep 2016 14:08:21 GMT *TO* Thu 09 Feb 2017 09:18:18 GMT


[NO CHANGELOG]

---------------------------

Wuppo has probably changed


[FILE UPDATES]

* File removed: DLC: Fun Pack: artbook

* File removed: DLC: Fun Pack: encyclopedia

* File added: DLC: Fun Pack: artbook / encyclopedia --- File size: 6.0 MB --- Version: [empty]

* File changed: DLC: Fun Pack: Windows installer, English --- Size has not changed (46.0 MB) --- Version *FROM* 1.1.12 *TO* 1.1.15

* File changed: DLC: Fun Pack: wallpapers --- File size *FROM* 0.0 B *TO* 9.0 MB

* File changed: DLC: Fun Pack: wallpapers (4K) --- File size *FROM* 0.0 B *TO* 28.0 MB

* File changed: DLC: Original Soundtrack: soundtrack --- File size *FROM* 0.0 B *TO* 459.0 MB

* File changed: DLC: Shop DLC: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.1.12 *TO* 1.1.15

* File changed: Windows installer, English --- File size *FROM* 497.0 MB *TO* 496.0 MB --- Version *FROM* 1.1.12 *TO* 1.1.15


[NO CHANGELOG]
high rated
Race the Sun has updated:

CHANGELOG

Patch 1.51 (13th February 2017)
Minor gameplay bug fix