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JudasIscariot: You're going to have a much longer update in a few minutes (We Happy Few and Shadow Warrior 2 changelogs are rather long :P)
Why do you think that was Part 1 of 4? :P

Thanks for the bump, by the way!


[Part 2 of 4]

---------------------------

Moon Hunters has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (540.0 MB) --- Version *FROM* 2.0.3108 (gog-16) *TO* 2.0.3192 (gog-17)

* File changed: Mac OS X installer, English --- Size has not changed (539.0 MB) --- Version *FROM* 2.0.3108 (gog-19) *TO* 2.0.3192 (gog-20)

* File changed: Windows installer, English --- Size has not changed (466.0 MB) --- Version *FROM* 2.0.3108 (gog-19) *TO* 2.0.3192 (gog-20)


[CHANGELOG UPDATED]
Patch 2.0.3192 (8 December 2016)

- Opening the keybinding panel in the graveyard no longer prevents you from logging in on the new game screen.
- Fixed a problem where Ashur's arena couldn't be accessed in the graveyard right after finishing a journey, requiring a game restart.
- Fixed some graphical issues with the interact panel in the graveyard.
- Freezing attacks now freeze enemies even on the final blow.
- The Snowdancer's Imposing Grace upgrade has a reduced range, and no longer pushes allies.
- The Snowdancer's ice trails don't show in front of foreground objects anymore.
- The Songweaver's speed buff no longer breaks her shields.
- Snow Puppets beyond the third now replace previous ones, rather than being prevented.
- Fixed the Witch's attack speed in certain directions.
- The Witch's Pulse upgrade now stuns enemies for the right amount of time.
- Fixed an issue where running out of energy while in a wolf lunge would cause the Druid to knock back enemies while walking around.
- A second attack hitting on the same frame will no longer ignore invincibility frames.
- The Snow Spirit enemy no longer appears in the jungle.
- Enemy animations should no longer sometimes loop while frozen.
- Reduced the difficulty of the harder Mardokh battle.
(Full changelog)

---------------------------

Owlboy has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (440.0 MB) --- Version *FROM* 0.0.6158.3086 (gog-5) *TO* 0.0.6184.23706 (gog-6)


[CHANGELOG UPDATED]
0.0.6184.23706 (08th December 2016)

- A save backup system. The game will now save at key points, so you can go back to any moment in the story. This will overwrite your current save, but is useful in the case that you missed something or your save has become unusable, which has happened in some rare cases. To use the new system, go to the pause menu, go to the System tab, and press "Load from earlier checkpoint".
- Aspect ratio and scaling changes. The game should now be much sharper in fullscreen at 16:9 aspect ratios, it now has pillarboxing, and letterboxing has been improved in other aspect ratios.
- The boguin cannon has been adjusted to make it more fair. Rings can now be gathered in batches, rather than all at once, making it easier to progress. For those who have already mastered the cannon, we have a surprise in store for you in an upcoming patch.
- Level loading now happens on the main thread, resulting in faster load times and better stability.
- Fixed some places in the game where players could get stuck.
- Improvements to memory usage, and miscellaneous bug fixes.
(Full changelog)

---------------------------

Renowned Explorers: International Society has probably changed


[FILE UPDATES]

* File added: Patch 407 [Linux] --- File size: 1.0 MB --- Version: gog-32

* File added: Patch 407 [Windows] --- File size: 2.0 MB --- Version: 406 (gog-33) - > 407 (gog-34)

* File changed: DLC: Renowned Explorers: More To Explore: Linux installer, English --- Size has not changed (46.0 MB) --- Version *FROM* 406 (gog-10) *TO* 407 (gog-11)

* File changed: DLC: Renowned Explorers: More To Explore: Mac OS X installer, English --- Size has not changed (46.0 MB) --- Version *FROM* 406 (gog-34) *TO* 407 (gog-35)

* File changed: DLC: Renowned Explorers: More To Explore: Windows installer, English --- Size has not changed (52.0 MB) --- Version *FROM* 406 (gog-33) *TO* 407 (gog-34)

* File changed: Linux installer, English --- Size has not changed (809.0 MB) --- Version *FROM* 406 (gog-31) *TO* 407 (gog-32)

* File changed: Mac OS X installer, English --- Size has not changed (790.0 MB) --- Version *FROM* 406 (gog-34) *TO* 407 (gog-35)

* File changed: Windows installer, English --- Size has not changed (817.0 MB) --- Version *FROM* 406 (gog-33) *TO* 407 (gog-34)


[CHANGELOG UPDATED]
Patch 407 (8 December 2016)
FIXES

- Fixed infinite loop in Anna's crew story
- Fixed a lot of typos
(Full changelog)
Bump?
high rated
avatar
adaliabooks: Bump?
Bump! Thanks!


[Part 3 of 4]

---------------------------

Shadow Warrior 2 has probably changed


[FILE UPDATES]

* File changed: DLC: Deluxe Upgrade: Windows installer, English --- File size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* gog-1 *TO* 1.1.6.0

* File changed: DLC: Pre-Order Exclusive: Windows installer, English --- File size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* gog-1 *TO* 1.1.6.0

* File changed: Windows installer, English (part 1 of 5) --- File size *FROM* 26.0 MB *TO* 1.0 MB --- Version *FROM* 1.1.5.1 (gog-9) *TO* 1.1.6.0

* File changed: Windows installer, English (part 2 of 5) --- File size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 1.1.5.1 (gog-9) *TO* 1.1.6.0

* File changed: Windows installer, English (part 3 of 5) --- File size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 1.1.5.1 (gog-9) *TO* 1.1.6.0

* File changed: Windows installer, English (part 4 of 5) --- File size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 1.1.5.1 (gog-9) *TO* 1.1.6.0

* File changed: Windows installer, English (part 5 of 5) --- File size *FROM* 898.0 MB *TO* 702.0 MB --- Version *FROM* 1.1.5.1 (gog-9) *TO* 1.1.6.0


[CHANGELOG UPDATED]
Patch 1.1.6.0 (08 December 2016)
The Way of The Wang includes:

- Seven Brutal Trials
- New Crafting Modes
- Infuse Gem - merge gem with weapon, available after finishing two Trials of Infusion
- Purify Gem - remove negative stats from gem, available after finishing two Trials of Purification
- Embed Gem - upgrade base weapon stats, available after finishing two Trials of Embedding
- New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
- Five New Achievements
- Three new difficulty Tiers for Insane difficulty

Updates Include:
Photo mode:

- Fixed photo mode camera orientation reset when changing fov

Engine fixes:

- Fixed 'Saved Games' relocation
- Corrected blade intersection test
- Fixed missing shadows after changing a map or weather
- Gamepad sensitivity curve adjustments

Gameplay fixes:

- Fixed blob transformation when he is electrocuted
- Fixed Warlord force slash bug
- Fixed incorrect Vanish behavior
- 'Plasmoid' camera clipping fixed
- Pickup item disappearing on hard landing fixed
- Alt weapon ammo counter fixed
- Mech: fix for minigun and grenades killing other enemies
- Fixes for places where player could get stuck
- Added missing minimaps
- Fixed 'Second Chance' skill trigger on Blob transformation
- Various audio fixes

Multiplayer fixes:

- Fixed rotation of some quest items
- Fixed damage caused effects for other co-op players
- Fixed a bug where co-op partners get level up while still in loading process
- Fixed disappearing weapon after cutscenes in some circumstances
- Some optimizations
- Fixed quest sword not showing up for clients
- Fixed barrier not spawning when fighting the last boss
- Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
- Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
- Fixed client spawning outside of temple when dying during the fight with acolytes
- Fixed a possibility for a client to be forcibly teleported to a level from hub
- Fixed quest giver Kamiko not spawning for clients in hub area
- Fixed client block on 018kmh after last cutscene
- Fixed door sigil for clients
- Fixed taking damage from neutral opponents
- Fixed anvil not showing for clients
- Fixed Kamiko's spikes remaining on map for clients
- Fixed an issue with client seeing closed vault doors after he joined during a cutscene

UI:

- Levels of other players are visible on their avatars
- Players will get notifications via multiplayer chat about teammate's death, level up, connecting and disconnecting
(Full changelog)

---------------------------

Star Vikings has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 176.0 MB *TO* 95.0 MB --- Version *FROM* 1.0.1 (gog-2) *TO* 1.1.0 (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 182.0 MB *TO* 91.0 MB --- Version *FROM* 1.0.1 (gog-99) *TO* 1.1.0 (gog-8197)

* File changed: Windows installer, English --- File size *FROM* 251.0 MB *TO* 186.0 MB --- Version *FROM* 1.0.1 (gog-3) *TO* 1.1.0 (gog-4)


[CHANGELOG UPDATED]
Patch 1.1.0 (08 December 2016)
Gameplay Changes

- Act 2 quest now in line with new Fuel Node requirements
- Fixed a bug where more Pirate Putrid Snails than intended were spawning on the "Pirate's Booty" stage on Act 2
- Reduced Fuel Cost on Act 2 progression from 8 to 5
- Reduced the difficulty on Shooter Challenge and Tank Challenge

Fixes & Optimizations

- Huge performance improvement
- Smaller textures implemented
- Fix a bug where Sneaky arm color would be wrong
- Fix a bug where the game would freeze
- Many broken animations fixed
- Bug fixes(Fix cutscene actors quality, Fix sniper white body)
- New textures and backgrounds for Cutscenes
- New textures for Dialogues
(Full changelog)
Another bump :)
high rated
avatar
adaliabooks: Another bump :)
And thank you again, kind sir! ^_^

---------------------------

We Happy Few [In Dev] has probably changed


[CHANGELOG UPDATED]
Patch 34540 (08th December 2016)

- Hi all,

- It has been three months since our last game update and we are excited to announce that the wait is finally over! Today we are releasing the Clockwork Update on both PC and Xbox One!

- We created a video which introduces the new changes present in the update: https://www.youtube.com/watch?v=63ssRHbJdNU. For a more detailed list of the changes, head down below to the patch notes!
- This update introduces a number of technical systems that we’ll explain more below. We also address the disconnect between the intro and the beginning of the game by implementing a new shelter, which shows how Arthur got to where he is. There are also too many bug fixes to list, but we have listed a few of the major ones below.
- We hope that this will provide a much higher quality experience to all players out there, and will allow us to focus more on new content and better gameplay moving forward.
- PSA: Please be aware that due to the wholesale quest/save system changes, previous save games are incompatible.

Under The Hood

- Quest state system: Every encounter/quest in the game is now built using a new quest state system. This system changes quest tracking from a scripting-based system to a code based system, where the game knows at all times exactly where you are in any given quest. This makes it much simpler for us to create encounters, and also much more reliable. We no longer need to have complicated scripts tracking save/quest/item situations, and instead can focus more on gameplay and making cool things.
- Improved save/load: The quest state system also ties into a new save system, which should allow for much more robust saving. Please keep in mind that when you load a game you may find Arthur on a bench reading a paper. Likewise there are some areas (eg the Mystery House) where you will no longer be able to save, as to do otherwise allows exploits and errors when completing encounters.
- Faster save/load times: As a consequence of the new quest state/save systems, autosaving is now significantly faster, and loading is faster too.
- Conversation mode: When talking with an encounter NPC (eg someone with specific dialogue and purpose, rather than the systemic NPCs), you will now enter conversation mode. Little black bars will come down around you, and you will effectively be isolated from the outside world while you talk to them. This means we can place better animation with the VO, and quest givers can’t be interrupted by other NPCs, or you, or them. Aka, the game won’t lose the plot as much any more, and it’ll be slightly better more cinematic.
- Puppet system: NPCs can now have highly scripted behaviour, instead of their normal systemic behaviour. The puppet system allows us to remove their systemic brains and give them specific actions to do, rather than having the two systems fight (which led to all manner of crazy shit).
- Consistent map marker behaviour: Map markers should now be reliable and operate consistently. When you see an encounter, you will see an encounter marker to let you know that something is over there. Once you are given the first stage of the quest, you will have encounter markers telling you where to go.
- Improvements to manual quest tracking and map markers.

Encounters

- New shelter! Arthur now has a new starting shelter, which provides a cleaner and more streamlined introduction to the basics of crafting and combat.

- Refactored encounters: The following encounters have been refactored by re-implementing them with the new puppet, conversation and quest state systems:

- If You Give a Pig a Pancake
- Mushroom Log
- Looks Like Rain
- Biological Hazard
- Fine Cuisine
- It's A Terrible Life
- Crazy Legs
- Lovebirds
- Blood in the Streets
- House of Faraday
- Walkabout
- Moon Juice Leech
- Campfire
- Lilies of the Field
- Bees
- OD Wellie
- Record Location 1
- Record Location 3
- Altar of the Yam
- The Dollhouse
- Cult of Jack
- Hallucinogenic Salad
- Wounded Wastrel
- Mine! Mine! All Mine!
- Bring Out Your Dead
- Where's the Power
- Public Works
- Shibboleth
- The Vandals Took the Handle
- Altar of the Yam
- Mystery House
- Popped Popper
- Improved realization: Along the way, the following encounters have had their realization dramatically improved, by introducing better animation, better VO, better tool tips, better art, and/or working map markers:
- Mysterious Chest
- Mystery House
- Doll House
- Fine Cuisine
- Biological Hazard
- OD Wellie
- Public Works
- Mushroom Log
- It's a Terrible Life
- Where's the Power?
- Walkabout
- First Marriage
- Hallucinogenic Salad
- Green Thumb
- Altar of the Yam
- If You Give a Pig a Pancake
- TV Altar
- Campfire
- Crazy Legs
- House of Faraday
- Popped Popper
- Moon Juice Leech

- All encounters should now be completable.
- Faraday should no longer be capable of blocking your progression. This is so important that it deserves its own line in these notes.
- The House of Curious Behaviours and the bridges have not been refactored, but will be next time.
- Tea Time and Lovebirds have been removed for now, because they were not good enough. We will rebuild them. Better. Faster. Stronger.
- The can of grapefruit juice in White Tree Park can now be picked up.

Environments

- The houses in the Village of Hamlyn have been dramatically improved.
- Additional house variations in the Village are available.
- Village houses now have exterior signs to add a little bit more happiness to the environment.
- Archways and other decorative elements have been added to the Village.

Animation

- Integration of “Turn in Place” animations. In certain AI states, the NPC will play an animation to face the player instead of sliding.
- New corpse interaction animations for picking up, dropping and throwing corpses.
- Added interaction animations for trap controls when using the trap disarm tool and polarity device.
- More talking animations for encounters. Mostly to fit new initial postures, like sitting on the ground, sitting on benches, laying down, etc.
- Improved sitting animations for certain NPCs. They now pull the chair out and slide it back in.
- Allows us to compact the chairs and tables closer to each other for more room around these objects.
- New two-handed combat animations for NPCs for cricket bats, shovels, etc.
- Added down-to-up melee animations for the player, for more variation with one-handed weapons.
- New base animations for plagued wastrels (walking, idle, etc).

UI/HUD

- Throw/Drop corpse interactions switched.
- Aim acceleration settings are now saved.

Gameplay

- NPCs now have a very short delay window between when you walk into their line of sight, and when they notice you. This means stealth is now more forgiving, and more viable.
- Histoplasma mushrooms now have a (temp!) visual effect, and are required to enter certain areas. Take a look around for clues.
- The Advanced Electro Lock Shocker should now operate on any lower tier objects.
- The materials required to craft certain items have been generally reduced.

Bug Fixes

- Low spec PCs should no longer crash every 10-15 minutes.
- Various crash fixes.
- Floor materials have been mostly corrected across the entire game, so the correct footstep sounds should occur.
- Too many quest/encounter bugs fixed to list here. At this point, we have very few known bugs that block progression, and some minor ones relating to animation etc.
- The game should no longer reset to day 1 randomly.
- Looted pickups no longer reappear after save/load.
- It is now safe to place items in containers other than the personal safe.
- Items dropped on ground will be deleted after save load.
- The final island now always appears.

- Thanks for tuning in!

- Compulsion Team
(Full changelog)

---------------------------

Zenith has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 33.0 MB *TO* 32.0 MB --- Version *FROM* gog-2 *TO* Patch 1 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.3 GB *TO* 2.1 GB --- Version *FROM* gog-2 *TO* Patch 1 (gog-3)


[CHANGELOG ADDED]
Patch 1 (08 December 2016)

- Fixed issues with controller support and now the game should have complete controller support.
(Full changelog)
high rated
Added the:
- Escapists, The,
- Moon Hunters,
- Owlboy,
- Renowned Explorers: International Society,
- Shadow Warrior 2, and
- Zenith
changelogs to the respective game fora.


Also:
- PaterAlf added the Star Vikings changelog, while
- DeMignon added the Magicmaker one.
Post edited December 12, 2016 by HypersomniacLive
high rated
From MaGog's logs for 9 December:

---------------------------

Batman - The Telltale Series [Season Pass] has probably changed

>>> System requirements for Windows changed *FROM* 7 / 8 / 10, 64 bit version of Windows required, Processor: Intel Core 2 Duo 2.4GHz, Memory: 3 GB RAM, Hard Disk Space: 2 GB Space Free, Video Card: Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT), DirectX: Version 11, Mouse, Keyboard, Additional Notes: Not Recommended for Intel integrated graphics *TO* 7 / 8 / 10, 64 bit version of Windows required, Processor: Intel Core 2 Duo 2.4GHz, Memory: 3 GB RAM, Hard Disk Space: 2 GB Space Free, Video Card: Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT), DirectX: Version 11, Mouse, Keyboard, Additional Notes: Intel integrated graphics are NOT supported

---------------------------

Momodora: Reverie Under the Moonlight has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (57.0 MB) --- Version *FROM* 1.04c (gog-8) *TO* 1.04d (gog-9)


[CHANGELOG UPDATED]
Patch 1.04d (9 December 2016)

- Fixed an issue where arrows would not work correctly when both the "Drill Arrows" item and the "Quick Arrows" item were equipped at the same time.
- Fixed a framerate issue which happened to some players when you got the "Healthy!" achievement.
(Full changelog)

---------------------------

Shadow Warrior 2 has probably changed


[FILE UPDATES]

* File removed: Patch 1.1.3.0 [Windows]

* File removed: Patch 1.1.4.0 [Windows]

* File removed: Patch 1.1.5.1 [Windows]


[NO CHANGELOG]

---------------------------

We Happy Few [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 32.0 MB *TO* 31.0 MB --- Version *FROM* 29962 (gog-7) *TO* 34540 (gog-8)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.5 GB *TO* 3.6 GB --- Version *FROM* 29962 (gog-7) *TO* 34540 (gog-8)


[NO CHANGELOG]
high rated
Last updates from MaGog's logs for 9 December:

---------------------------

1979 Revolution: Black Friday has probably changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, Persian, French, Russian, Turkish


[FILE UPDATES]

* File added: Patch 1.0.8 Language Update [Windows] --- File size: 25.0 MB --- Version: gog-3

* File changed: Mac OS X installer, English --- Size has not changed (3.9 GB) --- Version *FROM* 1.0.8 (gog-3) *TO* 1.0.8 Lang. Update (gog-5)

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 33.0 MB *TO* 31.0 MB --- Version *FROM* 1.0.8 (gog-2) *TO* 1.0.8 Lang. Update (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.3 GB *TO* 3.4 GB --- Version *FROM* 1.0.8 (gog-2) *TO* 1.0.8 Lang. Update (gog-3)


[CHANGELOG UPDATED]
Patch 1.0.8 Language Update (09 December 2016)

- adds support for the following languages: Spanish, French, German, Farsi, Russian & Turkish
- To change your language navigate to the "Options" menu on the Main Menu and select your language from the dropdown list.
(Full changelog)

---------------------------

Block'hood [In Dev] has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 342.0 MB *TO* 352.0 MB --- Version *FROM* 0.80.16 (gog-10) *TO* 0.90.02 (gog-11)

* File changed: Windows installer, English --- File size *FROM* 297.0 MB *TO* 305.0 MB --- Version *FROM* 0.80.16 (gog-9) *TO* 0.90.02 (gog-10)


[CHANGELOG UPDATED]
Patch 0.90.02 (09 December 2016)

- Bug fixes reported in the forums


Patch 0.90.01 'Populate' (09 December 2016)
New Features:

- Inhabitants demands

New Content:

- Dynamic event system for weather and state effects
- Inhabitants inspection
- Inhabitants desires; Likes and dislikes
- Inhabitants tracker
- Blocks available to build helper - UI
- Biomes with unique flora and fauna
- Over 60 Inhabitants implemented
- Load game fix (bug fix)
- Delete agents fix (bug fix)
- Shortcut: "B" - recenter camera
(Full changelog)

---------------------------

Incredible Adventures of Van Helsing: Final Cut, The has probably changed


[FILE UPDATES]

* File added: DLC: The Incredible Adventures of Van Helsing Final Cut - Textures DLC: Mac OS X installer, English --- File name: van_helsing_hd_2.0.0.3.pkg --- File size: 10.8 GB --- Date: Fri 09 Dec 2016 17:06:05 GMT --- Version: gog-3

* File changed: Mac OS X installer, English --- File name *FROM* the_incredible_adventures_of_van_helsing_final_cut_en_2.0.0.2.pkg *TO* the_incredible_adventures_of_van_helsing_final_cut_en_2.0.0.3.pkg --- Size has not changed (18.7 GB) --- Date *FROM* Wed 07 Sep 2016 13:02:10 GMT *TO* Fri 09 Dec 2016 17:11:45 GMT --- Version *FROM* gog-2 *TO* gog-3


[CHANGELOG ADDED]
Patch (gog-3) (09th December 2016)

- Adds High Texture DLC and compatibility for OSX
(Full changelog)

---------------------------

Kingdom Rush has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File name *FROM* gog_kingdom_rush_2.0.0.4.sh *TO* gog_kingdom_rush_2.0.0.5.sh --- File size *FROM* 352.8 MB *TO* 351.5 MB --- Date *FROM* Tue 04 Aug 2015 20:08:07 GMT *TO* Thu 08 Dec 2016 11:53:13 GMT


[NO CHANGELOG]

---------------------------

Silence has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2)

* File removed: Windows installer, English (part 2 of 2)

* File added: Patch 1.2.2 [Linux] --- File size: 155.0 MB --- Version: gog-2

* File added: Patch 1.2.2 [Windows] --- File size: 171.0 MB --- Version: gog-3

* File added: Windows installer, English (part 1 of 3) --- File size: 27.0 MB --- Version: 1.2.2 (gog-3)

* File added: Windows installer, English (part 2 of 3) --- File size: 3.9 GB --- Version: 1.2.2 (gog-3)

* File added: Windows installer, English (part 3 of 3) --- File size: 85.0 MB --- Version: 1.2.2 (gog-3)

* File changed: Linux installer, English --- File size *FROM* 4.1 GB *TO* 4.3 GB --- Version *FROM* 1.1.20227 (gog-1) *TO* 1.2.2 (gog-2)

* File changed: Mac OS X installer, English --- File size *FROM* 4.1 GB *TO* 4.4 GB --- Version *FROM* 1.1.20227 (gog-1) *TO* 1.2.2 (gog-2)


[NO CHANGELOG]
high rated
No update flags for 1979 Revolution: Black Friday, or Incredible Adventures of Van Helsing: Final Cut, The.
Is today a public holiday in Poland? ;-P


Added the Momodora: Reverie Under the Moonlight changelog to the respective game forum.

DeMignon added the 1979 Revolution: Black Friday and Incredible Adventures of Van Helsing: Final Cut, The changelogs.
Regarding The incredible Adventures of Van Helsing: Final Cut they should rather fix all the localisation errors including missing localisation. I told them about it months ago :(
avatar
MarkoH01: Regarding The incredible Adventures of Van Helsing: Final Cut they should rather fix all the localisation errors including missing localisation. I told them about it months ago :(
Don't expect those devs to do anything quickly or at all sadly. :l
avatar
MarkoH01: Regarding The incredible Adventures of Van Helsing: Final Cut they should rather fix all the localisation errors including missing localisation. I told them about it months ago :(
avatar
omega64: Don't expect those devs to do anything quickly or at all sadly. :l
Yes, unfortunately I was already told so. But you know what they say about hope dying last.
avatar
muntdefems: Last updates from MaGog's logs for 9 December:

---------------------------

1979 Revolution: Black Friday has probably changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, Persian, French, Russian, Turkish
Looks like MaGOG needs "Farsi" support :P
Post edited December 12, 2016 by JudasIscariot
avatar
muntdefems: Last updates from MaGog's logs for 9 December:

---------------------------

1979 Revolution: Black Friday has probably changed

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, Persian, French, Russian, Turkish
avatar
JudasIscariot: Looks like MaGOG needs "Farsi" support :P
It does indeed. But alas, it won't have it until next week, when mrkgnao comes back from his work trip. The 'Persian' bit was my own doing. :P
high rated
No Man's Sky
Patch 1.13 (12th December 2016)

Fixed a bug that would make the player character small.
Space battles will now vary in size more and players should see bigger battles.
Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
Page Up and Page down can now be used to navigate up and down in the quick menu.
Removed duplicated planets from discoveries menu.
Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes:
Added ladder climbing sounds.
Fixed base building prop sounds not playing when placed inside a Freighter.
Added sound effect for calling Freighters.
Added sound effect when using communication stations.
Fixed an issue which could affect ambient sound in Freighters.
Changed the sound effect when using the Terminus Teleporter.
Fixed some rare crashes.
The Age of Decadence
Patch 1.2.0.0158 (12 December 2016)

Adds Spanish language to the game