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Does anybody know why Smuggler's Guild (The Smuggler's V DLC) is the only one of the four Smuggler's installers on GOG that didn't get updated to version 1.7 and is still at 1.5?
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DoctorGOGgles: Does anybody know why Smuggler's Guild (The Smuggler's V DLC) is the only one of the four Smuggler's installers on GOG that didn't get updated to version 1.7 and is still at 1.5?
Apparently there haven't been any changes to the DLC since 1.5.

The changes noted in the log only apply to Smugglers V base game and Smugglers V: Invasion + DLC:
- Technical revisions (Sourcecode and compiler)
- Bug fixed: There were some rare reports on Windows 10 when at startup the game showed error messages looking for a file, which was correctly in the game folder.

On the other hand, it wouldn't be the first time that a single patch is released in pieces. Happened a few times lately.
Post edited September 28, 2016 by DeMignon
high rated
From MaGog's logs for 28 September:

---------------------------

EVERSPACE [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (1.9 GB) --- Version *FROM* 0.1.3.28942 (gog-2) *TO* 0.1.4.29051 (gog-3)


[CHANGELOG ADDED]
Patch 0.1.4.29051 (27 September 2016)
New Features

- Added energy regeneration bonus when standing still
- Added option to adjust FOV (PC / Mac)
- Added option to unlock crosshair from screen center when using gamepad
- Added new device: Teleporter (icon still placeholder)
- Added new device: Missile Defense System (icon still placeholder)
- Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
- Added new perk: Bonus resources
- Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
- Added mouse sensitivity option on Mac
- Added functionality to make screenshots with F9 (PC / Mac)

Tweaks

- Improved gamepad controls
- Improved readability of dialog subtitles
- Ramp-up time progress of weapons are now displayed on the crosshair
- Secure containers now have special HUD markers
- Added list of completed challenges to stats
- Interceptor countdown no longer decreases with sector progression
- Changed "Bonus gear" perk unlock requirements
- Floodlight challenge: Reduced required amount to 30
- Increased asteroid field variance
- Increased Thermo Gun homing agility and energy consumption
- Increased Flak Cannon II damage
- Reworked Shock Rifle II to behave more like the base version
- Reduced Time Extender cooldown and energy consumption
- Reduced Cloak duration and cooldown
- Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
- Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
- Pickups that are dropped inside the event horizon of black holes are now removed
- Fuel and resources bought from trader are now directly given to the player while in trading screen
- Nano Kits can no longer be used if no ship component is damaged
- Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
- Reduced beam laser camera shake
- Increased Okkar Corvette loot quality
- Increased hacking radius for jump suppressor and comm hub

Bugfixes

- Fixed some wrong buttons being shown during tutorial instructions
- Fixed removal of two access keys when opening a secure container
- Fixed neutrals not getting hostile when using plasma mines
- Fixed a bug where it was possible to get infinite rerolls of bonus equipment offers
(Full changelog)

---------------------------

Hmmm, strange... Yesterday's Mac-only update left the Mac version as 0.1.4.29048, while this one talks about version 0.1.4.29051.
high rated
Obduction ® got update.
Added changelog to thread.
Post edited September 28, 2016 by T_a_J
Any news on if they will fix the X3: Gold download links?

The regular DRM Download (using Chrome) cuts out at 1.5GB and using the GOG Downloader link doesn't start it at all (keeps at paused). I tried using GOG Galaxy, but it stalls at 100% and doesn't install it.

Getting sick of having to download a 7.3GB file multiple times for it to not install. I'm not on a great connection.
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DrSurvey: Any news on if they will fix the X3: Gold download links?

The regular DRM Download (using Chrome) cuts out at 1.5GB and using the GOG Downloader link doesn't start it at all (keeps at paused). I tried using GOG Galaxy, but it stalls at 100% and doesn't install it.

Getting sick of having to download a 7.3GB file multiple times for it to not install. I'm not on a great connection.
Did you file a support request? There's a chance Judas or someone might randomly spot comments in the forums here and go fix something out of band, but if we want them to fix things for sure and to potentially do it sooner than later, filing a support request always trumps a random mention in a forum post. :)

I reported one such bug for Ceville today to them, and usually report others that crop up over time also, but only if I can personally reproduce them. They usually get fixed in anywhere from a few hours to a day or two depending on how busy things are. It's a big sale on right now so it might possibly take longer, but definitely worth filing a support request for.

Patch 2.4 hotfix (27 September 2016)

- fixes an issue with the Dropbox integration for the Windows version of Broken Age.
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muntdefems:
Wait wut? Can someone explain this one to me?
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DrSurvey: Any news on if they will fix the X3: Gold download links?

The regular DRM Download (using Chrome) cuts out at 1.5GB and using the GOG Downloader link doesn't start it at all (keeps at paused). I tried using GOG Galaxy, but it stalls at 100% and doesn't install it.

Getting sick of having to download a 7.3GB file multiple times for it to not install. I'm not on a great connection.
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skeletonbow: Did you file a support request? There's a chance Judas or someone might randomly spot comments in the forums here and go fix something out of band, but if we want them to fix things for sure and to potentially do it sooner than later, filing a support request always trumps a random mention in a forum post. :)

I reported one such bug for Ceville today to them, and usually report others that crop up over time also, but only if I can personally reproduce them. They usually get fixed in anywhere from a few hours to a day or two depending on how busy things are. It's a big sale on right now so it might possibly take longer, but definitely worth filing a support request for.
Cheers. Didn't realise there was a support ticket available for this so I've filed one and I guess I just wait.
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Added changelogs for Halcyon 6: Starbase Commander, Momodora: Reverie Under the Moonlight, </span></i>, <i><span class="bold">[url=https://www.gog.com/forum/sunless_sea/changelog/post2]Sunless Sea, and Project Highrise to the respective game fora.


Additions or changelogs by other fellow GOGgers:
- Titan Quest Anniversary Edition by T_a_J.
- Kingdom: New Lands and Smugglers V + Smugglers V: Invasion by PaterAlf.
- Broken Age: The Complete Adventure and Chaos Reborn by DeMignon.
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Dju: Wait wut? Can someone explain this one to me?
It's been a while since I played that game, but I seem to remember you could 'cloud-save' your games via Dropbox.


More updates from MaGog's logs for 28 September:


[Part 1 of 2]

---------------------------

A game has probably been added: Turmoil

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Cossacks II Anthology has probably changed

>>> Compatibility changed *FROM* Please Note: Multiplayer is available only through a TCP/IP LAN connection *TO* Please Note: Multiplayer is available only via TCP/IP LAN, Additionally, Cossacks II Anthology requires either a Nvidia GeForce or AMD Radeon graphics device. IntelHD or multi GPU configuration with IntelHD and Nvidia GeForce is not supported.

---------------------------

Okhlos has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 424.0 MB *TO* 433.0 MB --- Version *FROM* 1.0.5 (gog-4) *TO* 1.1.1 (gog-5)

* File changed: Mac OS X installer, English --- File size *FROM* 415.0 MB *TO* 424.0 MB --- Version *FROM* 1.0.5 (gog-29) *TO* 1.1.1 (gog-03)

* File changed: Windows installer, English --- File size *FROM* 396.0 MB *TO* 400.0 MB --- Version *FROM* 1.0.5 (gog-5) *TO* 1.1.1 (gog-6)


[CHANGELOG UPDATED]
Patch 1.1.1 (28 September 2016)

- The resolution issues which made you unable to play the game on some AMD configurations (mostly on some MacBook Pro) are now fixed
- Beating the game with Einstenos in the mob, no longer makes that if you start a new run at that moment it crashes upon finishing an area
- Fixed a loading freeze when trying to spawn a hero that was already in mob (inside one of the special buildings)
- Fixed a crash after killing Hades (with Thucydides in the mob, and another hero affected by his ability also in the mob but dead)
- Gryphons can no longer get stuck flying away from the mob after killing a unit
- Flipped screen on Lemnos in some configurations when the anti-aliasing is activated
- Dying at the same as defeating a boss no longer makes you respawn at the next world but without a mob
- Pyrrho will now not kill any heroes, as part of his ability
- Stats are not stored any more during Crypto runs (as are persistent heroes)
- Panacea will no longer try to bring back to life disbanded units (which resulted in a mess)
(Full changelog)
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[Part 2 of 2]

---------------------------

Enter the Gungeon has probably changed


[FILE UPDATES]

* File added: Patch 1.0.10 [Windows] --- File size: 33.0 MB --- Version: gog-13

* File changed: DLC: Collector's Edition Upgrade: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.0 (gog-29) *TO* 1.0.0 (gog-30)

* File changed: Linux installer, English --- File size *FROM* 199.0 MB *TO* 189.0 MB --- Version *FROM* 1.0.9 (gog-9) *TO* 1.0.10 (gog-10)

* File changed: Mac OS X installer, English --- File size *FROM* 217.0 MB *TO* 226.0 MB --- Version *FROM* 1.0.9 (gog-29) *TO* 1.0.10 (gog-30)

* File changed: Windows installer, English --- File size *FROM* 302.0 MB *TO* 298.0 MB --- Version *FROM* 1.0.9 (gog-12) *TO* 1.0.10 (gog-13)


[CHANGELOG UPDATED]
Patch 1.0.10 (28 September 2016)
Major

- Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
- Improved VRAM usage (should prevent some crash bugs)
- Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
- Gungeon will now default to DirectX 11 if available

Improvements

- Added a more reliable way to encounter Brother Albern and his Lies
- Brother Albern's chest can no longer spawn as a Mimic or have a fuse
- Flying players can now access the maintenance room (for unlocking shortcuts)
- Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
- Improved the Yari's damage output to bosses
- You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
- Corpses will no longer vanish on low quality settings if the player has the Melted Rock
- Players can no longer take fire damage while in a conversation
- Improved the Big Boy item
- Greatly improved the Flame Hand
- The Gunboots' shots will no longer be blocked by orbitals
- Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
- Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
- The iBomb Companion App should now destroy all enemy exploding projectiles when activated
- Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
- Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
- Pressing Left Alt no longer makes the game blurry (... lol)
- Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
- The Bullet Bore can now kill Lead Maidens
- Gave the RC rockets a very small delay before tracking to reduce rocket overlap
- Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
- Secret characters can now use the shrine in the first room
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
- Added the Gungeon font to the game in a way that makes it more accessible to modders
- Rainbow chests can no longer be mimics
- The Ring of Chest Friendship now - actually- increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes

- Fixed a memory leak caused by using the slow motion gun select menu frequently
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Fixed multiple situations where chests could drop items into pits
- Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
- Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
- Fixed the Zilla Shotgun's ammo usage
- Fixed a crash during dungeon generation caused by the Sense of Direction
- Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
- Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
- Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
- Fixed an issue where followers wouldn't shoot mimics if they left their initial room
- Fixed an issue that could prevent players from saving
- Fixed several issues caused by certain items combined with the Polaris
- The Metronome is no longer broken by gun swaps in Blessed Gun runs
- Fixed an issue where the Gun Cultists had several unintended i-frames
- Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
- Fixed several issues with the <REDACTED> fight (final final final boss)
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
- Fixed a bug where dying in the mine cart with a gun soul caused control issues
- Fixed (another) issue where players could become stuck while talking to the dying cop
- Fixed a visual issue with jammed bullets while using Fast Scaling mode
- Fixed a bug caused by blowing up the mirror chest
- Fixed an audio bug caused by chests with fuses
- Fixed several bugs involving the transition to the second secret level
- Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
- Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
- Fixed a bug caused by spamming the Use key with the Air Strike item
- Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
- Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
- Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
- Fixed misleading UI when resetting the save progress for Slot D
- Fixed a bug where Mimics would drop double loot when pushed into a pit
- Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
- Fixed a UI bug caused by items that increase the player's ammo capacity
- Fixed a bug where teleporters could spawn outside of room bounds
- Fixed an issue where the Frifle hunt achievement would unlock one step early
- Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
- Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
- Fixed a minor visual bug in the Sorceress's room
- Fixed a bug which could prevent Mimic's from animating (while still hidden)
- Fixed a bug that prevent the Treadnaught from dropping money like other bosses
- Fixed an issue where the DraGun's rocket attack could damage the player - during- his phase transition
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Gunsling King can no longer require you to clear a room with "Spice"
- Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
- Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
- Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
- Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
(Full changelog)
high rated
Enter the Gungeon got a update.
Added changelog to thread.
Post edited September 28, 2016 by T_a_J
high rated
Last updates from MaGog's logs for 28 September:

---------------------------

A game has probably been added: GoNNER: Press Jump To Die Edition [Upcoming]

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Hybrid Wars [Upcoming] has probably changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op *TO* Single-player, Multi-player, Co-op, Achievements


[FILE UPDATES]

* File added: DLC: Deluxe Edition Upgrade: Mac OS X installer, English --- File size: 1.0 MB --- Version: gog-11

* File added: DLC: Deluxe Edition Upgrade: artbook (English) --- File size: 226.0 MB --- Version: [empty]

* File added: DLC: Deluxe Edition Upgrade: artbook (Russian) --- File size: 230.0 MB --- Version: [empty]

* File added: DLC: Deluxe Edition Upgrade: soundtrack (FLAC) --- File size: 410.0 MB --- Version: [empty]

* File added: DLC: Deluxe Edition Upgrade: soundtrack (MP3) --- File size: 85.0 MB --- Version: [empty]

* File added: Mac OS X installer, English --- File size: 6.0 GB --- Version: 4.51.9929 (gog-11)


[NO CHANGELOG]

---------------------------

Kingdom Rush: Frontiers has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04, Processor: Dual Core CPU, Memory: 1 GB RAM, Storage: 1500 MB available space, Mouse, Keyboard, Requires the following packages to be installed: libsdl2-2.0-0 libopenal1, Notice: this game comes with a 64-bit binary only

>>> Supported languages changed *FROM* Audio and text: English *TO* Audio and text: English. Text only: German, Spanish, French, Portuguese, Russian


[FILE UPDATES]

* File added: Linux installer, English --- File size: 286.0 MB --- Version: 1.1.2 (gog-1)

* File changed: Mac OS X installer, English --- Size has not changed (304.0 MB) --- Version *FROM* 1.0.0 (gog-1) *TO* 1.1.2 (gog-2)

* File changed: Windows installer, English --- Size has not changed (299.0 MB) --- Version *FROM* 1.0.0 (gog-2) *TO* 1.1.2 (gog-3)


[CHANGELOG ADDED]
Patch 1.1.2 (28th September 2016)

- Linux Version addition
- Russian, Portugese, French, Spanish and German addition
- Several bug fixes
(Full changelog)

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Moon Hunters has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 448.0 MB *TO* 457.0 MB --- Version *FROM* 1.1.2688 (gog-12) *TO* 1.1.2727 (gog-13)

* File changed: Mac OS X installer, English --- File size *FROM* 444.0 MB *TO* 457.0 MB --- Version *FROM* 1.1.2688 (gog-15) *TO* 1.1.2727 (gog-16)

* File changed: Windows installer, English --- File size *FROM* 387.0 MB *TO* 395.0 MB --- Version *FROM* 1.1.2688 (gog-15) *TO* 1.1.2727 (gog-16)


[CHANGELOG UPDATED]
Patch 1.1.2727 (27th September 2016)

- Minor update to end screen.
(Full changelog)

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Sorcerer King - Rivals has probably changed


[FILE UPDATES]

* File added: Patch 2.012 [Windows] --- File size: 7.0 MB --- Version: gog-3

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 43.0 MB *TO* 41.0 MB --- Version *FROM* 2.0 (gog-2) *TO* 2.012 (gog-3)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (3.1 GB) --- Version *FROM* 2.0 (gog-2) *TO* 2.012 (gog-3)


[CHANGELOG ADDED]
Patch 2.012 (27 September 2016)

- Changed the Ascension Rules so you have to have 75% of the Orb for victory (used to be 2/3)
- Fixed the Tactical Camera to respect the 'Auto Select Next Unit' option. If you have that turned off, the camera will no longer try to center the screen on your guys
- Fixed several spots in text where the game was incorrectly mentioning the Doomsday Counter.
- Fixed some text in the Campaign that assumed the player was a human.
- Swapped Tooltips for 'Auto Station Units' and 'Auto Upgrade Outposts'.
- Fixed an issue where unsubscribing to workshop items outside of the game would crash the first time you launched the game.
- Updated: more powerful units are better at resisting charm.
- Updated: the Shard shrines so that they all produce 3 magic. Before the Kingdom did 5 and the others did 2.
- White wolf now requires a horse to train (yum).
(Full changelog)

---------------------------

Witcher 2: Assassins Of Kings, The - Enhanced Edition has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.8.5 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (XP, Vista, 7, 8, 10)

>>> System requirements for OS X changed *FROM* OS X 10.8.5 or higher, Processor: Intel Core 2 Duo, Memory: 4 GB RAM, Graphics: GeForce GT 650M 512MB (with 1440x900, low) or Radeon HD 5770 1GB (with 1440x900, low) or Intel Iris Pro 5200, Hard drive space: 25 GB HD space, Recommended system requirements: OS X 10.8.5 or higher, Processor: Quad Core Intel, Memory: 8 GB RAM, Graphics: GeForce GTX 675MX 1GB (with 1920x1080, medium) or Radeon HD 6970M 1 GB (with 1920x1080, medium) or Intel Iris Pro 5200, Hard drive space: 25 GB HD space *TO* OS X 10.8.5 or higher, Processor: Intel Core 2 Duo, Memory: 4 GB RAM, Graphics: GeForce GT 650M 512MB (with 1440x900, low) or Radeon HD 5770 1GB (with 1440x900, low), Intel integrated graphics chipsets are not supported, Hard drive space: 25 GB HD space, Recommended system requirements: OS X 10.8.5 or higher, Processor: Quad Core Intel, Memory: 8 GB RAM, Graphics: GeForce GTX 675MX 1GB (with 1920x1080, medium) or Radeon HD 6970M 1 GB (with 1920x1080, medium), Intel integrated graphics chipsets are not supported, Hard drive space: 25 GB HD space

---------------------------

The [i]Supported OS change for The Witcher 2 is most certainly a bug.
high rated
Okhlos, Sorcerer King - Rivals and Kingdom Rush: Frontiers got a update.
Okhlos: Added changelog to thread.
Sorcerer King - Rivals: Added changelog to thread.
Kingdom Rush: Frontiers: Created changelog thread to respective forum.
Post edited September 28, 2016 by T_a_J
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muntdefems: Witcher 2: Assassins Of Kings, The - Enhanced Edition has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.8.5 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04) *TO* Windows (XP, Vista, 7, 8, 10)

>>> System requirements for OS X changed *FROM* OS X 10.8.5 or higher, Processor: Intel Core 2 Duo, Memory: 4 GB RAM, Graphics: GeForce GT 650M 512MB (with 1440x900, low) or Radeon HD 5770 1GB (with 1440x900, low) or Intel Iris Pro 5200, Hard drive space: 25 GB HD space, Recommended system requirements: OS X 10.8.5 or higher, Processor: Quad Core Intel, Memory: 8 GB RAM, Graphics: GeForce GTX 675MX 1GB (with 1920x1080, medium) or Radeon HD 6970M 1 GB (with 1920x1080, medium) or Intel Iris Pro 5200, Hard drive space: 25 GB HD space *TO* OS X 10.8.5 or higher, Processor: Intel Core 2 Duo, Memory: 4 GB RAM, Graphics: GeForce GT 650M 512MB (with 1440x900, low) or Radeon HD 5770 1GB (with 1440x900, low), Intel integrated graphics chipsets are not supported, Hard drive space: 25 GB HD space, Recommended system requirements: OS X 10.8.5 or higher, Processor: Quad Core Intel, Memory: 8 GB RAM, Graphics: GeForce GTX 675MX 1GB (with 1920x1080, medium) or Radeon HD 6970M 1 GB (with 1920x1080, medium), Intel integrated graphics chipsets are not supported, Hard drive space: 25 GB HD space
Heh, it wasn't that long ago here in the forums that someone was having problems with integrated graphics and I recommended they always check the store page system requirements to ensure that their video hardware was supported, pointing out that many games officially claim to not support integrated video hardware to have them incessantly and pointlessly argue with me that "that only applies to old games and hasn't been true for over 10 years" or some bullshit like that.

And yet, another game clearly not 10 years old clearly states quite otherwise.