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Just got the notification.
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moonshineshadow: Nope. Did not get one.
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muntdefems: I did. :P
Well I'm guessing I just did. Not sure yet, got the red number next to account but in the library nothing is shown yet. The usual time lag thing.
high rated
I've added the changelog for Victor Vran to the corresponding thread in game forum.
high rated
The rogue and duplicate "Cannon Fodder" item has been eliminated so MaGOG should function properly :) Not sure if this was brought up earlier or anything :)
high rated
avatar
JudasIscariot: The rogue and duplicate "Cannon Fodder" item has been eliminated so MaGOG should function properly :) Not sure if this was brought up earlier or anything :)
Thanks! I'll forward the news to mrkgnao so he undoes any ad-hoc changes he introduced to MaGog in order to cope with this issue. :)


Anyway, last updates from MaGog for 15 September:

---------------------------

A game has probably been added: Space Rogue

---------------------------

A game has probably been added: TimeShift™

---------------------------

Master of Orion: Collector's Edition Upgrade [DLC] has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish

---------------------------

Master of Orion: Collector's Edition [Premium] has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish

>>> Bonuses changed *FROM* soundtrack (FLAC), soundtrack (MP3), artbook, artbook (mobile version), musical score (3 tracks) *TO* manual, soundtrack (FLAC), soundtrack (MP3), artbook, artbook (mobile version), musical score (3 tracks)

---------------------------

Project Highrise has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (72.0 MB) --- Version *FROM* 1.0.3.2 *TO* 1.0.4.1

* File changed: Windows installer, English --- Size has not changed (52.0 MB) --- Version *FROM* 1.0.3.1 (gog-5) *TO* 1.0.4.1 (gog-6)


[CHANGELOG UPDATED]
Update 1.0.4 (15th September 2016)
Improvements

- Enabled Steam Cloud syncing
- Added UI scaling below 100% (for displays smaller than 720p)
- Retuned higher-level tenants to make fewer service calls
- Initial construction office can now be removed, and placed elsewhere
- (it shows up in the infrastructure build menu after bulldozing)

Bug fixes

- Fixed a bug with courier and copy center services not reporting correctly
- Fixed UI scaling selection not getting saved
- Fixed incorrect logging of "I can't get to where I need to go" feedback
- Fixed a bug with some gourmet restaurants not being counted in goals
- Fixed a bug with cleaner service causing navigation problems for workers
- Fixed incorrect rent pricing for studio apartments
- Fixed some incorrect animations for restaurant visitors
- Fixed the "+1 construction worker" upgrade getting undone if the player
- bulldozed and rebuilt the expanded construction office
- Services will no longer consider themselves "overloaded" if only a small
- number of service calls (<= 3) were not fulfilled
- Fixed achievements that were failing to register: the tutorials-related achievement,
- and on Steam, two mods-related achievements
- Wording improvement: clarified placement requirements based on media campaigns
- Fixed inconsistency with "Exclusive Electricity" media campaign,
- now power/water meters get discounted in addition to conduits and closets
- Fixed sports bar not getting counted as a large dinner restaurant in contracts
- Fixed some prestige inconsistencies
(Full changelog)

---------------------------

Super Time Force Ultra has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or newer, Processor: Core 2 Duo or better, Memory: 2 GB RAM, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: Core i3 or better, Memory: 4 GB RAM, Storage: 1 GB available space

>>> System requirements for OS X changed *FROM* [empty] *TO* OS X 10.9+, Processor: Core 2 Duo or better, Memory: 2 GB RAM, Storage: 1 GB available space, Mouse, Keyboard, Recommended system requirements: OS X 10.9+, Processor: Core i3 or better, Memory: 4 GB RAM, Storage: 1 GB available space

>>> System requirements for Windows changed *FROM* Windows XP or later, Processor: Core 2 Duo or better, Memory: 2 GB RAM, DirectX: Version 9.0c, Hard Drive: 1 GB available space, Recommended system requirements: Windows 7 or later, Processor: Core i3 or better, Memory: 4 GB RAM, DirectX: Version 9.0c, Hard Drive: 1 GB available space *TO* Windows XP or later, Processor: Core 2 Duo or better, Memory: 2 GB RAM, DirectX: Version 9.0c, Hard Drive: 1 GB available space, Mouse, Keyboard, Recommended system requirements: Windows 7 or later, Processor: Core i3 or better, Memory: 4 GB RAM, DirectX: Version 9.0c, Hard Drive: 1 GB available space


[FILE UPDATES]

* File added: Linux installer, English+French+German+Italian+Polish+Portuguese+Russian+Spanish --- File name: gog_super_time_force_ultra_2.0.0.1.sh --- File size: 629.7 MB --- Date: Thu 15 Sep 2016 13:07:06 GMT --- Version: gog-1

* File added: Mac OS X installer, English+French+German+Italian+Polish+Portuguese+Russian+Spanish --- File name: super_time_force_ultra_en_2.0.0.1.pkg --- File size: 626.7 MB --- Date: Thu 15 Sep 2016 13:07:17 GMT --- Version: gog-1


[NO CHANGELOG]

---------------------------

Victor Vran has probably changed

>>> Supported languages changed *FROM* Audio and text: German, English. Text only: Brazilian-Portuguese, Czech, Spanish, French, Hungarian, Italian, Polish, Russian *TO* Audio and text: German, English. Text only: Brazilian-Portuguese, Chinese, Czech, Spanish, French, Hungarian, Italian, Polish, Russian

---------------------------

Master of Orion has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, French, Japanese, Korean, Polish, Turkish *TO* Audio and text: English, Russian. Text only: Brazilian-Portuguese, Czech, German, Spanish, Latin-American-Spanish, French, Japanese, Korean, Polish, Turkish

>>> Bonuses changed *FROM* [empty] *TO* manual


[FILE UPDATES]

* File added: manual --- File size: 6.0 MB --- Version: [empty]


[CHANGELOG UPDATED]

(Changelog included in the following posts)
Post edited September 16, 2016 by muntdefems
high rated
Master of Orion has probably changed


[CHANGELOG UPDATED]
Patch 49.3 1.2.31037 (15 September 2016)

-
Greetings Explorers,

- Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes!

General

- Added the option to rename a star system when colonizing first or when no other races have colonies in it
- The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. - Additional language support will be released at a later time.

AI

- Enabled extended empire heuristic with colonization information for better colonization decisions
- Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
- AI will now better consider pirate settlements on all neighboring systems
- Improved predicted hostiles firepower estimation in order to properly handle space pirates
- AIs can now engage neutral fleets inside their empires (defensive engage)
- Improved AIs defensive build-up and defensive war strategies
- Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
- Improved pirates fleets spawning

Multiplayer

- Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences

Ship Design

- Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull

Tactical

- Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
- Updated intros

UX

- Added new tooltip to colony widget
- Added Colony Events icons to tooltips
- Added color coding to Research, Production, Credits, and Food strings
- Mouse Cursor is no hidden during the intro movies
- The "Confirm" button in the Briefing screen now launches the simulated battle
- Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race

Espionage

- Added double-click support to espionage missions selection
- Inverted the order of parameters for sabotage report
- Research: Added double-click support to nodes in the Techtree and Research Management screens
- Strategy: New animation effect when splitting a fleet
- Save Game: Extra info added to the save games including Big Bang Seed

Tooltips

- Revamped tooltips texts to improve readability
- Updated Colony Widget Tooltip style
- Added more icons for tooltips

Optimization

- Several framerate optimizations
- Fix for lag spike when zooming
- The tech tree should now load faster the first time it is opened
- Tactical: Optimized ships textures

Visuals

- Revamped stars' visuals to improve clarity

Bugfixes

- Fix for the Audience screen getting blurred if ESC is pressed with an open dropdown menu (Colony session, trade tech, etc)
- Fix for Population has shrunk pop-up appears some times before a pirate attacks a colony. Removed pop-up when population decreases because of bombardment
- Fix for Clicking on 'Show Only Flagged' checkbox quickly multiple times causes a framedrop
- Fix for Disable Camera Focus settings does not work with all events
- Fix for Gravity Generators are not built by AutoBuild
- Fix for Planet Resources button doesn't work
- Fix for Options on the main menu fail to appear when the player launches the game
- Fix for Total Research points are set to 1 when starting Pre-warp match
- Fix for Black-hole generator does not work properly
- Fix for Molecular Manipulation shouldn't be highlighted if Production filter was selected
- Fix for Advisor voiceover can be interrupted by GNN
- Fix for Player cannot cancel Marines deployment. 'Abort' button doesn't work properly
- Fix for Subtitles options not being saved
- [Achievements] Fix for achievements of a specific race being triggered with custom races
- [AI] Fix for engaging rules processing leading to 1 turn lag after a war declaration
- [AI] Fix for a case in which an AI asked for help in a war but was not offering anything in return
- [AI] Fix for Space Monsters will now attack colonies with planetary defenses
- [AI] Fix for Pirates will now attack in place before attempting to move
- [AI] Fix for The AI doesn't accept its own conditions
- [AI] Fix for AI uses bio-bombs in illogical ways
- [AI] Fix for AI declines free offer after Demand
- [Briefing] Fix for Destroy Planet will now only be available on planets
- [Briefing] Fix for Briefing screen does not close automatically when the turn timer runs out
- [Briefing] Fix for an issue blocking the game during colony bombardment under some circumstances
- [Cinematics] Fix for Players should be notified when losing due to revolt in the last remaining colony. Added an alternative line in the cut-scene to explain it
- [Controls] Fix for using custom races with Logitech Keyboards, and stability improvements
- [Controls] Fix for Logitech Orion Spark G910 keyboard and others don't illuminate with color relevant to Custom Race
- [Controls] Fix for Cannot assign hotkeys for Attack and Move in tactical battle
- [Diplomacy] Fix for repeal deals pop-up format during an audience
- [Diplomacy] Fix for Player is able to trade away colonies in systems with a monster in them
- [Diplomacy] Fix for Audience animations reset after making a deal with a third race
- [Diplomacy] Fix for Treaties description are unavailable if the treaties themselves are
- [Diplomacy] Fix for Another race's colonies shown as zero on Diplomacy screen while Audience screen shows it correctly
- [Diplomacy][UX] Fix for Truce status being cut-off in emperor speech window during an audience
- [DLC] Do not allow players without Terran DLC to join a multiplayer game as customized Terran
- [DLC] Fix for Selecting Quick Match has a small chance of starting with Terrans even if the DLC is not present
- [DLC] Fix for 'Connection to the game has failed' is not a clear message for a non-DLC player trying to join a loaded match in the Terran spot
- [DLC] Fix for Non-DLC players are able to load saved games with Terrans as custom race
- [Espionage] Stopped new spy recruited notification appearing if the spy had been sent somewhere else
- [Espionage] Fix for Some report messages have the wrong description
- [Espionage] Fix for Report destroyed building on successful sabotage
- [Espionage] Fix for Selected agent orders don't always show when clicking New Spy notification
- [Espionage][Notifications] Fix for icons for espionage notifications
- [GNN] Several minor fixes
- [GNN] Headline doesn't crawl resulting in text being cut-off
- [Localization] Fix for Some buttons don't get translated when changing localization without relaunching the game
- [Localization] Fix for Saved games menu date and time displayed are only displayed in US format
- [Localization] Fix for Missing localization for the message appearing when attempting to load a game and there are no saves
- [Localization] Fix for Some GNN lines are spoken in Russian though the game is set to English
- [Localization] Fix for Civil Transport label doesn't fit in multiple localizations in the Fleet widget
- [Localization] Fix for Truce status is truncated in Relations section in Diplomacy
- [Localization][EN] Fix for English text in ship explosion notification
- [Localization][LA] Localization Backend and Fronted. Changed Declaración de Guerra Conjunta to Declarar Guerra a...
- [Localization][LA] Fix for GOG EULA is cropped
- [Localization][LA] Fix for Inconsistent capitalization in gameplay and control settings
- [Localization][RU] Added missing audio files for the Silicoid Emperor
- [Localization][RU] Several audio fixes
- [Localization][Fleet Management] Fix for Integrated black hole icon for fleet management
- [Localization][Colony Structure][EN] Fix for Star Base Description
- [Multiplayer] Fix for a crash while loading a multiplayer game with custom races
- [Multiplayer] Fix for a crash occurring on host migration when only 1 player remains in a multiplayer game or host disconnection occurs
- [Multiplayer] Fix for 'Player disconnected' notification can be brought from a previous game
- [Multiplayer] Fix for 'Waiting for players' message appears when last client eliminate the host in multiplayer
- [Multiplayer] Fix for If several players attack Orion simultaneously, one of them will not receive message about obtaining (or not) Orion's modules
- [Multiplayer] Fix for Game finishes to respond for all players upon opening chat window while someone is spamming messages
- [Multiplayer] Fix for 'New technology discovered' notification appears every turn if turn ends via timer and the player hasn't selected any technology to research
- [Multiplayer] Fix for 'What would make this work?/What do you want for this?/What would you offer for this?' options don't appear during an Audience when a multiplayer match becomes a single player one
- [Multiplayer] Fix for Max player count not working when creating a multiplayer match if a number other than the maximum is selected
- [Multiplayer] Fix for A player is able to load into a multiplayer game as a destroyed race via a saved game
- [Multiplayer] Fix for It is possible to pick the same 8 races in multiplayer
- [Multiplayer] Fix for Endless processing turn occurred in multiplayer game on 243 turn
- [Multiplayer] Fix for Chat doesn't work after finishing a multiplayer skirmish and creating a new lobby
- [Notifications] Fix for The warning about repulsive actions does not appear when using biological bombs
[To be continued in the next post]
high rated
[Continuation from the previous post]
- [Notifications] Fix for The warning about repulsive actions does not appear when using biological bombs
- [Path to Victory] Fix for Different total score shown on the front and back of the card
- [Strategy] Fix for Fleet Icon for the Colony Ship in zoomed out view
- [Strategy] Fix for a glitch caused by framerate optimization
- [Strategy] Fixed blur effect for Star System's widgets
- [Strategy] Fix for Ship makes its path avoiding military outposts though it shouldn't know they exists
- [Strategy] Fix for Sometimes the fleet's pathfinding uses information not known to the player
- [Strategy] Fix for A system's name can overlap fleets
- [Strategy] Fix for Fleet icons don't update correctly when a settlement is created or destroyed
- [Strategy] Fix for The fleet widget now supports over 26 fleets in the same node
- [Strategy] Fix for Planet and fleet tags sometimes linger
- [Strategy] Fix for Ordering a ship to 'Block' orders the whole fleet to do it. Now a single ship can be ordered to block/guard
- [Strategy] Fix for Skip now can be applied to a single ship
- [Strategy] Fix for Structures built with the space factory can't be selected or scrapped
- [Strategy] Fix for Disabled skip if the fleet doesn’t have pending orders
- [Strategy] Fix for Fighter Bays are not considered weapons
- [Strategy] Fix for Tutorial does not work properly after starting a new game
- [Strategy] Fix for A scout destroyed an AI ship
- [Save Games] Small fix in the Galactic Council in order for old save games to display correct information
- [Save Games] Fix for The tutorial allows only one save and it cannot be overwritten
- [Save Games] Fix for The 'All victory conditions are disabled' warning should not appear in a save file's description if the match is not over
- [Ship Design] Fix for Augmented Engines add Beam Defense to Combat Stats though there is no info about it in description
- [Ship Design] Fix for There is no missiles HP information though there is information about different anti-missiles weapon
- [Ship Design] Fix for Modules only swap slots if the line is full
- [Ship Design] Fix for Blueprint order switches from Frigate->Destroyer to Destroyer->Frigate when starting a new game as Mrrshan or Terran on Pre-Warp
- [Ship Design] Fix for Changing a blueprint theme and pressing cancel saves the changes
- [Ship Design] Fix for Doomstar has an extra hidden 9th weapon slot
- [Ship Design] Fix for Too many clicks required to to load a weapon in Ship Design
- [Tactical] Fix for the pause overlay
- [Tactical] Fix for the integrity bar being drawn when it shouldn't
- [Tactical] Fix for health bars appearing only on the first battle
- [Tactical] Fix for HER-9265: Activating Augmented Engines while a ship is on the lowest Match Speed makes the ship start to move even though the scroll bar does not change
- [Tactical] Fix for Colony Ship at x8 speed movement looks in Tactical
- [Tactical] Fix for Enemies ships know where cloaked ships are located but they don't attack them
- [Tactical] Fix for Ships can teleport to occupied space
- [Tactical] Fix for Engage bar glitches
- [Tactical] Fix for The military outposts are misplaced in the tactical field
- [Tactical] Fix for Massive fleet are placed asymmetrically at the very start of some tactical battles
- [Tactical] Fix for After a simulated combat, the enemy hull points don't show as zero
- [Tactical] Fix for It's possible to attack a ship that goes out of weapon's range. Beams that go out of range now get cut-off
- [Tactical] Fix for Armor penetration damage shows incorrect damage feedback
- [Tactical] Fix for Missiles almost triple the max allowed travel distance. Also fixes outposts with weapons range extender missiles that couldn't reach their target
- [Tactical] Fix for The game sometimes crashes after a tactical battle with too many ships engaged
- {Bugfix][Tactical] Fix for Mirv modifier doesn't work upon attacking orbital defense structures
- [Tactical] Fix for 'Start Camera Mode' option does not work
- [Tactical] Fix for Space Factory does not have an outline when selected
- [Tactical] Fix for 'Beam accuracy' and 'PD accuracy' ships formation bonuses don’t work in Tactical Battle
- [Tactical] Fix for There is no explanation why certain formations are blocked
- [Tactical] Fix for Damage that was dealt using Stellar Converter won't be displayed on battle results screen
- [Tactical] Fix for Disabled formations should not be selectable
- [Tooltips] Fix for Hardcoded English text in Special Resources tooltip in Planet Info
- [Tooltips] Fix for Disposition tooltip says 'you have fleets in their planets' even if the player hasn't
- [Tooltips] Fix for The 'on strike' and non-assimilated population's tooltips show incorrect information in Colony Management
- [Tooltips] Fix for Added reasons to tooltips for disabled buttons in fleet actions widget
- [Tooltips] Fix for Tooltips for some structures do not appear upon clicking them on Manage Structures screen
- [Tooltips] Fix for The tooltip of discovered planets shows as Unexplored
- [Tobii] Fix for The fleet widget disappears when selecting a ship
- [Tutorial] Fix for softlock when moving scout to home system again in turn 4
- [Tutorial] Fix for Research bar does not fill-up when passing turns
- [Tutorial] Fix for Visiting a colony in turn 5 while frigate is moving on the warp-point make UI unresponsive
- [Tutorial] Fix for After playing the Tutorial, the Advisor tips are disabled in new games
- [Tutorial] Fix for Several Fixes in Tactical Tutorial
- [Tutorial] Fix for Softlock on turn 4 after Advisor message about starvation if a colonists is moved from food production in the previous turn
- [Tutorial] Fix for Not every Advisor tip has V.O. line
- [Tutorial] Fix for Tutorial can't be completed if frigate is put to guard/sleep on turn 5
- [Tutorial] Fix for Opening Options during the Path to Victory step causes a softlock
- [Tutorial] Fix for Fix for softlock when selecting scout instead of frigate
- [UX] Fix for incorrect 'Radiation' icon
- [UX] Fix for modules background and interlines
- [UX] Fix for using Double-Click in the Techtree
- [UX] Added icon for Advanced Damage Control
- [UX] Added icon for Asteroid Lab
- [UX] Centered Loading Text
- [UX] Expanded perks tooltips container
- [UX] Fix for Loading screen closes without 'Press any key...'
- [UX] Fix for the resized 252 tooltip icons
- [UX] Fix for Several perks descriptions corrections
- [UX] Fix for Research Management and Diplomacy 'Done' buttons get disabled if clicked when the screen is being closed
- [UX] Fix for fleet flags after node reorder
- [UX] Fix for Capitol appears when sorting colony buildings by Credit bonus even when it does not produce them
- [UX] Fix for Certain techs characteristics are not centered by height
- [UX] Fix for Some missing icons in some tech applications
- [UX] Fix for Some modules stat icons are missing in Ship Design
- [UX] Fix for Player perks keep showing on multiplayer match setup when they leave
- [UX] Fix for Info about planets overlap each other on Empire Management screen
- [UX] Fix for Location/Destination sorting does not work properly on Espionage screen
- [UX] Fix for HER-11798 There is overflowing text on 'Don't colonize close to us' audience screen
- [UX] Fix for the icon in the buttons inside Repeal Treaties
- [UX] Fix for Export visual effect when production canceled
- [UX] Fix for the Next Turn hotkey in the very first turn
- [UX] Drop down menus can't be opened if left open when leaving a screen
- [UX] Fix for Disable attack button after aborting bombard
- [UX] Fix for Fleet military power is incorrectly displayed in the Fleet screen
- [UX] Fix for Remaining turns to complete a structure is inconsistent
- [UX] Fix for Colony list goes to the top each time buyout is selected in the Empire Management screen
- [UX] Fix for Upgrade all button doesn't grey out after clicking it
- [UX] Fix for Pollution Clean-Up and Trade Goods have ETA=1 if they are in the production queue
- [UX] Fix for Orange outline remains on technologies in tech tree upon quitting to the main menu and starting a new skirmish
- [UX] Fix for Unable to attack texts does not fit the Pop-up container
- [UX][Colony Management] Fix for Planet pollution changes if workers are moved from or to Production
- [UX][Colony Management] Fix for Only allow planet grabbing if mouse is hovering on the planet itself
- [Victory Chances] Improved algorithm for simulation fallback
- [Path to Victory] Research score now ignores the starting Techs at the root of the Tech Tree
- [Combat Chances] Fix for: Weapon range is not properly being taken into account in the calculation of the combat chances
- [WG.net]Fix for 'Copy' and 'Ok' button are unactive in WG.net account menu while pressing 'Get a redeem code for Total Annihilation'
- [WG.net]Fix for: Players are unable to input credentials for creating new WG.net account, if they start a new game and then leave it
- [UX]Fix for: Main menu disappears if Player quickly cancels Default Save Rewriting confirmation window
- [UX]Fix for: Clicking the Back button in the Load Game screen makes the UI disappear
- [Localization]Fix for: There is hardcoded text in widget colony tooltip on all localizations except English
- [Combat Chances]Fix for: Player is not able to attack pirate fleet. (caused by BluePrints with ONLY shield piercing weapons)
- [Strategy]Fix for: Tutorial flow broken at turn 5 after ordering first scout autoexplore
- [Localization][Espionage]Fix for: Colony and structure mixed up in Sabotage notification
- [WG.net] Fix for: Account regions not displayed in Korean and Japanese
(Full changelog)
high rated
Added the changelog for Project Highrise to the game forum.
Project Highrise has probably changed

[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (72.0 MB) --- Version *FROM* 1.0.3.2 *TO* 1.0.4.1
No GOG version? Did someone forget, or is it yet another new approach?
avatar
HypersomniacLive: No GOG version? Did someone forget, or is it yet another new approach?
I've ceased trying to understand the logic behind Mac file versions... :\
high rated
WITCHER 3: WILD HUNT

New standalone installer v1.31 (GOG-52)
Patches 1.10+ -> 1.31
DLCs and Language Pack also upgrades to 1.31
high rated
From MaGog's logs for 16 September:

---------------------------

8-bit Hordes has probably changed

>>> Compatibility changed *FROM* [empty] *TO* Multiplayer Notice: Please note that the GOG Galaxy Client is required to access Multiplayer.

---------------------------

Event[0] has probably changed


[CHANGELOG ADDED]
Patch 1 (16 September 2016)

- Fix on keyboard navigation, main menu
- Fixed Delivered on a Promise achievement
- Fixed minor save issues
- Fixed bug of the low-oxygen saving loop
- Removed "end of demo" shortcut
- Improved position smoothing
- Removed ITS number from video
- Use the Release version of WWise
(Full changelog)

---------------------------

Master of Orion has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (42.0 MB) --- Version *FROM* 48.4.1 1.2.30372 (gog-24) *TO* 49.3 1.2.31037 (gog-25)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 2.7 GB *TO* 2.8 GB --- Version *FROM* 48.4.1 1.2.30372 (gog-24) *TO* 49.3 1.2.31037 (gog-25)


[NO CHANGELOG]

---------------------------

Project Highrise has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (72.0 MB) --- Version *FROM* 1.0.4.1 *TO* 1.0.4.1 (gog-15)


[NO CHANGELOG]

---------------------------

Witcher 3: Wild Hunt, The has probably changed


[FILE UPDATES]

* File removed: Brazilian-Portuguese language pack (Parts 1-3)

* File removed: DLC: Blood and Wine: Patch 1.30

* File removed: DLC: Hearts of Stone: Patch 1.30

* File removed: DLC: Hearts of Stone: Windows installer, English (parts 1-3)

* File removed: DLC: free DLC program (16 DLC): Patch 1.30

* File removed: French language pack (parts 1-3)

* File removed: German language pack (parts 1-3)

* File removed: Japanese language pack (parts 1-3)

* File removed: Korean language pack (Part 1 of 1)

* File removed: Patch 1.10 (parts 1-4)

* File removed: Patch 1.22 (parts 1-2)

* File removed: Patch 1.24

* File removed: Patch 1.30

* File removed: Patch 1.31

* File removed: Polish language pack (parts 1-3)

* File removed: Russian language pack (parts 1-3)

* File added: Brazilian Language Pack (part 1 of 2) --- File name: witcher3_lang_br_2.0.0.52.exe --- File size: 780.6 KB --- Date: Thu 15 Sep 2016 14:08:12 GMT --- Version: [empty]

* File added: Brazilian Language Pack (part 2 of 2) --- File name: witcher3_lang_br_2.0.0.52-1.bin --- File size: 3.8 GB --- Date: Thu 15 Sep 2016 14:12:11 GMT --- Version: [empty]

* File added: DLC: Hearts of Stone: Windows installer, English (part 1 of 2) --- File name: setup_the_witcher3_exp1_2.0.0.52.exe --- File size: 918.7 KB --- Date: Thu 15 Sep 2016 13:56:46 GMT --- Version: 1.31

* File added: DLC: Hearts of Stone: Windows installer, English (part 2 of 2) --- File name: setup_the_witcher3_exp1_2.0.0.52-1.bin --- File size: 3.9 GB --- Date: Thu 15 Sep 2016 14:09:40 GMT --- Version: 1.31

* File added: French Language Pack (part 1 of 2) --- File name: witcher3_lang_fr_2.0.0.52.exe --- File size: 780.8 KB --- Date: Thu 15 Sep 2016 14:06:54 GMT --- Version: [empty]

* File added: French Language Pack (part 2 of 2) --- File name: witcher3_lang_fr_2.0.0.52-1.bin --- File size: 3.8 GB --- Date: Thu 15 Sep 2016 14:16:29 GMT --- Version: [empty]

* File added: German Language Pack (part 1 of 2) --- File name: witcher3_lang_de_2.0.0.52.exe --- File size: 780.6 KB --- Date: Thu 15 Sep 2016 14:08:12 GMT --- Version: [empty]

* File added: German Language Pack (part 2 of 2) --- File name: witcher3_lang_de_2.0.0.52-1.bin --- File size: 3.9 GB --- Date: Thu 15 Sep 2016 14:13:04 GMT --- Version: [empty]

* File added: Japanese Language Pack (part 1 of 2) --- File name: witcher3_lang_jp_2.0.0.52.exe --- File size: 780.6 KB --- Date: Thu 15 Sep 2016 14:08:02 GMT --- Version: [empty]

* File added: Japanese Language Pack (part 2 of 2) --- File name: witcher3_lang_jp_2.0.0.52-1.bin --- File size: 3.9 GB --- Date: Thu 15 Sep 2016 14:16:54 GMT --- Version: [empty]

* File added: Patch 1.31 (part 1 of 3) --- File name: patch_witcher3_1.10-1.31.0_2.0.0.52.exe --- File size: 974.7 KB --- Date: Thu 15 Sep 2016 14:11:19 GMT --- Version: 1.10+ -> 1.31

* File added: Patch 1.31 (part 2 of 3) --- File name: patch_witcher3_1.10-1.31.0_2.0.0.52-1.bin --- File size: 4.0 GB --- Date: Thu 15 Sep 2016 14:18:23 GMT --- Version: 1.10+ -> 1.31

* File added: Patch 1.31 (part 3 of 3) --- File name: patch_witcher3_1.10-1.31.0_2.0.0.52-2.bin --- File size: 1.8 GB --- Date: Thu 15 Sep 2016 14:14:25 GMT --- Version: 1.10+ -> 1.31

* File added: Polish Language Pack (part 1 of 2) --- File name: witcher3_lang_pl_2.0.0.52.exe --- File size: 780.7 KB --- Date: Thu 15 Sep 2016 14:08:02 GMT --- Version: [empty]

* File added: Polish Language Pack (part 2 of 2) --- File name: witcher3_lang_pl_2.0.0.52-1.bin --- File size: 3.8 GB --- Date: Thu 15 Sep 2016 14:13:03 GMT --- Version: [empty]

* File added: Russian Language Pack (part 1 of 3) --- File name: witcher3_lang_ru_2.0.0.52.exe --- File size: 780.6 KB --- Date: Thu 15 Sep 2016 14:06:55 GMT --- Version: [empty]

* File added: Russian Language Pack (part 2 of 3) --- File name: witcher3_lang_ru_2.0.0.52-1.bin --- File size: 4.0 GB --- Date: Thu 15 Sep 2016 14:13:27 GMT --- Version: [empty]

* File added: Russian Language Pack (part 3 of 3) --- File name: witcher3_lang_ru_2.0.0.52-2.bin --- File size: 304.7 MB --- Date: Thu 15 Sep 2016 14:08:31 GMT --- Version: [empty]


[To be continued in the next post]
high rated
Continuation from the previous post]

---------------------------

Witcher 3: Wild Hunt, The has probably changed


[FILE UPDATES]

* File changed: DLC: Blood and Wine: Windows installer, English (part 1 of 3) --- File name *FROM* setup_the_witcher3_exp2_2.0.0.45.exe *TO* setup_the_witcher3_exp2_2.0.0.52.exe --- File size *FROM* 918.2 KB *TO* 918.4 KB --- Date *FROM* Tue 12 Jul 2016 14:24:13 GMT *TO* Thu 15 Sep 2016 13:59:25 GMT --- Version *FROM* 1.22 *TO* 1.31

* File changed: DLC: Blood and Wine: Windows installer, English (part 2 of 3) --- File name *FROM* setup_the_witcher3_exp2_2.0.0.45-1.bin *TO* setup_the_witcher3_exp2_2.0.0.52-1.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 12 Jul 2016 14:27:02 GMT *TO* Thu 15 Sep 2016 14:11:27 GMT --- Version *FROM* 1.22 *TO* 1.31

* File changed: DLC: Blood and Wine: Windows installer, English (part 3 of 3) --- File name *FROM* setup_the_witcher3_exp2_2.0.0.45-2.bin *TO* setup_the_witcher3_exp2_2.0.0.52-2.bin --- File size *FROM* 3.0 GB *TO* 2.1 GB --- Date *FROM* Tue 12 Jul 2016 14:26:24 GMT *TO* Thu 15 Sep 2016 14:06:54 GMT --- Version *FROM* 1.22 *TO* 1.31

* File changed: DLC: free DLC program (16 DLC): Windows installer, English --- File name *FROM* setup_the_witcher3_dlc1-16_2.0.0.45.exe *TO* setup_the_witcher3_dlc1-16_2.0.0.52.exe --- File size *FROM* 522.5 MB *TO* 522.9 MB --- Date *FROM* Wed 15 Jun 2016 08:18:21 GMT *TO* Thu 15 Sep 2016 13:59:25 GMT --- Version *FROM* 1.22 *TO* 1.31

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 1 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40.exe *TO* setup_the_witcher_3_wild_hunt_2.0.0.52.exe --- Size has not changed (24.2 MB) --- Date *FROM* Tue 20 Oct 2015 13:22:36 GMT *TO* Thu 15 Sep 2016 13:56:45 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 2 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-1.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-1.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 13:31:46 GMT *TO* Thu 15 Sep 2016 14:08:01 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 3 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-2.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-2.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 13:44:15 GMT *TO* Thu 15 Sep 2016 14:08:11 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 4 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-3.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-3.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 13:51:28 GMT *TO* Thu 15 Sep 2016 14:07:27 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 5 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-4.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-4.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 13:58:39 GMT *TO* Thu 15 Sep 2016 14:11:59 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 6 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-5.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-5.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 14:11:09 GMT *TO* Thu 15 Sep 2016 14:11:18 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 7 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-6.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-6.bin --- Size has not changed (4.0 GB) --- Date *FROM* Tue 20 Oct 2015 14:18:54 GMT *TO* Thu 15 Sep 2016 14:13:17 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)

* File changed: Windows installer, English+Brazilian-Portuguese+French+German+Japanese+Korean+Polish+Russian (part 8 of 8) --- File name *FROM* setup_the_witcher_3_wild_hunt_2.0.0.40-7.bin *TO* setup_the_witcher_3_wild_hunt_2.0.0.52-7.bin --- File size *FROM* 3.2 GB *TO* 793.8 MB --- Date *FROM* Tue 20 Oct 2015 14:28:22 GMT *TO* Thu 15 Sep 2016 14:00:33 GMT --- Version *FROM* 1.10 (gog-40) *TO* 1.31 (gog-52)


[NO CHANGELOG]
high rated
The Windows version of Xenonauts got an update:

Changelog for patch 1.65 / GOG-13 (Windows) (added 16 September 2016):

- This update is for Windows only.
- Miss shots should no longer go through walls; the trajectory code has been updated so they should only hit tiles that a "hit" shot would be able to hit.
- Grenade scatter calculation updated, so "miss" throws can actually miss by a meaningful amount. This applies to both Xenonauts and aliens throwing grenades.
- Stunned zombies (which appear dead) will no longer spawn zombies. This will eliminate the bug where Reapers apparently spawn from thin air, and occasionally were also invulnerable for reasons that remain unclear
- Damage from base defence turrets now correctly reduces the number of attacking aliens it fails to destroy an attacking UFO.
- Soldiers now gain Bravery from taking suppression damage, as it was virtually impossible to train up before.
- Soldier Strength now updates correctly, as there was a bug in the formula before.
- Manufacturing screen now displays the number of required items in your stores when previewing a project, rather than just the number of required items.
- Saviour Medal and Crux Solaris medals can now be awarded and displayed correctly.
- Alien bases are now correctly destroyed if you blow the Cores and then suffer a squadwipe.
- Fixed an issue in the air combat where the aircraft throttles would sometimes not work properly.
- Geoscape performance has been optimised on some systems.
- Game startup speed has been improved.
- Fixed crash when a building collapses with a drone inside.
- Minor revisions to game manual.

@Judas
Can you make the changelog thread in the Xenonauts forum sticky, please?
avatar
PaterAlf: The Windows version of Xenonauts got an update:

Changelog for patch 1.65 / GOG-13 (Windows) (added 16 September 2016):
Any idea if this latest update is available in Germany or not?

Just trying to be prepared and brace myself. :)
avatar
skeletonbow: Any idea if this latest update is available in Germany or not?

Just trying to be prepared and brace myself. :)
On the bright side, if it's not, then Germany and Linux will have something in common.