[Part 2 of 2] ---------------------------
Man O' War: Corsair [In Dev] has probably changed
[FILE UPDATES] *
File changed: Mac OS X installer, English ---
File size *FROM* 6.9 GB *TO* 7.5 GB ---
Version *FROM* 0.3.3 (gog-9) *TO* 0.4.1 (gog-01) [And YET another error regarding Mac files versions... At least in this case is easy to see what happened.] *
File changed: Windows installer, English (part 1 of 3) ---
Size has not changed (32.0 MB) ---
Version *FROM* 0.3.3 (gog-9) *TO* 0.4.1 (gog-10) *
File changed: Windows installer, English (part 2 of 3) ---
Size has not changed (3.9 GB) ---
Version *FROM* 0.3.3 (gog-9) *TO* 0.4.1 (gog-10) *
File changed: Windows installer, English (part 3 of 3) ---
File size *FROM* 2.4 GB *TO* 2.9 GB ---
Version *FROM* 0.3.3 (gog-9) *TO* 0.4.1 (gog-10) [CHANGELOG UPDATED] Patch 0.4.1 (02 September 2016)
- Destroyed ship sails are now furled
- Spare wizards should no longer sneak out of the warehouse and back onto the ship.
- Dwarven fleet encounter sizes increased
- Areas of strong magic are now only visible to ships with a wizard
- Added F10 to take a screenshot in-game (Known issue: MSAA causes screenshots to be black on ‘Fantastic’ settings, workaround: use ‘Beautiful’, this will be fixed in later patch)
- Player’s ship wizard will now cast spells automatically, can be configured from the Crew menu in the map/captain’s cabin screen.
- Squigs now explode on death.
- Rat ogres will lead the charge if present on a skaven ship.
- Backing off from melee whilst pressing tab (change target) will now clear the lock and allow you to run away.
- Holding shift when controlling a character will allow you to run.
- Navigation tweaks
- Wizard towers with non-human occupants will show the correct name.
- Ports can no longer become plagued while the tutorial is still in progress.
- Flyer vs flyer close combats will take longer
Patch 0.4.0 (02 September 2016)
- Added the Dwarf and Skaven fleets to the game.
- Added Grey Wizards, Bright Wizards, Orc Shamans, and Grey Seers.
- Added wizard towers.
- Added regions of strong Winds of Magic.
- Changed default ‘switch character weapon’ key to R (and 1-4 will also jump to a particular weapon)
- Fixed numerous miscellaneous quest bugs, and added some more unique and randomised quests across the world.
- Added Griffons, Wyverns, and Pegasi to the game.
- Squigs!
- Added the Hellblaster Volley Gun, Bretonnian Archer Regiment, and Goblin Doomdivers.
- Added additional audio to the Captain’s Mate.
- Ship UI sections indicate weapons and movement being disabled by status effects, rather than only from destroyed damage sections.
- The firing arc arrow fades out while your own ship weapons are disabled by status effects.
- Fixed a bug where if your ship is sunk and despawns while you're looking at the map, the game over screen would never come up.
- Characters can now walk over the battlements of oared ships.
- Characters no longer poke their weapons through their shields when walking backwards.
- Added additional pirate ports to the coastline.
- Marienburg has a new sail design.
- Tutorial is not cancelled so easily by sailing the wrong way.
- Crew will no longer stagger just because they bumped into the player.
- Added an icon for burning damage sections.
- Fixed some melee animation bugs
- No, really, Squigs!
- Characters are more likely to block/parry if they're able to.
- NPCs fighting other NPCs will now stagger each other more often and take more damage.
- Right clicking on your ship icon on the map now cancels your waypoint.
- AI pilot no longer auto-switches movement mode upon entering the map screen.
- Fixed a bug where a dead sharpshooter would reappear upon loading a save.
- Updated the Corsair model with more rigging and objects.
- When controlling a character, the player may now increase the game speed above 1x, but not below.
- Holding shift will now allow the player to run.
- The lantern of your own Wolfship and all ship splashes no longer appear in the spyglass.
- Updated crew navigation on the Greatship and Wolfship.
- Players can no longer step off the aft castle of the Wargalley and Wolfship, the fighting top on the Buccaneer, or the gun mounting on the Hell-hammer.
- The Hulk’s Iron Claws now properly disable when destroyed.
- Tweaked the movement and resurfacing of the Black Leviathan.
- Character health bars turn red if your crew is attacking you, and flash white on critical hits.
- Fixed some misaligned docking points in Marienburg.
- Abandoned pirate ports are correctly labelled, and plundered pirate ports will correctly save their status instead of giving infinite loot.
- Lyonesse now shows on the correct side of the island on the map.
- Updated ship navigation and terrain avoidance.
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Curious Expedition, The has probably changed
>>>
Game title changed
*FROM* Curious Expedition, The [In Dev] *TO* Curious Expedition, The [FILE UPDATES] *
File changed: Linux installer, English ---
File size *FROM* 231.0 MB *TO* 163.0 MB ---
Version *FROM* 0.30.0.0 (gog-15) *TO* 1.0.0.0 (gog-16) *
File changed: Mac OS X installer, English ---
File size *FROM* 151.0 MB *TO* 160.0 MB ---
Version *FROM* 0.30.0.0 (gog-18) *TO* 1.0.0.0 (gog-19) *
File changed: Windows installer, English ---
File size *FROM* 97.0 MB *TO* 74.0 MB ---
Version *FROM* 0.30.0.0 (gog-14) *TO* 1.0.0.0 (gog-15) [CHANGELOG UPDATED] Patch 1.0.0.0 (02 September 2016)
- THE FINAL RELEASE! The Curious Expedition is now officially released!
---------------------------
Subterrain has probably changed
[FILE UPDATES] *
File added: Patch 1142 [Windows] ---
File size: 5.0 MB ---
Version: gog-21
*
File changed: Windows installer, English ---
Size has not changed (586.0 MB) ---
Version *FROM* 1141 (gog-20) *TO* 1142 (gog-21) [CHANGELOG UPDATED] Patch 1142 (02 September 2016)
- Fixed : Tube map not showing bug caused by side effect of changing interaction code from the previous beta version.