More (and last) updates from MaGog's logs for 29 August:
---------------------------
8-bit Hordes has probably changed
[FILE UPDATES] *
File changed: Windows installer, English ---
File size *FROM* 1.2 GB *TO* 1.3 GB ---
Version *FROM* 0.73.618735 (gog-5) *TO* 0.73.619381 (gog-6) [CHANGELOG UPDATED] Patch 0.73.619381 (29 August 2016)
GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:
- Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object.
- Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed.
- Game Manual has been improved to support the following:
- New section added for Damage Types
- Hotkey bindings are now updated in the manual instead of being hard-coded into the text
- Manual broken into two completely different sets of content (one for Hordes, one for Armies)
- Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar.
- Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.
BALANCE ADJUSTMENTS:
- Air Elemental: Build time increased by 30%.
- Cyclops: Health increased by 30%.
- Dragon: Fire damage vs. Aircraft increased by 25%.
- General: Armies factions (Renegades and Guardians) now begin the game with a free harvester in skirmish and multiplayer games.
- Deathsworn and Lightbringers Turrets: Health reduced by 10%.
---------------------------
Kenshi [In Dev] has probably changed
[FILE UPDATES] *
File changed: Windows installer, English (part 1 of 3) ---
Size has not changed (32.0 MB) ---
Version *FROM* 0.93.5 (gog-2) *TO* 0.93.20 (gog-3) *
File changed: Windows installer, English (part 2 of 3) ---
File size *FROM* 4.0 GB *TO* 3.9 GB ---
Version *FROM* 0.93.5 (gog-2) *TO* 0.93.20 (gog-3) *
File changed: Windows installer, English (part 3 of 3) ---
File size *FROM* 1.2 GB *TO* 1.1 GB ---
Version *FROM* 0.93.5 (gog-2) *TO* 0.93.20 (gog-3) [CHANGELOG ADDED] Update 0.93.20 (29 August 2016)
FIXES
- Fixed characters not getting up off the ground
Main features added since 0.93.4:
- Characters get wet, ragdolls now float in water
- Added a dialogue log window
- You can now pickup and carry animals
- Added the functionality to allow game translations
- Resource storages are no longer infinite
- Starvation balancing and difficulty options
- You can now buy and repair ruined buildings that you find
- Added 2 Shek towns and a new zone in the SW of the active map area
- Heat haze effect
- Looting law changes
- Thievery rebalance
---------------------------
Witcher 3: Wild Hunt, The has probably changed
[FILE UPDATES] *
File changed: manual ---
File name *FROM* the_witcher_3_game__manual.zip *TO* the_witcher_3_manual.zip ---
File size *FROM* 15.9 MB *TO* 43.7 MB ---
Date *FROM* Mon 18 Apr 2016 11:12:42 GMT *TO* Mon 29 Aug 2016 18:24:53 GMT [NO CHANGELOG] ---------------------------
Factorio [In Dev] has probably changed
[FILE UPDATES] *
File added: Patch 0.14.1 (gog-10) Experimental Build [Windows] ---
File size: 318.0 MB ---
Version: [empty]
*
File added: Patch 0.14.1 (gog-7) Experimental Build [Linux] ---
File size: 292.0 MB ---
Version: [empty]
*
File added: Patch 0.14.1 (gog-7) Experimental Build [Mac OS X] ---
File size: 280.0 MB ---
Version: [empty]
[CHANGELOG UPDATED] 0.14.1 (29th August 2016) - Experimental Build
- Fixed that exiting hosting game could stuck Factorio forever.
- Possible fix game not showing in browse game list. (If it happens anyway, we will have more info)
- Fixed that a very big number of biters on a map could cause very significant UPS drop.
Features
- Fixed multiplayer
- 1) Internal reliability and stability improvements.
- 2) Players don't have to wait for other clients to download and load the game.
- 3) Decreased network traffic.
- 4) It is possible to use menu and quit the game when connecting to the game.
- 5) Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.
- 6) Players automatically quit game after 3 desyncs.
- 7) Download speed tweaks.
- Added /team command that messages all players from the same force.
Minor Features
- When selecting inventory filters the filter is automatically set to the item in the cursor if any.
Changes
- Disabled loading of saves before 0.11.0 version (You can use 0.11.22 to load older saves and re-save them).
- Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).
Bugfixes
- Factorio shouldn't crash anymore when Direct3D device is lost due to locking screen or entering sleep mode.
Modding
- Added support for equipment grids in cars, tanks, locomotives, and cargo wagons.
- Changed equipment grids to work as protoypes: defined and referenced by things that use them.
- Changed equipment and equipment grids to have categories that define what equipment can go in what equipment grid.
Scripting
- Fixed game freeze when an error was thrown during the player left game event.
- Removed LuaItemStack::has_grid.
- Removed LuaItemPrototype::equipment_grid_size.
- Changed LauItemStack::grid to return nil if the item doesn't have a grid.
- Added LuaItemPrototype::equipment_grid.
- Added LuaEntity::grid read.
- Added Added LuaEquipmentGridPrototype.
- Added LuaEquipmentGrid::prototype read.
- Added LuaEquipmentPrototype::equipment_categories read.
- Added LauForce::unchart_chunk()
---------------------------
Interstellaria has probably changed
[FILE UPDATES] *
File changed: Linux installer, English ---
Size has not changed (124.0 MB) ---
Version *FROM* 1.07b (gog-11) *TO* 1.086 (gog-12) *
File changed: Mac OS X installer, English ---
Size has not changed (123.0 MB) ---
Version *FROM* 1.07b (gog-8) *TO* 1.086 (gog-9) *
File changed: Windows installer, English ---
Size has not changed (122.0 MB) ---
Version *FROM* 1.07b (gog-7) *TO* 1.086 (gog-8) [NO CHANGELOG] ---------------------------
8-bit Armies has probably changed
[FILE UPDATES] *
File changed: Windows installer, English ---
File size *FROM* 1.2 GB *TO* 1.3 GB ---
Version *FROM* 0.73.618735 (gog-28) *TO* 0.73.619381 (gog-29) [CHANGELOG UPDATED] Patch 0.73.619381 (29 August 2016)
GENERAL UPDATES / IMPROVEMENTS / NEW FEATURES:
- Expanded Tooltip system: We’ve updated unit and structure tooltips to provide more information. There’s now visual requirements, weapon and armor types and build times for each object.
- Harvesters should now seek out another refinery if the refinery they are dropping off resources into is destroyed.
- Game Manual has been improved to support the following:
- New section added for Damage Types
- Hotkey bindings are now updated in the manual instead of being hard-coded into the text
- Manual broken into two completely different sets of content (one for Hordes, one for Armies)
- Turning on the hide under construction flag for several structures to prevent producing units from clipping factories and showing up on radar.
- Assassination Mode: Regent units can no longer be shattered when under the influence of Blizzard. They will still be frozen as normal. Regent target height has been adjusted so that enemy units no longer shoot at their toes.
BALANCE ADJUSTMENTS:
- Air Elemental: Build time increased by 30%.
- Cyclops: Health increased by 30%.
- Dragon: Fire damage vs. Aircraft increased by 25%.
- General: Armies factions (Renegades and Guardians) now begin the game with a free harvester in skirmish and multiplayer games.
- Deathsworn and Lightbringers Turrets: Health reduced by 10%.