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Lord_Kane: I hope 8-bit armies and 8-bit hordes gets their updated installers today.
Welp, you done ruined it now. No installers for you and you only. Everyone else will get their installers as planned.
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Lord_Kane: I hope 8-bit armies and 8-bit hordes gets their updated installers today.
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JudasIscariot: Welp, you done ruined it now. No installers for you and you only. Everyone else will get their installers as planned.
NOOOOOOOOOOO WHY JUDAS WHY?!
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JudasIscariot: Welp, you done ruined it now. No installers for you and you only. Everyone else will get their installers as planned.
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Lord_Kane: NOOOOOOOOOOO WHY JUDAS WHY?!
I need some salt for these fries :P
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Lord_Kane: NOOOOOOOOOOO WHY JUDAS WHY?!
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JudasIscariot: I need some salt for these fries :P
I AM YOUR SALT MINE NOW? IS THAT IT?
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JudasIscariot: I need some salt for these fries :P
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Lord_Kane: I AM YOUR SALT MINE NOW? IS THAT IT?
Wellllllllll...what else are ya good for, eh? :P
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JudasIscariot: Well, the worst would be a slight delay in the offline installers when, for example, a developer pushes an update over the weekend.

In any case, we will always make sure that the delay between a Galaxy update and the offline installers being updated is as minimal as possible :)
Master of Orion seems to be lagging behind in the regard.. patch was pushed to Galaxy a week ago and I don't think the standalone installers have been updated.
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Lord_Kane: I AM YOUR SALT MINE NOW? IS THAT IT?
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JudasIscariot: Wellllllllll...what else are ya good for, eh? :P
Conversation?!
high rated
From MaGog's logs for 16 August:

---------------------------

A game has probably been added: Hybrid Wars [Upcoming]

---------------------------

Witcher 3: Wild Hunt, The has probably changed


[FILE UPDATES]

* File added: Patch 1.24 --- File name: patch_witcher3_1.22-1.24.0_2.0.0.46.exe --- File size: 11.5 MB --- Date: Tue 16 Aug 2016 10:32:17 GMT --- Version: 1.22 -> 1.24


[CHANGELOG UPDATED]
Patch 1.24 (16 August 2016)

- Nvidia Ansel technology support added
high rated
Whoa, after a couple of days' lull the floodgates have been opened and a surge of updates is coming our way!

From MaGog's logs for 17 August (Part 1 of 4):

---------------------------

A game has probably been added: Bounty Train [In Dev]

---------------------------

A game has probably been added: Bounty Train - Trainium Edition Upgrade [In Dev] [DLC]

---------------------------

A game has probably been added: Everspace [Upcoming]

---------------------------

Momodora: Reverie Under the Moonlight has probably changed

[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (57.0 MB) --- Version *FROM* 1.03c (gog-4) *TO* 1.042 (gog-5)

[CHANGELOG UPDATED]

Patch 1.042 (16 August 2016)
General

- Reduced the intensity of the "red flash" effect when the player is hurt. The death animation flash effect also was reduced.
- Made some changes to the room where you get the "Cinder Key" item.
- Added more details to the cutscene after the Whiteleaf Park boss battle.
- Added a new visual cue for the dash recharge.
- Made some input changes related to climbing ladders.
- Swapped Confirm/Cancel controller input for japanese players.
- Decreased the volume of the dagger reflection sound effect.
- Added extra anticipation frames to Fennel's jump attack animation.

Enemies

- "Bat Head" enemies now only spawn when you are the edge of a screen, and always at the opposite side of where you are.
- You can now attack fire on the ground to put it out. It also won't hurt you if it's started fading away.
- Reduced the damage done by fire a little bit.
- Added more visual cues to Lubella's ground attack.
- Reduced the screenshake in Lubella's air attack.
- Made some changes to the pillar-spawning attack from the Heretical Arsonist, increasing the deacceleration of the balls when they get close to you. The pillars also spawn closer to the position where the balls stopped.
- The Heretical Arsonist now has a longer cooldown after throwing the teleport balls.
- Updated the Sacred Ordalia Grove background music.
- Changed the confirm/cancel input back to the way it was for japanese players.
---------------------------

8-bit Hordes has probably changed

[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 933.0 MB *TO* 769.0 MB --- Version *FROM* 0.73.618101 (gog-3) *TO* 0.73.618157b (gog-4)

[NO CHANGELOG]

---------------------------

Satellite Reign has probably changed

[FILE UPDATES]

* File added: Patch 1.13.06 [Linux] --- File size: 40.0 MB --- Version: gog-10

* File added: Patch 1.13.06 [Windows] --- File size: 37.0 MB --- Version: gog-12

* File changed: Linux installer, English --- File size *FROM* 652.0 MB *TO* 654.0 MB --- Version *FROM* 1.13.02 (gog-9) *TO* 1.13.06 (gog-10)

* File changed: Mac OS X installer, English --- File size *FROM* 662.0 MB *TO* 663.0 MB --- Version *FROM* 1.13.02 (gog-9) *TO* 1.13.06 (gog-10)

* File changed: Windows installer, English --- File size *FROM* 552.0 MB *TO* 553.0 MB --- Version *FROM* 1.13.02 (gog-11) *TO* 1.13.06 (gog-12)

[CHANGELOG UPDATED]

Patch 1.13.06 (16 August 2016)

- We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend. Basically, it allows players to connect to one another directly, rather than via the Unity relay servers (though the relay servers are still there as a fallback). This not only allows for significantly lower latency, but it should also get around some player's inability to play together from different regions.

- Having said that, while this should allow friends in different regions to connect, they still won't show up in the default server list. However, if you change your filter to "Friends" you should see any games being hosted by people on your friends list, regardless of their region.

- When you're connected, you'll see one of the following in the menu, next to the version number:
- [DC] - Direct connection. Exactly as it sounds, you're communicating with the host directly over the internet.
- [PT] - NAT Punch-through. A service hosted on our own server facilitates the connection between the client and host, after which point they will communicate directly.
- [RL] - The Unity Relay servers. This is the existing communication method, where all traffic is routed through Unity's relay servers.
---------------------------

Layers of Fear has probably changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Italian, Japanese, Polish, Russian, Turkish *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, French, Italian, Japanese, Korean, Polish, Russian, Turkish

[FILE UPDATES]

* File removed: Patch 1.0.1 [Linux]

* File removed: Patch 1.0.1 [Windows]

* File added: Patch 1.1.0 [Linux] --- File size: 13.0 MB --- Version: gog-4

* File added: Patch 1.1.0 [Windows] --- File size: 12.0 MB --- Version: gog-7

* File changed: DLC: Inheritance: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-4 *TO* gog-5

* File changed: Linux installer, English --- File size *FROM* 1.6 GB *TO* 1.9 GB --- Version *FROM* gog-3 *TO* 1.1.0 (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 1.6 GB *TO* 1.9 GB --- Version *FROM* gog-4 *TO* 1.1.0 (gog-5)

* File changed: Windows installer, English --- File size *FROM* 1.3 GB *TO* 1.6 GB --- Version *FROM* gog-6 *TO* 1.1.0 (gog-7)

[CHANGELOG UPDATED]

Patch 1.1.0 (16 August 2016)

- Hey everybody, I hope all of you are really enjoying the Inheritance DLC! With its launch last week, we found a few nagging issues that we wanted to fix as soon as possible. Today's patch should address the following:

- Stability improvements
- Added Korean as a supported language
- Minor localization fixes
- Resolved an issue with the Once Upon a Time achievement
- Improved Windows Controller support for the Xbox One controller
- Minor graphic optimizations
---------------------------

This Is the Police has probably changed

[FILE UPDATES]

* File added: Patch 1.0.36 (gog-11) [Windows] --- File size: 3.0 MB --- Version: 1.0.34 -> 1.0.36

* File added: Patch 1.0.36 (gog-7) [Linux] --- File size: 2.0 MB --- Version: 1.0.34 -> 1.0.36

* File changed: Linux installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 1.0.34 (gog-6) *TO* 1.0.36 (gog-7)

* File changed: Mac OS X installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 1.0.34 (gog-8) *TO* 1.0.36 (gog-9)

[CHANGELOG UPDATED]

Patch 1.0.36 (16 August 2016):

- Fixed minor glitch in snow's shadow on the Map
- Minor fixes to UI and text

Patch 1.0.35 (16 August 2016):

- Fixed a bug where blaming Jack in the hearing would skip a day
- Hide cops that are gonna be absent tomorrow in the "Next shift tab"
- A new cop
- Visual cues for when a cop comes back from a mission
- Fixed a bug in music room that could freeze the game
- Minor fixes to UI and text
---------------------------

Batman - The Telltale Series [Season Pass] has probably changed

[FILE UPDATES]

* File added: Patch 16.08.2016 (gog-5) [Windows] --- File size: 7.0 MB --- Version: gog-4 -> gog-5

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (30.0 MB) --- Version *FROM* gog-4 *TO* gog-5

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.0 GB) --- Version *FROM* gog-4 *TO* gog-5

[NO CHANGELOG]

Changelog for this update can be read here.
Post edited August 17, 2016 by muntdefems
high rated
Part 2 of 4:

(Possible error in version numbering for Mac files?)

---------------------------

Master of Orion: Collector's Edition [In Dev] has probably changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 3)

* File removed: Windows installer, English (part 2 of 3)

* File removed: Windows installer, English (part 3 of 3)

* File added: Windows installer, English (part 1 of 2) --- File size: 42.0 MB --- Version: 47.0.1 1.2.29294 (gog-22)

* File added: Windows installer, English (part 2 of 2) --- File size: 3.6 GB --- Version: 47.0.1 1.2.29294 (gog-22)

* File changed: DLC: Retro Fleets: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-19 *TO* gog-16

* File changed: DLC: Terran Khanate: Mac OS X installer, English --- Size has not changed (1.0 MB) --- Version *FROM* gog-19 *TO* gog-16

* File changed: Mac OS X installer, English --- File size *FROM* 4.2 GB *TO* 3.9 GB --- Version *FROM* 46.4.1.1.2.27962 (gog-20) *TO* 47.0 1.2.28850 (gog-16)


[CHANGELOG UPDATED]
Patch 47.0.1 1.2.29294 (16 August 2016)
General

- Updated algorithm to calculate victory chances before a battle
- Added Random start conditions for the game if balanced starting conditions is unchecked
- Added QuickSave shortcut (Ctrl+S)
- Autosaved game is now available for loading from the save game list
- Rotate planet on planet full view
- Added navigation buttons handlers per screen, quick shortcuts, and mouse inertia on stop
- Updated how jump gates work: now it is possible to use an ally jump gate to travel across. The condition is that both source and destination points should have a jump gate from the same owner
- Now Random Breakthrough events unlock the whole node if it is a branched node
- Updated auto turn logic to interrupt it if the player has fleets that need orders
- Pausing now does not change the default camera
- Homeworld Size added as an available trait in Custom Race

AI

- The AI is now better at managing the population of new colonies
- The AI is now better at using Civil Transports
- The AI is now better at dealing with races they have a grudge with
- The AI is now better at choosing targets of opportunity
- The AI is now better at judging when relationships are going sour
- Distance to a planet is now a factor for a planet's rating consideration for the AI
- The AI now considers War priorities on all its decisions
- Revamped Local War logic, the AI is now much better at it
- The AI considers Defensive War as a type of War for production considerations
- Improved engagement algorithm for the AI
- Expansionism trait is now taken into account to select which colonies should build a Colony Ship
- Streamlined & Refactored Invasion Logic
- Added Invasion Target heuristics
- The AI production Manager now buys according to project priority

Balance

- Changed default Game Pace to Quick
- Rebalanced Sakkra traits (+50% population growth, repulsive trait added)
- Extended Pirate spawning rate
- Re-balanced the point cost of all traits in custom race creation
- Diplomat trait morale reduced from 10% to 5%
- Reduced Terran morale trait from 20% to 15%
- Removed Militaristic trait from Alkari
- Restored Improved Negotiation trait to Mrrshan as intended
- Increased Robominers maintenance cost from 3 to 5
- Increased Deep Core Mine maintenance cost from 5 to 10
- Increased Star Fortress maintenance cost from 3 to 8
- Increased Orbital Shipyard maintenance cost from 2 to 4
- Increased Space Academy maintenance cost from 4 to 5
- Increased Global DNA Scanner maintenance cost from 2 to 4
- Increased Interplanetary Security Transmitter maintenance cost from 5 to 7
- Increased Alien Management Center maintenance cost from 1 to 4
- Increased Astro university maintenance cost from 4 to 5
- Increased Holo Simulator maintenance cost from 2 to 4
- Increased Pleasure Dome maintenance cost from 3 to 6
- Increased Planetary Radiation Shield maintenance cost from 1 to 3
- Increased Planetary Flux Shield maintenance cost from 3 to 6
- Increased Planetary Barrier Shield maintenance cost from 5 to 10
- Increased Space Academy production cost from 220 to 300
- Increased Planetary Stock Exchange production cost from 220 to 300
- Increased Holo Simulator production cost from 140 to 160
- Increased Pleasure Dome production cost from 380 to 400
- Reduced Planetary Radiation Shield production cost from 185 to 160
- Reduced Robominers production cost from 185 to 180
- Reduced Artemis System Network production cost from 700 to 500
- Pleasure Dome now upgrades Holo Simulator
- Space Port no longer gives +1 Credits per population
- Government support facility morale value reduced to 10%
- Klackon homeworld biome changed to Arid
- Uber transformation modified: Cavernous project now can be applied on Desert and Arid biomes
- Adjustments to Defense Rating formula to better reflect its usefulness
- Reinforced Hull rebalance (Multiplier changed from x1.25 to x1.5, it now gives 50% of Base Hull as Bonus HP)
- Rebalanced Eel to make it less overpowered
- Rebalanced the Squid to make it less of a weakling
- Rebalanced the Guardian of Orion so it can be taken on during mid-game:

ORION TECHS

- Xentronium HPx 4 -> 2.25
- Xentronium baseCost 11 -> 5
- Death Ray CD 8 -> 5
- Death Ray Damage 46 -> 20
- Death Ray Steps 8 -> 3
- Death Ray ArP 35 -> 20
- Death Ray Cost 25 -> 20
- Death Ray Size 30 -> 20
- DR: 12 DPS, 0.6 DPS/PP, 0.6 DPS/Size
- Plasma Beam Cost 15 -> 22
- Plasma Beam Steps 4 -> 5
- PB: 16.67 DPS, 0.76 DPS/PP, 0.67 DPS/Size

- ORION GUARDIAN

- Shield Class VII -> V
- Armor Adamantium -> Xentronium
- Base Hull 2000 -> 1500
- Space 2500 -> 2000
- Blueprint Tweak (PD 30->15, Adjusted Size Prio)

Cinematics

- Added Turbine glow FX to colonization ships

Localization

- General localization updates
- Improved cinematics subtitles synchronization

Optimization

- Fleet animations are skipped when they happen out of camera for faster turns
- General texture optimization for faster loading times

SFX

- Updated UI sounds
- Updated sounds for Tactical mode
- Updated sounds for Strategy mode
- Updated volume levels

Tobii

- Added zoom@gaze functionality to tactical battles

Tutorial

- Added new tutorial steps including Tactical mode and pirates
- Added a special advisor when the first colony ship visits a bad planet

UX

- Added style of play selection pop-up before the first Tactical Battle
- General improvements: checkbox colliders now occupy all the text zones also, for easier, more intuitive clicking
- TechApps icons are bigger now and rollover state has changed so they don't grow anymore (feedback is a light highlight now)
- [Tactical] Improved Tactical mode selection for better feedback
- [Tactical] Clearer feedback for the Move action
- [Tactical] Camera can now be moved with keyboard arrows, and rotated with camera modifier key
- [Tactical] Added cursors for camera pan and rotate
- [Strategy] Added cursors for camera pan and rotate
- [UX}[Advisor] Added checkbox on advisor popup to disable all advisors. Can be re-enabled from options.

UI

- Revised Uppercase/Lowercase use in titles
- Abstain button moved below the other "vote for" buttons to avoid accidental click when trying to skip
- Updated custom race selectors with the latest style
- Made techapps descriptions larger
- Tweaked ETA label positions in strategy view
- [Pirates] Updated Pirate destroyed reward popup, added a header image
- Updated ship buttons to be consistent with the new style.
- Renamed "DONE" button to "SAVE" since it is an action button and "DONE" is not an action
- Updated filters buttons graphics
- Updated and added pop-up headers
- Improved buttons and titles
- Added autosave text to default Save
- Custom Race UI improvements
- Added new headers for monster pop-ups
- Removed the horrible orange background of the current build in the colony row
- New icons for Weapons Mods
- Unified loading screens style
- Dialogue box improvements in audiences
- Added race traits to Diplomacy screen
- New cleaner layout for battle results
- Improved gravity feedback on planet tooltip
- [Tooltips] Added tooltip to fleet tab showing fleet details, ship types and amount
- [Tooltips] Command points cost for Ship Blueprints are now calculated to reflect bonuses from structures in Build Pop-Up and tooltips
- [Tooltips] Updated Technology Node tooltip changing content order. Unlocks info is moved before Cost
- [Tooltips] Balanced Starting Game tooltip update
- [Tooltips] Added Match Setup Tooltips
high rated
Part 3 of 4:

(Another version numbering error in the Mac installers for Lumo?)

---------------------------

Lumo has probably changed


[FILE UPDATES]

* File added: Patch 1.07.18 [Linux] --- File size: 3.0 MB --- Version: 1.07.18 (gog-4)

* File added: Patch 1.07.18 [Windows] --- File size: 4.0 MB --- Version: 1.07.18 (gog-5)

* File changed: Linux installer, Brazilian-Portuguese+English+Finnish+French+German+Italian+Japanese+Russian+Spanish --- Size has not changed (1.8 GB) --- Version *FROM* 1.06.27 (gog-3) *TO* 1.07.18 (gog-4)

* File changed: Mac OS X installer, Brazilian-Portuguese+English+Finnish+French+German+Italian+Japanese+Russian+Spanish --- Size has not changed (1.8 GB) --- Version *FROM* 1.06.27 (gog-3) *TO* 1.07.18 (gog-3)

* File changed: Windows installer, Brazilian-Portuguese+English+Finnish+French+German+Italian+Japanese+Russian+Spanish --- Size has not changed (1.5 GB) --- Version *FROM* 1.06.27 (gog-4) *TO* 1.07.18 (gog-5)


[NO CHANGELOG]

---------------------------

Block'hood [In Dev] has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 344.0 MB *TO* 369.0 MB --- Version *FROM* 0.8.08 (gog-8) *TO* 08.09 (gog-9)

* File changed: Windows installer, English --- File size *FROM* 300.0 MB *TO* 320.0 MB --- Version *FROM* 0.8.08 (gog-7) *TO* 08.09 (gog-8)


[CHANGELOG UPDATED]
Patch 08.09 'Navigator' (16 August 2016)

- Free Orbit camera!
- Block colliders improved
- Input / Output hint by clicking on resources
- Turntable animation
- Increased font size.
- More contrast on the main menu.
- Removed white intro animation.
- Fixed delete bug
- Regeneration of Decay blocks [New Feature]


Patch
---------------------------

Kim [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch 0.1.4 [Mac OS X]

* File removed: Patch 0.1.5 [Mac OS X]

* File changed: Mac OS X installer, English --- Size has not changed (182.0 MB) --- Version *FROM* 0.8.1 (gog-17) *TO* 0.9.0 (gog-19)

* File changed: Windows installer, English --- File size *FROM* 151.0 MB *TO* 152.0 MB --- Version *FROM* 0.8.1 (gog-18) *TO* 0.9.0 (gog-19)


[CHANGELOG UPDATED]
Patch 0.9.0 (16 August 20116)
New Stuff 

- 'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs 
- Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered 
- Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur 
- If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target 
- The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal 
- Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats 

Changes 

- When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat 
- Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result 
- If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs) 
- Stations now allow travel to all other town stations on the map 
- Strength has twice as big an effect on damage resistance as it did before 
- Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average 
- The building icon map overlay has been updated to include all institutions 
- The travel line on the map has been updated to better explain what type of journey Kim has made 
- A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident 
- Policemen will not insult Kim even if they have a low opinion of him 
- Left Ctrl keyboard commands now also work with the right Ctrl button 
- Various art assets and UI elements have been polished 
- Numerous conversations have been updated 

Bug Fixes 

- Kim will always prepare weapon before attacking 
- Slow frame rate in stealth mode fixed 
- Station colliders updated to stop NPCs spawning inside them 
- NPCs always un-aggro when Kim goes to prison 
- The screen fade at the start of the game can no longer be dismissed early 
- You can now use the mouse wheel to scroll through destinations on station and stable travel panels 
- You can zoom in and out when the game is paused 
- Penalty from sleeping outside in the rain is always applied 
- Lag when exiting combat mode fixed 
- House lights cannot spawn too far from their house 
- Kim's shadow when in stealth mode follows his sprite's movements 
- NPCs in temples no longer visible 
- Icons belonging to NPCs sleeping in buildings will never appear 
- Thieves will not continue hitting Kim after he is dead 
- Recovery time is no longer displayed on the merit panel if the game is in permadeath mode 
- Weapon particles will pause when the game is paused 
- Show HUD button will not unpause game 
- Lanterns carried by policemen go out if they are killed 
- Guards can no longer spawn without any legs
---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 640.0 MB *TO* 822.0 MB --- Version *FROM* 0.73.616354 (gog-26) *TO* 0.73.618157b (gog-27)


[CHANGELOG UPDATED]
Patch 0.73.618157b (16 August 2016)\
NEW FEATURES:

- Multiplayer compatibility with 8-Bit Hordes
- New language support for French, Russian, Brazilian-Portuguese and Simplified Chinese

GENERAL:

- Engineers now heal in a small area around their target (was single target).
- LAN multiplayer improvements

GUARDIANS:

- Rocket Car:
- Reduced rockets in volley to 2, increased total rate of fire. (Result is about 25% DPS reduction)
- Increased move speed by 15%

Spectre:

- Reduced build cost to 125 (was 130)

Heavy Drone:

- Reduced move speed by 30%

AA Drone:

- Reduced health by 20%

Siege Artillery:

- Increased move speed by 40%

Scorch Tank:

- Reduced health by 10%
- Increased move speed by 10%
- Increased build cost to 120 (was 110)

APC:

- Build cost increased to 120 (was 90)

Cannon Turret:

- Build cost reduced to 130 (was 180)

Scorch Turret:

- Build cost reduced to 150 (was 200)

RENEGADES:

- Rocket Infantry:
- Weapon cooldown slightly reduced which increases DPS by about 20%.

Artillery:

- Base damage reduced to 9 (was 10) for a 10% reduction in DPS.
- Min Range increased by 25%

Rocket Turret:

- Build cost reduced to 150 (was 200)

Machine Gun Turret:

- Build cost reduced to 130 (was 180)
high rated
Part 4 of 4:

(Warning! Long changelog incoming: will be divided in two chunks and posted in two separate posts)

---------------------------

We Happy Few [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (32.0 MB) --- Version *FROM* 28047 (gog-3) *TO* 29020 (gog-4)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 3.3 GB *TO* 3.4 GB --- Version *FROM* 28047 (gog-3) *TO* 29020 (gog-4)


[CHANGELOG UPDATED]
Patch 29020 (16 August 2016)
Hi guys
The first update to the game - the Community Balance Update - is now live on the main branch on the Galaxy client. The offline installer has been updated to this version.
In this update, we make a large number of changes designed to address player feedback from our GID launch, from addressing the survival mechanics and day/night, to encounter/quest issues, and even a few bits of new content (although don’t expect too much in this regard).
We recommend starting a new game to avoid potential save game incompatibility issues. In addition, we want to draw specific attention to two things:
The survival needs rebalancing is intended to bring down the difficulty to what is likely going to be the “medium” difficulty setting. For those of you who like more difficult survival, this will return in a future update when we implement difficulty settings.
There is a known issue where some map markers will not have description text when you hover over them. We have implemented a more reliable map marker system to solve issues raised by you guys, but while our level designers have worked very hard to re-implement all the descriptions, some have not made it in yet.
Otherwise, here is a gigantic list of changes for you to peruse:
Core Gameplay / Balance

- Needs and timescale rebalancing.
- Changed timescale to 48 (from 72): This means 30 minutes per day instead of 20.
- Changed the threshold at which the need icons appear to 50% instead of 75%.
- Hunger fully depletes in 40 minutes (instead of 32).
- Thirst fully depletes in 30 minutes (instead of 20).
- Sleep fully depletes in 45 minutes (instead of 20).
- Change sleep hours required to fully restore fatigue to 12 hours (instead of 8).
- Increased durability and damage for branch.
- Increased durability, damage, attack speed, and reach (to the point of absurdity) for pointy stick.
- Increased durability, damage and heavy attack charge time for head knocker.
- Increased durability, damage and heavy attack charge time for double knocker.
- Increased Joy duration.
- Player does not start with inventory expansion kit, jerky, healing balm and purified water if playing the game a second time.
- Searchable corpse: tweaked the lootable interaction pitch and yaw max/mins to avoid weird player view interp when searching corpse.
- Prevent double hit from throwables on the same target in the same frame.
- Caltrops last much longer.
- Basic rubber duck is now throwable.
- Electrocution by shocker grenade lasts longer.
- Cannot sit on benches during combat.
- Beds that should not have been usable are now really not usable.
- Weapons not automatically dropped on NPC death; player must loot the body.
- Only activate proximity suspicion when player is not moving.
- Player cannot greet NPCs while brandishing a weapon.
- Picking up a dropped object is not considered stealing.
- Fewer enemies can be hit through doors.
- Reduced angle of walkable slopes for NPCs.
- When set on fire, NPCs scream.

World Generation/Resources

- Added new shell house variants to the Garden District.
- Removed second instance of chemical crafting table on first Garden District island.
- Reduced repetition of shell houses in Garden District.
- Automatically stream in zone data based on player position rather than depending on threshold volumes.
- Adjusted spawning of phone booths so that they block doorways or other objects less frequently.
- Increased frequency of tough linen spawns in the Garden District.
- Reduced ludicrous bobby loot drops.
- Bug fixes for joy overdose respawn including respawn support on the two connector islands.
- Reduced the insanely overkill number of phone booths on the connector islands.
- Added warning light to player tracking televisions (night time television observers).
- Primitive food poisoning cure now requires gilead petals and cures one tier of food poisoning by causing you to purge “the bad stuff inside.” Neximide now spawns less frequently as it is a powerful food poisoning cure and too plentiful.
- Primitive food poisoning cure now unlocked from start of game.
- Darts, elite hammer pipe, shocker grenade, and other recipes now unlocked by finding all required ingredients.
- Plain darts now craftable in lots of five (much less costly to craft darts).
- Breakdown and exhaustion darts now require significantly fewer chemical components.
- Phlash recipe now yields five Phlash.
- Plague cure syringes now less costly to craft. Now craft in lots of five. Take less space in inventory.
- Cricket bats require less space in inventory.
- Pump repair patches now stackable in lots of five. Recipe unlocked by having all required ingredients.
- Rowan berries stack the same as blue currants.
- Tree collision modified to allow better “sliding around trees rather than being stopped by trees” feeling.
- “Welcome” park relocated from second to first Garden District island.
- Randomly generated lootable plants now saved properly.
- Invisible Village building now visible.
high rated
Part 4 of 4 (bis)

[CHANGELOG UPDATED] (Continuation)
Encounters

- House of Curious Behaviors now set to spawn randomly, i.e. not always in a world generation.
- Mysterious Chest set to respawn new contents every twenty-four hours.
- Minor realization improvements and objectives changes to Thirsty Wastrels. Still a work in progress.
- Faraday now gives you items by placing them on her workbench. You must loot them to put them in your inventory. If your inventory is full, be careful not to drop any items while standing near the cage window. There is a chance that the dropped items could knock the quest item off the work table and you might not be able to reach it. We will have a more reliable method of giving you quest items in the future.
- Realization improvements to Faraday’s Workshop. Repaired broken POIs (Roger should now pole dance again).
- Realization improvements to Blood in the Streets.
- Realization and objective changes to Poisoned Wastrel.
- Biological Hazard no longer causes plague but may cause infection.
- Walkabout yields more power cells on completion.
- Added objective to Shibboleth to point players towards searching the suitcase.
- Lovebirds active only during the day. Fixed twitching/teleporting characters.
- The Broken Police Box now gives you metal bits and mechanical parts; tweaked interaction duration and added save game support.
- Mrs. Stokes encounter no longer always spawns after you have played the game previously.
- Increased damage done by bees - no more stealing honey without a padded suit.
- More difficult to murder/incapacitate Crazy Legs.
- Cannot open the same chest three times to complete TV Altar objectives. Wastrels cannot be led too far from the encounter area.
- Simplified paying the toll interaction with the honey bridge bandit.
- Tripwire alarms in the Garden District are now better balanced for risk vs reward, i.e. they tend to be less frequent in general but also generally summon angry wastrels if triggered. Also, they do not zealously guard the bathrooms, which was funny but unintentional. Sprung tripwires now deleted appropriately after save/load.
- Added shopkeeper functionality to Hermit Treehouse allowing for sale of some collected items and purchase of desired items. Among other things you can now choose to spend sovereigns on are a couple of required quest items if you do not wish to search for/cannot find those items.
- Players should not be able to get stuck in Quarantine Bridge any longer.
- Public Works now requires the player to assist the worker. Player can no longer drink motilene.
- Bobbies should tend to stick to the Tea Time encounter rather than go scouting for possible picnic locations.
- Worshippers in Altar of the Yam convulse 45 seconds; reduced from 1.5 minutes.
- Cannot kill the chef through the bars using a melee weapon.
- Bug fixes! Including but not limited to progression blocking, save/load game errors, missing/not deleting map markers and dig spots, potential/confirmed crashes and unintended weirdness to House of Curious Behaviors, Campfire, the first safehouse, Altar of the Yam, Walkabout, TV Altar, Faraday’s Workshop, Lovebirds, Cutty’s Shop, Odds & Ends Shop, Lilies of the Field, Mushroom Log, Where’s the Power, Bobby Investigation, Mrs. Stokes, Thirsty Wastrels, Doll in The Dollhouse no longer falls to the floor, annoying “why are these dumb ropes still here?” bug fixed.

AI

- Hostility of wastrels heightened when players are inside their houses.
- Bare handed wastrel attacks chance of giving infection reduced. Now at 10%.
- Bobbies have a chance of dropping items when drunk.
- Worker NPCs have greater health than normal Wellies.
- NPCs react with VO to distraction objects.
- Wellies do not accept gifts (we need to determine which gift a Wellie would like).
- Bobby charge attack now warns more clearly by their shouting.

HUD/UI

- Crafting now split into five logical categories.
- Active quest tracking
- Objective markers now drawn on top layer of map.
- Toxic waste spawners now marked on map.
- Adjustments to multiple pickups that should prevent them from falling through the ground/floor if dropped.
- Updated inventory icons for clean bandage, antiseptic, sewing kit.
- Long subtitles split properly.
- New option to change subtitle size.

Visual/Audio

- Constrained repetitive wastrel barks to trigger only when player is in proximity rather than in LOS.
- General fixes to in-game text for clarity and typos.
- Fix to fresnel glass material for telephone booths (graphical glitch fix).
- Added missing beds, chairs, stoves to houses in second Garden District island.
- Vomit decals now show up in the environment more frequently.
- Multiple new NPC skin/wardrobe variants.
- Added new NPC barks/VO.
- Tweaks/improvements to select vfx.
- Added some new weapons breaking vfx.
- Visual improvements to banger tripwire explosions.
- Disabled foliage dithering (caused black splotches on trees).
- Reduced emissive properties on some vfx so that they do not blind you at night/in the dark.
- Added new sewing kit model.
- Performance optimizations for PC (already in Xbox build).
- Retargeted animations for crier weeping.
- Tweaked hand pose for some encounter props.
- Additional encounter facial/mouth animations for dialogue.
- Created flashlight hold animations, tweaked socket on mesh.
- Updated OD animation.
- Music box distraction object animates.
- Player can no longer see outside the world in the intro sequence.

Controls

- Gamepad aim acceleration tunable.
- Separated X and Y aim sensitivities for both mouse and gamepad (symmetric by default).
- Added gamepad aim dead zone setting.
- Reduced gamepad rotation smoothing.

Tech

- Crash reporting now automatic. This change has been implemented to increase the number of crash reports we receive on PC, which should give us more data to solve issues. Modified splash screen to alert players to this use.
- Added save game compatibility warning for saves carried over from previous versions.
high rated
Added changelogs for Momodora: Reverie Under the Moonlight, Satellite Reign, Layers of Fear, and This Is the Police to their respective fora.


The last three could benefit from sticky status; thanks.
high rated
From MaGog's log for 17 August:

---------------------------

SimplePlanes has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 259.0 MB *TO* 260.0 MB --- Version *FROM* 1.4.6 (gog-3) *TO* 1.5.2.0 (gog-4)

* File changed: Windows installer, English --- Size has not changed (215.0 MB) --- Version *FROM* 1.4.6 (gog-3) *TO* 1.5.2.0 (gog-4)


[CHANGELOG UPDATED]
Patch 1.5.2.0 (17 August 2016)
New Content

- 1 new combat mission: Convoy Assault
- 1 new airplane race: Indy Air Race
- 2 off-road car races: Riding Dirty & Snow Crawl
- 3 on-road car races: Airstrip Drag, Gold Prix, & Motor Mirage
- New stock airplane: Bush Plane
- Convoys added to Krakabloa and Maywar. Like the battleships, they will become hostile if engaged.

New Parts

- Parachutes! Slow down and safely descend. Carrier landings are now a breeze. Choose your favorite colors.
- Fuselage Inlets! Build better replicas with a customize-able air intake for your jet engines, built directly into the fuselage.
- Tractor wheels! A new wheel type option for the resize-able wheels.

AI

- AI spawning dialog options enhanced and expanded. Now includes positioning and AI modes.
- AI will attempt a landing when a Final Approach location is selected.
- Aggressive AI mode! Orchestrate your own battles. If they have weapons, get ready to feel some heat..
- AI now works with cars! If vehicles turn over during a race, they will automatically flip back upright after a short delay. Aggressive cars will chase you down in a crazy game of kamikaze chicken.
- AI opponents will be properly placed on the ground in races. Manually spawned AI will be re-positioned on the ground.

3D Printing & Exporting Designs

- EUCL3D purchasing available for mobile players.
- Export the 3D model (OBJ file) of your design. Print your own creations. Fool around with it in some 3D modeling software.

Modding

- Updated mod tools to support adding our assets (ships, turrets, bridges, AA tanks, etc.) onto custom maps.
- Added two new XML-only attributes to control surfaces: "activationGroup" (0-8) and "activationGroupLocksInput" (true/false).

Other Features & Tweaks

- Redesigned stock airplanes: Vertigo & Sea Plane.
- Increased length of CoM, CoL, and CoT gizmos.
- Added a small amount of spread to bullets.
- Zooming the flight mode camera with the mouse wheel is now a bindable input.

Performance tweaks.

- Game engine upgrade (Unity 5.3.4 -> Unity 5.3.6f1).

Bug Fixes

- AI will no longer spawn underwater, appearing as if they never spawned at all.
- The AI flight bug when the plane was perpendicular to target.
- Improved the fuselage properties flyout dialog.
- Removed the Fix Rotation warning message.
- Fixed a bug where jet engines would randomly stop working.
- Fixed a few tool-tip issues in the designer.
- Removed excessive undo steps when nudging on PC/Mac.
---------------------------

Batman - The Telltale Series [Season Pass] has probably changed


[CHANGELOG UPDATED] (Changelog for the updates reported earlier today)
Patch 2 (16 August 2016)

- Video Streaming fixes
- Xbox One controller support
- Xbox 360 controller support
- Facebook sharing fixes
- Fix for progression blocker after Mercenary Boss fight
- Full screen launch default
- Limited aspect ratios to the 4:3 - 16:9 range
- Fix for cloud save data integrity if game should crash
- Fix for DLC checking
- Fix for link to cross-title promotion of The Wolf Among Us