Patch 0.13.11 (27th July 2016) - Experimental Beta Small changes - Further locale changes and polish.
- Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X. OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
Bugfixes - Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
- Fixed offshore pump could be built on top of other offshore pumps. (29705)
- Fixed pumjack output would show 0.0/s. (29650)
- Fixed that "show pollution on minimap" didn't work when "show pollution on map" was not enabled. (29651)
- Fixed scrolling on OS X.
- Fixed exploit of connecting energy producer to more networks and connecting them by switches. (28249)
- Fixed long handed inserters couldn't pick up from the ends of cargo wagons. (29343)
- Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (29701)
Scripting - Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (29727)
- Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
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Added LuaGroup::order read.
- For more details, please visit:
https://forums.factorio.com/viewtopic.php?f=3&t=29856 Patch 0.13.10 (27th July 2016) - Experimental Beta Minor Features - Added logistics auto-trash slots: the opposite of logistic request slots.
- Added --mod-directory: Specifies which mod directory to use
Changes - Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.
- Server stdout messages now contain timestamps and message-type tags
- Biters and other units won't become aggressive as a result of friendly-fire.
Bugfixes - Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. (29121)
- Fixed crash related to wire rendering after switching to copper wire while dragging wire. (29216)
- Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
- Fixed chat message rainbow when the game tick would go past 2147483648. (29307)
- Fixed password field not being focused when connecting to a game. (29175)
- Fixed rocket silo moving slow when using efficiency modules.(29108)
- Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (29176)
- Fixed gates sometimes not opening soon enough. (28593)
- Fixed side menu buttons being focusable. (27575)
- Fixed numbers display rounding up when it shouldn't. (29184)
- Fixed constant combinator GUI slider sometimes showing different value than the number of items. (28637)
- Fixed assembling machine GUI progress bars not sizing correctly. (28980)
- Fixed tight-spot scenario missing walls around trees. (26922)
- Narrower descriptions with more line breaking opportunities (mod list, roboport). (29348)
- Fixed that cunning cancellation of crafting orders could result in free items. (27459) As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
- Fixed crash related to custom units. (29202)
- Fixed mod enabling/disabling sometimes didn't restart the game. (28738)
- Fixed several issues with buildability checks returning false but entities actually being buildable. (28883)
- Fix that aggroing a huge amount of biters would cause UPS drop for a long time. (29513)
- Fixed freeze when dragging sound sliders in some instances. (29441)
- Fixed bullet shooting speed not working properly. (28707)
Optimizations - Improved performance when building large electric poles in the latency state by click-and-drag. (29104)
- The game's main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues. For example game freezing when changing system time.
Modding - Starting area is now 1.5x the size in tiles (also affects tier_from_start).
- Fixed manually defining the localised_name of an item didn't work correctly. (29148)
Scripting - Added LuaEntity::copy_settings() - copies settings from one entity to another as if the player did it.
- Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
- Fixed crash when trying to set compound command with missing list of commands. (29164)
- Fixed technology effects are now applied before the research_completed event is fired. (29451)
- Added LuaGameScript::direction_to_string(...) - converts a defines.direction to the string name.
- Added LuaPlayer::clean_cursor() - acts as if the player pressed the "clean cursor" key.
- Added LuaEntity::mining_target read.
- Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
- LuaGameScript::take_screenshot now has an additional field "by_player" that when set will cause the screenshot to only be taken on that players local game.
- Added LuaEntity::circuit_connected_entities - the entities directly connected to an entity by the circuit network.
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Added LuaEntity::circuit_connection_definitions - the connection definitions for all wires connected to an entity.
- For more details, please visit:
https://forums.factorio.com/viewtopic.php?f=3&t=29612