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high rated
A very imprecise update for Deadbolt (Linux):

Changelog for update GOG-2 (Linux) (added 27 July 2016):

- A small update to the DRM free Linux version of DEADBOLT.

https://www.gog.com/forum/deadbolt/changelog/post4
Post edited July 27, 2016 by PaterAlf
high rated
Edna & Harvey: Harvey's New Eyes got an update!

Patch 3.0.0442 (26 July 2016)

Engine Update to Visionaire 4.2.5
Added GOG Galaxy Achievements
Added Linux Version
OSX: You weren't able to return to game with Alt-Tab
OSX: The system cursor was displayed all the time
OSX: Crashes in different situations have been fixed
OSX: Achievements didn't work properly or at all on some systems

FIXED:

Restriction menu disappeared while scenery change
Sometimes, tutorial texts for minigames weren't displayed properly
Loading a savegame after finishing the game caused a disappearing of all interfaces
Inventory and restriction interface were visible during credits
Steam achievements were only displayed when opening the main menu
Subtitles displayed after loading a savegame

CH1

Lags when using the exits in the main hall of the monastery
Lilli was able to leave the walkmap in the main hall
Music played twice after sawing the tree with the dedication
Music played twice after the matron puts Birgit in her place
Screen scrolled upwards in the matron's office in inappropriate moments
After skipping screen changes, Lilli was able to stand outside of the walkmap or ended up in the wrong scene
After loading a savegame, Lilli wasn't able to interact with objects in the matron's office and could leave the walkmap
Inventory and dialogs interfere with each other during the matron's hypnosis dialog
Lilli was able to walk through the tea wagon in the matron's office
Wrong animation when Lilli gives tea to Dr Marcel
No new tea cups available after giving the truth tea to Dr Marcel
Missing sounds in Harvey's performance when Lilli wanted to use the fire in the chimney

CH2

Able to leave scene when calling Miranja from the Limbus
Sun creme didn't appear when skipping an animation of Vendigo-Harvey
The car of the guard and the keys weren't usable

CH3

Inventory opened half when getting out of the rubber raft
Game was continued in the wrong scene when opening the menu during the chess game
Sometimes, the target detection for combo and healing skills in the chess game didn't work properly
After losing the chess game, the health points of some Harveys didn't reset
After skipping the attack animation in the chess game, the Harveys stuck in the wrong place

IMPORTANT
Older Savegames will not be compatible with this build.
You can download compatible savegames www.daedalicsupport.com


Added the changelog to the changelog thread the Edna & Harvey thread. Would be great to make that a sticky too, thank you :)
Thanks for adding the Linux version of Harvey's New Eyes, Daedalic and GOG!
high rated
From MaGog's logs for 27 July:

---------------------------

Edna & Harvey: Harvey's New Eyes has probably changed

>>> Supported OS changed *FROM* Windows (Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) *TO* Windows (Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 (64-bit only) or newer, Processor:2GHz (Single Core) or 1,8GHz (Dual Core), Memory:1536 MB RAM, Graphics:Geforce 9400 Series, ATI Radeon HD 4500 Series with at least 256 MB VRAM and proprietary drivers, latest OpenGL driver, Hard Drive:1100 MB HD space, Sound:Sound Card with latest drivers, Recommended system requirements: Ubuntu 14.04, 16.04 (64-bit only) or newer, Processor:2.6 GHz Dual Core CPU, Memory:2 GB RAM, Graphics:ATI Radeon HD 5600 Series, Geforce 9400 GT or better with proprietary drivers, Hard Drive:1100 MB HD space, Sound:Sound Card with latest drivers

>>> System requirements for OS X changed *FROM* OS X 10.7 or later, 2 GHz Intel (Dual Core) Processor, 2 GB RAM, 3 GB HDD *TO* OS X 10.7 or later, Processor:2 GHz (Dual Core) Intel, Memory:2 GB RAM, Hard Drive:1100 MB HD space

>>> System requirements for Windows changed *FROM* Windows Vista / Windows 7 / 8 / 10, 2 GHz Processor, 1 GB RAM, 256 MB graphics card compatible with DirectX 9, 3 GB HDD *TO* Vista / 7 / 8 / 10, Processor:2GHz (Single Core) or 1,8GHz (Dual Core), Memory:1536 MB RAM, Graphics:ATI Radeon HD 3400 Series, Geforce 9400 Series with at least 256 MB VRAM, Hard Drive:1100 MB HD space, Sound:DirectX 9.0c compatible sound card with latest drivers, Recommended system requirements: Vista / 7 / 8 / 10, Processor:2.6 GHz Dual Core CPU, Memory:2 GB RAM, Graphics:ATI Radeon HD 4500 Series, Geforce 9400 GT or higher, Hard Drive:1100 MB HD space, Sound:DirectX 9.0c compatible sound card with latest drivers

>>> Features changed *FROM* Single-player *TO* Single-player, Achievements


[FILE UPDATES]

* File removed: Mac OS X installer, English+German+Polish+Russian

* File removed: Windows installer, English+German+Polish+Russian (part 1 of 3)

* File removed: Windows installer, English+German+Polish+Russian (part 2 of 3)

* File removed: Windows installer, English+German+Polish+Russian (part 3 of 3)

* File added: Linux installer, English --- File name: gog_edna_harvey_harvey_s_new_eyes_2.0.0.1.sh --- File size: 829.1 MB --- Date: Wed 27 Jul 2016 11:24:36 GMT --- Version: 3.0.0442 (gog-1)

* File added: Mac OS X installer, English --- File name: edna_and_harvey_harveys_new_eyes_2.1.0.12.pkg --- File size: 808.8 MB --- Date: Wed 27 Jul 2016 11:24:31 GMT --- Version: 3.0.0442 (gog-12)

* File added: Windows installer, English --- File name: setup_edna_and_harvey_harveys_new_eyes_2.1.0.6.exe --- File size: 799.7 MB --- Date: Wed 27 Jul 2016 11:24:52 GMT --- Version: 3.0.0442 (gog-6)


[CHANGELOG ADDED]
Patch 3.0.0442 (26 July 2016)

- Engine Update to Visionaire 4.2.5
- Added GOG Galaxy Achievements
- Added Linux Version
- OSX: You weren't able to return to game with Alt-Tab
- OSX: The system cursor was displayed all the time
- OSX: Crashes in different situations have been fixed
- OSX: Achievements didn't work properly or at all on some systems

FIXED:

- Restriction menu disappeared while scenery change
- Sometimes, tutorial texts for minigames weren't displayed properly
- Loading a savegame after finishing the game caused a disappearing of all interfaces
- Inventory and restriction interface were visible during credits
- Steam achievements were only displayed when opening the main menu
- Subtitles displayed after loading a savegame

CH1

- Lags when using the exits in the main hall of the monastery
- Lilli was able to leave the walkmap in the main hall
- Music played twice after sawing the tree with the dedication
- Music played twice after the matron puts Birgit in her place
- Screen scrolled upwards in the matron's office in inappropriate moments
- After skipping screen changes, Lilli was able to stand outside of the walkmap or ended up in the wrong scene
- After loading a savegame, Lilli wasn't able to interact with objects in the matron's office and could leave the walkmap
- Inventory and dialogs interfere with each other during the matron's hypnosis dialog
- Lilli was able to walk through the tea wagon in the matron's office
- Wrong animation when Lilli gives tea to Dr Marcel
- No new tea cups available after giving the truth tea to Dr Marcel
- Missing sounds in Harvey's performance when Lilli wanted to use the fire in the chimney

CH2

- Able to leave scene when calling Miranja from the Limbus
- Sun creme didn't appear when skipping an animation of Vendigo-Harvey
- The car of the guard and the keys weren't usable

CH3

- Inventory opened half when getting out of the rubber raft
- Game was continued in the wrong scene when opening the menu during the chess game
- Sometimes, the target detection for combo and healing skills in the chess game didn't work properly
- After losing the chess game, the health points of some Harveys didn't reset
- After skipping the attack animation in the chess game, the Harveys stuck in the wrong place

IMPORTANT
Older Savegames will not be compatible with this build.
You can download compatible savegames www.daedalicsupport.com
---------------------------

DEADBOLT has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (112.0 MB) --- Version *FROM* 1.0.2 (gog-1) *TO* 1.0.2 (gog-2)


[CHANGELOG UPDATED]
Update (27 July 2016)

- a small update to the DRM free Linux version of DEADBOLT.
---------------------------

Ghost of a Tale [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- Size has not changed (890.0 MB) --- Version *FROM* 1.47 (gog-4) *TO* 1.49 (gog-5)


[NO CHANGELOG]
Ahm, I'm scared. There is a backstory about Daedalic and missing language support here on gog. Can a blue one tell me that for Edna & Harvey they already have all files for the other language installers and they just need to create and test the installers? Otherwise I would skip this update. And nope, I don't want to hear they will get the files soon.
Post edited July 27, 2016 by DukeNukemForever
avatar
DukeNukemForever: Ahm, I'm scared. There is a backstory about Daedalic and missing language support here on gog. Can a blue one tell me that for Edna & Harvey they already have all files for the other language installers and they just need to create and test the installers? Otherwise I would skip this update. And nope, I don't want to hear they will get the files soon.
You can select the language right after starting the installer.
Post edited July 27, 2016 by seppelfred
avatar
DukeNukemForever: Ahm, I'm scared. There is a backstory about Daedalic and missing language support here on gog. Can a blue one tell me that for Edna & Harvey they already have all files for the other language installers and they just need to create and test the installers? Otherwise I would skip this update. And nope, I don't want to hear they will get the files soon.
avatar
seppelfred: You can select the language right after starting the installer.
Thanks, but only text or also voice? Because the installer is now very small. Before there were three files, which means the installer was above 2GB, and now it's just 900 MB.
avatar
seppelfred: You can select the language right after starting the installer.
avatar
DukeNukemForever: Thanks, but only text or also voice? Because the installer is now very small. Before there were three files, which means the installer was above 2GB, and now it's just 900 MB.
Just fired up the game and there are German voices in the game :)
avatar
DukeNukemForever: Thanks, but only text or also voice? Because the installer is now very small. Before there were three files, which means the installer was above 2GB, and now it's just 900 MB.
avatar
JudasIscariot: Just fired up the game and there are German voices in the game :)
Good to know. Still surprised about the small filesize, but hey, more space for other games on my backup HDs. Thanks ;-)
Uh, Judas was faster than me. ;)
high rated
avatar
JudasIscariot: Just fired up the game and there are German voices in the game :)
Better than them being in your head, eh? ;-P
high rated
Last updates from MaGog's logs for 27 July (Part 1 of 2):

---------------------------

A game has probably been added: SKYHILL

---------------------------

Factorio [In Dev] has probably changed


[FILE UPDATES]

* File removed: Patch Factorio 0.13.9 (beta) [Linux]

* File removed: Patch Factorio 0.13.9 (beta) [Mac OS X]

* File removed: Patch Factorio 0.13.9 (beta) [Windows]

* File added: Patch Factorio 0.13.11 (beta) [Linux] --- File size: 289.0 MB --- Version: Experimental Beta

* File added: Patch Factorio 0.13.11 (beta) [Mac OS X] --- File size: 279.0 MB --- Version: Experimental Beta

* File added: Patch Factorio 0.13.11 (beta) [Windows] --- File size: 315.0 MB --- Version: Experimental Beta


[CHANGELOG UPDATED]
Patch 0.13.11 (27th July 2016) - Experimental Beta
Small changes

- Further locale changes and polish.
- Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X. OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.

Bugfixes

- Fixed that the Linux binaries would crash after handcrafting finishes. (29614)
- Fixed offshore pump could be built on top of other offshore pumps. (29705)
- Fixed pumjack output would show 0.0/s. (29650)
- Fixed that "show pollution on minimap" didn't work when "show pollution on map" was not enabled. (29651)
- Fixed scrolling on OS X.
- Fixed exploit of connecting energy producer to more networks and connecting them by switches. (28249)
- Fixed long handed inserters couldn't pick up from the ends of cargo wagons. (29343)
- Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. (29701)

Scripting

- Fixed accumulators with circuit connectors not working correctly when exported through get_blueprint_entities(). (29727)
- Changed LuaSurface::find_entities/filtered to take either area, position, or neither instead of just area.
-
Added LuaGroup::order read.

- For more details, please visit: https://forums.factorio.com/viewtopic.php?f=3&t=29856


Patch 0.13.10 (27th July 2016) - Experimental Beta
Minor Features

- Added logistics auto-trash slots: the opposite of logistic request slots.
- Added --mod-directory: Specifies which mod directory to use

Changes

- Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.
- Server stdout messages now contain timestamps and message-type tags
- Biters and other units won't become aggressive as a result of friendly-fire.

Bugfixes

- Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. (29121)
- Fixed crash related to wire rendering after switching to copper wire while dragging wire. (29216)
- Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
- Fixed chat message rainbow when the game tick would go past 2147483648. (29307)
- Fixed password field not being focused when connecting to a game. (29175)
- Fixed rocket silo moving slow when using efficiency modules.(29108)
- Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (29176)
- Fixed gates sometimes not opening soon enough. (28593)
- Fixed side menu buttons being focusable. (27575)
- Fixed numbers display rounding up when it shouldn't. (29184)
- Fixed constant combinator GUI slider sometimes showing different value than the number of items. (28637)
- Fixed assembling machine GUI progress bars not sizing correctly. (28980)
- Fixed tight-spot scenario missing walls around trees. (26922)
- Narrower descriptions with more line breaking opportunities (mod list, roboport). (29348)
- Fixed that cunning cancellation of crafting orders could result in free items. (27459) As a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
- Fixed crash related to custom units. (29202)
- Fixed mod enabling/disabling sometimes didn't restart the game. (28738)
- Fixed several issues with buildability checks returning false but entities actually being buildable. (28883)
- Fix that aggroing a huge amount of biters would cause UPS drop for a long time. (29513)
- Fixed freeze when dragging sound sliders in some instances. (29441)
- Fixed bullet shooting speed not working properly. (28707)

Optimizations

- Improved performance when building large electric poles in the latency state by click-and-drag. (29104)
- The game's main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues. For example game freezing when changing system time.

Modding

- Starting area is now 1.5x the size in tiles (also affects tier_from_start).
- Fixed manually defining the localised_name of an item didn't work correctly. (29148)

Scripting

- Added LuaEntity::copy_settings() - copies settings from one entity to another as if the player did it.
- Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
- Fixed crash when trying to set compound command with missing list of commands. (29164)
- Fixed technology effects are now applied before the research_completed event is fired. (29451)
- Added LuaGameScript::direction_to_string(...) - converts a defines.direction to the string name.
- Added LuaPlayer::clean_cursor() - acts as if the player pressed the "clean cursor" key.
- Added LuaEntity::mining_target read.
- Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
- LuaGameScript::take_screenshot now has an additional field "by_player" that when set will cause the screenshot to only be taken on that players local game.
- Added LuaEntity::circuit_connected_entities - the entities directly connected to an entity by the circuit network.
-
Added LuaEntity::circuit_connection_definitions - the connection definitions for all wires connected to an entity.

- For more details, please visit: https://forums.factorio.com/viewtopic.php?f=3&t=29612
high rated
Part 2 of 2:

---------------------------

Big Pharma has probably changed


[FILE UPDATES]

* File changed: DLC: Marketing and Malpractice: Linux installer, English --- File name *FROM* gog_big_pharma_marketing_and_malpractice_dlc_2.3.0.5.sh *TO* gog_big_pharma_marketing_and_malpractice_dlc_2.4.0.6.sh --- Size has not changed (1.4 MB) --- Date *FROM* Thu 23 Jun 2016 17:19:45 GMT *TO* Wed 27 Jul 2016 18:02:24 GMT --- Version *FROM* 1.07.01 (gog-5) *TO* 1.07.03 (gog-6)

* File changed: DLC: Marketing and Malpractice: Mac OS X installer, English --- File name *FROM* dlc_big_pharma_marketing__malpractice_2.11.0.12.pkg *TO* dlc_big_pharma_marketing__malpractice_2.12.0.13.pkg --- Size has not changed (5.7 MB) --- Date *FROM* Thu 23 Jun 2016 17:19:20 GMT *TO* Wed 27 Jul 2016 18:02:16 GMT --- Version *FROM* 1.07.01 (gog-12) *TO* 1.07.03 (gog-13)

* File changed: DLC: Marketing and Malpractice: Windows installer, English --- File name *FROM* setup_big_pharma_marketing_and_malpractice_2.3.0.4.exe *TO* setup_big_pharma_marketing_and_malpractice_2.4.0.5.exe --- Size has not changed (7.7 MB) --- Date *FROM* Thu 23 Jun 2016 17:19:06 GMT *TO* Wed 27 Jul 2016 18:02:09 GMT --- Version *FROM* 1.07.01 (gog-4) *TO* 1.07.03 (gog-5)

* File changed: Linux installer, English --- File name *FROM* gog_big_pharma_2.10.0.12.sh *TO* gog_big_pharma_2.11.0.13.sh --- Size has not changed (311.7 MB) --- Date *FROM* Thu 23 Jun 2016 17:20:22 GMT *TO* Wed 27 Jul 2016 18:02:38 GMT --- Version *FROM* 1.07.01 (gog-12) *TO* 1.07.03 (gog-13)

* File changed: Mac OS X installer, English --- File name *FROM* big_pharma_2.11.0.12.pkg *TO* big_pharma_2.12.0.13.pkg --- Size has not changed (307.7 MB) --- Date *FROM* Thu 23 Jun 2016 17:19:39 GMT *TO* Wed 27 Jul 2016 18:02:31 GMT --- Version *FROM* 1.07.01 (gog-12) *TO* 1.07.03 (gog-13)

* File changed: Windows installer, English --- File name *FROM* setup_big_pharma_2.10.0.11.exe *TO* setup_big_pharma_2.11.0.12.exe --- Size has not changed (248.1 MB) --- Date *FROM* Thu 23 Jun 2016 17:18:58 GMT *TO* Wed 27 Jul 2016 18:02:11 GMT --- Version *FROM* 1.07.01 (gog-11) *TO* 1.07.03 (gog-12)


[CHANGELOG UPDATED]
Patch 1.07.03 (27 July 2016)

- Fixed bug introduced in the last patch where cures could not be permanently "cured".
- Improved hover over tooltip for the graph on the cures tab in M&M DLC.
- Fixed bug where Genius perk did not affect the ETA on research items with no researchers assigned (did not affect gameplay).
- Fixed bug where AI would incorrectly use player upgrade levels for Pill Maker, Syringe, Creamer and Sachet.
---------------------------

Minecraft: Story Mode - A Telltale Game Series has probably changed


[FILE UPDATES]

* File removed: Episode 5 patch [Windows]

* File changed: DLC: Minecraft Story Mode - Adventure Pass: Mac OS X installer, English --- File size *FROM* 566.0 MB *TO* 1.5 GB --- Version *FROM* gog-8 *TO* gog-10

* File changed: Mac OS X installer, English --- Size has not changed (3.6 GB) --- Version *FROM* gog-8 *TO* gog-10


[CHANGELOG UPDATED]


ERROR: The new changelog is shorter than the old one.

---------------------------

Starbound has probably changed


[FILE UPDATES]

* File added: Patch 1.0.2 [Linux] --- File size: 18.0 MB --- Version: gog-3

* File changed: Linux installer, English --- Size has not changed (730.0 MB) --- Version *FROM* 1.0 (gog-2) *TO* 1.0.2 (gog-3)

* File changed: Mac OS X installer, English --- Size has not changed (731.0 MB) --- Version *FROM* 1.0 (gog-4) *TO* 1.0.2 (gog-6)

* File changed: Windows installer, English --- File size *FROM* 1.5 GB *TO* 832.0 MB --- Version *FROM* 1.0 (gog-3) *TO* 1.0.2 (gog-4)


[CHANGELOG ADDED]
Patch 1.0.2 (27 July 2016)

- fixed a memory leak issue
---------------------------

Master of Orion: Collector's Edition [In Dev] has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (4.2 GB) --- Version *FROM* 46.4.1.2.27472 (gog-19) *TO* 46.4.1.1.2.27962 (gog-20)

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (42.0 MB) --- Version *FROM* 46.4.1.2.27472 (gog-20) *TO* 46.4.1.1.2.27962 (gog-21)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 46.4.1.2.27472 (gog-20) *TO* 46.4.1.1.2.27962 (gog-21)

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (14.0 MB) --- Version *FROM* 46.4.1.2.27472 (gog-20) *TO* 46.4.1.1.2.27962 (gog-21)


[NO CHANGELOG]

---------------------------

8-bit Armies has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 641.0 MB *TO* 640.0 MB --- Version *FROM* 0.73.615259 (gog-25) *TO* 0.73.616354 (gog-26)


[CHANGELOG UPDATED]
Patch 0.73.616354 (27 July 2016)
NEW FEATURES:

- LAN mode support (BETA).
- (Known Issue: Rally point lines missing)
- (Known Issue: Ready boxes are slow to update from players other than host)
Didn't get a notification for the Starbound update. Was there an id change at launch?

Anyway, i've created a changelog thread in the Starbound game forum. Would be great if it could be stickied, thanks.


Edit: As i understand the GOG version went from 1.0 to 1.02. Wouldn't it also be good to include the slightly longer changelog for the update 1.01?
Post edited July 27, 2016 by ElTerprise
avatar
ElTerprise: Didn't get a notification for the Starbound update. Was there an id change at launch?

Anyway, i've created a changelog thread in the Starbound game forum. Would be great if it could be stickied, thanks.

Edit: As i understand the GOG version went from 1.0 to 1.02. Wouldn't it also be good to include the slightly longer changelog for the update 1.01?
Fixed.